///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/icon.h // Purpose: wxIcon class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: icon.h 42752 2006-10-30 19:26:48Z VZ $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/msw/gdiimage.h" // --------------------------------------------------------------------------- // icon data // --------------------------------------------------------------------------- // notice that although wxIconRefData inherits from wxBitmapRefData, it is not // a valid wxBitmapRefData class WXDLLEXPORT wxIconRefData : public wxGDIImageRefData { public: wxIconRefData() { } virtual ~wxIconRefData() { Free(); } virtual void Free(); }; // --------------------------------------------------------------------------- // Icon // --------------------------------------------------------------------------- class WXDLLEXPORT wxIcon : public wxGDIImage { public: // ctors // default wxIcon() { } // from raw data wxIcon(const char bits[], int width, int height); // from XPM data wxIcon(const char **data) { CreateIconFromXpm(data); } wxIcon(char **data) { CreateIconFromXpm((const char **)data); } // from resource/file wxIcon(const wxString& name, long type = wxBITMAP_TYPE_ICO_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); wxIcon(const wxIconLocation& loc); virtual ~wxIcon(); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_ICO_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); // implementation only from now on wxIconRefData *GetIconData() const { return (wxIconRefData *)m_refData; } void SetHICON(WXHICON icon) { SetHandle((WXHANDLE)icon); } WXHICON GetHICON() const { return (WXHICON)GetHandle(); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); protected: virtual wxGDIImageRefData *CreateData() const { return new wxIconRefData; } virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // create from XPM data void CreateIconFromXpm(const char **data); private: DECLARE_DYNAMIC_CLASS(wxIcon) }; #endif // _WX_ICON_H_