# GLSF64 - Gladius [OnFrame] # This game can deadlock the CPU and GPU by setting FIFO breakpoints too # infrequently, provided the CPU gets too far ahead, as can happen under Dolphin # due to timing inaccuracies. The game never clears breakpoints, and it will # skip setting them if the previous one has not been hit by the GPU. If the CPU # gets far enough ahead it will reach the FIFO high water mark and trigger an # overflow interrupt, causing the render thread to be suspended. The GPU will # make forward progress until it hits the last set breakpoint. However, if the # distance between that breakpoint and the FIFO write pointer is greater than # the low water mark, then the GPU will never generate an underflow interrupt # and the render thread will never be resumed. This patch forces the game to # update the breakpoint unconditionally and has been tested on real hardware # with no apparent ill effect. $Fix freeze in opening cutscene 0x8010A388:dword:0x60000000 [OnFrame_Enabled] $Fix freeze in opening cutscene