#include "Common/Atomic.h" #include "Core/ConfigManager.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/MainBase.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoState.h" bool s_BackendInitialized = false; volatile u32 s_swapRequested = false; u32 s_efbAccessRequested = false; volatile u32 s_FifoShuttingDown = false; std::condition_variable s_perf_query_cond; std::mutex s_perf_query_lock; static volatile bool s_perf_query_requested; static volatile struct { u32 xfbAddr; u32 fbWidth; u32 fbHeight; } s_beginFieldArgs; static struct { EFBAccessType type; u32 x; u32 y; u32 Data; } s_accessEFBArgs; static u32 s_AccessEFBResult = 0; void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState) { EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false); } // Enter and exit the video loop void VideoBackendHardware::Video_EnterLoop() { RunGpuLoop(); } void VideoBackendHardware::Video_ExitLoop() { ExitGpuLoop(); s_FifoShuttingDown = true; } void VideoBackendHardware::Video_SetRendering(bool bEnabled) { Fifo_SetRendering(bEnabled); } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequest() { if (g_ActiveConfig.bUseXFB) { if (Common::AtomicLoadAcquire(s_swapRequested)) { EFBRectangle rc; Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc); Common::AtomicStoreRelease(s_swapRequested, false); } } } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { if (g_ActiveConfig.bUseXFB) { if (Common::AtomicLoadAcquire(s_swapRequested)) { u32 aLower = xfbAddr; u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight; u32 bLower = s_beginFieldArgs.xfbAddr; u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight; if (addrRangesOverlap(aLower, aUpper, bLower, bUpper)) VideoFifo_CheckSwapRequest(); } } } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { if (s_BackendInitialized && g_ActiveConfig.bUseXFB) { if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) VideoFifo_CheckSwapRequest(); s_beginFieldArgs.xfbAddr = xfbAddr; s_beginFieldArgs.fbWidth = fbWidth; s_beginFieldArgs.fbHeight = fbHeight; } } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackendHardware::Video_EndField() { if (s_BackendInitialized) { Common::AtomicStoreRelease(s_swapRequested, true); } } void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds) { OSD::AddMessage(msg, milliseconds); } void VideoBackendHardware::Video_ClearMessages() { OSD::ClearMessages(); } // Screenshot bool VideoBackendHardware::Video_Screenshot(const std::string& filename) { Renderer::SetScreenshot(filename.c_str()); return true; } void VideoFifo_CheckEFBAccess() { if (Common::AtomicLoadAcquire(s_efbAccessRequested)) { s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data); Common::AtomicStoreRelease(s_efbAccessRequested, false); } } u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) { if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable) { s_accessEFBArgs.type = type; s_accessEFBArgs.x = x; s_accessEFBArgs.y = y; s_accessEFBArgs.Data = InputData; Common::AtomicStoreRelease(s_efbAccessRequested, true); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) { while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckEFBAccess(); return s_AccessEFBResult; } return 0; } static bool QueryResultIsReady() { return !s_perf_query_requested || s_FifoShuttingDown; } void VideoFifo_CheckPerfQueryRequest() { if (s_perf_query_requested) { g_perf_query->FlushResults(); { std::lock_guard lk(s_perf_query_lock); s_perf_query_requested = false; } s_perf_query_cond.notify_one(); } } u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type) { if (!g_perf_query->ShouldEmulate()) { return 0; } // TODO: Is this check sane? if (!g_perf_query->IsFlushed()) { if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) { s_perf_query_requested = true; std::unique_lock lk(s_perf_query_lock); s_perf_query_cond.wait(lk, QueryResultIsReady); } else g_perf_query->FlushResults(); } return g_perf_query->GetQueryResult(type); } void VideoBackendHardware::InitializeShared() { VideoCommon_Init(); s_swapRequested = 0; s_efbAccessRequested = 0; s_perf_query_requested = false; s_FifoShuttingDown = 0; memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs)); memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs)); s_AccessEFBResult = 0; m_invalid = false; } // Run from the CPU thread void VideoBackendHardware::DoState(PointerWrap& p) { bool software = false; p.Do(software); if (p.GetMode() == PointerWrap::MODE_READ && software == true) { // change mode to abort load of incompatible save state. p.SetMode(PointerWrap::MODE_VERIFY); } VideoCommon_DoState(p); p.DoMarker("VideoCommon"); p.Do(s_swapRequested); p.Do(s_efbAccessRequested); p.Do(s_beginFieldArgs); p.Do(s_accessEFBArgs); p.Do(s_AccessEFBResult); p.DoMarker("VideoBackendHardware"); // Refresh state. if (p.GetMode() == PointerWrap::MODE_READ) { m_invalid = true; RecomputeCachedArraybases(); // Clear all caches that touch RAM // (? these don't appear to touch any emulation state that gets saved. moved to on load only.) VertexLoaderManager::MarkAllDirty(); } } void VideoBackendHardware::CheckInvalidState() { if (m_invalid) { m_invalid = false; BPReload(); TextureCache::Invalidate(); } } void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock) { Fifo_PauseAndLock(doLock, unpauseOnUnlock); } void VideoBackendHardware::RunLoop(bool enable) { VideoCommon_RunLoop(enable); } void VideoFifo_CheckAsyncRequest() { VideoFifo_CheckSwapRequest(); VideoFifo_CheckEFBAccess(); VideoFifo_CheckPerfQueryRequest(); } void VideoBackendHardware::Video_GatherPipeBursted() { CommandProcessor::GatherPipeBursted(); } bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone() { return CommandProcessor::isPossibleWaitingSetDrawDone; } bool VideoBackendHardware::Video_IsHiWatermarkActive() { return CommandProcessor::isHiWatermarkActive; } void VideoBackendHardware::Video_AbortFrame() { CommandProcessor::AbortFrame(); } void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) { CommandProcessor::RegisterMMIO(mmio, base); } void VideoBackendHardware::RegisterPEMMIO(MMIO::Mapping* mmio, u32 base) { PixelEngine::RegisterMMIO(mmio, base); }