// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include "AudioCommon/AOSoundStream.h" #include "AudioCommon/Mixer.h" #if defined(HAVE_AO) && HAVE_AO void AOSound::SoundLoop() { Common::SetCurrentThreadName("Audio thread - ao"); uint_32 numBytesToRender = 256; ao_initialize(); default_driver = ao_default_driver_id(); format.bits = 16; format.channels = 2; format.rate = m_mixer->GetSampleRate(); format.byte_format = AO_FMT_LITTLE; device = ao_open_live(default_driver, &format, nullptr /* no options */); if (!device) { PanicAlertT("AudioCommon: Error opening AO device.\n"); ao_shutdown(); Stop(); return; } buf_size = format.bits/8 * format.channels * format.rate; while (!threadData) { m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); { std::lock_guard lk(soundCriticalSection); ao_play(device, (char*)realtimeBuffer, numBytesToRender); } soundSyncEvent.Wait(); } } bool AOSound::Start() { memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this); return true; } void AOSound::Update() { soundSyncEvent.Set(); } void AOSound::Stop() { threadData = 1; soundSyncEvent.Set(); { std::lock_guard lk(soundCriticalSection); thread.join(); if (device) ao_close(device); ao_shutdown(); device = nullptr; } } AOSound::~AOSound() { } #endif