///////////////////////////////////////////////////////////////////////////// // Name: wx/socket.h // Purpose: Socket handling classes // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Modified by: // Created: April 1997 // RCS-ID: $Id: socket.h 67254 2011-03-20 00:14:35Z DS $ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOCKET_H_ #define _WX_SOCKET_H_ #include "wx/defs.h" #if wxUSE_SOCKETS // --------------------------------------------------------------------------- // wxSocket headers // --------------------------------------------------------------------------- #include "wx/event.h" #include "wx/sckaddr.h" #include "wx/list.h" class wxSocketImpl; // ------------------------------------------------------------------------ // Types and constants // ------------------------------------------------------------------------ // Types of different socket notifications or events. // // NB: the values here should be consecutive and start with 0 as they are // used to construct the wxSOCKET_XXX_FLAG bit mask values below enum wxSocketNotify { wxSOCKET_INPUT, wxSOCKET_OUTPUT, wxSOCKET_CONNECTION, wxSOCKET_LOST }; enum { wxSOCKET_INPUT_FLAG = 1 << wxSOCKET_INPUT, wxSOCKET_OUTPUT_FLAG = 1 << wxSOCKET_OUTPUT, wxSOCKET_CONNECTION_FLAG = 1 << wxSOCKET_CONNECTION, wxSOCKET_LOST_FLAG = 1 << wxSOCKET_LOST }; // this is a combination of the bit masks defined above typedef int wxSocketEventFlags; enum wxSocketError { wxSOCKET_NOERROR = 0, wxSOCKET_INVOP, wxSOCKET_IOERR, wxSOCKET_INVADDR, wxSOCKET_INVSOCK, wxSOCKET_NOHOST, wxSOCKET_INVPORT, wxSOCKET_WOULDBLOCK, wxSOCKET_TIMEDOUT, wxSOCKET_MEMERR, wxSOCKET_OPTERR }; // socket options/flags bit masks enum { wxSOCKET_NONE = 0, wxSOCKET_NOWAIT = 1, wxSOCKET_WAITALL = 2, wxSOCKET_BLOCK = 4, wxSOCKET_REUSEADDR = 8, wxSOCKET_BROADCAST = 16, wxSOCKET_NOBIND = 32 }; typedef int wxSocketFlags; // socket kind values (badly defined, don't use) enum wxSocketType { wxSOCKET_UNINIT, wxSOCKET_CLIENT, wxSOCKET_SERVER, wxSOCKET_BASE, wxSOCKET_DATAGRAM }; // event class WXDLLIMPEXP_FWD_NET wxSocketEvent; wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_NET, wxEVT_SOCKET, wxSocketEvent); // -------------------------------------------------------------------------- // wxSocketBase // -------------------------------------------------------------------------- class WXDLLIMPEXP_NET wxSocketBase : public wxObject { public: // Public interface // ---------------- // ctors and dtors wxSocketBase(); wxSocketBase(wxSocketFlags flags, wxSocketType type); virtual ~wxSocketBase(); void Init(); bool Destroy(); // state bool Ok() const { return IsOk(); } bool IsOk() const { return m_impl != NULL; } bool Error() const { return LastError() != wxSOCKET_NOERROR; } bool IsClosed() const { return m_closed; } bool IsConnected() const { return m_connected; } bool IsData() { return WaitForRead(0, 0); } bool IsDisconnected() const { return !IsConnected(); } wxUint32 LastCount() const { return m_lcount; } wxSocketError LastError() const; void SaveState(); void RestoreState(); // addresses virtual bool GetLocal(wxSockAddress& addr_man) const; virtual bool GetPeer(wxSockAddress& addr_man) const; virtual bool SetLocal(const wxIPV4address& local); // base IO virtual bool Close(); void ShutdownOutput(); wxSocketBase& Discard(); wxSocketBase& Peek(void* buffer, wxUint32 nbytes); wxSocketBase& Read(void* buffer, wxUint32 nbytes); wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes); wxSocketBase& Unread(const void *buffer, wxUint32 nbytes); wxSocketBase& Write(const void *buffer, wxUint32 nbytes); wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes); // all Wait() functions wait until their condition is satisfied or the // timeout expires; if seconds == -1 (default) then m_timeout value is used // // it is also possible to call InterruptWait() to cancel any current Wait() // wait for anything at all to happen with this socket bool Wait(long seconds = -1, long milliseconds = 0); // wait until we can read from or write to the socket without blocking // (notice that this does not mean that the operation will succeed but only // that it will return immediately) bool WaitForRead(long seconds = -1, long milliseconds = 0); bool WaitForWrite(long seconds = -1, long milliseconds = 0); // wait until the connection is terminated bool WaitForLost(long seconds = -1, long milliseconds = 0); void InterruptWait() { m_interrupt = true; } wxSocketFlags GetFlags() const { return m_flags; } void SetFlags(wxSocketFlags flags); virtual void SetTimeout(long seconds); long GetTimeout() const { return m_timeout; } bool GetOption(int level, int optname, void *optval, int *optlen); bool SetOption(int level, int optname, const void *optval, int optlen); wxUint32 GetLastIOSize() const { return m_lcount; } // event handling void *GetClientData() const { return m_clientData; } void SetClientData(void *data) { m_clientData = data; } void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY); void SetNotify(wxSocketEventFlags flags); void Notify(bool notify); // initialize/shutdown the sockets (done automatically so there is no need // to call these functions usually) // // should always be called from the main thread only so one of the cases // where they should indeed be called explicitly is when the first wxSocket // object in the application is created in a different thread static bool Initialize(); static void Shutdown(); // check if wxSocket had been already initialized // // notice that this function should be only called from the main thread as // otherwise it is inherently unsafe because Initialize/Shutdown() may be // called concurrently with it in the main thread static bool IsInitialized(); // Implementation from now on // -------------------------- // do not use, should be private (called from wxSocketImpl only) void OnRequest(wxSocketNotify notify); // do not use, not documented nor supported bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); } wxSocketType GetType() const { return m_type; } private: friend class wxSocketClient; friend class wxSocketServer; friend class wxDatagramSocket; // low level IO wxUint32 DoRead(void* buffer, wxUint32 nbytes); wxUint32 DoWrite(const void *buffer, wxUint32 nbytes); // wait until the given flags are set for this socket or the given timeout // (or m_timeout) expires // // notice that wxSOCKET_LOST_FLAG is always taken into account and the // function returns -1 if the connection was lost; otherwise it returns // true if any of the events specified by flags argument happened or false // if the timeout expired int DoWait(long timeout, wxSocketEventFlags flags); // a helper calling DoWait() using the same convention as the public // WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the // specified timeout otherwise int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags); // another helper calling DoWait() using our m_timeout int DoWaitWithTimeout(wxSocketEventFlags flags) { return DoWait(m_timeout*1000, flags); } // pushback buffer void Pushback(const void *buffer, wxUint32 size); wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek); // store the given error as the LastError() void SetError(wxSocketError error); private: // socket wxSocketImpl *m_impl; // port-specific implementation wxSocketType m_type; // wxSocket type // state wxSocketFlags m_flags; // wxSocket flags bool m_connected; // connected? bool m_establishing; // establishing connection? bool m_reading; // busy reading? bool m_writing; // busy writing? bool m_closed; // was the other end closed? wxUint32 m_lcount; // last IO transaction size unsigned long m_timeout; // IO timeout value in seconds // (TODO: remove, wxSocketImpl has it too) wxList m_states; // stack of states (TODO: remove!) bool m_interrupt; // interrupt ongoing wait operations? bool m_beingDeleted; // marked for delayed deletion? wxIPV4address m_localAddress; // bind to local address? // pushback buffer void *m_unread; // pushback buffer wxUint32 m_unrd_size; // pushback buffer size wxUint32 m_unrd_cur; // pushback pointer (index into buffer) // events int m_id; // socket id wxEvtHandler *m_handler; // event handler void *m_clientData; // client data for events bool m_notify; // notify events to users? wxSocketEventFlags m_eventmask; // which events to notify? wxSocketEventFlags m_eventsgot; // collects events received in OnRequest() friend class wxSocketReadGuard; friend class wxSocketWriteGuard; wxDECLARE_NO_COPY_CLASS(wxSocketBase); DECLARE_CLASS(wxSocketBase) }; // -------------------------------------------------------------------------- // wxSocketServer // -------------------------------------------------------------------------- class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase { public: wxSocketServer(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE); wxSocketBase* Accept(bool wait = true); bool AcceptWith(wxSocketBase& socket, bool wait = true); bool WaitForAccept(long seconds = -1, long milliseconds = 0); wxDECLARE_NO_COPY_CLASS(wxSocketServer); DECLARE_CLASS(wxSocketServer) }; // -------------------------------------------------------------------------- // wxSocketClient // -------------------------------------------------------------------------- class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase { public: wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE); virtual bool Connect(const wxSockAddress& addr, bool wait = true); bool Connect(const wxSockAddress& addr, const wxSockAddress& local, bool wait = true); bool WaitOnConnect(long seconds = -1, long milliseconds = 0); // Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF // options before calling connect (either one can be -1 to leave it // unchanged) void SetInitialSocketBuffers(int recv, int send) { m_initialRecvBufferSize = recv; m_initialSendBufferSize = send; } private: virtual bool DoConnect(const wxSockAddress& addr, const wxSockAddress* local, bool wait = true); // buffer sizes, -1 if unset and defaults should be used int m_initialRecvBufferSize; int m_initialSendBufferSize; wxDECLARE_NO_COPY_CLASS(wxSocketClient); DECLARE_CLASS(wxSocketClient) }; // -------------------------------------------------------------------------- // wxDatagramSocket // -------------------------------------------------------------------------- // WARNING: still in alpha stage class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase { public: wxDatagramSocket(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE); wxDatagramSocket& RecvFrom(wxSockAddress& addr, void *buf, wxUint32 nBytes); wxDatagramSocket& SendTo(const wxSockAddress& addr, const void* buf, wxUint32 nBytes); /* TODO: bool Connect(wxSockAddress& addr); */ private: wxDECLARE_NO_COPY_CLASS(wxDatagramSocket); DECLARE_CLASS(wxDatagramSocket) }; // -------------------------------------------------------------------------- // wxSocketEvent // -------------------------------------------------------------------------- class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent { public: wxSocketEvent(int id = 0) : wxEvent(id, wxEVT_SOCKET) { } wxSocketNotify GetSocketEvent() const { return m_event; } wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); } void *GetClientData() const { return m_clientData; } virtual wxEvent *Clone() const { return new wxSocketEvent(*this); } virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_SOCKET; } public: wxSocketNotify m_event; void *m_clientData; DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent) }; typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&); #define wxSocketEventHandler(func) \ wxEVENT_HANDLER_CAST(wxSocketEventFunction, func) #define EVT_SOCKET(id, func) \ wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func)) #endif // wxUSE_SOCKETS #endif // _WX_SOCKET_H_