// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <unordered_set> #include "Common/CommonTypes.h" class AbstractTexture; namespace VideoCommon::TextureUtils { class TextureDumper { public: // Only dumps if texture did not already exist anywhere within the dump-textures path. void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, bool is_arbitrary); private: std::unordered_set<std::string> m_dumped_textures; }; void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, bool is_arbitrary); } // namespace VideoCommon::TextureUtils