// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Control/Output.h" #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { ControlGroup::ControlGroup(std::string name_, const GroupType type_, DefaultValue default_value_) : name(name_), ui_name(std::move(name_)), type(type_), default_value(default_value_) { } ControlGroup::ControlGroup(std::string name_, std::string ui_name_, const GroupType type_, DefaultValue default_value_) : name(std::move(name_)), ui_name(std::move(ui_name_)), type(type_), default_value(default_value_) { } void ControlGroup::AddVirtualNotchSetting(SettingValue* value, double max_virtual_notch_deg) { AddSetting(value, {_trans("Virtual Notches"), // i18n: The degrees symbol. _trans("°"), _trans("Snap the thumbstick position to the nearest octagonal axis.")}, 0, 0, max_virtual_notch_deg); } void ControlGroup::AddDeadzoneSetting(SettingValue* value, double maximum_deadzone) { AddSetting(value, {_trans("Dead Zone"), // i18n: The percent symbol. _trans("%"), // i18n: Refers to the dead-zone setting of gamepad inputs. _trans("Input strength to ignore.")}, 0, 0, maximum_deadzone); } ControlGroup::~ControlGroup() = default; void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { const std::string group(base + name + "/"); // enabled if (default_value != DefaultValue::AlwaysEnabled) sec->Get(group + "Enabled", &enabled, default_value == DefaultValue::Enabled); for (auto& setting : numeric_settings) setting->LoadFromIni(*sec, group); for (auto& c : controls) { { // control expression std::string expression; sec->Get(group + c->name, &expression, ""); c->control_ref->SetExpression(std::move(expression)); } // range sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0); c->control_ref->range /= 100; } // extensions if (type == GroupType::Attachments) { auto* const ext = static_cast(this); ext->SetSelectedAttachment(0); u32 n = 0; std::string attachment_text; sec->Get(base + name, &attachment_text, ""); // First assume attachment string is a valid expression. // If it instead matches one of the names of our attachments it is overridden below. ext->GetSelectionSetting().GetInputReference().SetExpression(attachment_text); for (auto& ai : ext->GetAttachmentList()) { ai->SetDefaultDevice(defdev); ai->LoadConfig(sec, base + ai->GetName() + "/"); if (ai->GetName() == attachment_text) ext->SetSelectedAttachment(n); n++; } } } void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { const std::string group(base + name + "/"); // enabled sec->Set(group + "Enabled", enabled, true); for (auto& setting : numeric_settings) setting->SaveToIni(*sec, group); for (auto& c : controls) { // control expression sec->Set(group + c->name, c->control_ref->GetExpression(), ""); // range sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0); } // extensions if (type == GroupType::Attachments) { auto* const ext = static_cast(this); if (ext->GetSelectionSetting().IsSimpleValue()) { sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(), "None"); } else { sec->Set(base + name, ext->GetSelectionSetting().GetInputReference().GetExpression(), "None"); } for (auto& ai : ext->GetAttachmentList()) ai->SaveConfig(sec, base + ai->GetName() + "/"); } } void ControlGroup::SetControlExpression(int index, const std::string& expression) { controls.at(index)->control_ref->SetExpression(expression); } void ControlGroup::AddInput(Translatability translate, std::string name_) { controls.emplace_back(std::make_unique(translate, std::move(name_))); } void ControlGroup::AddInput(Translatability translate, std::string name_, std::string ui_name_) { controls.emplace_back(std::make_unique(translate, std::move(name_), std::move(ui_name_))); } void ControlGroup::AddOutput(Translatability translate, std::string name_) { controls.emplace_back(std::make_unique(translate, std::move(name_))); } } // namespace ControllerEmu