// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #ifdef __APPLE__ #include #endif #include "Common/MathUtil.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/TextureConversionShader.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoConfig.h" #define WRITE p+=sprintf static char text[16384]; static bool IntensityConstantAdded = false; namespace TextureConversionShader { u16 GetEncodedSampleCount(u32 format) { switch (format) { case GX_TF_I4: return 8; case GX_TF_I8: return 4; case GX_TF_IA4: return 4; case GX_TF_IA8: return 2; case GX_TF_RGB565: return 2; case GX_TF_RGB5A3: return 2; case GX_TF_RGBA8: return 1; case GX_CTF_R4: return 8; case GX_CTF_RA4: return 4; case GX_CTF_RA8: return 2; case GX_CTF_A8: return 4; case GX_CTF_R8: return 4; case GX_CTF_G8: return 4; case GX_CTF_B8: return 4; case GX_CTF_RG8: return 2; case GX_CTF_GB8: return 2; case GX_TF_Z8: return 4; case GX_TF_Z16: return 2; case GX_TF_Z24X8: return 1; case GX_CTF_Z4: return 8; case GX_CTF_Z8M: return 4; case GX_CTF_Z8L: return 4; case GX_CTF_Z16L: return 2; default: return 1; } } // block dimensions : widthStride, heightStride // texture dims : width, height, x offset, y offset static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) { // left, top, of source rectangle within source texture // width of the destination rectangle, scale_factor (1 or 2) WRITE(p, "uniform int4 position;\n"); int blkW = TexDecoder_GetBlockWidthInTexels(format); int blkH = TexDecoder_GetBlockHeightInTexels(format); int samples = GetEncodedSampleCount(format); if (ApiType == API_OPENGL) { WRITE(p, "#define samp0 samp9\n"); WRITE(p, "uniform sampler2D samp0;\n"); WRITE(p, " out vec4 ocol0;\n"); WRITE(p, "void main()\n"); } else // D3D { WRITE(p,"sampler samp0 : register(s0);\n"); WRITE(p, "Texture2D Tex0 : register(t0);\n"); WRITE(p,"void main(\n"); WRITE(p," out float4 ocol0 : SV_Target)\n"); } WRITE(p, "{\n" " int2 sampleUv;\n" " int2 uv1 = int2(gl_FragCoord.xy);\n" ); WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1)); WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1); WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", Log2(samples)); WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", Log2(blkH), ~(blkW - 1)); if (samples == 1) { // 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments WRITE(p, " bool first = 0 == (x_virtual_position & %d);\n", 8 * samples); // first cache line, used in the encoders WRITE(p, " x_virtual_position = x_virtual_position << 1;\n"); } WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1); WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", Log2(blkW), blkH - 1); WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n"); WRITE(p, " sampleUv.y = y_block_position + y_offset;\n"); WRITE(p, " float2 uv0 = float2(sampleUv);\n"); // sampleUv is the sample position in (int)gx_coords WRITE(p, " uv0 += float2(0.5, 0.5);\n"); // move to center of pixel WRITE(p, " uv0 *= float(position.w);\n"); // scale by two if needed (also move to pixel borders so that linear filtering will average adjacent pixel) WRITE(p, " uv0 += float2(position.xy);\n"); // move to copied rect WRITE(p, " uv0 /= float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT); // normalize to [0:1] if (ApiType == API_OPENGL) // ogl has to flip up and down { WRITE(p, " uv0.y = 1.0-uv0.y;\n"); } WRITE(p, " float sample_offset = float(position.w) / float(%d);\n", EFB_WIDTH); } static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType) { WRITE(p, " %s = texture(samp0, uv0 + float2(%d, 0) * sample_offset).%s;\n", dest, xoffset, colorComp ); } static void WriteColorToIntensity(char*& p, const char* src, const char* dest) { if (!IntensityConstantAdded) { WRITE(p, " float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n"); IntensityConstantAdded = true; } WRITE(p, " %s = dot(IntensityConst.rgb, %s.rgb);\n", dest, src); // don't add IntensityConst.a yet, because doing it later is faster and uses less instructions, due to vectorization } static void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest) { WRITE(p, " %s = floor(%s * 255.0 / exp2(8.0 - %d.0));\n", dest, src, depth); } static void WriteEncoderEnd(char*& p, API_TYPE ApiType) { WRITE(p, "}\n"); IntensityConstantAdded = false; } static void WriteI8Encoder(char*& p, API_TYPE ApiType) { WriteSwizzler(p, GX_TF_I8, ApiType); WRITE(p, " float3 texSample;\n"); WriteSampleColor(p, "rgb", "texSample", 0, ApiType); WriteColorToIntensity(p, "texSample", "ocol0.b"); WriteSampleColor(p, "rgb", "texSample", 1, ApiType); WriteColorToIntensity(p, "texSample", "ocol0.g"); WriteSampleColor(p, "rgb", "texSample", 2, ApiType); WriteColorToIntensity(p, "texSample", "ocol0.r"); WriteSampleColor(p, "rgb", "texSample", 3, ApiType); WriteColorToIntensity(p, "texSample", "ocol0.a"); WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity WriteEncoderEnd(p, ApiType); } static void WriteI4Encoder(char*& p, API_TYPE ApiType) { WriteSwizzler(p, GX_TF_I4, ApiType); WRITE(p, " float3 texSample;\n"); WRITE(p, " float4 color0;\n"); WRITE(p, " float4 color1;\n"); WriteSampleColor(p, "rgb", "texSample", 0, ApiType); WriteColorToIntensity(p, "texSample", "color0.b"); WriteSampleColor(p, "rgb", "texSample", 1, ApiType); WriteColorToIntensity(p, "texSample", "color1.b"); WriteSampleColor(p, "rgb", "texSample", 2, ApiType); WriteColorToIntensity(p, "texSample", "color0.g"); WriteSampleColor(p, "rgb", "texSample", 3, ApiType); WriteColorToIntensity(p, "texSample", "color1.g"); WriteSampleColor(p, "rgb", "texSample", 4, ApiType); WriteColorToIntensity(p, "texSample", "color0.r"); WriteSampleColor(p, "rgb", "texSample", 5, ApiType); WriteColorToIntensity(p, "texSample", "color1.r"); WriteSampleColor(p, "rgb", "texSample", 6, ApiType); WriteColorToIntensity(p, "texSample", "color0.a"); WriteSampleColor(p, "rgb", "texSample", 7, ApiType); WriteColorToIntensity(p, "texSample", "color1.a"); WRITE(p, " color0.rgba += IntensityConst.aaaa;\n"); WRITE(p, " color1.rgba += IntensityConst.aaaa;\n"); WriteToBitDepth(p, 4, "color0", "color0"); WriteToBitDepth(p, 4, "color1", "color1"); WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteIA8Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_IA8, ApiType); WRITE(p, " float4 texSample;\n"); WriteSampleColor(p, "rgba", "texSample", 0, ApiType); WRITE(p, " ocol0.b = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "ocol0.g"); WriteSampleColor(p, "rgba", "texSample", 1, ApiType); WRITE(p, " ocol0.r = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "ocol0.a"); WRITE(p, " ocol0.ga += IntensityConst.aa;\n"); WriteEncoderEnd(p, ApiType); } static void WriteIA4Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_IA4, ApiType); WRITE(p, " float4 texSample;\n"); WRITE(p, " float4 color0;\n"); WRITE(p, " float4 color1;\n"); WriteSampleColor(p, "rgba", "texSample", 0, ApiType); WRITE(p, " color0.b = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "color1.b"); WriteSampleColor(p, "rgba", "texSample", 1, ApiType); WRITE(p, " color0.g = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "color1.g"); WriteSampleColor(p, "rgba", "texSample", 2, ApiType); WRITE(p, " color0.r = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "color1.r"); WriteSampleColor(p, "rgba", "texSample", 3, ApiType); WRITE(p, " color0.a = texSample.a;\n"); WriteColorToIntensity(p, "texSample", "color1.a"); WRITE(p, " color1.rgba += IntensityConst.aaaa;\n"); WriteToBitDepth(p, 4, "color0", "color0"); WriteToBitDepth(p, 4, "color1", "color1"); WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteRGB565Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_RGB565, ApiType); WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType); WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType); WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n"); WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n"); WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n"); WriteToBitDepth(p, 6, "texGs", "float2 gInt"); WRITE(p, " float2 gUpper = floor(gInt / 8.0);\n"); WRITE(p, " float2 gLower = gInt - gUpper * 8.0;\n"); WriteToBitDepth(p, 5, "texRs", "ocol0.br"); WRITE(p, " ocol0.br = ocol0.br * 8.0 + gUpper;\n"); WriteToBitDepth(p, 5, "texBs", "ocol0.ga"); WRITE(p, " ocol0.ga = ocol0.ga + gLower * 32.0;\n"); WRITE(p, " ocol0 = ocol0 / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteRGB5A3Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_RGB5A3, ApiType); WRITE(p, " float4 texSample;\n"); WRITE(p, " float color0;\n"); WRITE(p, " float gUpper;\n"); WRITE(p, " float gLower;\n"); WriteSampleColor(p, "rgba", "texSample", 0, ApiType); // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits WRITE(p, "if(texSample.a > 0.878f) {\n"); WriteToBitDepth(p, 5, "texSample.g", "color0"); WRITE(p, " gUpper = floor(color0 / 8.0);\n"); WRITE(p, " gLower = color0 - gUpper * 8.0;\n"); WriteToBitDepth(p, 5, "texSample.r", "ocol0.b"); WRITE(p, " ocol0.b = ocol0.b * 4.0 + gUpper + 128.0;\n"); WriteToBitDepth(p, 5, "texSample.b", "ocol0.g"); WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0;\n"); WRITE(p, "} else {\n"); WriteToBitDepth(p, 4, "texSample.r", "ocol0.b"); WriteToBitDepth(p, 4, "texSample.b", "ocol0.g"); WriteToBitDepth(p, 3, "texSample.a", "color0"); WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0;\n"); WriteToBitDepth(p, 4, "texSample.g", "color0"); WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0;\n"); WRITE(p, "}\n"); WriteSampleColor(p, "rgba", "texSample", 1, ApiType); WRITE(p, "if(texSample.a > 0.878f) {\n"); WriteToBitDepth(p, 5, "texSample.g", "color0"); WRITE(p, " gUpper = floor(color0 / 8.0);\n"); WRITE(p, " gLower = color0 - gUpper * 8.0;\n"); WriteToBitDepth(p, 5, "texSample.r", "ocol0.r"); WRITE(p, " ocol0.r = ocol0.r * 4.0 + gUpper + 128.0;\n"); WriteToBitDepth(p, 5, "texSample.b", "ocol0.a"); WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0;\n"); WRITE(p, "} else {\n"); WriteToBitDepth(p, 4, "texSample.r", "ocol0.r"); WriteToBitDepth(p, 4, "texSample.b", "ocol0.a"); WriteToBitDepth(p, 3, "texSample.a", "color0"); WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0;\n"); WriteToBitDepth(p, 4, "texSample.g", "color0"); WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0;\n"); WRITE(p, "}\n"); WRITE(p, " ocol0 = ocol0 / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteRGBA8Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_RGBA8, ApiType); WRITE(p, " float4 texSample;\n"); WRITE(p, " float4 color0;\n"); WRITE(p, " float4 color1;\n"); WriteSampleColor(p, "rgba", "texSample", 0, ApiType); WRITE(p, " color0.b = texSample.a;\n"); WRITE(p, " color0.g = texSample.r;\n"); WRITE(p, " color1.b = texSample.g;\n"); WRITE(p, " color1.g = texSample.b;\n"); WriteSampleColor(p, "rgba", "texSample", 1, ApiType); WRITE(p, " color0.r = texSample.a;\n"); WRITE(p, " color0.a = texSample.r;\n"); WRITE(p, " color1.r = texSample.g;\n"); WRITE(p, " color1.a = texSample.b;\n"); WRITE(p, " ocol0 = first ? color0 : color1;\n"); WriteEncoderEnd(p, ApiType); } static void WriteC4Encoder(char*& p, const char* comp,API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_R4, ApiType); WRITE(p, " float4 color0;\n"); WRITE(p, " float4 color1;\n"); WriteSampleColor(p, comp, "color0.b", 0, ApiType); WriteSampleColor(p, comp, "color1.b", 1, ApiType); WriteSampleColor(p, comp, "color0.g", 2, ApiType); WriteSampleColor(p, comp, "color1.g", 3, ApiType); WriteSampleColor(p, comp, "color0.r", 4, ApiType); WriteSampleColor(p, comp, "color1.r", 5, ApiType); WriteSampleColor(p, comp, "color0.a", 6, ApiType); WriteSampleColor(p, comp, "color1.a", 7, ApiType); WriteToBitDepth(p, 4, "color0", "color0"); WriteToBitDepth(p, 4, "color1", "color1"); WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteC8Encoder(char*& p, const char* comp,API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_R8, ApiType); WriteSampleColor(p, comp, "ocol0.b", 0, ApiType); WriteSampleColor(p, comp, "ocol0.g", 1, ApiType); WriteSampleColor(p, comp, "ocol0.r", 2, ApiType); WriteSampleColor(p, comp, "ocol0.a", 3, ApiType); WriteEncoderEnd(p, ApiType); } static void WriteCC4Encoder(char*& p, const char* comp,API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_RA4, ApiType); WRITE(p, " float2 texSample;\n"); WRITE(p, " float4 color0;\n"); WRITE(p, " float4 color1;\n"); WriteSampleColor(p, comp, "texSample", 0, ApiType); WRITE(p, " color0.b = texSample.x;\n"); WRITE(p, " color1.b = texSample.y;\n"); WriteSampleColor(p, comp, "texSample", 1, ApiType); WRITE(p, " color0.g = texSample.x;\n"); WRITE(p, " color1.g = texSample.y;\n"); WriteSampleColor(p, comp, "texSample", 2, ApiType); WRITE(p, " color0.r = texSample.x;\n"); WRITE(p, " color1.r = texSample.y;\n"); WriteSampleColor(p, comp, "texSample", 3, ApiType); WRITE(p, " color0.a = texSample.x;\n"); WRITE(p, " color1.a = texSample.y;\n"); WriteToBitDepth(p, 4, "color0", "color0"); WriteToBitDepth(p, 4, "color1", "color1"); WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteCC8Encoder(char*& p, const char* comp, API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_RA8, ApiType); WriteSampleColor(p, comp, "ocol0.bg", 0, ApiType); WriteSampleColor(p, comp, "ocol0.ra", 1, ApiType); WriteEncoderEnd(p, ApiType); } static void WriteZ8Encoder(char*& p, const char* multiplier,API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_Z8M, ApiType); WRITE(p, " float depth;\n"); WriteSampleColor(p, "b", "depth", 0, ApiType); WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier); WriteSampleColor(p, "b", "depth", 1, ApiType); WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier); WriteSampleColor(p, "b", "depth", 2, ApiType); WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier); WriteSampleColor(p, "b", "depth", 3, ApiType); WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier); WriteEncoderEnd(p, ApiType); } static void WriteZ16Encoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_TF_Z16, ApiType); WRITE(p, " float depth;\n"); WRITE(p, " float3 expanded;\n"); // byte order is reversed WriteSampleColor(p, "b", "depth", 0, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); WRITE(p, " ocol0.b = expanded.g / 255.0;\n"); WRITE(p, " ocol0.g = expanded.r / 255.0;\n"); WriteSampleColor(p, "b", "depth", 1, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); WRITE(p, " ocol0.r = expanded.g / 255.0;\n"); WRITE(p, " ocol0.a = expanded.r / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) { WriteSwizzler(p, GX_CTF_Z16L, ApiType); WRITE(p, " float depth;\n"); WRITE(p, " float3 expanded;\n"); // byte order is reversed WriteSampleColor(p, "b", "depth", 0, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); WRITE(p, " depth -= expanded.g * 256.0;\n"); WRITE(p, " expanded.b = depth;\n"); WRITE(p, " ocol0.b = expanded.b / 255.0;\n"); WRITE(p, " ocol0.g = expanded.g / 255.0;\n"); WriteSampleColor(p, "b", "depth", 1, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); WRITE(p, " depth -= expanded.g * 256.0;\n"); WRITE(p, " expanded.b = depth;\n"); WRITE(p, " ocol0.r = expanded.b / 255.0;\n"); WRITE(p, " ocol0.a = expanded.g / 255.0;\n"); WriteEncoderEnd(p, ApiType); } static void WriteZ24Encoder(char*& p, API_TYPE ApiType) { WriteSwizzler(p, GX_TF_Z24X8, ApiType); WRITE(p, " float depth0;\n"); WRITE(p, " float depth1;\n"); WRITE(p, " float3 expanded0;\n"); WRITE(p, " float3 expanded1;\n"); WriteSampleColor(p, "b", "depth0", 0, ApiType); WriteSampleColor(p, "b", "depth1", 1, ApiType); for (int i = 0; i < 2; i++) { WRITE(p, " depth%i *= 16777215.0;\n", i); WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i); WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i); WRITE(p, " expanded%i.g = floor(depth%i / 256.0);\n", i, i); WRITE(p, " depth%i -= expanded%i.g * 256.0;\n", i, i); WRITE(p, " expanded%i.b = depth%i;\n", i, i); } WRITE(p, " if (!first) {\n"); // upper 16 WRITE(p, " ocol0.b = expanded0.g / 255.0;\n"); WRITE(p, " ocol0.g = expanded0.b / 255.0;\n"); WRITE(p, " ocol0.r = expanded1.g / 255.0;\n"); WRITE(p, " ocol0.a = expanded1.b / 255.0;\n"); WRITE(p, " } else {\n"); // lower 8 WRITE(p, " ocol0.b = 1.0;\n"); WRITE(p, " ocol0.g = expanded0.r / 255.0;\n"); WRITE(p, " ocol0.r = 1.0;\n"); WRITE(p, " ocol0.a = expanded1.r / 255.0;\n"); WRITE(p, " }\n"); WriteEncoderEnd(p, ApiType); } const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) { #ifndef ANDROID locale_t locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation locale_t old_locale = uselocale(locale); // Apply the locale for this thread #endif text[sizeof(text) - 1] = 0x7C; // canary char *p = text; switch (format) { case GX_TF_I4: WriteI4Encoder(p, ApiType); break; case GX_TF_I8: WriteI8Encoder(p, ApiType); break; case GX_TF_IA4: WriteIA4Encoder(p, ApiType); break; case GX_TF_IA8: WriteIA8Encoder(p, ApiType); break; case GX_TF_RGB565: WriteRGB565Encoder(p, ApiType); break; case GX_TF_RGB5A3: WriteRGB5A3Encoder(p, ApiType); break; case GX_TF_RGBA8: WriteRGBA8Encoder(p, ApiType); break; case GX_CTF_R4: WriteC4Encoder(p, "r", ApiType); break; case GX_CTF_RA4: WriteCC4Encoder(p, "ar", ApiType); break; case GX_CTF_RA8: WriteCC8Encoder(p, "ar", ApiType); break; case GX_CTF_A8: WriteC8Encoder(p, "a", ApiType); break; case GX_CTF_R8: WriteC8Encoder(p, "r", ApiType); break; case GX_CTF_G8: WriteC8Encoder(p, "g", ApiType); break; case GX_CTF_B8: WriteC8Encoder(p, "b", ApiType); break; case GX_CTF_RG8: WriteCC8Encoder(p, "rg", ApiType); break; case GX_CTF_GB8: WriteCC8Encoder(p, "gb", ApiType); break; case GX_TF_Z8: WriteC8Encoder(p, "b", ApiType); break; case GX_TF_Z16: WriteZ16Encoder(p, ApiType); break; case GX_TF_Z24X8: WriteZ24Encoder(p, ApiType); break; case GX_CTF_Z4: WriteC4Encoder(p, "b", ApiType); break; case GX_CTF_Z8M: WriteZ8Encoder(p, "256.0", ApiType); break; case GX_CTF_Z8L: WriteZ8Encoder(p, "65536.0" , ApiType); break; case GX_CTF_Z16L: WriteZ16LEncoder(p, ApiType); break; default: PanicAlert("Unknown texture copy format: 0x%x\n", format); break; } if (text[sizeof(text) - 1] != 0x7C) PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!"); #ifndef ANDROID uselocale(old_locale); // restore locale freelocale(locale); #endif return text; } } // namespace