Legal GC/WII DSP IROM replacement (v0.3) ------------------------------------------------------- - coef: Explicitly set 23 different values that are used by GBA UCode, and tweaked overall parameters to more closely match those 23 values. - irom: Moved a few functions to their proper places, updated BootUCode to configure DMA transfers using AX registers as well as IX registers (the GBA UCode uses this to do two sequential transfers in one call), and added partial functions used by GBA UCode. ligfx 2/june/2017 Legal GC/WII DSP IROM replacement (v0.2.1) ------------------------------------------------------- - coef: 4-tap polyphase FIR filters - irom: unchanged Coefficients are roughly equivalent to those in the official DROM. Improves resampling quality greatly over linear interpolation. See generate_coefs.py for details. stgn 29/june/2015 Legal GC/WII DSP IROM replacement (v0.2) ------------------------------------------------------- - coef: crafted to use a linear interpolation when resampling (instead of having a real 4 TAP FIR filter) - irom: added all the mixing functions, some functions not used by AX/Zelda are still missing Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most likely still broken with it and require a real DSP ROM. delroth 16/march/2013 Legal GC/WII DSP IROM replacement (v0.1) ------------------------------------------------------- - coef: fake (zeroes) - irom: reversed and rewrote ucode loading/reset part, everything else is missing Good enough for Zelda ucode games (and maybe some AX too): - WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ... - GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ... Basically... If game is not using coef and irom mixing functions it will work ok. Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games. LM 31/july/2011