// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "AOSoundStream.h" #if defined(HAVE_AO) && HAVE_AO void AOSound::SoundLoop() { ao_initialize(); default_driver = ao_default_driver_id(); format.bits = 16; format.channels = 2; format.rate = sampleRate; format.byte_format = AO_FMT_LITTLE; device = ao_open_live(default_driver, &format, NULL /* no options */); if (device == NULL) { PanicAlert("DSP_HLE: Error opening AO device.\n"); ao_shutdown(); Stop(); return; } buf_size = format.bits/8 * format.channels * format.rate; while (!threadData) { soundCriticalSection->Enter(); uint_32 numBytesToRender = 256; (*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2); ao_play(device, (char*)realtimeBuffer, numBytesToRender); soundCriticalSection->Leave(); soundSyncEvent->Wait(); } ao_close(device); device = NULL; ao_shutdown(); } void *soundThread(void *args) { ((AOSound *)args)->SoundLoop(); return NULL; } bool AOSound::Start() { memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); soundCriticalSection = new Common::CriticalSection(1); thread = new Common::Thread(soundThread, (void *)this); soundSyncEvent = new Common::Event(); soundSyncEvent->Init(); return true; } void AOSound::Update() { soundSyncEvent->Set(); } void AOSound::Stop() { soundCriticalSection->Enter(); threadData = 1; soundSyncEvent->Set(); soundCriticalSection->Leave(); soundSyncEvent->Shutdown(); delete soundCriticalSection; delete thread; delete soundSyncEvent; } #endif