# -*- python -*- import os import sys import platform # Home made tests sys.path.append('SconsTests') import wxconfig import utils # Some features needs at least scons 0.98 EnsureSConsVersion(0, 98) # TODO: how do we use it in help? name="Dolphin" version="SVN" description="A wii/gamecube emulator" license="GPL v2" warnings = [ 'all', 'write-strings', 'shadow', 'pointer-arith', 'packed', 'no-conversion', ] compileFlags = [ '-fno-exceptions', '-fno-strict-aliasing', '-msse2', '-fvisibility=hidden', #'-fomit-frame-pointer' ] cppDefines = [ ( '_FILE_OFFSET_BITS', 64), '_LARGEFILE_SOURCE', 'GCC_HASCLASSVISIBILITY', ] include_paths = [ '../../../Core/Common/Src', '../../../Core/DiscIO/Src', '../../../PluginSpecs', '../../../', '../../../Core/Core/Src', '../../../Core/DebuggerWX/Src', '../../../../Externals/Bochs_disasm', '../../../../Externals/LZO', '../../../../Externals/WiiUseSrc/Src', '../../../Core/VideoCommon/Src', ] dirs = [ 'Externals/Bochs_disasm', 'Externals/LZO', 'Externals/WiiUseSrc/Src', 'Source/Core/Common/Src', 'Source/Core/Core/Src', 'Source/Core/DiscIO/Src', 'Source/Core/VideoCommon/Src', 'Source/Plugins/Plugin_VideoOGL/Src', 'Source/Plugins/Plugin_DSP_HLE/Src', 'Source/Plugins/Plugin_DSP_LLE/Src', 'Source/Plugins/Plugin_DSP_NULL/Src', 'Source/Plugins/Plugin_PadSimple/Src', 'Source/Plugins/Plugin_PadSimpleEvnt/Src', 'Source/Plugins/Plugin_nJoy_SDL/Src', 'Source/Plugins/Plugin_nJoy_Testing/Src', 'Source/Plugins/Plugin_Wiimote/Src', 'Source/Core/DolphinWX/Src', 'Source/Core/DebuggerWX/Src', ] builders = {} if sys.platform == 'darwin': from plistlib import writePlist def createPlist(target, source, env): properties = {} for srcNode in source: properties.update(srcNode.value) for dstNode in target: writePlist(properties, str(dstNode)) builders['Plist'] = Builder(action = createPlist) compileFlags += [ '-I/opt/local/include' ] lib_paths = include_paths # handle command line options vars = Variables('args.cache') vars.AddVariables( BoolVariable('verbose', 'Set for compilation line', False), BoolVariable('bundle', 'Set to create bundle', False), BoolVariable('lint', 'Set for lint build (extra warnings)', False), BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False), BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False), BoolVariable('sdlgl', 'Set For Building with SDL GL libs (WIP)', False), BoolVariable('gltest', 'temp don\'t use (WIP)', False), BoolVariable('jittest', 'temp don\'t use (WIP)', False), EnumVariable('flavor', 'Choose a build flavor', 'release', allowed_values = ('release', 'devel', 'debug', 'fastlog', 'prof'), ignorecase = 2 ), EnumVariable('osx', 'Choose a backend (WIP)', '32cocoa', allowed_values = ('32x11', '32cocoa', '64cocoa'), ignorecase = 2 ), PathVariable('wxconfig', 'Path to the wxconfig', None), ('CC', 'The c compiler', 'gcc'), ('CXX', 'The c++ compiler', 'g++'), ) env = Environment( CPPPATH = include_paths, LIBPATH = lib_paths, RPATH = [], variables = vars, ENV = { 'PATH' : os.environ['PATH'], 'HOME' : os.environ['HOME'] }, BUILDERS = builders, DESCRIPTION = description, SUMMARY = description, LICENSE = license, NAME = name, VERSION = version, ) # save the given command line options vars.Save('args.cache', env) # verbose compile if not env['verbose']: env['CCCOMSTR'] = "Compiling $TARGET" env['CXXCOMSTR'] = "Compiling $TARGET" env['ARCOMSTR'] = "Archiving $TARGET" env['LINKCOMSTR'] = "Linking $TARGET" env['ASCOMSTR'] = "Assembling $TARGET" env['ASPPCOMSTR'] = "Assembling $TARGET" env['SHCCCOMSTR'] = "Compiling shared $TARGET" env['SHCXXCOMSTR'] = "Compiling shared $TARGET" env['SHLINKCOMSTR'] = "Linking shared $TARGET" env['RANLIBCOMSTR'] = "Indexing $TARGET" # build falvuor flavour = ARGUMENTS.get('flavor') if (flavour == 'debug'): compileFlags.append('-g') cppDefines.append('LOGGING') cppDefines.append('_DEBUG') # FIXME: this disable wx debugging how do we make it work? cppDefines.append('NDEBUG') elif (flavour == 'devel'): compileFlags.append('-g') cppDefines.append('DEBUGFAST') elif (flavour == 'fastlog'): compileFlags.append('-O3') cppDefines.append('LOGGING') elif (flavour == 'prof'): compileFlags.append('-O3') compileFlags.append('-g') elif (flavour == 'release'): compileFlags.append('-O3') # more warnings if env['lint']: warnings.append('error') warnings.append('unreachable-code') warnings.append('float-equal') # add the warnings to the compile flags compileFlags += [ '-W' + warning for warning in warnings ] env['CCFLAGS'] = compileFlags env['CXXFLAGS'] = compileFlags + [ '-fvisibility-inlines-hidden' ] env['CPPDEFINES'] = cppDefines # Configuration tests section tests = {'CheckWXConfig' : wxconfig.CheckWXConfig, 'CheckPKGConfig' : utils.CheckPKGConfig, 'CheckPKG' : utils.CheckPKG, 'CheckSDL' : utils.CheckSDL} build_dir = os.path.join('Build', platform.system() + '-' + platform.machine() + '-' + env['flavor'] + os.sep) VariantDir(build_dir, '.', duplicate=0) conf = env.Configure(custom_tests = tests, config_h="Source/Core/Common/Src/Config.h") if not conf.CheckPKGConfig('0.15.0'): print "Can't find pkg-config, some tests will fail" env['HAVE_SDL'] = conf.CheckSDL('1.0.0') # Bluetooth for wii support env['HAVE_BLUEZ'] = conf.CheckPKG('bluez') # needed for sound env['HAVE_AO'] = conf.CheckPKG('ao') #osx 64 specifics if sys.platform == 'darwin': if env['osx'] == '64cocoa': compileFlags += ['-arch' , 'x86_64' ] conf.Define('MAP_32BIT', 0) if not env['osx'] == '32x11': env['HAVE_X11'] = 0 env['HAVE_COCOA'] = conf.CheckPKG('cocoa') else: env['HAVE_X11'] = conf.CheckPKG('x11') env['HAVE_COCOA'] = 0 # handling wx flags CCFLAGS should be created before wxmods = ['adv', 'core', 'base'] env['USE_WX'] = 0 if env['wxgl']: wxmods.append('gl') env['USE_WX'] = 1 env['HAVE_X11'] = 0 env['HAVE_COCOA'] = 0 env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0) # SDL backend env['USE_SDL'] = 0 if env['sdlgl']: env['USE_SDL'] = 1 env['HAVE_X11'] = 0 env['HAVE_COCOA'] = 0 env['USE_WX'] = 0 env['GLTEST'] = 0 if env['gltest']: env['GLTEST'] = 1 conf.Define('GLTEST', env['GLTEST']) env['JITTEST'] = 0 if env['jittest']: env['JITTEST'] = 1 conf.Define('JITTEST', env['JITTEST']) # Gui less build if env['nowx']: env['HAVE_WX'] = 0; # Creating config.h defines conf.Define('HAVE_SDL', env['HAVE_SDL']) conf.Define('USE_SDL', env['USE_SDL']) conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ']) conf.Define('HAVE_AO', env['HAVE_AO']) conf.Define('HAVE_WX', env['HAVE_WX']) conf.Define('USE_WX', env['USE_WX']) conf.Define('HAVE_X11', env['HAVE_X11']) conf.Define('HAVE_COCOA', env['HAVE_COCOA']) # profile env['USE_OPROFILE'] = 0 if (flavour == 'prof'): proflibs = [ '/usr/lib/oprofile', '/usr/local/lib/oprofile' ] env['LIBPATH'].append(proflibs) env['RPATH'].append(proflibs) if conf.CheckPKG('opagent'): env['USE_OPROFILE'] = 1 else: print "Can't build prof without oprofile, disabling" conf.Define('USE_OPROFILE', env['USE_OPROFILE']) # After all configuration tests are done conf.Finish() #wx windows flags if env['HAVE_WX']: wxconfig.ParseWXConfig(env) else: print "WX not found or disabled, not building GUI" # add methods from utils to env env.AddMethod(utils.filterWarnings) # Where do we run from env['base_dir'] = os.getcwd()+ '/'; # install paths extra='' if flavour == 'debug': extra = '-debug' elif flavour == 'prof': extra = '-prof' # TODO: support global install env['prefix'] = os.path.join(env['base_dir'] + 'Binary', platform.system() + '-' + platform.machine() + extra +os.sep) #TODO add lib env['plugin_dir'] = env['prefix'] + 'Plugins/' #TODO add bin env['binary_dir'] = env['prefix'] #TODO add bin env['libs_dir'] = env['prefix'] + 'Libs/' #TODO where should this go? env['data_dir'] = env['prefix'] env['RPATH'] += env['libs_dir'] env['LIBPATH'] += [ env['libs_dir'] ] rev = utils.GenerateRevFile(env['flavor'], "Source/Core/Common/Src/svnrev_template.h", "Source/Core/Common/Src/svnrev.h") # print a nice progress indication when not compiling Progress(['-\r', '\\\r', '|\r', '/\r'], interval = 5) # die on unknown variables unknown = vars.UnknownVariables() if unknown: print "Unknown variables:", unknown.keys() Exit(1) # generate help Help(vars.GenerateHelpText(env)) Export('env') for subdir in dirs: SConscript( subdir + os.sep + 'SConscript', variant_dir = build_dir + subdir + os.sep, duplicate=0 ) # Data install env.Install(env['data_dir'], 'Data/Sys') env.Install(env['data_dir'], 'Data/User') if sys.platform == 'darwin': env.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/', 'Source/Core/DolphinWX/resources/Dolphin.icns') if env['bundle']: # Make tar ball (TODO put inside normal dir) tar_env = env.Clone() tarball = tar_env.Tar('dolphin-'+rev +'.tar.bz2', env['prefix']) tar_env.Append(TARFLAGS='-j', TARCOMSTR="Creating release tarball") #TODO clean all bundles #env.Clean(all, 'dolphin-*'+ '.tar.bz2')