// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #ifdef _WIN32 #include #endif #include "Common/CommonTypes.h" #include "Common/MathUtil.h" // Global flag to signal if FifoRecorder is active. extern bool g_bRecordFifoData; // These are accurate (disregarding AA modes). enum { EFB_WIDTH = 640, EFB_HEIGHT = 528, }; // Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB // so you need multiple copies to do the full width. // The VI can do horizontal scaling (TODO: emulate). const u32 MAX_XFB_WIDTH = 720; // Although EFB height is 528, 574-line XFB's can be created either with // vertical scaling by the EFB copy operation or copying to multiple XFB's // that are next to each other in memory (TODO: handle that situation). const u32 MAX_XFB_HEIGHT = 574; // This structure should only be used to represent a rectangle in EFB // coordinates, where the origin is at the upper left and the frame dimensions // are 640 x 528. typedef MathUtil::Rectangle EFBRectangle; // This structure should only be used to represent a rectangle in standard target // coordinates, where the origin is at the lower left and the frame dimensions // depend on the resolution settings. Use Renderer::ConvertEFBRectangle to // convert an EFBRectangle to a TargetRectangle. struct TargetRectangle : public MathUtil::Rectangle { #ifdef _WIN32 // Only used by D3D backend. const RECT* AsRECT() const { // The types are binary compatible so this works. return (const RECT*)this; } RECT* AsRECT() { // The types are binary compatible so this works. return (RECT*)this; } #endif }; #ifdef _WIN32 #define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__) #else #define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__) #endif // warning: mapping buffer should be disabled to use this // #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3], // ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]); #define LOG_VTX() enum class APIType { OpenGL, D3D, Vulkan, Nothing }; inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) { u32 color = src; color &= 0xFCFCFCFC; color |= (color >> 6) & 0x03030303; return color; } inline u32 RGBA8ToRGB565ToRGBA8(u32 src) { u32 color = (src & 0xF8FCF8); color |= (color >> 5) & 0x070007; color |= (color >> 6) & 0x000300; color |= 0xFF000000; return color; } inline u32 Z24ToZ16ToZ24(u32 src) { return (src & 0xFFFF00) | (src >> 16); }