// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "Common/Common.h" #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/EXI.h" #include "Core/HW/GCMemcard.h" #include "Core/NetPlayProto.h" #include "DolphinWX/Config/ConfigMain.h" #include "DolphinWX/Config/GameCubeConfigPane.h" #include "DolphinWX/WxUtils.h" #define DEV_NONE_STR _trans("") #define DEV_DUMMY_STR _trans("Dummy") #define EXIDEV_MEMCARD_STR _trans("Memory Card") #define EXIDEV_MEMDIR_STR _trans("GCI Folder") #define EXIDEV_MIC_STR _trans("Microphone") #define EXIDEV_BBA_STR _trans("Broadband Adapter") #define EXIDEV_AGP_STR _trans("Advance Game Port") #define EXIDEV_GECKO_STR _trans("USB Gecko") GameCubeConfigPane::GameCubeConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id) { InitializeGUI(); LoadGUIValues(); RefreshGUI(); } void GameCubeConfigPane::InitializeGUI() { m_ipl_language_strings.Add(_("English")); m_ipl_language_strings.Add(_("German")); m_ipl_language_strings.Add(_("French")); m_ipl_language_strings.Add(_("Spanish")); m_ipl_language_strings.Add(_("Italian")); m_ipl_language_strings.Add(_("Dutch")); m_system_lang_choice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_ipl_language_strings); m_system_lang_choice->SetToolTip(_("Sets the GameCube system language.")); m_system_lang_choice->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSystemLanguageChange, this); m_override_lang_checkbox = new wxCheckBox(this, wxID_ANY, _("Override Language on NTSC Games")); m_override_lang_checkbox->SetToolTip(_( "Lets the system language be set to values that games were not designed for. This can allow " "the use of extra translations for a few games, but can also lead to text display issues.")); m_override_lang_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged, this); m_skip_bios_checkbox = new wxCheckBox(this, wxID_ANY, _("Skip BIOS")); m_skip_bios_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnSkipBiosCheckBoxChanged, this); if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) && !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) && !File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) && !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) && !File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) && !File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL)) { m_skip_bios_checkbox->Disable(); m_skip_bios_checkbox->SetToolTip(_("Put BIOS roms in User/GC/{region}.")); } // Device settings // EXI Devices wxStaticText* GCEXIDeviceText[3] = { new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")), new wxStaticText(this, wxID_ANY, "SP1"), }; m_exi_devices[0] = new wxChoice(this, wxID_ANY); m_exi_devices[0]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotAChanged, this); m_exi_devices[1] = new wxChoice(this, wxID_ANY); m_exi_devices[1]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotBChanged, this); m_exi_devices[2] = new wxChoice(this, wxID_ANY); m_exi_devices[2]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSP1Changed, this); m_exi_devices[2]->SetToolTip( _("Serial Port 1 - This is the port which devices such as the net adapter use.")); m_memcard_path[0] = new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); m_memcard_path[0]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotAButtonClick, this); m_memcard_path[1] = new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); m_memcard_path[1]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotBButtonClick, this); // Populate the GameCube page wxGridBagSizer* const sGamecubeIPLSettings = new wxGridBagSizer(); sGamecubeIPLSettings->Add(m_skip_bios_checkbox, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sGamecubeIPLSettings->Add(new wxStaticText(this, wxID_ANY, _("System Language:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5); sGamecubeIPLSettings->Add(m_system_lang_choice, wxGBPosition(1, 1), wxDefaultSpan, wxLEFT | wxRIGHT | wxBOTTOM, 5); sGamecubeIPLSettings->Add(m_override_lang_checkbox, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); wxStaticBoxSizer* const sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("IPL Settings")); sbGamecubeIPLSettings->Add(sGamecubeIPLSettings); wxStaticBoxSizer* const sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Device Settings")); wxGridBagSizer* const sbGamecubeEXIDevSettings = new wxGridBagSizer(10, 10); for (int i = 0; i < 3; ++i) { sbGamecubeEXIDevSettings->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL); sbGamecubeEXIDevSettings->Add(m_exi_devices[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2) ? 1 : 2), wxALIGN_CENTER_VERTICAL); if (i < 2) sbGamecubeEXIDevSettings->Add(m_memcard_path[i], wxGBPosition(i, 2), wxDefaultSpan, wxALIGN_CENTER_VERTICAL); if (NetPlay::IsNetPlayRunning()) m_exi_devices[i]->Disable(); } sbGamecubeDeviceSettings->Add(sbGamecubeEXIDevSettings, 0, wxALL, 5); wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); main_sizer->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxALL, 5); main_sizer->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxALL, 5); SetSizer(main_sizer); } void GameCubeConfigPane::LoadGUIValues() { const SConfig& startup_params = SConfig::GetInstance(); m_system_lang_choice->SetSelection(startup_params.SelectedLanguage); m_skip_bios_checkbox->SetValue(startup_params.bHLE_BS2); m_override_lang_checkbox->SetValue(startup_params.bOverrideGCLanguage); wxArrayString slot_devices; slot_devices.Add(_(DEV_NONE_STR)); slot_devices.Add(_(DEV_DUMMY_STR)); slot_devices.Add(_(EXIDEV_MEMCARD_STR)); slot_devices.Add(_(EXIDEV_MEMDIR_STR)); slot_devices.Add(_(EXIDEV_GECKO_STR)); slot_devices.Add(_(EXIDEV_AGP_STR)); #if HAVE_PORTAUDIO slot_devices.Add(_(EXIDEV_MIC_STR)); #endif wxArrayString sp1_devices; sp1_devices.Add(_(DEV_NONE_STR)); sp1_devices.Add(_(DEV_DUMMY_STR)); sp1_devices.Add(_(EXIDEV_BBA_STR)); for (int i = 0; i < 3; ++i) { bool isMemcard = false; // Add strings to the wxChoice list, the third wxChoice is the SP1 slot if (i == 2) m_exi_devices[i]->Append(sp1_devices); else m_exi_devices[i]->Append(slot_devices); switch (SConfig::GetInstance().m_EXIDevice[i]) { case EXIDEVICE_NONE: m_exi_devices[i]->SetStringSelection(slot_devices[0]); break; case EXIDEVICE_MEMORYCARD: isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[2]); break; case EXIDEVICE_MEMORYCARDFOLDER: m_exi_devices[i]->SetStringSelection(slot_devices[3]); break; case EXIDEVICE_GECKO: m_exi_devices[i]->SetStringSelection(slot_devices[4]); break; case EXIDEVICE_AGP: isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]); break; case EXIDEVICE_MIC: m_exi_devices[i]->SetStringSelection(slot_devices[6]); break; case EXIDEVICE_ETH: m_exi_devices[i]->SetStringSelection(sp1_devices[2]); break; case EXIDEVICE_DUMMY: default: m_exi_devices[i]->SetStringSelection(slot_devices[1]); break; } if (!isMemcard && i < 2) m_memcard_path[i]->Disable(); } } void GameCubeConfigPane::RefreshGUI() { if (Core::IsRunning()) { m_system_lang_choice->Disable(); m_override_lang_checkbox->Disable(); m_skip_bios_checkbox->Disable(); } } void GameCubeConfigPane::OnSystemLanguageChange(wxCommandEvent& event) { SConfig::GetInstance().SelectedLanguage = m_system_lang_choice->GetSelection(); AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST)); } void GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged(wxCommandEvent& event) { SConfig::GetInstance().bOverrideGCLanguage = m_override_lang_checkbox->IsChecked(); AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST)); } void GameCubeConfigPane::OnSkipBiosCheckBoxChanged(wxCommandEvent& event) { SConfig::GetInstance().bHLE_BS2 = m_skip_bios_checkbox->IsChecked(); } void GameCubeConfigPane::OnSlotAChanged(wxCommandEvent& event) { ChooseEXIDevice(event.GetString(), 0); } void GameCubeConfigPane::OnSlotBChanged(wxCommandEvent& event) { ChooseEXIDevice(event.GetString(), 1); } void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event) { ChooseEXIDevice(event.GetString(), 2); } void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event) { ChooseSlotPath(true, SConfig::GetInstance().m_EXIDevice[0]); } void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event) { ChooseSlotPath(false, SConfig::GetInstance().m_EXIDevice[1]); } void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum) { TEXIDevices tempType; if (!deviceName.compare(_(EXIDEV_MEMCARD_STR))) tempType = EXIDEVICE_MEMORYCARD; else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR))) tempType = EXIDEVICE_MEMORYCARDFOLDER; else if (!deviceName.compare(_(EXIDEV_MIC_STR))) tempType = EXIDEVICE_MIC; else if (!deviceName.compare(_(EXIDEV_BBA_STR))) tempType = EXIDEVICE_ETH; else if (!deviceName.compare(_(EXIDEV_AGP_STR))) tempType = EXIDEVICE_AGP; else if (!deviceName.compare(_(EXIDEV_GECKO_STR))) tempType = EXIDEVICE_GECKO; else if (!deviceName.compare(_(DEV_NONE_STR))) tempType = EXIDEVICE_NONE; else tempType = EXIDEVICE_DUMMY; // Gray out the memcard path button if we're not on a memcard or AGP if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP) m_memcard_path[deviceNum]->Enable(); else if (deviceNum == 0 || deviceNum == 1) m_memcard_path[deviceNum]->Disable(); SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType; if (Core::IsRunning()) { // Change plugged device! :D ExpansionInterface::ChangeDevice( (deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0 tempType, // The device enum to change to (deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0 } } void GameCubeConfigPane::ChooseSlotPath(bool is_slot_a, TEXIDevices device_type) { bool memcard = (device_type == EXIDEVICE_MEMORYCARD); std::string path; std::string cardname; std::string ext; std::string pathA = SConfig::GetInstance().m_strMemoryCardA; std::string pathB = SConfig::GetInstance().m_strMemoryCardB; if (!memcard) { pathA = SConfig::GetInstance().m_strGbaCartA; pathB = SConfig::GetInstance().m_strGbaCartB; } SplitPath(is_slot_a ? pathA : pathB, &path, &cardname, &ext); std::string filename = WxStrToStr(wxFileSelector( _("Choose a file to open"), StrToWxStr(path), StrToWxStr(cardname), StrToWxStr(ext), memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" : _("Game Boy Advance Carts (*.gba)") + "|*.gba")); if (!filename.empty()) { if (File::Exists(filename)) { if (memcard) { GCMemcard memorycard(filename); if (!memorycard.IsValid()) { WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n" "is not a valid GameCube memory card file"), filename.c_str())); return; } } } wxFileName newFilename(filename); newFilename.MakeAbsolute(); filename = newFilename.GetFullPath(); #ifdef _WIN32 // If the Memory Card file is within the Exe dir, we can assume that the user wants it to be // stored relative // to the executable, so it stays set correctly when the probably portable Exe dir is moved. // TODO: Replace this with a cleaner, non-wx solution once std::filesystem is standard std::string exeDir = File::GetExeDirectory() + '\\'; if (wxString(filename).Lower().StartsWith(wxString(exeDir).Lower())) filename.erase(0, exeDir.size()); std::replace(filename.begin(), filename.end(), '\\', '/'); #endif // also check that the path isn't used for the other memcard... wxFileName otherFilename(is_slot_a ? pathB : pathA); otherFilename.MakeAbsolute(); if (newFilename.GetFullPath().compare(otherFilename.GetFullPath()) != 0) { if (memcard) { if (is_slot_a) SConfig::GetInstance().m_strMemoryCardA = filename; else SConfig::GetInstance().m_strMemoryCardB = filename; } else { if (is_slot_a) SConfig::GetInstance().m_strGbaCartA = filename; else SConfig::GetInstance().m_strGbaCartB = filename; } if (Core::IsRunning()) { // Change memcard to the new file ExpansionInterface::ChangeDevice(is_slot_a ? 0 : 1, // SlotA: channel 0, SlotB channel 1 device_type, 0); // SP1 is device 2, slots are device 0 } } else { WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?")); } } }