/* [configuration] [OptionRangeFloat] GUIName = Amplificiation OptionName = AMPLIFICATION MinValue = 1.0 MaxValue = 6.0 StepAmount = 0.25 DefaultValue = 2.5 [/configuration] */ // ICtCP Colorspace as defined by Dolby here: // https://professional.dolby.com/siteassets/pdfs/ictcp_dolbywhitepaper_v071.pdf /***** Transfer Function *****/ const float a = 0.17883277; const float b = 1.0 - 4.0 * a; const float c = 0.5 - a * log(4.0 * a); float HLG_f(float x) { if (x < 0.0) { return 0.0; } else if (x < 1.0 / 12.0) { return sqrt(3.0 * x); } return a * log(12.0 * x - b) + c; } float HLG_inv_f(float x) { if (x < 0.0) { return 0.0; } else if (x < 1.0 / 2.0) { return x * x / 3.0; } return (exp((x - c) / a) + b) / 12.0; } float4 HLG(float4 lms) { return float4(HLG_f(lms.x), HLG_f(lms.y), HLG_f(lms.z), lms.w); } float4 HLG_inv(float4 lms) { return float4(HLG_inv_f(lms.x), HLG_inv_f(lms.y), HLG_inv_f(lms.z), lms.w); } /***** Linear <--> ICtCp *****/ const mat4 RGBtoLMS = mat4( 1688.0, 683.0, 99.0, 0.0, 2146.0, 2951.0, 309.0, 0.0, 262.0, 462.0, 3688.0, 0.0, 0.0, 0.0, 0.0, 4096.0) / 4096.0; const mat4 LMStoICtCp = mat4( +2048.0, +3625.0, +9500.0, 0.0, +2048.0, -7465.0, -9212.0, 0.0, +0.0, +3840.0, -288.0, 0.0, +0.0, +0.0, +0.0, 4096.0) / 4096.0; float4 LinearRGBToICtCP(float4 c) { return LMStoICtCp * HLG(RGBtoLMS * c); } /***** ICtCp <--> Linear *****/ mat4 ICtCptoLMS = inverse(LMStoICtCp); mat4 LMStoRGB = inverse(RGBtoLMS); float4 ICtCpToLinearRGB(float4 c) { return LMStoRGB * HLG_inv(ICtCptoLMS * c); } void main() { float4 color = Sample(); // Nothing to do here, we are in SDR if (!OptionEnabled(hdr_output) || !OptionEnabled(linear_space_output)) { SetOutput(color); return; } // Renormalize Color to be in [0.0 - 1.0] SDR Space. We will revert this later. const float hdr_paper_white = hdr_paper_white_nits / hdr_sdr_white_nits; color.rgb /= hdr_paper_white; // Convert Color to Perceptual Color Space. This will allow us to do perceptual // scaling while also being able to use the luminance channel. float4 ictcp_color = LinearRGBToICtCP(color); // Scale the color in perceptual space depending on the percieved luminance. // // At low luminances, ~0.0, pow(AMPLIFICATION, ~0.0) ~= 1.0, so the // color will appear to be unchanged. This is important as we don't want to // over expose dark colors which would not have otherwise been seen. // // At high luminances, ~1.0, pow(AMPLIFICATION, ~1.0) ~= AMPLIFICATION, // which is equivilant to scaling the color by AMPLIFICATION. This is // important as we want to get the most out of the display, and we want to // get bright colors to hit their target brightness. // // For more information, see this desmos demonstrating this scaling process: // https://www.desmos.com/calculator/syjyrjsj5c float exposure = length(ictcp_color.xyz); ictcp_color *= pow(HLG_f(AMPLIFICATION), exposure); // Convert back to Linear RGB and output the color to the display. // We use hdr_paper_white to renormalize the color to the comfortable // SDR viewing range. SetOutput(hdr_paper_white * ICtCpToLinearRGB(ictcp_color)); }