// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include "Common.h" #include "svnrev.h" #include "resource.h" #include "main.h" #include "Config.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "BPStructs.h" #include "VertexManager.h" #include "VertexLoaderManager.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "DlgSettings.h" #include "D3DPostprocess.h" #include "D3DTexture.h" #include "D3DUtil.h" #include "W32Util/Misc.h" #include "EmuWindow.h" #include "VideoState.h" #include "XFBConvert.h" #include "Utils.h" HINSTANCE g_hInstance = NULL; SVideoInitialize g_VideoInitialize; PLUGIN_GLOBALS* globals = NULL; int initCount = 0; static volatile u32 s_AccessEFBResult = 0, s_EFBx, s_EFBy; static volatile EFBAccessType s_AccessEFBType; static Common::Event s_AccessEFBDone; static Common::CriticalSection s_criticalEFB; void DllDebugger(HWND _hParent, bool Show) { // TODO: implement } BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; default: break; } g_hInstance = hinstDLL; return TRUE; } unsigned int Callback_PeekMessages() { //TODO: peek message MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text); SetWindowText(EmuWindow::GetWnd(), temp); } bool Init() { g_Config.Load(); if (initCount == 0) { // create the window if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Loading - Please wait."); } else { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Loading - Please wait."); } if (g_VideoInitialize.pWindowHandle == NULL) { MessageBox(GetActiveWindow(), "An error has occurred while trying to create the window.", "Fatal Error", MB_OK); return false; } EmuWindow::Show(); g_VideoInitialize.pPeekMessages = Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay; if (FAILED(D3D::Init())) { MessageBox(GetActiveWindow(), "Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed.", "Fatal Error", MB_OK); return false; } InitLUTs(); InitXFBConvTables(); } initCount++; return true; } void DeInit() { initCount--; if (initCount == 0) { D3D::Shutdown(); EmuWindow::Close(); } } void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_VIDEO; #ifdef DEBUGFAST sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)"); #else #ifndef _DEBUG sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9"); #else sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllAbout(HWND _hParent) { DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc); } void DllConfig(HWND _hParent) { if (Init()) { DlgSettings_Show(g_hInstance,_hParent); DeInit(); } } void Initialize(void *init) { SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init; frameCount = 0; g_VideoInitialize = *_pVideoInitialize; Init(); _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages; _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay; _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle; Renderer::AddMessage("Dolphin Direct3D9 Video Plugin.",5000); } void DoState(unsigned char **ptr, int mode) { // Clear all caches TextureCache::Invalidate(false); PointerWrap p(ptr, mode); VideoCommon_DoState(p); //PanicAlert("Saving/Loading state from DirectX9"); } void Video_EnterLoop() { Fifo_EnterLoop(g_VideoInitialize); } void Video_ExitLoop() { Fifo_ExitLoop(); } void Video_Prepare(void) { Renderer::Init(g_VideoInitialize); TextureCache::Init(); BPInit(); VertexManager::Init(); Fifo_Init(); VertexLoaderManager::Init(); OpcodeDecoder_Init(); VertexShaderCache::Init(); VertexShaderManager::Init(); PixelShaderCache::Init(); PixelShaderManager::Init(); } void Shutdown(void) { Fifo_Shutdown(); OpcodeDecoder_Shutdown(); VertexManager::Shutdown(); VertexShaderManager::Shutdown(); VertexLoaderManager::Shutdown(); VertexShaderCache::Shutdown(); PixelShaderCache::Shutdown(); PixelShaderManager::Shutdown(); TextureCache::Shutdown(); Renderer::Shutdown(); DeInit(); } void Video_UpdateXFB(u32 /*_dwXFBAddr*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/) { /* ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight); // blubb static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::dev->SetTexture(0, pTexture); D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF); D3D::EndFrame(); D3D::BeginFrame();*/ } void Video_AddMessage(const char* pstr, u32 milliseconds) { Renderer::AddMessage(pstr,milliseconds); } HRESULT ScreenShot(const char *File) { if (D3D::dev == NULL) return S_FALSE; D3DDISPLAYMODE DisplayMode; if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode))) return S_FALSE; LPDIRECT3DSURFACE9 surf; if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL))) return S_FALSE; if (FAILED(D3D::dev->GetFrontBufferData(0, surf))) { surf->Release(); return S_FALSE; } RECT rect; ::GetWindowRect(EmuWindow::GetWnd(), &rect); if (FAILED(D3DXSaveSurfaceToFile(File, D3DXIFF_JPG, surf, NULL, &rect))) { surf->Release(); return S_FALSE; } surf->Release(); return S_OK; } void Video_Screenshot(const char *_szFilename) { if (ScreenShot(_szFilename) != S_OK) PanicAlert("Error while capturing screen"); else { std::string message = "Saved "; message += _szFilename; Renderer::AddMessage(message, 2000); } } void Video_OnThreadAccessEFB() { s_criticalEFB.Enter(); s_AccessEFBResult = 0; /* switch (s_AccessEFBType) { case PEEK_Z: break; case POKE_Z: break; case PEEK_COLOR: break; case POKE_COLOR: break; default: break; } */ s_AccessEFBDone.Set(); s_criticalEFB.Leave(); } u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y) { u32 result; s_criticalEFB.Enter(); s_AccessEFBType = type; s_EFBx = x; s_EFBy = y; if (g_VideoInitialize.bUseDualCore) { g_EFBAccessRequested = true; s_AccessEFBDone.Init(); } s_criticalEFB.Leave(); if (g_VideoInitialize.bUseDualCore) s_AccessEFBDone.Wait(); else Video_OnThreadAccessEFB(); s_criticalEFB.Enter(); if (g_VideoInitialize.bUseDualCore) s_AccessEFBDone.Shutdown(); result = s_AccessEFBResult; s_criticalEFB.Leave(); return result; }