// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/GL/GLContext.h" class BWindow; class BGLView; class GLContextBGL final : public GLContext { public: ~GLContextBGL() override; bool IsHeadless() const override; bool MakeCurrent() override; bool ClearCurrent() override; void Update() override; void Swap() override; void* GetFuncAddress(const std::string& name) override; protected: bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override; private: static BGLView* s_current; BWindow* m_window; BGLView* m_gl; };