# Translation of dolphin-emu.pot to Japanese # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # DanbSky, 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-05-22 21:51-0500\n" "PO-Revision-Date: 2011-04-25 18:27+0900\n" "Last-Translator: DanbSky\n" "Language-Team: \n" "Language: Japanese\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-Language: Japanese\n" "X-Poedit-Country: JAPAN\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495 msgid " (too many to display)" msgstr " (該当が多すぎて表示不可)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:257 #: Source/Core/DolphinWX/Src/NetWindow.cpp:485 #: Source/Core/DolphinWX/Src/NetWindow.cpp:524 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:70 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" は存在しません\n" " 新しく容量16MBのメモリーカードを作成しますか?" #: Source/Core/Core/Src/CoreParameter.cpp:142 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:416 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:740 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:741 #, c-format msgid "%d Hz" msgstr "%d Hz" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:302 #, c-format msgid "%s already exists, overwrite?" msgstr " %s はすでに存在します。上書きしますか?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s のスクラビングに失敗しました。おそらくISOが壊れています" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 #, c-format msgid "%s failed to open" msgstr "%s を開くのに失敗" #: Source/Core/Core/Src/DSP/DSPCore.cpp:88 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "ファイル %s のハッシュは不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:368 #, c-format msgid "%s is a 0 byte file" msgstr "%s は0バイトのファイルです" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s は圧縮済みです!これ以上圧縮することは出来ません" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:353 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s はファイル名が長すぎます、45文字までにしてください" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&About..." msgstr "Dolphinについて(&A)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:115 msgid "&Boot from DVD Drive..." msgstr "DVDドライブから起動(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:255 msgid "&Breakpoints" msgstr "ブレークポイント(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "&Browse for ISOs..." msgstr "ISOファイルのあるフォルダを選択(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:203 msgid "&Cheats Manager" msgstr "チートコード編集ツール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 msgid "&DSP Settings" msgstr "サウンド設定(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:999 msgid "&Delete ISO..." msgstr "このタイトルの実体を削除(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1016 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #, fuzzy msgid "&Frame Advance" msgstr "&Frame Advance" #: Source/Core/DolphinWX/Src/FrameTools.cpp:376 msgid "&Fullscreen" msgstr "全画面表示(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:187 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:320 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:191 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:257 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "&Memcard Manager (GC)" msgstr "メモリーカード編集ツール(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:256 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/Src/FrameTools.cpp:337 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:348 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:350 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:372 msgid "&Read-only mode" msgstr "読み込み専用 (&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:343 msgid "&Refresh List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:254 msgid "&Registers" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:258 msgid "&Sound" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:353 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:231 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:259 msgid "&Video" msgstr "描画(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:308 msgid "&View" msgstr "表示(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&Wiimote Settings" msgstr "Wii入力設定(&W)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:982 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "(-)+zFar" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "(-)+zNear" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 msgid "(UNKNOWN)" msgstr "(不明)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:243 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166 msgid "16 bit" msgstr "16 ビット" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:167 msgid "32 bit" msgstr "32 ビット" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:232 msgid "3D Vision" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "8 bit" msgstr "8 ビット" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 msgid "" msgstr "ここに効果の説明などを書いてください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 msgid "" msgstr "<対応解像度が見つかりません>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:81 msgid "" msgstr "なし" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 msgid "" msgstr "入力を待機..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:326 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinWX/Src/NetWindow.cpp:188 #: Source/Core/DolphinWX/Src/NetWindow.cpp:222 msgid "A NetPlay window is already open!!" msgstr "ネットプレイウィンドウはすでに開かれています!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:355 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:386 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:125 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした\n" "(Microsoft製Bluetoothスタックのみサポートしています)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:93 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "現在ネットプレイは以下の設定でしかうまく動作しません。\n" " - デュアルコア処理 【無効】\n" " - Enable Audio Throttle 【無効】\n" " - DSP-HLE を \"No Audio Output\"に設定、または DSP-LLE を使用\n" " - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n" "メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配" "布しておく。\n" "Wii リモコンのサポートは実装されていません。\n" "\n" "TCPポートの開放を忘れずに!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:86 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:91 msgid "AM-Baseboard" msgstr "Triforce基板" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速度" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:325 msgid "Accuracy:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Accurate VBeam emulation" msgstr "Accurate VBeam emulation" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 msgid "Action" msgstr "動作" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:153 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1197 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1126 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/DolphinWX/Src/FrameAui.cpp:506 msgid "Add new pane" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:892 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:406 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:428 msgid "Add..." msgstr "追加" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 msgid "Address :" msgstr "接続先:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 #, fuzzy msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:374 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:633 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:677 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:897 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "全ての GC/Wii イメージ (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1298 msgid "All Gamecube GCM files (gcm)" msgstr "GC GCMファイル (gcm)|*.gcm" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1446 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1460 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1296 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)|*.iso" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:100 msgid "All files (*.*)|*.*" msgstr "全てのファイル (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 msgid "" "Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " "emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:222 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:205 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:921 msgid "Apploader:" msgstr "Apploader" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:134 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:327 msgid "Arabic" msgstr "アラビア語" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1125 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?\n" "元に戻すことは出来ません!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1116 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことは出来ません!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:869 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:171 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:69 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 msgid "Audio" msgstr "サウンド設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error opening AO device.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:650 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:169 msgid "Auto" msgstr "自動" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:192 msgid "Auto (Multiple of 640x528)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:192 #, fuzzy msgid "Auto (Window Size)" msgstr "ウィンドウ表示解像度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 msgid "" "Auto size the window to match the game's output resolution adjusted by the " "EFB scale.\n" "It is best to set the aspect ratio to stretch when using this." msgstr "" "内部解像度に合わせてウィンドウサイズの自動調節を行うようにします\n" "このオプションは描画設定の【アスペクト比】を『ウィンドウに合わせる』に設定し" "て使用することをオススメします" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:71 msgid "" "Automatically generate mipmaps rather than decoding them from memory.\n" "Increases performance a bit but might cause minor texture defects.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:759 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "バックグラウンド入力を許可" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "後方" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:270 msgid "Bad File Header" msgstr "ファイルヘッダの不良" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:521 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:485 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "バー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:627 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "バスドラ" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:164 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table のチェックサムが不適合" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "青" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Bottom" msgstr "下部" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 #, c-format msgid "Bound Controls: %lu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Browse" msgstr "フォルダ追加" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Browse for an ISO directory..." msgstr "ISOのあるフォルダをブラウズ" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinWX/Src/NetWindow.cpp:315 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "ボタン" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-スティック" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 msgid "CPU Emulator Engine" msgstr "CPUエミュレーション方式" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:353 #, fuzzy msgid "Cache Display Lists" msgstr "Enable Display List Caching" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 msgid "" "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" "In contrast to pixel lighting (which is merely an enhancement), per-pixel " "depth calculations are necessary to properly emulate a small number of " "games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:977 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:82 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:246 #, c-format msgid "Cannot open %s" msgstr "%s を開くことができません" #: Source/Core/Core/Src/CoreTiming.cpp:122 msgid "Cannot unregister events with events pending" msgstr "Cannot unregister events with events pending" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1191 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "そのファイルはメモリーカードデータとして使用できません\n" "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1855 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "Cant find WiiMote by connection handle %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:643 #: Source/Core/Core/Src/HW/DVDInterface.cpp:653 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "DVD_Pluginからの読み込みが不可能 - DVD-Interface: 致命的なエラー" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:328 msgid "Catalan" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:562 msgid "Change" msgstr "変更" #: Source/Core/DolphinWX/Src/FrameTools.cpp:340 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinWX/Src/NetWindow.cpp:550 msgid "Change Game" msgstr "ゲームを変更" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します。\n" "変更時には再起動が必要です。" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:578 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 msgid "Changing this will have no effect while the emulator is running!" msgstr "この設定は次回のゲーム開始時に反映されます!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Chat" msgstr "チャット" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 msgid "Cheats Manager" msgstr "チートコード編集ツール" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:329 msgid "Chinese (Simplified)" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:330 msgid "Chinese (Traditional)" msgstr "繁体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:899 msgid "Choose a DVD root directory:" msgstr "DVDルートフォルダを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:896 msgid "Choose a default ISO:" msgstr "デフォルトとして設定するタイトルを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1331 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1166 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:900 #, fuzzy msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "apploaderとして使用するファイルを選択: (applies to discs constructed from " "directories only)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:759 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:798 msgid "Choose the folder to extract to" msgstr "抽出先のフォルダを選択" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:142 msgid "Clear" msgstr "全消去" #: Source/Core/Core/Src/CoreTiming.cpp:173 msgid "Clear failed." msgstr "クリアに失敗" #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停" "止してください" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:554 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "Co&nfigure..." msgstr "Dolphin本体の設定(&N)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:552 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Command" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:483 msgid "Comment:" msgstr "ゲーム紹介" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1006 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1018 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:453 msgid "Config" msgstr "本体設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinWX/Src/NetWindow.cpp:293 #: Source/Core/DolphinWX/Src/NetWindow.cpp:581 msgid "Configure Pads" msgstr "パッド設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:453 msgid "Configure..." msgstr "Dolphin本体の設定を行います" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1233 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1261 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Confirm On Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinWX/Src/NetWindow.cpp:67 #: Source/Core/DolphinWX/Src/NetWindow.cpp:89 msgid "Connect" msgstr "接続" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:848 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:386 #, c-format msgid "Connect Wiimote %i" msgstr "%iPのWii リモコンを接続/切断" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 msgid "Connect Wiimote 1" msgstr "1PのWii リモコンを接続/切断" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 msgid "Connect Wiimote 2" msgstr "2PのWii リモコンを接続/切断" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 msgid "Connect Wiimote 3" msgstr "3PのWii リモコンを接続/切断" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Connect Wiimote 4" msgstr "4PのWii リモコンを接続/切断" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 #, c-format msgid "Connected to %i Wiimotes" msgstr "%i 個のWii リモコンを検出" #: Source/Core/DolphinWX/Src/Main.cpp:653 msgid "Connecting..." msgstr "接続中..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:154 msgid "Console" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/Core/Src/CoreParameter.cpp:372 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 #, c-format msgid "Copy to Memcard %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 msgid "Core" msgstr "コア" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 #, c-format msgid "Could not create %s" msgstr "%s を作成することができませんでした" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Could not initialize backend %s." msgstr "%s :バックエンドを初期化できませんでした。" #: Source/Core/Core/Src/CoreParameter.cpp:137 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド" "ライブでは読み込めないことに留意してください" #: Source/Core/Core/Src/CoreParameter.cpp:289 #, c-format msgid "Could not recognize ISO file %s" msgstr "ISOファイル %s を認識できませんでした。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:571 #, c-format msgid "Could not save %s" msgstr "%s をセーブできませんでした" #: Source/Core/DolphinWX/Src/NetWindow.cpp:545 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n" "(ゲーム中のパッド設定は現在サポートされていません)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1029 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/Src/BootManager.cpp:126 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "コアを初期化できませんでした\n" "設定を確認してください" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "該当:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:181 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/Src/FrameAui.cpp:542 #: Source/Core/DolphinWX/Src/FrameAui.cpp:607 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:571 msgid "Created by KDE-Look.org" msgstr "Created by KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:569 msgid "Created by VistaIcons.com" msgstr "Created by VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Created by black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Creator: " msgstr "制作者: " #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:416 msgid "Crop" msgstr "Crop" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:687 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:330 msgid "Custom Projection Hack" msgstr "タイトル別投影補正" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "タイトル別投影補正設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "Customize some Orthographic Projection parameters." msgstr "設定画面に入ります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:331 msgid "Czech" msgstr "チェコ語" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:455 msgid "DSP" msgstr "サウンド" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "DSP Emulator Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "DSP HLE emulation (fast)" msgstr "DSP-HLE エミュレーション (高速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "DSP LLE interpreter (slow)" msgstr "DSP-LLE インタプリタ (低速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:620 msgid "DSP LLE on thread" msgstr "DSP-LLEを別スレッドで実行" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "DSP LLE recompiler" msgstr "DSP-LLE リコンパイラ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:455 msgid "DSP settings" msgstr "サウンドに関する設定を行います" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:918 msgid "DVD Root:" msgstr "DVDルート" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:332 msgid "Danish" msgstr "デンマーク語" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:462 msgid "Date:" msgstr "発売日" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:387 #, fuzzy msgid "Debugging" msgstr "デバッグ" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 msgid "Decompress ISO..." msgstr "ISOファイルを解凍" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1019 msgid "Decompress selected ISOs..." msgstr "選択したISOファイルを全て解凍" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330 msgid "Decompressing ISO" msgstr "解凍中..." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 msgid "Default" msgstr "既定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:915 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinWX/Src/LogWindow.cpp:112 msgid "Default font" msgstr "既定のフォント" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "削除" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/VideoCommon/Src/AVIDump.cpp:73 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 #, fuzzy msgid "Description" msgstr "録画オプション" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Detect" msgstr "検出" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 msgid "Device" msgstr "デバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:809 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:878 msgid "Device Settings" msgstr "デバイス設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "ダイアル" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:143 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:126 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:291 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:337 #, fuzzy msgid "Disable" msgstr "Disable Fog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:355 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:354 msgid "Disable Lighting" msgstr "Disable Lighting" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:356 #, fuzzy msgid "Disable Per-Pixel Depth" msgstr "Pixel Depth" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:385 msgid "Disable Textures" msgstr "Disable Textures" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:545 msgid "Disc" msgstr "Disc" #: Source/Core/DiscIO/Src/DriveBlob.cpp:109 #: Source/Core/DiscIO/Src/DriveBlob.cpp:128 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 #, fuzzy msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "エミュレータへの入力を読み取って画面に表示します" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1049 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:919 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:316 msgid "Dolphin &Web Site" msgstr "Dolphin Webサイト(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Wii リモコンのエミュレーション設定" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 msgid "Dolphin GCPad Configuration" msgstr "GCコントローラ設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:742 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1141 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:69 msgid "Dolphin Wiimote Configuration" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:317 msgid "Dolphin at &Google Code" msgstr "Dolphin 開発状況(&G)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "リストに何もありません。この文章をダブルクリックして GC/Wii のディスクイメー" "ジのあるフォルダを選択してください。" #: Source/Core/DolphinWX/Src/Main.cpp:216 msgid "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ" "クすると表示されるようになります" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "Down" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 msgid "Download Codes (WiiRD Database)" msgstr "チートコードをダウンロード (WiiRD Database)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加分:%lu個 )" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 msgid "Dump Audio" msgstr "サウンドのダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 msgid "Dump EFB Target" msgstr "Dump EFB Target" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:399 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:396 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 #, fuzzy msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "テクスチャを User/Dump/Textures/<ゲームID>/ フォルダにダンプします" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:333 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 #, fuzzy msgid "EFB Copies" msgstr "EFB Copy Regions" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 msgid "EUROPE" msgstr "欧州" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 #, fuzzy msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Src/FrameTools.cpp:471 msgid "Edit" msgstr "編集" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 msgid "Edit Config" msgstr "iniを編集" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/Src/FrameTools.cpp:471 msgid "Edit current perspective" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:405 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:427 msgid "Edit..." msgstr "編集" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "エフェクト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283 msgid "Embedded Frame Buffer" msgstr "" #: Source/Core/Core/Src/Core.cpp:173 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:34 msgid "Emulated Wiimote" msgstr "Wii リモコンをエミュレート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:697 msgid "Emulator Display Settings" msgstr "エミュレーション画面に関する設定" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "有効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "\n" "Requires fullscreen to work.\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Enable Audio Throttle" msgstr "Enable Audio Throttle" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "Enable BAT" msgstr "Enable BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "Enable Block Merging" msgstr "Enable Block Merging" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294 #, fuzzy msgid "Enable Cache" msgstr "キャッシュ有効" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:612 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "Enable DTK Music" msgstr "Enable DTK Music" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Dual Core" msgstr "Enable Dual Core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:610 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417 msgid "Enable Hotkeys" msgstr "ホットキーを使用" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable Idle Skipping" msgstr "Enable Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:611 msgid "Enable Idle Skipping (speedup)" msgstr "アイドルスキップ処理を行う (速度向上)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:654 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:841 msgid "Enable Screen Saver (burn-in reduction)" msgstr "スクリーンセーバーを使用 (画面焼け軽減)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "Enable WideScreen" msgstr "Enable WideScreen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381 msgid "Enable Wireframe" msgstr "Enable Wireframe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:69 #, fuzzy msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します\n" "奥行きのあるテクスチャがより精細になります" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" "ロード時間短縮/無効=互換性・安定性重視]" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:326 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の" "タイトルでは無効にしてください" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Block Address Translation (BAT):メモリ管理機構の機能の一つで、有効にすると" "ハードウェアのエミュレーション精度が向上します\n" "[有効=互換性重視,/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "Enables Custom Projection Hack" msgstr "タイトル別の投影補正を有効にします" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定" "性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "End" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:334 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "English" msgstr "英語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:266 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/Src/FrameAui.cpp:606 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:187 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:212 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1337 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 msgid "Error" msgstr "エラー" #: Source/Core/DolphinWX/Src/Main.cpp:401 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは" "フォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/Src/MemTools.cpp:214 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Exit Dolphin with emulator" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 msgid "Export Failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:634 msgid "Export File" msgstr "ファイルを抽出" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81 msgid "Export failed, try again?" msgstr "エクスポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:335 #, fuzzy msgid "External Frame Buffer" msgstr "特殊パラメータ" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 msgid "Extra Parameter" msgstr "特殊パラメータ" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "『メトロイド Other M』のみに有効な設定です" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:616 msgid "Extract All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:618 msgid "Extract Apploader..." msgstr "Apploaderを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Extract DOL..." msgstr "DOLを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:612 msgid "Extract Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:614 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:610 msgid "Extract Partition..." msgstr "このパーティションを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:719 #, c-format msgid "Extracting %s" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:703 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:703 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:705 msgid "Extracting..." msgstr "抽出中" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 #, fuzzy msgid "FIFO Byte" msgstr "FIFO Byte" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 #, fuzzy msgid "FIFO Player" msgstr "FIFO Player" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 msgid "FRANCE" msgstr "フランス" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "FST Size:" msgstr "FSTサイズ" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:212 msgid "Failed to Listen!!" msgstr "Listenに失敗!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "Failed to download codes." msgstr "コードのダウンロードに失敗" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:819 #, c-format msgid "Failed to extract to %s!" msgstr "%s への抽出に失敗" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "DSP ROMの読み込みに失敗しました:\t%s\n" "\n" "このファイルはDSP-LLEを使用するのに必要です\n" "これは著作権を持つデータなのでDolphinには含まれていません\n" "DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n" "\n" "ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n" "(Dolphin本体の設定→サウンド設定で選択できます)" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 #, fuzzy msgid "Failed to load bthprops.cpl" msgstr "hid.dll の読み込みに失敗" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 msgid "Failed to load hid.dll" msgstr "hid.dll の読み込みに失敗" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "banner.bin の読み込みに失敗" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:292 #, c-format msgid "Failed to read data from file %d" msgstr "ファイル %d からのデータの読み取りに失敗" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:111 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:106 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:101 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:205 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "ディスクイメージからのユニークIDの読み込みに失敗" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:234 msgid "Failed to write bkhdr" msgstr "Failed to write bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "Failed to write header for %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 #, c-format msgid "Failed to write header for file %d" msgstr "Failed to write header for file %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:329 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:352 #, fuzzy msgid "Fast Mipmaps" msgstr "Load Native Mipmaps" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Fast version of the MMU. Does not work for every game." msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 #, fuzzy msgid "Fifo Player" msgstr "Fifo Player" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "File converted to .gci" msgstr "ファイルはGCIに変換されました" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことが出来ませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 msgid "File is not recognized as a memcard" msgstr "" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:155 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unknown open mode : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:533 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1022 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Fix Checksums" msgstr "チェックサムを修正" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:169 msgid "Force 16:9" msgstr "Force 16:9" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:169 msgid "Force 4:3" msgstr "Force 4:3" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:229 #, fuzzy msgid "Force Texture Filtering" msgstr "Force Filtering" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 #, fuzzy msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム側でフィルタ無効を明示している場面でも強制的にフィルタリングを行いま" "す\n" "特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲームでグラ" "フィックのバグを引き起こします" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:67 #, fuzzy msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します\n" "このオプションはグラフィックのバグの原因となる場合があります" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:81 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n" "Shift_JISは選択できません (NTSC-J)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 msgid "Frame" msgstr "フレーム" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 msgid "Frame " msgstr "フレーム" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 #, fuzzy msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Frame Dumps use FFV1" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/DolphinWX/Src/FrameTools.cpp:149 msgid "Frame S&kipping" msgstr "フレームスキップ(&K)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:624 msgid "Framelimit:" msgstr "FPS制限:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Frames To Record" msgstr "録画フレーム数設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:400 msgid "Free Look" msgstr "Free Look" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:335 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:473 msgid "French" msgstr "フランス語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 msgid "From" msgstr "開始" #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 msgid "FullScr" msgstr "全画面表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:676 msgid "Fullscreen Display Resolution:" msgstr "全画面表示解像度" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:456 msgid "GCPad" msgstr "入力(GC)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 msgid "GFX Config" msgstr "詳細設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/Core/Src/NetPlay.cpp:228 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/Src/NetPlay.cpp:258 msgid "Game isn't running!" msgstr "ゲームが起動していません!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:383 msgid "Game not found!!" msgstr "ゲームが見つかりません!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:387 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:604 msgid "Gamecube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "Gamecube &Pad Settings" msgstr "ゲームキューブ入力設定(&P)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1170 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "メモリーカードファイル (*.raw,*.gcp)|*.raw;*.gcp" #: Source/Core/DolphinWX/Src/FrameTools.cpp:456 msgid "Gamecube Pad settings" msgstr "ゲームキューブの入力設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/Src/GeckoCode.cpp:139 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" "Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n" "(コードに問題があるか、まだサポートされていないタイプのコードです)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:601 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:131 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 msgid "General" msgstr "一般" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:336 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "German" msgstr "ドイツ語" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:454 msgid "Graphics" msgstr "ビデオ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:454 msgid "Graphics settings" msgstr "描画に関する設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:213 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "Greek" msgstr "ギリシア語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "緑" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1233 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY is called, please report!" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:279 msgid "Hacks" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:134 msgid "Header checksum failed" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 msgid "Hebrew" msgstr "ヘブライ語" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "ヘルプ" #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n" "でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない" "みたい・・・\n" "\n" "さよなら!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:414 #, fuzzy msgid "Hide Shader Errors" msgstr "シェーダーのエラーを表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 msgid "" "Hide the cursor when it is over the rendering window and the rendering " "window has focus." msgstr "" "動作中はマウスカーソルを表示しないようにします。(フォーカスがある時のみ)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:69 #: Source/Core/DolphinWX/Src/NetWindow.cpp:122 msgid "Host" msgstr "ホスト" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "ホットキーの設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:663 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:339 msgid "Hungarian" msgstr "ハンガリー語" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - bad destination" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:806 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 msgid "IR" msgstr "ポインタ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR ポインタ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:855 msgid "IR Sensitivity:" msgstr "感度" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:504 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:910 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 msgid "ITALY" msgstr "イタリア" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." msgstr "" "実機(NTSC:60/PAL:50)より高いFPSで制限をかける場合、サウンド設定で「Audio " "Throttle」を無効にしないと効果が現れません" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:286 #, fuzzy msgid "Ignore Format Changes" msgstr "Emulate format changes" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60 msgid "Import failed, try again?" msgstr "インポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'gsc'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 msgid "Imported file has invalid length" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'sav'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 #, fuzzy msgid "" "Improves performance but causes glitches in most games which rely on proper " "fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。動作速度が改善されますが、これに頼ったエフェクトな" "どが正しく表示されなくなります" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 #, fuzzy msgid "" "Improves performance but causes lighting to disappear in most games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "光源処理を無効化します。動作速度が改善されますが、この処理を使用する場面では" "画面が正しく表示されなくなります" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "In Game" msgstr "ソコソコ" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "In-Game" msgstr "ゲーム内" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 msgid "Info" msgstr "情報" #: Source/Core/Common/Src/MsgHandler.cpp:64 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:29 msgid "Input Source" msgstr "入力デバイス" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Insert" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:147 msgid "Insert Encrypted or Decrypted code here..." msgstr "ここに暗号化or復号化されたコードを貼り付けてください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:847 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 msgid "Insert name here.." msgstr "コードの説明を書いてください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:207 msgid "Install WAD" msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinWX/Src/Main.cpp:232 msgid "Install directory could not be saved" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1008 msgid "Install to Wii Menu" msgstr "Wiiメニューにインストール" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ" "ポートされていません" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 msgid "Installing WAD..." msgstr "WADファイルを追加しています..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/Src/State.cpp:192 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - 圧縮に失敗" #: Source/Core/Core/Src/State.cpp:292 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - 復元に失敗 (%d) (%li, %li) \n" "もう一度ロードを試してみてください" #: Source/Core/Core/Src/State.cpp:390 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:199 #, fuzzy msgid "Internal Resolution:" msgstr "全画面表示解像度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:277 msgid "Interpreter (VERY slow)" msgstr "インタプリタ (非推奨)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Invalid Size(%x) or Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602 msgid "Invalid Value!" msgstr "無効な値です!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 msgid "Invalid bat.map or dir entry" msgstr "Invalid bat.map or dir entry" #: Source/Core/Core/Src/CoreTiming.cpp:534 #, c-format msgid "Invalid event type %i" msgstr "Invalid event type %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "不正なファイル" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "このGCMの opening.bnr ファイルは正しくありません\n" "%s\n" " このゲームをダンプしなおしてください" #: Source/Core/Core/Src/OnFrame.cpp:358 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/Core/Src/Core.cpp:482 msgid "Invalid state" msgstr "不正なセーブ/ロードファイル" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:340 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 msgid "JIT Recompiler (recommended)" msgstr "JIT リコンパイラ (推奨)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 msgid "JITIL experimental recompiler" msgstr "JITIL リコンパイラ (実験的)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:319 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 msgid "KOREA" msgstr "韓国" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 msgid "Key" msgstr "キー設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:322 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:342 msgid "Korean" msgstr "韓国語" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "Lボタン" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "L (半押し)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:708 msgid "Language:" msgstr "GUI言語:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:163 msgid "Last Overwritten State" msgstr "最後に上書きしたステートセーブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 #: Source/Core/DolphinWX/Src/FrameTools.cpp:172 msgid "Last Saved State" msgstr "最新のステートセーブ" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "Left" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "左スティック" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "左クリックでキーの入力待ち\n" "スペースキーを入力で消去します" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左か右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 #, fuzzy msgid "Load Custom Textures" msgstr "Load Hi-Res Textures" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinWX/Src/FrameTools.cpp:219 #, fuzzy msgid "Load Wii System Menu" msgstr "Wiiメニューを起動 ( バージョン:%d %c )" #: Source/Core/DolphinWX/Src/FrameTools.cpp:215 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1384 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wiiメニューを起動 ( バージョン:%d %c )" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 #, fuzzy msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Load/Textures/<ゲームID>/ フォルダよりハイレゾテクスチャを読み込むように" "します" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Load preset values from hack patterns available." msgstr "特定のゲーム向けの設定値を読み込みます" #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:590 msgid "Local" msgstr "ローカル" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:619 msgid "Lock threads to cores" msgstr "スレッドをコア数に合わせて固定" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "ログ" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Src/Frame.cpp:396 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Logging" msgstr "ログ" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "サーバーとの接続が切断されました!" #: Source/Core/DolphinWX/Src/Main.cpp:149 msgid "Low level (LLE) or high level (HLE) audio" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5の不整合\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 msgid "Memcard already has a save for this title" msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 msgid "Memcard already opened" msgstr "すでに開いています" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211 #, c-format msgid "" "Memcard failed to load\n" " Card size is invalid (%04X)" msgstr "" "メモリーカードの読み込みに失敗\n" " 不正なカード容量です (%04X)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 #, fuzzy msgid "Memory Byte" msgstr "Memory Byte" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "メモリーカードマネージャ ~使用前にはバックアップを!" #: Source/Core/Core/Src/CoreParameter.cpp:364 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "メニュー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:89 msgid "Mic" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:419 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:875 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:113 msgid "Monospaced font" msgstr "等幅フォント" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:446 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:285 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:549 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:156 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinWX/Src/NetWindow.cpp:52 msgid "Nickname :" msgstr "ニックネーム:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "No ISOs or WADS found" msgstr "リストに項目がありません!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:510 #, c-format msgid "No banner file found for title %s" msgstr "%s のバナーファイルはありません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:513 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "No free dir index entries" msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:503 #, c-format msgid "No save folder found for title %s" msgstr "%s のセーブフォルダがありません" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/NetWindow.cpp:598 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:343 msgid "Norwegian Bokmaal" msgstr "ノルウェー語" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:211 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:918 msgid "Not Set" msgstr "未確認" #: Source/Core/DolphinWX/Src/Main.cpp:652 msgid "Not connected" msgstr "未接続" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 msgid "Notes" msgstr "ノート" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 msgid "Notes: " msgstr "補足: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:70 #: Source/Core/DolphinWX/Src/FrameAui.cpp:73 #: Source/Core/DolphinWX/Src/FrameAui.cpp:579 #: Source/Core/DolphinWX/Src/FrameAui.cpp:620 #: Source/Core/DolphinWX/Src/FrameAui.cpp:628 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Notice" msgstr "注意" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87 msgid "Number Of Codes: " msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "ヌンチャクの加速度" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:566 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:80 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 msgid "Object" msgstr "オブジェクト" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Open" msgstr "開く" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Open file..." msgstr "開くファイルを選択" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: サウンドデバイスが見つかりません" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: デバイス %s が開けません" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358 #, fuzzy msgid "OpenCL Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:359 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/DolphinWX/Src/Main.cpp:124 msgid "Opens the debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:129 msgid "Opens the logger" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:361 msgid "Other" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく" "ださい" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Output" msgstr "出力" #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "P&lay Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "パッド" #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Pair Up" msgstr "ペアリング" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 msgid "Parameters" msgstr "パラメータ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 #, c-format msgid "Partition %i" msgstr "パーティション %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:606 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1583 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1584 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:228 #, fuzzy msgid "Per-Pixel Lighting" msgstr "Pixel Lighting" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinWX/Src/FrameAui.cpp:608 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:448 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1592 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1593 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 msgid "Play" msgstr "ゲーム開始" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 msgid "Play/Pause" msgstr "開始/一時停止" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 msgid "Playback Options" msgstr "再生オプション" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1050 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:578 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Polish" msgstr "ポーランド語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Port 1" msgstr "ポート 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:793 msgid "Port 2" msgstr "ポート 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:794 msgid "Port 3" msgstr "ポート 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:795 msgid "Port 4" msgstr "ポート 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 #: Source/Core/DolphinWX/Src/NetWindow.cpp:114 msgid "Port :" msgstr "ポート:" #: Source/Core/DolphinWX/Src/Main.cpp:221 msgid "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" msgstr "" "ポータブル設定は保存されませんでした\n" "Dolphinを読み取り専用メディアか本体のないディレクトリから起動していませんか?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Portuguese" msgstr "ポルトガル語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Portuguese (Brazilian)" msgstr "ブラジル語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 #, fuzzy msgid "Post-Processing Effect:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Presets: " msgstr "プリセット:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:191 msgid "Previous Value" msgstr "ここより前" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 msgid "Profile" msgstr "プロファイル" #: Source/Core/DolphinWX/Src/ISOProperties.h:55 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:307 msgid "Purge Cache" msgstr "キャッシュの整頓を実行" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Question" msgstr "質問" #: Source/Core/DolphinWX/Src/NetWindow.cpp:146 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 msgid "Quit" msgstr "終了" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "Rボタン" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "R (半押し)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 msgid "RUSSIA" msgstr "ロシア" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 msgid "Range" msgstr "強さ" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 msgid "Read-only mode" msgstr "読み込み専用 有効/無効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:339 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:44 msgid "Real Wiimote" msgstr "実機Wii リモコンを接続" #: Source/Core/DolphinWX/Src/Frame.cpp:162 msgid "Reconnect Wiimote Confirm" msgstr "Wii リモコンの再接続" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:838 msgid "Reconnect Wiimote On Load State" msgstr "ステートロード時にWii リモコンを再接続" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 msgid "Record" msgstr "録画" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "録画オプション" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "赤" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70 #, fuzzy msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます\n" "使用すると画面のじらじらした部分が滑らかになりますが、大きな速度低下を引き起" "こします" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:41 msgid "Refresh" msgstr "再更新" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 msgid "Refresh List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinWX/Src/Main.cpp:239 msgid "Relaunch Dolphin from the install directory and save from there" msgstr "" "Dolphinをインストールしたディレクトリから再起動し、そこから保存してください" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:893 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 #, fuzzy msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います\n" "[ デバッグ用の設定項目 ]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:653 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:559 msgid "Render to main window." msgstr "ゲームリスト部分にゲーム画面を表示します" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:561 msgid "Required for using the Japanese ROM font." msgstr "日本語フォントを使用するタイトルで必要です" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:185 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "Right" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "右スティック" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 msgid "Run DSP LLE on a dedicated thread (not recommended)." msgstr "DSP-LLEの処理を別スレッドに分離して行います (非推奨)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 msgid "Russian" msgstr "ロシア語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:160 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:327 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:757 msgid "Sample Rate:" msgstr "サンプルレート" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:975 #: Source/Core/DolphinWX/Src/FrameTools.cpp:470 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:584 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:594 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:470 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save decompressed GCM/ISO" msgstr "解凍するタイトルの保存先を選択" #: Source/Core/Core/Src/OnFrame.cpp:412 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:227 #, fuzzy msgid "Scaled EFB Copy" msgstr "EFB Scaled Copy" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning for ISOs" msgstr "確認中..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:451 msgid "ScrShot" msgstr "スクリーンショット" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:222 msgid "Search Filter" msgstr "フィルタリング" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:891 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 #: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Section %s not found in SYSCONF" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:740 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1139 msgid "Select The Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:65 #, fuzzy msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択してください\n" "分からない場合は一番上を選んでください" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameAui.cpp:362 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:553 msgid "Select resolution for fullscreen mode" msgstr "全画面表示時の解像度を設定します" #: Source/Core/DolphinWX/Src/FrameTools.cpp:675 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1444 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1458 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:66 #, fuzzy msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します\n" "自動: ネイティブのアスペクト比を使用します\n" "Force 16:9: 強制的に 16:9 に設定します\n" "Force 4:3: 強制的に 4:3 に設定します\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します" #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Selected font" msgstr "選択したフォント" #: Source/Core/DolphinWX/Src/NetWindow.cpp:275 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:852 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "Serbian" msgstr "セルビア語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 msgid "Set" msgstr "適用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 msgid "Set Console as NTSC-J" msgstr "コンソールを日本向け (NTSC-J) に設定" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:991 msgid "Set as &default ISO" msgstr "既定のタイトルとして設定(&D)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 #, c-format msgid "Set as default Memcard %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/DolphinWX/Src/Main.cpp:228 #, c-format msgid "" "Set install location to:\n" " %s ?" msgstr "" "インストール先:\n" " %s ?" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:332 msgid "Settings..." msgstr "設定" #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: 設定ファイルが見つかりません" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 msgid "Short Name:" msgstr "通称" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "Show &Console" msgstr "コンソール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:236 msgid "Show &Statusbar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:234 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:305 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:382 #, fuzzy msgid "Show EFB Copy Regions" msgstr "EFB Copy Regions" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:295 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:415 msgid "Show Input Display" msgstr "キー入力を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:297 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:470 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Show PAL" msgstr "PAL規格" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:287 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:383 #, fuzzy msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:301 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:292 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:283 msgid "Show Wad" msgstr "WAD" #: Source/Core/DolphinWX/Src/FrameTools.cpp:279 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:564 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:565 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的ではないエラーでプレイに支障が出ることがなくなりますが、ク" "ラッシュ時にエラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:119 msgid "Show this help message" msgstr "このヘルプメッセージを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "Show unknown" msgstr "不明" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Wiimote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:320 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:357 #, fuzzy msgid "Skip Dest. Alpha Pass" msgstr "Disable Dest. Alpha Pass" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302 msgid "Skip EFB Access from CPU" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:617 msgid "Skip GC BIOS" msgstr "ゲームキューブのBIOSをスキップ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 msgid "" "Skip the destination alpha pass used in many games for various graphical " "effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:398 #: Source/Core/DolphinWX/Src/FrameTools.cpp:410 #, c-format msgid "Slot %i" msgstr "スロット %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:779 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "スクリーンショット" #: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:744 msgid "Sound Settings" msgstr "サウンド設定" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 #, c-format msgid "Sound backend %s is not valid." msgstr "サウンドAPI %s は無効です。" #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Sound buffer creation failed: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:349 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Spanish" msgstr "スペイン語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:858 msgid "Speaker Volume:" msgstr "リモコンスピーカーの音量" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Specify a video backend" msgstr "ビデオ出力APIを指定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "スタート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:205 msgid "Start &NetPlay" msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 msgid "Start Re&cording" msgstr "録画を開始(&C)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 msgid "Start Recording" msgstr "録画を開始" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Start Renderer in Fullscreen" msgstr "全画面表示で開始" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:557 msgid "Start the rendering window in fullscreen mode." msgstr "最初から全画面表示で起動します" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 msgid "State Saves" msgstr "ステートセーブ/ロード" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 #: Source/Core/DolphinWX/Src/FrameTools.cpp:449 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 #: Source/Core/DolphinWX/Src/NetWindow.cpp:312 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:169 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57 msgid "Successfully imported save files" msgstr "セーブファイルのインポートに成功" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "Swing" msgstr "動き" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:803 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:872 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "台湾" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:509 msgid "Tab split" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "左テーブル" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "右テーブル" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/FrameTools.cpp:379 #: Source/Core/DolphinWX/Src/FrameTools.cpp:451 msgid "Take Screenshot" msgstr "スクリーンショット" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 #, fuzzy msgid "Texture Cache" msgstr "キャッシュの整頓を実行" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384 #, fuzzy msgid "Texture Format Overlay" msgstr "Texture Format" #: Source/Core/Core/Src/CoreParameter.cpp:226 msgid "The WAD has been installed successfully" msgstr "WADファイルのインストールに成功" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 msgid "The checksum was successfully fixed" msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1337 msgid "The chosen directory is already in the list" msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1231 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1259 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:279 #, c-format msgid "The file you specified (%s) does not exist" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:627 msgid "The name can not be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:619 msgid "The name can not contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the second-fastest value from the right." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size" msgstr "コピーしようとしているセーブファイルはデータサイズが正しくありません" #: Source/Core/DolphinWX/Src/Main.cpp:408 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し" "ます" #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Src/CoreParameter.cpp:120 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:666 msgid "Theme" msgstr "テーマ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:613 msgid "Theme selection went wrong" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このゲームに限り'' Dolphinやプラグインの設定を上書きし" "ます\n" "例) ここで「Enable Dual Core」のチェックを外しておくと\n" "   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング" "ルコア動作が可能\n" "注) 四角のチェックのものはDolphinの設定に準拠" #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:585 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "This feature allows you to mess with the game's camera.\n" "\n" "Hold the right mouse button and move the mouse to pan the camera around. " "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 doubles it (x2) and SHIFT+9 halves it (x0.5)). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:577 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "有効にしている間はサウンドスロットルによってゲームスピードがコントロールされ" "るようになります\n" "無効にするとゲームスピードが異常に速くなってしまうでしょう\n" "有効中には時々、一定のノイズが流れることがあるようです\n" "\n" "ノート:ゲーム中、キーを押し続けている間だけこのオプションを無効にするこ" "とができます。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 msgid "This is used to play music tracks, like BGM." msgstr "BGMのような音楽トラックの再生に使用されます" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:546 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "This will let you Manually Edit the INI config file" msgstr "このゲームの設定をテキストで編集します" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 msgid "To" msgstr "終了" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 msgid "Toggle Fullscreen" msgstr "全画面表示切り替え" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 msgid "Top" msgstr "上部" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:321 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/Core/Src/Boot/Boot.cpp:373 msgid "Tried to load an unknown file type." msgstr "不明なファイルタイプを読み込もうとしました" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "トリガー" #: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 msgid "Trying to read from invalid SYSCONF" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:45 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:350 msgid "Turkish" msgstr "トルコ語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDPポート:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "UDP Wiimote" msgstr "UDPで接続" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 msgid "UNKNOWN" msgstr "不明" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:415 #, c-format msgid "Undefined %i" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 msgid "Undo Load State" msgstr "ステートロード前の状態に戻す" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:210 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/Src/HW/DVDInterface.cpp:894 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Common/Src/SysConf.cpp:144 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/Core/Src/HW/Memmap.cpp:633 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "Up" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "再取得" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Wiimote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:842 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 (PAL60) モードを使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 msgid "Use FPS For Limiting" msgstr "有効化" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:559 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:672 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:181 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Value" msgstr "値" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:556 msgid "Value: " msgstr "値:" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 msgid "Verbosity" msgstr "Verbosityモード" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:380 msgid "Video" msgstr "描画" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 msgid "Video Backend:" msgstr "描画API" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:750 msgid "Volume" msgstr "音量" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:488 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:517 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:538 #, c-format msgid "WAD installation failed: error creating %s" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:68 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:641 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Warning" msgstr "警告" #: Source/Core/Core/Src/Boot/Boot.cpp:238 msgid "Warning - starting DOL in wrong console mode!" msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:288 msgid "Warning - starting ELF in wrong console mode!" msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:185 msgid "Warning - starting ISO in wrong console mode!" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:521 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - ファイルが開かれていません" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:179 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化 (Widescreen Hack)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Wii Console" msgstr "Wii コンソール" #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "Wii Save Import" msgstr "Wiiのセーブデータをインポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 msgid "Wii save files (*.bin)|*.bin" msgstr "Wiiセーブデータ (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:457 #: Source/Core/Core/Src/HW/Wiimote.cpp:16 msgid "Wiimote" msgstr "入力(Wii)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76 msgid "Wiimote " msgstr "Wii リモコン" #: Source/Core/DolphinWX/Src/Frame.cpp:161 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "%iP のWii リモコンが切断されました\n" "このゲームは複数のWii リモコンをサポートしていない、\n" "またはしばらく入力がなかったため省電力モードに入ったのかもしれません\n" "再接続しますか?" #: Source/Core/DolphinWX/Src/Main.cpp:654 msgid "Wiimote Connected" msgstr "Wii リモコン接続中" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:837 msgid "Wiimote Motor" msgstr "Wii リモコンの振動を有効化" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:863 msgid "Wiimote Settings" msgstr "Wii リモコン設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:457 msgid "Wiimote settings" msgstr "Wii リモコンの設定を行います" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:560 msgid "Will enable progressive scan option if supported by software." msgstr "プログレッシブ表示が選択可能になります(サポートされているタイトルのみ)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:691 msgid "Window Size:" msgstr "ウィンドウ表示解像度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Window height for windowed mode" msgstr "ウィンドウ表示時の縦の解像度を指定します" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "Window width for windowed mode" msgstr "ウィンドウ表示時の横の解像度を指定します" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1198 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331 msgid "Working..." msgstr "" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 msgid "Write to Window" msgstr "ウィンドウに出力" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinWX/Src/FrameAui.cpp:72 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:194 msgid "You must choose a game!!" msgstr "ゲームが選択されていません!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:595 msgid "You must enter a name!" msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1054 msgid "You must restart Dolphin in order for the change to take effect." msgstr "変更を有効にするにはDolphinを再起動してください" #: Source/Core/Core/Src/CoreParameter.cpp:175 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" "PAL規格と仮定して続けますか?" #: Source/Core/Common/Src/SysConf.cpp:57 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 msgid "[Custom]" msgstr "[ カスタム設定 ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 msgid "^ ADD" msgstr "^ (...に加えて)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:901 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 msgid "failed to read bk header" msgstr "failed to read bk header" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:383 #, c-format msgid "failed to read data from file: %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98 msgid "failed to read header" msgstr "ヘッダの読み込みに失敗" #: Source/Core/Core/Src/HW/Memmap.cpp:447 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Reading Opcode from %x. Please report." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 #, fuzzy msgid "s" msgstr "s" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 #, c-format msgid "unknown cmd 0x%08x" msgstr "unknown cmd 0x%08x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1032 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 msgid "zFar Correction: " msgstr "zFar 補正値:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 msgid "zNear Correction: " msgstr "zNear 補正値:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 msgid "| OR" msgstr "| (...もしくは)" #~ msgid "&Clear JIT cache" #~ msgstr "JITキャッシュを消去(&C)" #~ msgid "&Debug" #~ msgstr "デバッグ(&D)" #~ msgid "&Disable JIT Cache" #~ msgstr "JITキャッシュを無効化(&D)" #~ msgid "&Font..." #~ msgstr "フォント(&F)" #~ msgid "&Open...\tCtrl+O" #~ msgstr "開く(&O)\tCtrl+O" #~ msgid "&Refresh" #~ msgstr "再更新(&R)" #~ msgid "&Run To Here" #~ msgstr "ここから実行(&R)" #~ msgid "(Default)" #~ msgstr "(既定の設定)" #~ msgid "*.*" #~ msgstr "*.*" #~ msgid "32,000 Hz" #~ msgstr "32,000 Hz" #~ msgid "32-bit platforms do not support fastmem yet. Report this bug." #~ msgstr "32-bit platforms do not support fastmem yet. Report this bug." #~ msgid "3D Vision (Requires Fullscreen)" #~ msgstr "3D Vision (全画面表示時のみ)" #~ msgid "48,000 Hz" #~ msgstr "48,000 Hz" #~ msgid "< as Default Profile >" #~ msgstr "< 既定の設定を使用 >" #~ msgid "A" #~ msgstr "A" #~ msgid "Accurate Texture Cache" #~ msgstr "Accurate Texture Cache" #~ msgid "Accurate texture cache" #~ msgstr "Accurate texture cache" #~ msgid "Adjust window size" #~ msgstr "ウィンドウサイズを調整" #~ msgid "" #~ "Allows the CPU to read or write to the EFB (render buffer).\n" #~ "This is needed for certain gameplay functionality (e.g. star pointer in " #~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " #~ "Hunter Tri),\n" #~ "but enabling this option can also have a huge negative impact on " #~ "performance if the game uses this functionality heavily." #~ msgstr "" #~ "CPUのEFBに対する読込/書込処理を許可します\n" #~ "特定のゲームの機能(例、マリオギャラクシーのポインタ)や画面効果(例、モンス" #~ "ターハンター3)のエミュレートに必要です\n" #~ "この処理を多用するゲームでは、このオプションは大きな速度低下を引き起こしま" #~ "す" #~ msgid "Alternate RFI" #~ msgstr "Alternate RFI" #~ msgid "Aspect ratio:" #~ msgstr "アスペクト比:" #~ msgid "Auto [recommended]" #~ msgstr "自動 [ 推奨 ]" #~ msgid "Bleach Versus Crusade" #~ msgstr "BLEACH バーサス・クルセイド - " #~ msgid "" #~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " #~ "vertex.\n" #~ "This is the more accurate behavior but reduces performance." #~ msgstr "" #~ "ピクセル単位での光源処理を行うようにします\n" #~ "より正確な描画が可能になりますが、動作速度は低下します" #~ msgid "Can't find plugin %s" #~ msgstr "%s プラグインが見つかりません" #~ msgid "Choose the folder where to extract to" #~ msgstr "抽出先のフォルダを選択" #, fuzzy #~ msgid "Code" #~ msgstr "コード:" #~ msgid "Config..." #~ msgstr "設定" #~ msgid "Configuration profile" #~ msgstr "タイトル別の設定" #~ msgid "Configuration profile:" #~ msgstr "タイトル別の設定" #~ msgid "Copy" #~ msgstr "Copy" #~ msgid "Could not copy %s to %s" #~ msgstr "%s を %s へコピーすることができませんでした" #~ msgid "Could not get info about plugin %s" #~ msgstr "%s についての情報を取得することができませんでした" #~ msgid "Couldn't find GameConfig/BreakPoints.ini file" #~ msgstr "GameConfig or BreakPoints.ini ファイルが見つかりませんでした" #~ msgid "DList Cache" #~ msgstr "DList Cache" #~ msgid "DSound" #~ msgstr "DSound" #~ msgid "" #~ "Disable texturing.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "テクスチャリングを無効化します\n" #~ "[ デバッグ用の設定項目 ]" #~ msgid "" #~ "Disables an alpha-setting pass.\n" #~ "Breaks certain effects but might help performance." #~ msgstr "" #~ "アルファ透過が設定されているパスを無効化します\n" #~ "一部のエフェクト表示が壊れますが、動作速度は向上します" #~ msgid "Distance Alpha Pass" #~ msgstr "Distance Alpha Pass" #~ msgid "Dolphin DSP-HLE Plugin" #~ msgstr "Dolphin DSP-HLE Plugin" #~ msgid "Dolphin DSP-HLE Plugin Settings" #~ msgstr "Dolphin DSP-HLE 設定" #~ msgid "Dolphin DSP-LLE Plugin" #~ msgstr "Dolphin DSP-LLE Plugin" #~ msgid "Dolphin DSP-LLE Plugin Settings" #~ msgstr "Dolphin DSP-LLE 設定" #~ msgid "Dolphin Direct3D11" #~ msgstr "Dolphin Direct3D11" #~ msgid "Dolphin Direct3D9" #~ msgstr "Dolphin Direct3D9" #~ msgid "Dolphin OpenGL" #~ msgstr "Dolphin OpenGL" #~ msgid "E&xit\tAlt+F4" #~ msgstr "終了(E&)\tAlt+F4" #~ msgid "EFB" #~ msgstr "EFB" #~ msgid "" #~ "Emulate frame buffer copies directly to textures.\n" #~ "This is not so accurate, but it's good enough for the way many games use " #~ "framebuffer copies." #~ msgstr "" #~ "フレームバッファコピーをテクスチャに落し込みます\n" #~ "正確ではありませんが、フレームバッファを使用するゲームの多くで上手く動作し" #~ "ます" #~ msgid "Enable CPU Access" #~ msgstr "Enable CPU Access" #~ msgid "Enable Copy to EFB" #~ msgstr "Enable Copy to EFB" #~ msgid "Enable EFB To Texture" #~ msgstr "Enable EFB To Texture" #~ msgid "Enable HLE Audio" #~ msgstr "Enable HLE Audio" #~ msgid "Enable JIT Dynarec" #~ msgstr "Enable JIT Dynarec" #~ msgid "Enable OpenCL" #~ msgstr "OpenCLを使用" #~ msgid "" #~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " #~ "them.\n" #~ "Games often need this for post-processing or other things, but if you can " #~ "live without it, you can sometimes get a big speedup." #~ msgstr "" #~ "内蔵フレームバッファコピーのエミュレーションを行います\n" #~ "主に後処理などで頻繁に使用されますが、無効にしても気にならないのであれば、" #~ "大きな速度向上につながるでしょう" #~ msgid "" #~ "Enables reinterpreting the data inside the EFB when the pixel format " #~ "changes.\n" #~ "Some games depend on this function for certain effects, so enable it if " #~ "you're having glitches.\n" #~ "Depending on how the game uses this function, the speed hits caused by " #~ "this option range from none to critical." #~ msgstr "" #~ "ピクセルフォーマットが変更された際に、EFB内部のデータを再解釈するようにし" #~ "ます\n" #~ "いくつかのゲームではエフェクトにこの機能を使用するので、ゲーム中不具合が出" #~ "た場合に有効にしてみると解消されるかもしれません\n" #~ "有効にすると動作速度に影響しますが、ゲームがこの機能をどのように使うかに" #~ "よって大きな振れ幅があります" #~ msgid "Error loading %s: can't read info" #~ msgstr "%s の読み込みエラー: 情報が読み取れません" #~ msgid "" #~ "Error loading plugin %s: can't find file. Please re-select your plugins." #~ msgstr "" #~ "%s プラグインの読み込みに失敗: ファイルが見つかりません。再選択してくださ" #~ "い" #~ msgid "Failed to load DSP ROM: %s" #~ msgstr "DSPロム (%s) の読み込みに失敗" #~ msgid "Force Bi/Trilinear Filtering" #~ msgstr "Force Bi/Trilinear Filtering" #~ msgid "Fractional" #~ msgstr "Fractional" #~ msgid "" #~ "Fully emulate embedded frame buffer copies.\n" #~ "This is more accurate than EFB Copy to Texture, and some games need this " #~ "to work properly, but it can also be very slow." #~ msgstr "" #~ "フレームバッファコピーの完全なエミュレーションを試み、より正確な描写を行い" #~ "ます\n" #~ "いくつかのゲームではこのオプションが必要ですが、たいてい『Texture』よりも" #~ "動作速度は低下します" #~ msgid "Graphics Plugin" #~ msgstr "ビデオプラグイン" #~ msgid "Installing WAD to Wii Menu..." #~ msgstr "WADファイルをWiiメニューに追加" #~ msgid "Integral [recommended]" #~ msgstr "Integral [ 推奨 ]" #~ msgid "" #~ "Keeps track of textures based on looking at the actual pixels in the " #~ "texture.\n" #~ "Can cause slowdown, but some games need this option enabled to work " #~ "properly." #~ msgstr "" #~ "テクスチャ内に存在するピクセルに基づいてテクスチャを監視します\n" #~ "このオプションは速度低下の原因になりますが、有効にしないと正しく動作しない" #~ "ゲームがいくつかあります" #~ msgid "Last Saved State\tF11" #~ msgstr "最新のクイックセーブをロード\tF11" #~ msgid "Load Script..." #~ msgstr "スクリプトをロード" #~ msgid "" #~ "Loads native mipmaps instead of generating them.\n" #~ "Loading native mipmaps is the more accurate behavior, but might also " #~ "decrease performance (your mileage might vary though)." #~ msgstr "" #~ "ミップマップを作成せず、ネイティブのものを読み込んで使用します\n" #~ "より正確な動作が期待できますが、 速度低下を引き起こすこともあります(タイト" #~ "ルと環境により左右される)" #~ msgid "Lua Script Console" #~ msgstr "Luaコンソール" #~ msgid "Metroid Other M" #~ msgstr "メトロイド Other M - カットシーンで暗転してしまう問題を修正" #~ msgid "Mixer: Unsupported sample rate." #~ msgstr "Mixer: サポートされていないサンプルレートです" #, fuzzy #~ msgid "" #~ "Modify textures to show the format they're using.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "Modify textures to show the format they're using.\n" #~ "[ デバッグ用の設定項目 ]" #~ msgid "New &Lua Console" #~ msgstr "Luaコンソールを開始(&L)" #~ msgid "No audio output" #~ msgstr "<出力しない>" #~ msgid "Normal" #~ msgstr "Normal" #~ msgid "OpenAL" #~ msgstr "OpenAL" #~ msgid "OpenGL" #~ msgstr "OpenGL" #~ msgid "Plugins" #~ msgstr "プラグイン" #~ msgid "Projection Stats" #~ msgstr "投影データを表示" #~ msgid "Rendering" #~ msgstr "レンダリング" #~ msgid "Run" #~ msgstr "実行" #~ msgid "Running script...\n" #~ msgstr "スクリプトを実行中..." #~ msgid "Scale:" #~ msgstr "内部解像度" #~ msgid "Search" #~ msgstr "検索" #~ msgid "Select the script to load" #~ msgstr "ロードするスクリプトファイルを選択" #, fuzzy #~ msgid "" #~ "Selects which game should be affected by the configuration changes done " #~ "in this dialog.\n" #~ "The (Default) profile affects the standard settings used for every game." #~ msgstr "" #~ "Selects which game should be affected by the configuration changes done " #~ "in this dialog.\n" #~ "(既定の設定) では" #~ msgid "Set All to Default" #~ msgstr "全て設定を既定に戻す" #~ msgid "" #~ "Show projection statistics.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "画面上に投影データの統計値を表示します\n" #~ "[ デバッグ用の設定項目 ]" #~ msgid "Show save banner" #~ msgstr "バナー欄を表示" #~ msgid "Show the number of frames rendered per second." #~ msgstr "画面左上にFPSを表示します" #~ msgid "" #~ "Show various statistics.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "画面上にさまざまな統計値を表示します\n" #~ "[ デバッグ用の設定項目 ]" #~ msgid "Skies of Arcadia" #~ msgstr "エターナルアルカディア - グラフィックの諸問題を修正" #~ msgid "Slot" #~ msgstr "スロット" #~ msgid "Sonic and the Black Knight" #~ msgstr "ソニックと暗黒の騎士 - " #~ msgid "" #~ "Specifies the resolution used to render at. A high resolution will " #~ "improve visual quality but is also quite heavy on performance and might " #~ "cause glitches in certain games.\n" #~ "Fractional: Uses your display resolution directly instead of the native " #~ "resolution. The quality scales with your display/window size, as does the " #~ "performance impact.\n" #~ "Integral: This is like Fractional, but rounds up to an integer multiple " #~ "of the native resolution. Should give a more accurate look but is usually " #~ "slower.\n" #~ "The other options are fixed resolutions for choosing a visual quality " #~ "independent of your display size." #~ msgstr "" #~ "内部解像度の計算方式を設定します。高解像度設定では非常に綺麗な画面表示にな" #~ "りますが、いくつかのゲームで非常に重くなったり表示バグの原因となります\n" #~ "Fractional: ソフト側の解像度を無視し、Dolphin本体で設定した表示解像度その" #~ "ままで出力します。そのため動作速度に大きな影響がありません\n" #~ "Integral: ソフト側の解像度の倍数で出力します。多少重くなりますが正確な描写" #~ "が可能です\n" #~ "その他のオプションは表示解像度に関係なく固定された倍率で出力するものです" #~ msgid "Take Screenshot\t" #~ msgstr "スクリーンショット\t" #~ msgid "This is usually used to play voice and sound effects." #~ msgstr "音声や効果音の再生によく使用されます" #~ msgid "Use XFB" #~ msgstr "Use XFB" #~ msgid "Uses multiple threads to decode the textures in the game." #~ msgstr "ゲーム内テクスチャのデコードに分散スレッドを使用します" #, fuzzy #~ msgid "" #~ "Uses the high-resolution render buffer for EFB copies instead of scaling " #~ "them down to native resolution.\n" #~ "Vastly improves visual quality in games which use EFB copies but might " #~ "cause glitches in some games." #~ msgstr "" #~ "Uses the high-resolution render buffer for EFB copies instead of scaling " #~ "them down to native resolution.\n" #~ "Vastly improves visual quality in games which use EFB copies but might " #~ "cause glitches in some games." #~ msgid "" #~ "Wait for vertical blanks.\n" #~ "Reduces tearing but might also decrease performance" #~ msgstr "" #~ "ディスプレイの垂直同期を待つようにします\n" #~ "チラつき防止に役立ちますが動作速度は落ちます" #~ msgid "" #~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " #~ "texture, which is a very time-consuming task.\n" #~ "With this option enabled, we'll skip decoding a texture if it didn't " #~ "change.\n" #~ "This results in a nice speedup, but possibly causes glitches.\n" #~ "If you have any problems with this option enabled you should either try " #~ "increasing the safety of the texture cache or disable this option.\n" #~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " #~ "be; accurate texture cache set to \"safe\" might actually be slower!)" #~ msgstr "" #~ "EFB to RAM 設定時の動作では、RAMデータをデコードしてVRAMに渡すという、非常" #~ "に手間のかかる処理が頻繁に必要です\n" #~ "このオプションを有効化すると、このデコード処理を変化のないテクスチャに限っ" #~ "てスキップします\n" #~ "結果的に動作速度が改善されますが、バグの原因にもなることもあります\n" #~ "このオプションを使用中に問題が発生した場合、『Accurate Texture Cache』を有" #~ "効にするか、このオプションを無効化することをオススメします\n" #~ "(補足:『Accurate Texture Cache』で正確性を重視するほど、効果は弱まってし" #~ "まいます。『Safe』に設定してしまうと、このオプションが無効の時より遅くなる" #~ "こともあり得るでしょう!)" #, fuzzy #~ msgid "Wiimote %i %s" #~ msgstr "Wii リモコン" #~ msgid "XFB" #~ msgstr "XFB" #~ msgid "Zelda Twilight Princess Bloom hack" #~ msgstr "" #~ "ゼルダの伝説 トワイライトプリンセス - ブルームを正しく処理 (Twilight " #~ "Princess Bloom hack)" #~ msgid "b" #~ msgstr "b" #~ msgid "d" #~ msgstr "d" #~ msgid "e" #~ msgstr "e" #~ msgid "h" #~ msgstr "h" #~ msgid "ini" #~ msgstr "ini" #~ msgid "l" #~ msgstr "l" #~ msgid "please someone fill this tooltip i have no idea what to say :D" #~ msgstr "please someone fill this tooltip i have no idea what to say :D"