// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "VideoCommon/AbstractTexture.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureConfig.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" struct VideoConfig; class TextureCacheBase { private: static const int FRAMECOUNT_INVALID = 0; public: struct TCacheEntry { // common members std::unique_ptr texture; u32 addr; u32 size_in_bytes; u64 base_hash; u64 hash; // for paletted textures, hash = base_hash ^ palette_hash u32 format; // bits 0-3 will contain the in-memory format. u32 memory_stride; bool is_efb_copy; bool is_custom_tex; bool may_have_overlapping_textures = true; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int native_levels; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount = FRAMECOUNT_INVALID; // Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when // removing the cache entry std::multimap::iterator textures_by_hash_iter; // This is used to keep track of both: // * efb copies used by this partially updated texture // * partially updated textures which refer to this efb copy std::unordered_set references; explicit TCacheEntry(std::unique_ptr tex); ~TCacheEntry(); void SetGeneralParameters(u32 _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels) { native_width = _native_width; native_height = _native_height; native_levels = _native_levels; memory_stride = _native_width; } void SetHashes(u64 _base_hash, u64 _hash) { base_hash = _base_hash; hash = _hash; } // This texture entry is used by the other entry as a sub-texture void CreateReference(TCacheEntry* other_entry) { // References are two-way, so they can easily be destroyed later this->references.emplace(other_entry); other_entry->references.emplace(this); } void SetEfbCopy(u32 stride); bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() const { return is_efb_copy; } u32 NumBlocksY() const; u32 BytesPerRow() const; u64 CalculateHash() const; u32 GetWidth() const { return texture->GetConfig().width; } u32 GetHeight() const { return texture->GetConfig().height; } u32 GetNumLevels() const { return texture->GetConfig().levels; } u32 GetNumLayers() const { return texture->GetConfig().layers; } AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; } }; virtual ~TextureCacheBase(); // needs virtual for DX11 dtor void OnConfigChanged(VideoConfig& config); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. void Cleanup(int _frameCount); void Invalidate(); virtual void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half) = 0; virtual bool CompileShaders() = 0; virtual void DeleteShaders() = 0; TCacheEntry* Load(const u32 stage); void UnbindTextures(); virtual void BindTextures(); void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette, TlutFormat format) = 0; // Returns true if the texture data and palette formats are supported by the GPU decoder. virtual bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) { return false; } // Decodes the specified data to the GPU texture specified by entry. // width, height are the size of the image in pixels. // aligned_width, aligned_height are the size of the image in pixels, aligned to the block size. // row_stride is the number of bytes for a row of blocks, not pixels. virtual void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TlutFormat palette_format) { } protected: TextureCacheBase(); alignas(16) u8* temp = nullptr; size_t temp_size = 0; std::array bound_textures{}; private: // Minimal version of TCacheEntry just for TexPool struct TexPoolEntry { std::unique_ptr texture; int frameCount = FRAMECOUNT_INVALID; TexPoolEntry(std::unique_ptr tex) : texture(std::move(tex)) {} }; typedef std::multimap TexAddrCache; typedef std::multimap TexHashCache; typedef std::unordered_multimap TexPool; void SetBackupConfig(const VideoConfig& config); TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, u32 tlutfmt); void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height); TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette, u32 tlutfmt); void DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level); void CheckTempSize(size_t required_size); TCacheEntry* AllocateCacheEntry(const TextureConfig& config); std::unique_ptr AllocateTexture(const TextureConfig& config); TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config); TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry); // Return all possible overlapping textures. As addr+size of the textures is not // indexed, this may return false positives. std::pair FindOverlappingTextures(u32 addr, u32 size_in_bytes); virtual std::unique_ptr CreateTexture(const TextureConfig& config) = 0; virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbuf_id, const float* colmat) = 0; // Removes and unlinks texture from texture cache and returns it to the pool TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter); TCacheEntry* ReturnEntry(unsigned int stage, TCacheEntry* entry); TexAddrCache textures_by_address; TexHashCache textures_by_hash; TexPool texture_pool; // Backup configuration values struct BackupConfig { int color_samples; bool texfmt_overlay; bool texfmt_overlay_center; bool hires_textures; bool cache_hires_textures; bool copy_cache_enable; bool stereo_3d; bool efb_mono_depth; bool gpu_texture_decoding; }; BackupConfig backup_config = {}; }; extern std::unique_ptr g_texture_cache;