// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Settings/AudioPane.h" #include #include #include #include #include #include #include #include #include #include #include #include "AudioCommon/AudioCommon.h" #include "Core/ConfigManager.h" #include "DolphinQt2/Config/SettingsWindow.h" #include "DolphinQt2/Settings.h" AudioPane::AudioPane() { CreateWidgets(); LoadSettings(); ConnectWidgets(); connect(&Settings::Instance(), &Settings::VolumeChanged, this, &AudioPane::OnVolumeChanged); } void AudioPane::CreateWidgets() { auto* dsp_box = new QGroupBox(tr("DSP Emulator Engine")); auto* dsp_layout = new QVBoxLayout; dsp_box->setLayout(dsp_layout); m_dsp_hle = new QRadioButton(tr("DSP HLE emulation (fast)")); m_dsp_lle = new QRadioButton(tr("DSP LLE recompiler")); m_dsp_interpreter = new QRadioButton(tr("DSP LLE interpreter (slow)")); dsp_layout->addStretch(1); dsp_layout->addWidget(m_dsp_hle); dsp_layout->addWidget(m_dsp_lle); dsp_layout->addWidget(m_dsp_interpreter); dsp_layout->addStretch(1); auto* volume_box = new QGroupBox(tr("Volume")); auto* volume_layout = new QVBoxLayout; m_volume_slider = new QSlider; m_volume_indicator = new QLabel(); volume_box->setLayout(volume_layout); m_volume_slider->setMinimum(0); m_volume_slider->setMaximum(100); m_volume_indicator->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter); volume_layout->addWidget(m_volume_slider, 0, Qt::AlignHCenter); volume_layout->addWidget(m_volume_indicator, 0, Qt::AlignHCenter); auto* backend_box = new QGroupBox(tr("Backend Settings")); auto* backend_layout = new QFormLayout; backend_box->setLayout(backend_layout); m_backend_label = new QLabel(tr("Audio Backend:")); m_backend_combo = new QComboBox(); m_latency_label = new QLabel(tr("Latency:")); m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II decoder")); m_latency_spin = new QSpinBox(); m_latency_spin->setMinimum(0); m_latency_spin->setMaximum(30); m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio " "crackling. Certain backends only.")); m_dolby_pro_logic->setToolTip( tr("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only.")); backend_layout->addRow(m_backend_label, m_backend_combo); backend_layout->addRow(m_latency_label, m_latency_spin); backend_layout->addRow(m_dolby_pro_logic); auto* stretching_box = new QGroupBox(tr("Audio Stretching Settings")); auto* stretching_layout = new QGridLayout; m_stretching_enable = new QCheckBox(tr("Enable Audio Stretching")); m_stretching_buffer_slider = new QSlider(Qt::Horizontal); m_stretching_buffer_indicator = new QLabel(); m_stretching_buffer_label = new QLabel(tr("Buffer Size:")); stretching_box->setLayout(stretching_layout); m_stretching_buffer_slider->setMinimum(5); m_stretching_buffer_slider->setMaximum(300); m_stretching_enable->setToolTip(tr("Enables stretching of the audio to match emulation speed.")); m_stretching_buffer_slider->setToolTip(tr("Size of stretch buffer in milliseconds. " "Values too low may cause audio crackling.")); stretching_layout->addWidget(m_stretching_enable, 0, 0, 1, -1); stretching_layout->addWidget(m_stretching_buffer_label, 1, 0); stretching_layout->addWidget(m_stretching_buffer_slider, 1, 1); stretching_layout->addWidget(m_stretching_buffer_indicator, 1, 2); m_main_layout = new QGridLayout; m_main_layout->setColumnStretch(0, 1); m_main_layout->addWidget(dsp_box, 0, 0); m_main_layout->addWidget(volume_box, 0, 1); m_main_layout->addWidget(backend_box, 1, 0, 1, -1); m_main_layout->addWidget(stretching_box, 2, 0, 1, -1); setLayout(m_main_layout); } void AudioPane::ConnectWidgets() { connect(m_backend_combo, static_cast(&QComboBox::currentIndexChanged), this, &AudioPane::SaveSettings); connect(m_volume_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings); connect(m_latency_spin, static_cast(&QSpinBox::valueChanged), this, &AudioPane::SaveSettings); connect(m_stretching_buffer_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings); connect(m_dolby_pro_logic, &QCheckBox::toggled, this, &AudioPane::SaveSettings); connect(m_stretching_enable, &QCheckBox::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_hle, &QRadioButton::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_lle, &QRadioButton::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_interpreter, &QRadioButton::toggled, this, &AudioPane::SaveSettings); } void AudioPane::LoadSettings() { auto& settings = Settings::Instance(); // DSP if (SConfig::GetInstance().bDSPHLE) { m_dsp_hle->setChecked(true); } else { m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT); m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT); } // Backend const auto current = SConfig::GetInstance().sBackend; for (const auto& backend : AudioCommon::GetSoundBackends()) { m_backend_combo->addItem(tr(backend.c_str()), QVariant(QString::fromStdString(backend))); if (backend == current) m_backend_combo->setCurrentIndex(m_backend_combo->count() - 1); } OnBackendChanged(); // Volume OnVolumeChanged(settings.GetVolume()); // DPL2 m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder); // Latency m_latency_spin->setValue(SConfig::GetInstance().iLatency); // Stretch m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch); m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency); m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value())); } void AudioPane::SaveSettings() { auto& settings = Settings::Instance(); // DSP SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked(); SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked(); // Backend const auto selection = m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString(); auto& backend = SConfig::GetInstance().sBackend; if (selection != backend) { backend = selection; OnBackendChanged(); } // Volume if (m_volume_slider->value() != settings.GetVolume()) { settings.SetVolume(m_volume_slider->value()); OnVolumeChanged(settings.GetVolume()); } // DPL2 SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked(); // Latency SConfig::GetInstance().iLatency = m_latency_spin->value(); // Stretch SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked(); SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value(); m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setText( tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency)); AudioCommon::UpdateSoundStream(); } void AudioPane::OnBackendChanged() { const auto backend = SConfig::GetInstance().sBackend; m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend)); m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend)); m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend)); m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend)); m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend)); } void AudioPane::OnEmulationStateChanged(bool running) { m_dsp_hle->setEnabled(!running); m_dsp_lle->setEnabled(!running); m_dsp_interpreter->setEnabled(!running); m_dolby_pro_logic->setEnabled(!running); m_backend_label->setEnabled(!running); m_backend_combo->setEnabled(!running); m_latency_label->setEnabled(!running); m_latency_spin->setEnabled(!running); } void AudioPane::OnVolumeChanged(int volume) { m_volume_slider->setValue(volume); m_volume_indicator->setText(tr("%1 %").arg(volume)); }