// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include "Core/CommonTitles.h" #include "Core/IOS/ES/ES.h" #include "Core/IOS/IOS.h" #include "Core/State.h" #include "DolphinQt2/AboutDialog.h" #include "DolphinQt2/GameList/GameFile.h" #include "DolphinQt2/MenuBar.h" #include "DolphinQt2/Settings.h" MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent) { AddFileMenu(); AddEmulationMenu(); addMenu(tr("Movie")); AddOptionsMenu(); AddToolsMenu(); AddViewMenu(); AddHelpMenu(); EmulationStopped(); } void MenuBar::EmulationStarted() { // Emulation m_play_action->setEnabled(false); m_play_action->setVisible(false); m_pause_action->setEnabled(true); m_pause_action->setVisible(true); m_stop_action->setEnabled(true); m_reset_action->setEnabled(true); m_fullscreen_action->setEnabled(true); m_frame_advance_action->setEnabled(true); m_screenshot_action->setEnabled(true); m_state_load_menu->setEnabled(true); m_state_save_menu->setEnabled(true); UpdateStateSlotMenu(); UpdateToolsMenu(true); } void MenuBar::EmulationPaused() { m_play_action->setEnabled(true); m_play_action->setVisible(true); m_pause_action->setEnabled(false); m_pause_action->setVisible(false); } void MenuBar::EmulationStopped() { // Emulation m_play_action->setEnabled(true); m_play_action->setVisible(true); m_pause_action->setEnabled(false); m_pause_action->setVisible(false); m_stop_action->setEnabled(false); m_reset_action->setEnabled(false); m_fullscreen_action->setEnabled(false); m_frame_advance_action->setEnabled(false); m_screenshot_action->setEnabled(false); m_state_load_menu->setEnabled(false); m_state_save_menu->setEnabled(false); UpdateStateSlotMenu(); UpdateToolsMenu(false); } void MenuBar::AddFileMenu() { QMenu* file_menu = addMenu(tr("File")); m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open())); m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit())); } void MenuBar::AddToolsMenu() { QMenu* tools_menu = addMenu(tr("Tools")); m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD())); m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update")); m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction( tr("Current Region"), [this] { emit PerformOnlineUpdate(""); }); m_perform_online_update_menu->addSeparator(); m_perform_online_update_menu->addAction(tr("Europe"), [this] { emit PerformOnlineUpdate("EUR"); }); m_perform_online_update_menu->addAction(tr("Japan"), [this] { emit PerformOnlineUpdate("JPN"); }); m_perform_online_update_menu->addAction(tr("Korea"), [this] { emit PerformOnlineUpdate("KOR"); }); m_perform_online_update_menu->addAction(tr("United States"), [this] { emit PerformOnlineUpdate("USA"); }); } void MenuBar::AddEmulationMenu() { QMenu* emu_menu = addMenu(tr("Emulation")); m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play())); m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause())); m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop())); m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset())); m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen())); m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance())); m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot())); AddStateLoadMenu(emu_menu); AddStateSaveMenu(emu_menu); AddStateSlotMenu(emu_menu); UpdateStateSlotMenu(); } void MenuBar::AddStateLoadMenu(QMenu* emu_menu) { m_state_load_menu = emu_menu->addMenu(tr("Load State")); m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad())); m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot())); m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot")); m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo())); for (int i = 1; i <= 10; i++) { QAction* action = m_state_load_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); }); } } void MenuBar::AddStateSaveMenu(QMenu* emu_menu) { m_state_save_menu = emu_menu->addMenu(tr("Save State")); m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave())); m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot())); m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest())); m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot")); m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo())); for (int i = 1; i <= 10; i++) { QAction* action = m_state_save_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); }); } } void MenuBar::AddStateSlotMenu(QMenu* emu_menu) { m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot")); m_state_slots = new QActionGroup(this); for (int i = 1; i <= 10; i++) { QAction* action = m_state_slot_menu->addAction(QStringLiteral("")); action->setCheckable(true); action->setActionGroup(m_state_slots); if (Settings::Instance().GetStateSlot() == i) action->setChecked(true); connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); }); } } void MenuBar::UpdateStateSlotMenu() { QList actions_slot = m_state_slots->actions(); QList actions_load = m_state_load_slots_menu->actions(); QList actions_save = m_state_save_slots_menu->actions(); for (int i = 0; i < actions_slot.length(); i++) { int slot = i + 1; QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot)); QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info); actions_load.at(i)->setText(tr("Load from") + action_string); actions_save.at(i)->setText(tr("Save to") + action_string); actions_slot.at(i)->setText(tr("Select") + action_string); } } void MenuBar::AddViewMenu() { QMenu* view_menu = addMenu(tr("View")); AddGameListTypeSection(view_menu); view_menu->addSeparator(); AddTableColumnsMenu(view_menu); } void MenuBar::AddOptionsMenu() { QMenu* options_menu = addMenu(tr("Options")); options_menu->addAction(tr("Hotkey Settings"), this, &MenuBar::ConfigureHotkeys); } void MenuBar::AddHelpMenu() { QMenu* help_menu = addMenu(tr("Help")); QAction* website = help_menu->addAction(tr("Website")); connect(website, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); }); QAction* documentation = help_menu->addAction(tr("Online Documentation")); connect(documentation, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides"))); }); QAction* github = help_menu->addAction(tr("GitHub Repository")); connect(github, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin"))); }); help_menu->addSeparator(); help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog())); } void MenuBar::AddGameListTypeSection(QMenu* view_menu) { QAction* table_view = view_menu->addAction(tr("Table")); table_view->setCheckable(true); QAction* list_view = view_menu->addAction(tr("List")); list_view->setCheckable(true); QActionGroup* list_group = new QActionGroup(this); list_group->addAction(table_view); list_group->addAction(list_view); bool prefer_table = Settings::Instance().GetPreferredView(); table_view->setChecked(prefer_table); list_view->setChecked(!prefer_table); connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable); connect(list_view, &QAction::triggered, this, &MenuBar::ShowList); } void MenuBar::AddTableColumnsMenu(QMenu* view_menu) { auto& settings = Settings::Instance(); static const QMap columns{{tr("Platform"), &settings.PlatformVisible()}, {tr("ID"), &settings.IDVisible()}, {tr("Banner"), &settings.BannerVisible()}, {tr("Title"), &settings.TitleVisible()}, {tr("Description"), &settings.DescriptionVisible()}, {tr("Maker"), &settings.MakerVisible()}, {tr("Size"), &settings.SizeVisible()}, {tr("Country"), &settings.CountryVisible()}, {tr("Quality"), &settings.StateVisible()}}; QActionGroup* column_group = new QActionGroup(this); QMenu* cols_menu = view_menu->addMenu(tr("Table Columns")); column_group->setExclusive(false); for (const auto& key : columns.keys()) { bool* config = columns[key]; QAction* action = column_group->addAction(cols_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; Settings::Instance().Save(); emit ColumnVisibilityToggled(key, value); }); } } void MenuBar::UpdateToolsMenu(bool emulation_started) { const bool enable_wii_tools = !emulation_started || !Settings::Instance().IsWiiGameRunning(); m_perform_online_update_menu->setEnabled(enable_wii_tools); if (enable_wii_tools) { IOS::HLE::Kernel ios; const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU); for (QAction* action : m_perform_online_update_menu->actions()) action->setEnabled(!tmd.IsValid()); m_perform_online_update_for_current_region->setEnabled(tmd.IsValid()); } } void MenuBar::InstallWAD() { QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"), QString(), tr("WAD files (*.wad)")); if (wad_file.isEmpty()) return; QMessageBox result_dialog(this); if (GameFile(wad_file).Install()) { result_dialog.setIcon(QMessageBox::Information); result_dialog.setText(tr("Successfully installed title to the NAND")); } else { result_dialog.setIcon(QMessageBox::Critical); result_dialog.setText(tr("Failed to install title to the NAND!")); } result_dialog.exec(); }