// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXLOADER_H #define _VERTEXLOADER_H #include #include "CPMemory.h" #include "DataReader.h" #include "NativeVertexFormat.h" class VertexLoaderUID { u32 vid[5]; public: VertexLoaderUID() {} void InitFromCurrentState(int vtx_attr_group) { vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF; vid[1] = g_VtxDesc.Hex >> 32; vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS; vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS; vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS; } bool operator < (const VertexLoaderUID &other) const { if (vid[0] < other.vid[0]) return true; else if (vid[0] > other.vid[0]) return false; for (int i = 1; i < 5; ++i) { if (vid[i] < other.vid[i]) return true; else if (vid[i] > other.vid[i]) return false; } return false; } }; class VertexLoader { public: VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr); ~VertexLoader(); int GetVertexSize() const {return m_VertexSize;} void RunVertices(int vtx_attr_group, int primitive, int count); // For debugging / profiling void AppendToString(std::string *dest); private: enum { NRM_ZERO = 0, NRM_ONE = 1, NRM_THREE = 3, }; int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator. // GC vertex format TVtxAttr m_VtxAttr; // VAT decoded into easy format TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided. // PC vertex format NativeVertexFormat *m_NativeFmt; int native_stride; // Pipeline. To be JIT compiled in the future. TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower. int m_numPipelineStages; u8 *m_compiledCode; int m_numLoadedVertices; void SetVAT(u32 _group0, u32 _group1, u32 _group2); void CompileVertexTranslator(); void WriteCall(TPipelineFunction); }; #endif