// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _THUNK_H #define _THUNK_H // This simple class creates a wrapper around a C/C++ function that saves all fp state // before entering it, and restores it upon exit. This is required to be able to selectively // call functions from generated code, without inflicting the performance hit and increase // of complexity that it means to protect the generated code from this problem. // This process is called thunking. // There will only ever be one level of thunking on the stack, plus, // we don't want to pollute the stack, so we store away regs somewhere global. // NOT THREAD SAFE. This may only be used from the CPU thread. // Any other thread using this stuff will be FATAL. void Thunk_Init(); void Thunk_Reset(); void Thunk_Shutdown(); void *ProtectFunction(void *function, int num_params); #endif