#include "PluginDSP.h" namespace Common { PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) { DSP_ReadMailboxHigh = reinterpret_cast (LoadSymbol("DSP_ReadMailboxHigh")); DSP_ReadMailboxLow = reinterpret_cast (LoadSymbol("DSP_ReadMailboxLow")); DSP_WriteMailboxHigh = reinterpret_cast (LoadSymbol("DSP_WriteMailboxHigh")); DSP_WriteMailboxLow = reinterpret_cast (LoadSymbol("DSP_WriteMailboxLow")); DSP_ReadControlRegister = reinterpret_cast (LoadSymbol("DSP_ReadControlRegister")); DSP_WriteControlRegister = reinterpret_cast (LoadSymbol("DSP_WriteControlRegister")); DSP_Update = reinterpret_cast (LoadSymbol("DSP_Update")); DSP_SendAIBuffer = reinterpret_cast (LoadSymbol("DSP_SendAIBuffer")); DSP_StopSoundStream = reinterpret_cast (LoadSymbol("DSP_StopSoundStream")); if ((DSP_ReadMailboxHigh != 0) && (DSP_ReadMailboxLow != 0) && (DSP_WriteMailboxHigh != 0) && (DSP_WriteMailboxLow != 0) && (DSP_ReadControlRegister != 0) && (DSP_WriteControlRegister != 0) && (DSP_SendAIBuffer != 0) && (DSP_Update != 0) && (DSP_StopSoundStream != 0)) validDSP = true; } PluginDSP::~PluginDSP() { } } // namespace