#include "DInputJoystick.h" #include "DInput.h" #include #include #include #include #include namespace ciface { namespace DInput { // template instantiation template class Joystick::Force; template class Joystick::Force; template class Joystick::Force; static const struct { GUID guid; const char* name; } force_type_names[] = { {GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE {GUID_RampForce, "Ramp"}, // DIRAMPFORCE {GUID_Square, "Square"}, // DIPERIODIC ... {GUID_Sine, "Sine"}, {GUID_Triangle, "Triangle"}, {GUID_SawtoothUp, "Sawtooth Up"}, {GUID_SawtoothDown, "Sawtooth Down"}, //{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think //{GUID_Damper, "Damper"}, //{GUID_Inertia, "Inertia"}, //{GUID_Friction, "Friction"}, }; #define DATA_BUFFER_SIZE 32 //----------------------------------------------------------------------------- // Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector, // faster than checking all the devices for each DirectInput device, like MSDN says to do //----------------------------------------------------------------------------- void GetXInputGUIDS( std::vector& guids ) { #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } IWbemLocator* pIWbemLocator = NULL; IEnumWbemClassObject* pEnumDevices = NULL; IWbemClassObject* pDevices[20] = {0}; IWbemServices* pIWbemServices = NULL; BSTR bstrNamespace = NULL; BSTR bstrDeviceID = NULL; BSTR bstrClassName = NULL; DWORD uReturned = 0; VARIANT var; HRESULT hr; // CoInit if needed hr = CoInitialize(NULL); bool bCleanupCOM = SUCCEEDED(hr); // Create WMI hr = CoCreateInstance( __uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IWbemLocator), (LPVOID*) &pIWbemLocator); if( FAILED(hr) || pIWbemLocator == NULL ) goto LCleanup; bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; // Connect to WMI hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices ); if( FAILED(hr) || pIWbemServices == NULL ) goto LCleanup; // Switch security level to IMPERSONATE. CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); if( FAILED(hr) || pEnumDevices == NULL ) goto LCleanup; // Loop over all devices while( true ) { // Get 20 at a time hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned ); if( FAILED(hr) || uReturned == 0 ) break; for( UINT iDevice=0; iDeviceGet( bstrDeviceID, 0L, &var, NULL, NULL ); if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL ) { // Check if the device ID contains "IG_". If it does, then it's an XInput device // This information can not be found from DirectInput if( wcsstr( var.bstrVal, L"IG_" ) ) { // If it does, then get the VID/PID from var.bstrVal DWORD dwPid = 0, dwVid = 0; WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" ); if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 ) dwVid = 0; WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" ); if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 ) dwPid = 0; // Compare the VID/PID to the DInput device DWORD dwVidPid = MAKELONG( dwVid, dwPid ); guids.push_back( dwVidPid ); //bIsXinputDevice = true; } } SAFE_RELEASE( pDevices[iDevice] ); } } LCleanup: if(bstrNamespace) SysFreeString(bstrNamespace); if(bstrDeviceID) SysFreeString(bstrDeviceID); if(bstrClassName) SysFreeString(bstrClassName); for( UINT iDevice=0; iDevice<20; iDevice++ ) SAFE_RELEASE( pDevices[iDevice] ); SAFE_RELEASE( pEnumDevices ); SAFE_RELEASE( pIWbemLocator ); SAFE_RELEASE( pIWbemServices ); if( bCleanupCOM ) CoUninitialize(); } void InitJoystick(IDirectInput8* const idi8, std::vector& devices, HWND hwnd) { std::list joysticks; idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); // this is used to number the joysticks // multiple joysticks with the same name shall get unique ids starting at 0 std::map< std::basic_string, int> name_counts; std::vector xinput_guids; GetXInputGUIDS( xinput_guids ); std::list::iterator i = joysticks.begin(), e = joysticks.end(); for ( ; i!=e; ++i ) { // skip XInput Devices if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() ) continue; LPDIRECTINPUTDEVICE8 js_device; if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL))) { if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick))) { if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE))) { //PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!"); // fall back to non-exclusive mode, with no rumble if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { //PanicAlert("SetCooperativeLevel failed!"); js_device->Release(); continue; } } Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++); // only add if it has some inputs/outputs if (js->Inputs().size() || js->Outputs().size()) devices.push_back(js); else delete js; } else { //PanicAlert("SetDataFormat failed!"); js_device->Release(); } } } } Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) : m_device(device) , m_index(index) //, m_name(TStringToString(lpddi->tszInstanceName)) { // seems this needs to be done before GetCapabilities // polled or buffered data DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DATA_BUFFER_SIZE; // set the buffer size, // if we can't set the property, we can't use buffered data m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph)); // seems this needs to be done after SetProperty of buffer size m_device->Acquire(); // get joystick caps DIDEVCAPS js_caps; js_caps.dwSize = sizeof(js_caps); if (FAILED(m_device->GetCapabilities(&js_caps))) return; // max of 32 buttons and 4 hats / the limit of the data format I am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); //m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0; // buttons for (u8 i = 0; i != js_caps.dwButtons; ++i) AddInput(new Button(i, m_state_in.rgbButtons[i])); // hats for (u8 i = 0; i != js_caps.dwPOVs; ++i) { // each hat gets 4 input instances associated with it, (up down left right) for (u8 d = 0; d != 4; ++d) AddInput(new Hat(i, m_state_in.rgdwPOV[i], d)); } // get up to 6 axes and 2 sliders DIPROPRANGE range; range.diph.dwSize = sizeof(range); range.diph.dwHeaderSize = sizeof(range.diph); range.diph.dwHow = DIPH_BYOFFSET; // screw EnumObjects, just go through all the axis offsets and try to GetProperty // this should be more foolproof, less code, and probably faster for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset) { range.diph.dwObj = offset * sizeof(LONG); // try to set some nice power of 2 values (128) to match the GameCube controls range.lMin = -(1 << 7); range.lMax = (1 << 7); m_device->SetProperty(DIPROP_RANGE, &range.diph); // but I guess not all devices support setting range // so I getproperty right afterward incase it didn't set. // This also checks that the axis is present if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) { const LONG base = (range.lMin + range.lMax) / 2; const LONG& ax = (&m_state_in.lX)[offset]; // each axis gets a negative and a positive input instance associated with it AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base), new Axis(offset, ax, base, range.lMax-base)); } } // TODO: check for DIDC_FORCEFEEDBACK in devcaps? // get supported ff effects std::list objects; m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS); // got some ff axes or something if ( objects.size() ) { // temporary DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y}; LONG rglDirection[2] = {-200, 0}; DIEFFECT eff; ZeroMemory(&eff, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.dwDuration = INFINITE; // (4 * DI_SECONDS) eff.dwSamplePeriod = 0; eff.dwGain = DI_FFNOMINALMAX; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.dwTriggerRepeatInterval = 0; eff.cAxes = std::min((DWORD)1, (DWORD)objects.size()); eff.rgdwAxes = rgdwAxes; eff.rglDirection = rglDirection; // DIPERIODIC is the largest, so we'll use that DIPERIODIC f; eff.lpvTypeSpecificParams = &f; ZeroMemory(&f, sizeof(f)); // doesn't seem needed //DIENVELOPE env; //eff.lpEnvelope = &env; //ZeroMemory(&env, sizeof(env)); //env.dwSize = sizeof(env); for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f) { // ugly if ladder if (0 == f) { DICONSTANTFORCE diCF = {-10000}; diCF.lMagnitude = DI_FFNOMINALMAX; eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); eff.lpvTypeSpecificParams = &diCF; } else if (1 == f) { eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE); } else { eff.cbTypeSpecificParams = sizeof(DIPERIODIC); } LPDIRECTINPUTEFFECT pEffect; if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL))) { m_state_out.push_back(EffectState(pEffect)); // ugly if ladder again :/ if (0 == f) AddOutput(new ForceConstant(f, m_state_out.back())); else if (1 == f) AddOutput(new ForceRamp(f, m_state_out.back())); else AddOutput(new ForcePeriodic(f, m_state_out.back())); } } } // disable autocentering if (Outputs().size()) { DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof( DIPROPDWORD ); dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DIPROPAUTOCENTER_OFF; m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ); } ClearInputState(); } Joystick::~Joystick() { // release the ff effect iface's std::list::iterator i = m_state_out.begin(), e = m_state_out.end(); for (; i!=e; ++i) { i->iface->Stop(); i->iface->Unload(); i->iface->Release(); } m_device->Unacquire(); m_device->Release(); } void Joystick::ClearInputState() { ZeroMemory(&m_state_in, sizeof(m_state_in)); // set hats to center memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) ); } std::string Joystick::GetName() const { return GetDeviceName(m_device); } int Joystick::GetId() const { return m_index; } std::string Joystick::GetSource() const { return DINPUT_SOURCE_NAME; } // update IO bool Joystick::UpdateInput() { HRESULT hr = 0; // just always poll, // MSDN says if this isn't needed it doesn't do anything m_device->Poll(); if (m_buffered) { DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE]; DWORD numevents = DATA_BUFFER_SIZE; hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0); if (SUCCEEDED(hr)) { for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt) { // all the buttons are at the end of the data format // they are bytes rather than longs if (evt->dwOfs < DIJOFS_BUTTON(0)) *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData; else ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData; } // seems like this needs to be done maybe... if (DI_BUFFEROVERFLOW == hr) hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } } else { hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } // try reacquire if input lost if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) hr = m_device->Acquire(); return SUCCEEDED(hr); } bool Joystick::UpdateOutput() { size_t ok_count = 0; DIEFFECT eff; ZeroMemory(&eff, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; std::list::iterator i = m_state_out.begin(), e = m_state_out.end(); for (; i!=e; ++i) { if (i->params) { if (i->size) { eff.cbTypeSpecificParams = i->size; eff.lpvTypeSpecificParams = i->params; // set params and start effect ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START)); } else { ok_count += SUCCEEDED(i->iface->Stop()); } i->params = NULL; } else { ++ok_count; } } return (m_state_out.size() == ok_count); } // get name std::string Joystick::Button::GetName() const { std::ostringstream ss; ss << "Button " << (int)m_index; return ss.str(); } std::string Joystick::Axis::GetName() const { std::ostringstream ss; // axis if (m_index < 6) { ss << "Axis " << (char)('X' + (m_index % 3)); if (m_index > 2) ss << 'r'; } // slider else { ss << "Slider " << (int)(m_index - 6); } ss << (m_range < 0 ? '-' : '+'); return ss.str(); } std::string Joystick::Hat::GetName() const { static char tmpstr[] = "Hat . ."; tmpstr[4] = (char)('0' + m_index); tmpstr[6] = "NESW"[m_direction]; return tmpstr; } template std::string Joystick::Force

::GetName() const { return force_type_names[m_index].name; } // get / set state ControlState Joystick::Axis::GetState() const { return std::max(0.0f, ControlState(m_axis - m_base) / m_range); } ControlState Joystick::Button::GetState() const { return ControlState(m_button > 0); } ControlState Joystick::Hat::GetState() const { // can this func be simplified ? // hat centered code from MSDN if (0xFFFF == LOWORD(m_hat)) return 0; return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2); } void Joystick::ForceConstant::SetState(const ControlState state) { const LONG new_val = LONG(10000 * state); LONG &val = params.lMagnitude; if (val != new_val) { val = new_val; m_state.params = ¶ms; // tells UpdateOutput the state has changed // tells UpdateOutput to either start or stop the force m_state.size = new_val ? sizeof(params) : 0; } } void Joystick::ForceRamp::SetState(const ControlState state) { const LONG new_val = LONG(10000 * state); if (params.lStart != new_val) { params.lStart = params.lEnd = new_val; m_state.params = ¶ms; // tells UpdateOutput the state has changed // tells UpdateOutput to either start or stop the force m_state.size = new_val ? sizeof(params) : 0; } } void Joystick::ForcePeriodic::SetState(const ControlState state) { const LONG new_val = LONG(10000 * state); DWORD &val = params.dwMagnitude; if (val != new_val) { val = new_val; //params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me m_state.params = ¶ms; // tells UpdateOutput the state has changed // tells UpdateOutput to either start or stop the force m_state.size = new_val ? sizeof(params) : 0; } } template Joystick::Force

::Force(u8 index, EffectState& state) : m_index(index), m_state(state) { ZeroMemory(¶ms, sizeof(params)); } } }