// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "Common/x64Emitter.h" #include "VideoCommon/VertexLoaderBase.h" enum class VertexComponentFormat; enum class ComponentFormat; enum class ColorFormat; class VertexLoaderX64 : public VertexLoaderBase, public Gen::X64CodeBlock { public: VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att); protected: std::string GetName() const override { return "VertexLoaderX64"; } bool IsInitialized() override { return true; } int RunVertices(DataReader src, DataReader dst, int count) override; private: u32 m_src_ofs = 0; u32 m_dst_ofs = 0; Gen::FixupBranch m_skip_vertex; Gen::OpArg GetVertexAddr(int array, VertexComponentFormat attribute); int ReadVertex(Gen::OpArg data, VertexComponentFormat attribute, ComponentFormat format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format); void ReadColor(Gen::OpArg data, VertexComponentFormat attribute, ColorFormat format); void GenerateVertexLoader(); };