# Translation of dolphin-emu.pot to Dutch # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # MADCreations , 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-08-10 08:30-0500\n" "PO-Revision-Date: 2011-03-01 17:24+0100\n" "Last-Translator: MADCreations \n" "Language-Team: DevPro Team. \n" "Language: Dutch\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-Language: Dutch\n" "X-Poedit-Country: NETHERLANDS\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 msgid " (too many to display)" msgstr "(te veel om te weergeven)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:257 #: Source/Core/DolphinWX/Src/NetWindow.cpp:485 #: Source/Core/DolphinWX/Src/NetWindow.cpp:524 msgid " Game : " msgstr " Spel:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 msgid "! NOT" msgstr "! NIET" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" bestaad niet.\n" "Een nieuwe 16MB geheugenkaart maken?" #: Source/Core/Core/Src/CoreParameter.cpp:144 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" is een onjuiste GCM/ISO bestand of het is geen GC/Wii ISO." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieer%1$s" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 #, c-format msgid "%d Hz" msgstr "%d Hz" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 #, fuzzy, c-format msgid "%i connected" msgstr "Verbinding Verbroken" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 #, c-format msgid "%s already exists, overwrite?" msgstr "%s bestaat al, wilt u het vervangen?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "Het lukte niet om %s te comprimeren. Waarschijnlijk is de image kapot." #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 #, c-format msgid "%s failed to open" msgstr "Kon %s niet openen" #: Source/Core/Core/Src/DSP/DSPCore.cpp:97 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "%s heeft een incorrecte hash.\n" "Wil je nu stoppen om het probleem op te lossen?\n" "Als je \"Ja\" selecteerd, dan zal het geluid onhoorbaar zijn." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 #, c-format msgid "%s is a 0 byte file" msgstr "%s is een 0 byte bestand" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s is al gecomprimeerd! Kan niet nog meer comprimeren." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s is te lang voor de bestandsnaam, maximaal caracters is 45" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sDelete%s" msgstr "%sVerwijder%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%sExport GCI%s" msgstr "%sExport GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 #, c-format msgid "%sImport GCI%s" msgstr "%sImport GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 #, fuzzy, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%d Vrije Blokken; %d Vrije Bestands Ingangen" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 msgid "&& AND" msgstr "&& EN" #: Source/Core/DolphinWX/Src/FrameTools.cpp:308 msgid "&About..." msgstr "&Over..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:116 msgid "&Boot from DVD Drive..." msgstr "&Start van DVD Drive..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:244 msgid "&Breakpoints" msgstr "&Breekpunten" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&Browse for ISOs..." msgstr "&Zoek voor ISOs..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:205 msgid "&Cheats Manager" msgstr "&Cheats Manager" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&DSP Settings" msgstr "&DSP Instellingen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 msgid "&Delete ISO..." msgstr "&Verwijder ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 msgid "&Delete selected ISOs..." msgstr "&Verwijder geselecteerde ISOs ..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Emulation" msgstr "&Emulatie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:130 msgid "&File" msgstr "&Bestand" #: Source/Core/DolphinWX/Src/FrameTools.cpp:348 msgid "&Frame Advance" msgstr "&Frame Geavanceerd" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "&Fullscreen" msgstr "&Volledig Scherm" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "&Graphics Settings" msgstr "&Grafische Instellingen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:309 msgid "&Help" msgstr "&Help" #: Source/Core/DolphinWX/Src/FrameTools.cpp:193 msgid "&Hotkey Settings" msgstr "&Sneltoets Instellingen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:246 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:161 msgid "&Load State" msgstr "&Laad staat" #: Source/Core/DolphinWX/Src/FrameTools.cpp:203 msgid "&Memcard Manager (GC)" msgstr "&Memkaart Manager (GC) " #: Source/Core/DolphinWX/Src/FrameTools.cpp:245 msgid "&Memory" msgstr "&Geheugen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:326 msgid "&Open..." msgstr "&Open..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Options" msgstr "&Opties " #: Source/Core/DolphinWX/Src/FrameTools.cpp:337 msgid "&Pause" msgstr "&Pauze" #: Source/Core/DolphinWX/Src/FrameTools.cpp:339 msgid "&Play" msgstr "&Speel " #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 msgid "&Properties" msgstr "&Eigenschappen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:361 msgid "&Read-only mode" msgstr "&Alleen-lezen modus" #: Source/Core/DolphinWX/Src/FrameTools.cpp:332 msgid "&Refresh List" msgstr "&Lijst Vernieuwen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinWX/Src/FrameTools.cpp:345 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Src/FrameTools.cpp:247 msgid "&Sound" msgstr "&Geluid " #: Source/Core/DolphinWX/Src/FrameTools.cpp:342 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Gereedschap" #: Source/Core/DolphinWX/Src/FrameTools.cpp:248 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/Src/FrameTools.cpp:297 msgid "&View" msgstr "&Bekijk " #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Wiimote Settings" msgstr "&Wiimote Instellingen " #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 msgid "&Wiki" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "(-)+zFar" msgstr "(-)+zVer" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "(-)+zNear" msgstr "(-)+zDichtbij" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 msgid "(UNKNOWN)" msgstr "(ONBEKEND)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 msgid "(off)" msgstr "(uit) " #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "16 bit" msgstr "16 bit" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 msgid "32 bit" msgstr "32 bit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 msgid "3D Vision" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 msgid "8 bit" msgstr "8 bit" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 msgid "" msgstr " " #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 msgid "" msgstr " " #: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:188 #: Source/Core/DolphinWX/Src/NetWindow.cpp:222 msgid "A NetPlay window is already open!!" msgstr "Een NetPlay venster is al open!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 msgid "A game is not currently running." msgstr "Er staat geen spel aan." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "Er is geen ondersteund bluetooth apparaat gevonden!\n" "(Alleen de Microsoft bluetooth stick is ondersteund.)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:93 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ALERT:\n" "\n" "NetPlay zal op dit moment alleen goed werken wanneer u de volgende " "instellingen:\n" " - Dual Core [UIT]\n" " - Audio Throttle [UIT]\n" " - DSP-HLE met \"Null Audio\" of DSP-LLE\n" " - Zet handmatig het exact aantal controller dat gebruikt word voor de " "[Standaard Controller]\n" "\n" "Alle spelers moeten proberen om dezelfde Dolphin versie en instellingen te " "gebruiken.\n" "Schakel alle geheugenkaarten of stuur ze naar alle spelers voor het spelen.\n" "Wiimote ondersteuning is niet geïmplementeerd.\n" "\n" "Je moet TCP poort forwarden voor het hosten!!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Over Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Acceleratie" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Accurate VBeam emulation" msgstr "Accurate VBeam emulatie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 msgid "Action" msgstr "Actie" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Decodering Fout:\n" "Pariteitscontrole mislukt\n" "\n" "Boosdoener Code:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : address = %08x) in Voeg Code " "Toe (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Vul en Schuif " "(%s)" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Ram Schrijf " "En Vul (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Schrijf Naar " "Muis (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fout: Verkeerde waarde (%08x) in Geheugen Kopie (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Voeg toe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 msgid "Add ActionReplay Code" msgstr "Voeg ActionReplay Code toe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 msgid "Add Patch" msgstr "Voeg Patch toe" #: Source/Core/DolphinWX/Src/FrameAui.cpp:506 msgid "Add new pane" msgstr "Voeg een nieuwe paneel toe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "Voeg toe..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 msgid "Address :" msgstr "Adres :" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Stel de analoge control in druk op de knop om te activeren." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 msgid "Advanced" msgstr "Geavanceerd" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 msgid "Advanced Settings" msgstr "Geavanceerde Instellingen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:666 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "Alle GC/Wii images (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 msgid "All Gamecube GCM files (gcm)" msgstr "Alle Gamecube GCM bestanden (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 msgid "All Save States (sav, s##)" msgstr "Alle Opgeslagen Staten (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO Bestanden (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 msgid "All files (*.*)|*.*" msgstr "Alle Bestanden (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 msgid "" "Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " "emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 msgid "Anisotropic Filtering:" msgstr "Anisotropic Filteren:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 msgid "Apploader:" msgstr "Applader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 msgid "Apply" msgstr "Toepassen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "Arabic" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Weet je zeker dat je \"%s\"? wilt verwijderen?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen?\n" "Deze gegevens zijn niet terug te halen!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen? Deze gegevens zijn niet " "terug te halen!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Aspect Ratio:" msgstr "Aspect Ratio:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:69 msgid "At least one pane must remain open." msgstr "Er moet tenminste één paneel open blijven." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 msgid "Audio" msgstr "Geluid" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 msgid "Audio Backend:" msgstr "Geluid terug halend:" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 msgid "AudioCommon: Error opening AO device.\n" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 msgid "Auto (Multiple of 640x528)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 #, fuzzy msgid "Auto (Window Size)" msgstr "Venster Groote:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 #, fuzzy msgid "Auto adjust Window Size" msgstr "Venster Groote:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 #, fuzzy msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " "spellen die gebaseerd zijn op juiste mist emulatie." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Terug" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 msgid "Backend Settings" msgstr "Backend Instellingen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 #: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 #, fuzzy msgid "Backend:" msgstr "Geluid terug halend:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "Terug" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 msgid "Bad File Header" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "Balk" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 msgid "Basic" msgstr "Basis" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 msgid "Basic Settings" msgstr "Basis Instellingen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 msgid "Block Allocation Table checksum failed" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 msgid "Blocks" msgstr "Blokken" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "Blauw" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "Blauw Links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "Blauw Rechts" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 msgid "Bottom" msgstr "Onder" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 #, c-format msgid "Bound Controls: %lu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Broken" msgstr "Defect" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Browse" msgstr "Zoek" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 msgid "Browse for a directory to add" msgstr "Zoek voor een folder om toe te voegen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Browse for an ISO directory..." msgstr "Zoek voor een ISO folder" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 msgid "Browse for output directory" msgstr "Zoek voor uitgang folder" #: Source/Core/DolphinWX/Src/NetWindow.cpp:315 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "Knoppen" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 #, fuzzy msgid "C Stick" msgstr "C-Stuur" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-Stuur" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 msgid "CPU Emulator Engine" msgstr "CPU Emulatie Moter" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 #, fuzzy msgid "Cache Display Lists" msgstr "Activeer Scherm llijst Caching" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 msgid "" "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" "In contrast to pixel lighting (which is merely an enhancement), per-pixel " "depth calculations are necessary to properly emulate a small number of " "games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 msgid "Cancel" msgstr "Annuleer" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 #, c-format msgid "Cannot open %s" msgstr "Kan %s niet openen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:721 msgid "Cannot record movies in read-only mode." msgstr "" #: Source/Core/Core/Src/CoreTiming.cpp:122 msgid "Cannot unregister events with events pending" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "" #: Source/Core/Core/Src/HW/DVDInterface.cpp:643 #: Source/Core/Core/Src/HW/DVDInterface.cpp:653 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 msgid "Catalan" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "Middelpunt" #: Source/Core/DolphinWX/Src/NetWindow.cpp:562 msgid "Change" msgstr "verander" #: Source/Core/DolphinWX/Src/FrameTools.cpp:329 msgid "Change &Disc..." msgstr "Verander &Schijf" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "Change Disc" msgstr "Verander Schijf" #: Source/Core/DolphinWX/Src/NetWindow.cpp:550 msgid "Change Game" msgstr "Spel veranderen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Verander de taal van de gebruikersinterface.\n" "Vereist een herstart." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 msgid "Changing this will have no effect while the emulator is running!" msgstr "Het heeft geen effect als je dit veranderd wanneer de emulator draait!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Cheat Search" msgstr "Cheat Zoeken" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 msgid "Cheats Manager" msgstr "Cheats Manager" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 msgid "Chinese (Simplified)" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 msgid "Chinese (Traditional)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 msgid "Choose a DVD root directory:" msgstr "Kies een DVD Station:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 #, fuzzy msgid "Choose a NAND root directory:" msgstr "Kies een DVD Station:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 msgid "Choose a default ISO:" msgstr "Kies een standaard ISO:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 msgid "Choose a directory to add" msgstr "Kies een folder om toe te voegen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 msgid "Choose a file to open" msgstr "Kies een bestamd om te openen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 msgid "Choose a memory card:" msgstr "Kies een mermory kaart:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Kies Bestand te gebruiken als apploader: (geldt voor disks opgebouwd uit " "mappen alleen)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 msgid "Choose the folder to extract to" msgstr "Kies de folder om uit tepakken naar" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "Klassiek" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:142 msgid "Clear" msgstr "Legen" #: Source/Core/Core/Src/CoreTiming.cpp:173 msgid "Clear failed." msgstr "Legen mislukt." #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 msgid "Close" msgstr "Sluit" #: Source/Core/DolphinWX/Src/FrameTools.cpp:187 msgid "Co&nfigure..." msgstr "In&stellingen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 msgid "Code: " msgstr "Code: " #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Commando" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "Comment" msgstr "Reactie" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 msgid "Comment:" msgstr "Reactie:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "Compress ISO..." msgstr "Comprimeer ISO ..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 msgid "Compress selected ISOs..." msgstr "Comprimeer geselecteerd ISO's ..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Compressing ISO" msgstr "ISO wordt gecomprimeerd" #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 msgid "Config" msgstr "Config" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Configureer" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 msgid "Configure Control" msgstr "Configureer Besturing" #: Source/Core/DolphinWX/Src/NetWindow.cpp:293 #: Source/Core/DolphinWX/Src/NetWindow.cpp:581 msgid "Configure Pads" msgstr "Configureer Besturing Pads" #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 msgid "Configure..." msgstr "Configureer..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 msgid "Confirm File Overwrite" msgstr "Bevestig om bestand over te schrijven." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 #, fuzzy msgid "Confirm on Stop" msgstr "Bevestiging om te stoppen" #: Source/Core/DolphinWX/Src/NetWindow.cpp:67 #: Source/Core/DolphinWX/Src/NetWindow.cpp:89 msgid "Connect" msgstr "Verbind" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 msgid "Connect USB Keyboard" msgstr "Verbind USB Toetsenbord" #: Source/Core/DolphinWX/Src/FrameTools.cpp:375 #, c-format msgid "Connect Wiimote %i" msgstr "Verbind Wiimote %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 msgid "Connect Wiimote 1" msgstr "Verbind Wiimote 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 msgid "Connect Wiimote 2" msgstr "Verbind Wiimote 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 msgid "Connect Wiimote 3" msgstr "Verbind Wiimote 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Connect Wiimote 4" msgstr "Verbind Wiimote 4" #: Source/Core/DolphinWX/Src/Main.cpp:608 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:154 msgid "Console" msgstr "Console" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Bestuur" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 msgid "Convert to GCI" msgstr "omzetten naar GCI" #: Source/Core/Core/Src/CoreParameter.cpp:377 msgid "Copy failed" msgstr "Kopieeren mislukt" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 #, c-format msgid "Copy to Memcard %c" msgstr "Kopieer naar MemKaart %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Core" msgstr "Core" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 #, c-format msgid "Could not create %s" msgstr "Het volgende bestanden kon niet gemaakt worden %s " #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Could not initialize backend %s." msgstr "Kon %s niet iniliaseren." #: Source/Core/Core/Src/CoreParameter.cpp:139 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" #: Source/Core/Core/Src/CoreParameter.cpp:294 #, c-format msgid "Could not recognize ISO file %s" msgstr "Kan %s niet herkennen." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 #, c-format msgid "Could not save %s" msgstr "Kon %s niet opslaan" #: Source/Core/DolphinWX/Src/NetWindow.cpp:545 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 msgid "Couldn't find open command for extension 'ini'!" msgstr "" #: Source/Core/Core/Src/BootManager.cpp:128 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 msgid "Count:" msgstr "Tel:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 msgid "Create AR Code" msgstr "Maak AR CODE" #: Source/Core/DolphinWX/Src/FrameAui.cpp:542 #: Source/Core/DolphinWX/Src/FrameAui.cpp:607 msgid "Create new perspective" msgstr "Maak een nieuwe perspective" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 msgid "Created by KDE-Look.org" msgstr "Gemaakt door KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "Gemaakt door [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 msgid "Created by VistaIcons.com" msgstr "Gemaakt door VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" "Gemaakt door black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Creator: " msgstr "Auteur:" #: Source/Core/Common/Src/MsgHandler.cpp:68 msgid "Critical" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 msgid "Crop" msgstr "Krop" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:676 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "Custom Projection Hack" msgstr "Aangepaste Projectie Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "Aangepaste Projectie Instellingen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 msgid "Customize some Orthographic Projection parameters." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 msgid "Czech" msgstr "" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 msgid "DSP Emulator Engine" msgstr "CPU Emulatie Moter" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "DSP HLE emulation (fast)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE Interpreteer (Behoorlijk langszaam)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 #, fuzzy msgid "DSP LLE on Thread" msgstr "DSP LLE op core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 msgid "DSP LLE recompiler" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "DSP settings" msgstr "DSP Instellingen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 msgid "DVD Root:" msgstr "DVD Station:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 msgid "Data Size" msgstr "Data groote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Date:" msgstr "Datum:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro bestanden(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 #, fuzzy msgid "Debugging" msgstr "Debug" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Decimaal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Decompress ISO..." msgstr "Decomprimeer ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 msgid "Decompress selected ISOs..." msgstr "Decomprimeer geselecteerde ISOs" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Decompressing ISO" msgstr "Decomprimeer ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 msgid "Default" msgstr "Standaard" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 msgid "Default ISO:" msgstr "Standaard ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:112 msgid "Default font" msgstr "Standaard font" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Verwijder" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 msgid "Delete Save" msgstr "Verwijder Save" #: Source/Core/VideoCommon/Src/AVIDump.cpp:73 #, c-format msgid "Delete the existing file '%s'?" msgstr "Verwijder het bestaande bestand '%s'?" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 msgid "Description" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Detect" msgstr "Detect" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 msgid "Device" msgstr "Apparaat" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 msgid "Device Settings" msgstr "Apparaat Instellingen" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "Bellen" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 #, fuzzy msgid "Disable" msgstr "Schakel Fog uit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 msgid "Disable Fog" msgstr "Schakel Fog uit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 msgid "Disable Lighting" msgstr "Schakel Lighting uit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 #, fuzzy msgid "Disable Per-Pixel Depth" msgstr "Pixel Diepte" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 msgid "Disable Textures" msgstr "Schakel Textures uit/" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 msgid "Disable Wiimote Speaker" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 msgid "" "Disable texturing.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 msgid "Disc" msgstr "Schijf" #: Source/Core/DiscIO/Src/DriveBlob.cpp:109 #: Source/Core/DiscIO/Src/DriveBlob.cpp:128 msgid "Disc Read Error" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 msgid "Display" msgstr "Scherm" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Verdelen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 msgid "Do you want to stop the current emulation?" msgstr "Wil je de emulatie stoppen?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:919 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafische Configuratie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:305 msgid "Dolphin &Web Site" msgstr "Dolphin &Web Site" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Dolphin Configuratie" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin Geemuleerde Wiimote configuratie" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 #, fuzzy msgid "Dolphin FIFO" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 msgid "Dolphin GCPad Configuration" msgstr "Dolphin GCPad Configuratie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:742 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Film (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wiimote configuratie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:306 msgid "Dolphin at &Google Code" msgstr "Dolphin op &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin kan geen GC/Wii ISO's vinden. Dubbelklik om een folder te zoeken..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin is ingesteld om alle spellen te verbergen. Dubbelklik hier om alle " "spellen te zien" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "Omlaag" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 msgid "Download Codes (WiiRD Database)" msgstr "Download Codes (WiiRD Database)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "Drums" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 msgid "Dummy" msgstr "Pop" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 msgid "Dump Audio" msgstr "Dump Geluid" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 msgid "Dump EFB Target" msgstr "Dump EFB Doel" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 msgid "Dump Textures" msgstr "Dump texturen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 #, fuzzy msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "Dump spel texturen naar User/Dump/Textures//" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 msgid "Dutch" msgstr "Nederlands" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "E&xit" msgstr "Sl&uiten" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 #, fuzzy msgid "EFB Copies" msgstr "EFB Kopie Regio" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 msgid "Early Memory Updates" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Edit" msgstr "Wijzig" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Wijzig ActionReplay Code" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 msgid "Edit Config" msgstr "Wijzig Configuratie" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Wijzig Patch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Edit current perspective" msgstr "Wijzig het huidige perspectief" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "Wijzig..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "Effect" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 msgid "Embedded Frame Buffer" msgstr "" #: Source/Core/Core/Src/Core.cpp:173 msgid "Emu Thread already running" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "Geëmuleerde Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Emulation State: " msgstr "Emulatie Staat:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Activeer" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 msgid "Enable AR Logging" msgstr "Activeer AR Logging" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 msgid "Enable Audio Throttle" msgstr "Activeer Audio Throttle" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "Enable BAT" msgstr "Activeer BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "Enable Block Merging" msgstr "Activeer Block Merging" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 msgid "Enable Cheats" msgstr "Activeer Cheats" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 msgid "Enable DTK Music" msgstr "Activeer DTK Muziek" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Dual Core" msgstr "Activeer Dual Core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 msgid "Enable Dual Core (speedup)" msgstr "Activeer Dual Core (verhoogd de snelheid)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 msgid "Enable Hotkeys" msgstr "Activeer Sneltoetsen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable Idle Skipping" msgstr "Activeer Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 msgid "Enable Idle Skipping (speedup)" msgstr "Activeer Idle Skipping (verhoogd de snelheid)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "Enable MMU" msgstr "Activeer MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable Progressive Scan" msgstr "Activeer Progressive Scan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 #, fuzzy msgid "Enable Screen Saver" msgstr "Activeer BreedBeeld" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "Enable WideScreen" msgstr "Activeer BreedBeeld" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 msgid "Enable Wireframe" msgstr "Activeer Wireframe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 #, fuzzy msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Schakel anisotropische filtering in.\n" "Verbetert visuele kwaliteit van de textures die op de schuine kijkhoek." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Activeer een snelle schijf toegang. Nodig voor een paar spelletjes. (ON = " "Snel, UIT = Compatibel)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Enable pages" msgstr "Activeer Pagina's" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Activeer deze om The Legend of Zelda: Twilight Princess te versnellen. Te " "schakelen voor elk ander spel." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Schakel Block Address Translation (BBT) in, een functie van de Memory " "Management Unit. Nauwkeurig tot de hardware, maar langzaam te emuleren. (ON " "= Compatible, UIT = Fast)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 msgid "Enables Custom Projection Hack" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in, die nodig zijn voor sommige games. (ON " "= Compatible, UIT = Fast)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "Einde" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "English" msgstr "Engels" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 msgid "Enhancements" msgstr "Verbeteringen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:606 msgid "Enter a name for the new perspective:" msgstr "Voeg een naam toe voor een nieuwe perspectief:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 #, c-format msgid "Entry %d/%d" msgstr "Toegang %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 #, c-format msgid "Entry 1/%d" msgstr "Toegang 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 msgid "Equal" msgstr "Gelijk" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 msgid "Error" msgstr "Error (Fout)" #: Source/Core/DolphinWX/Src/Main.cpp:356 msgid "Error loading selected language. Falling back to system default." msgstr "" #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Verlaten" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euforie" #: Source/Core/Core/Src/MemTools.cpp:214 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Uitvoeren" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Exit Dolphin with emulator" msgstr "Sluit Dolphin met emulator" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 msgid "Export Failed" msgstr "Exporteeren Mislukt" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 msgid "Export File" msgstr "Exporteer Bestand" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 msgid "Export Recording" msgstr "Exporteer Opneming..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Export Recording..." msgstr "Exporteer Opneming..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 msgid "Export Save" msgstr "Exporteer Save" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 msgid "Export Wii save (Experimental)" msgstr "Exporteer Wii save (Experimental)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 msgid "Export all saves" msgstr "Exporteer alle saves..." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 msgid "Export failed, try again?" msgstr "Uitpakken is mislukt, probeer het opnieuw?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "Export save as..." msgstr "Exporteer save als..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Extension" msgstr "Extensie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 #, fuzzy msgid "External Frame Buffer" msgstr "Extra Parameter" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 msgid "Extra Parameter" msgstr "Extra Parameter" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 msgid "Extract All Files..." msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 msgid "Extract Apploader..." msgstr "Apploader Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 msgid "Extract DOL..." msgstr "DOL Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 msgid "Extract Directory..." msgstr "Map Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Extract File..." msgstr "Bestand Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 msgid "Extract Partition..." msgstr "Partitie Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 #, c-format msgid "Extracting %s" msgstr "Uitpakken %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 msgid "Extracting All Files" msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 msgid "Extracting Directory" msgstr "Uitpakken van de map" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 msgid "Extracting..." msgstr "Uitpakken..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 msgid "FIFO Byte" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 #, fuzzy msgid "FIFO Player" msgstr "Spelers" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 msgid "FRANCE" msgstr "Frankrijk" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "FST Size:" msgstr "FST Groote:" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "Verbinden Mislukt!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:212 msgid "Failed to Listen!!" msgstr "Luisteren Mislukt!!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "Failed to download codes." msgstr "Mislukt om de codes te downloaden." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 #, c-format msgid "Failed to extract to %s!" msgstr "Mislukt om naar %s uit te pakken!" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 #, fuzzy msgid "Failed to load bthprops.cpl" msgstr "Mislukt om hid.dll te laden" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 msgid "Failed to load hid.dll" msgstr "Mislukt om hid.dll te laden" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "Mislukt om banner.bin te lezen" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 #, c-format msgid "Failed to read data from file %d" msgstr "Mislukt om gegevens uit %d te lezen" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 msgid "Failed to write BT.DINF to SYSCONF" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 msgid "Failed to write bkhdr" msgstr "Mislukt om te schrijven bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 #, c-format msgid "Failed to write header for file %d" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Fast version of the MMU. Does not work for every game." msgstr "Snele versie van de MMU. Werkt niet voor elk spel." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 #, fuzzy msgid "Fifo Player" msgstr "Spelers" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 #, fuzzy msgid "File Info" msgstr "Code Info" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 msgid "File contained no codes." msgstr "Bestand bevat geen codes." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "File converted to .gci" msgstr "Bestand geconverteerd naar .gci" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 msgid "File is not recognized as a memcard" msgstr "" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 msgid "Filesystem" msgstr "Bestand systeem" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 msgid "First Block" msgstr "Eerste Blok" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Fix Checksums" msgstr "Herstel Checksums" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Force 16:9" msgstr "Forceer 16:9" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Force 4:3" msgstr "Forceer 4:3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 #, fuzzy msgid "Force Console as NTSC-J" msgstr "Stel Console in als NTSC-J" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 #, fuzzy msgid "Force Texture Filtering" msgstr "Forceer Filtering" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 #, fuzzy msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forceerd bilinear texture filtering zelfs als het spel het niet zo laat.\n" "Verbetert de textuur kwaliteit (vooral bij gebruik van een hoge interne " "resolutie) maar veroorzaakt glitches in sommige games." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 #, fuzzy msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forceer het spel om het spel in breedbeeld resoluties te bekijken.\n" "Merk op dat dit beeldhaperingen zou kunnen veroorzaken" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "Vooruit" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 #, fuzzy msgid "Frame" msgstr "Dump Frames" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 #, fuzzy msgid "Frame " msgstr "Frame Geavanceerd" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 msgid "Frame Advance" msgstr "Frame Geavanceerd" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 msgid "Frame Dumps use FFV1" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 #, fuzzy msgid "Frame Range" msgstr "Frame Geavanceerd" #: Source/Core/DolphinWX/Src/FrameTools.cpp:151 msgid "Frame S&kipping" msgstr "Frame O&verslaan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 msgid "Framelimit:" msgstr "Framelimiet:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Frames To Record" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 msgid "Free Look" msgstr "Vrije kijk" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "French" msgstr "Frans" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 msgid "From" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "FullScr" msgstr "Vollscherm" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 #, fuzzy msgid "Fullscreen resolution:" msgstr "Volledige Scherm Resolutie:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 msgid "GCI File(*.gci)" msgstr "GCI Bestand(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "GCPad" msgstr "GCPad" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 msgid "Game ID:" msgstr "Spel ID:" #: Source/Core/Core/Src/NetPlay.cpp:228 msgid "Game is already running!" msgstr "" #: Source/Core/Core/Src/NetPlay.cpp:258 msgid "Game isn't running!" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:383 msgid "Game not found!!" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 msgid "Game-Specific Settings" msgstr "Game-Specifieke Instellingen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 msgid "GameConfig" msgstr "GameConfig" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:191 msgid "Gamecube &Pad Settings" msgstr "Gamecube &Pad Instellingen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube Memory Kaarten (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "Gamecube Pad settings" msgstr "Gamecube Pad Instellingen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/Core/Src/GeckoCode.cpp:139 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 msgid "General" msgstr "Algemeen" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 #, fuzzy msgid "General Settings" msgstr "Interface Instellingen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 msgid "German" msgstr "Duits" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Graphics" msgstr "Grafische" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Graphics settings" msgstr "Grafische instellingen" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 msgid "Greater Than" msgstr "Grooter dan" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 msgid "Greek" msgstr "Grieks" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "Groen " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "Groen Links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "Groen Rechts" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "Gitaar" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 msgid "Hacks" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 msgid "Header checksum failed" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 msgid "Hebrew" msgstr "Hebreeuws" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "Hoogte" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Help" #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "Verberg" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 msgid "Hide Mouse Cursor" msgstr "Verberg Muis Cursor" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 #, fuzzy msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " "spellen die gebaseerd zijn op juiste mist emulatie." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Thuis" #: Source/Core/DolphinWX/Src/NetWindow.cpp:69 #: Source/Core/DolphinWX/Src/NetWindow.cpp:122 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Sneltoets Configuratie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 msgid "Hotkeys" msgstr "Hotkeys" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 msgid "Hungarian" msgstr "Hongaarse" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Hybrid Wiimote" msgstr "Hybride Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "IPL Settings" msgstr "IPL Instellingen" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR Pointer" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "IR Sensitivity:" msgstr "IR Gevoeligheid:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 msgid "ISO Details" msgstr "ISO Details" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 msgid "ISO Directories" msgstr "ISO Map" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 msgid "ITALY" msgstr "ITALIE" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 msgid "Icon" msgstr "Icoon" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "Als de FPS onregelmatig is dan kan deze optie helpen. (AAN = Veilig, UIT = " "Snel)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Als je de Framelimiet hoger zet dan de snelheid van het spel (NTSC: 60, PAL: " "50),\n" "dan moet je ook Audio Throttle DSP uitschakelen om het effectief te maken." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 #, fuzzy msgid "Ignore Format Changes" msgstr "Emuleer formaat is veranderd" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 msgid "Import Save" msgstr "Import Save" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 msgid "Import failed, try again?" msgstr "Import is mislukt, probeer het opnieuw?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 msgid "Imported file has invalid length" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 #, fuzzy msgid "" "Improves performance but causes glitches in most games which rely on proper " "fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " "spellen die gebaseerd zijn op juiste mist emulatie." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 #, fuzzy msgid "" "Improves performance but causes lighting to disappear in most games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Uitschakelen lighting. Verbetert de prestaties, maar veroorzaakt verlichting " "te verdwijnen in games die het gebruiken." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "In Game" msgstr "In Game" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "In-Game" msgstr "In-Game" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 msgid "Info" msgstr "Info" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Information" msgstr "Informatie" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Input" msgstr "Ingang" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Toevoegen" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 msgid "Insert Encrypted or Decrypted code here..." msgstr "Voer Gecodeerde of Decrypted code hier in..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 msgid "Insert SD Card" msgstr "Schakel SD Card in" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 msgid "Insert name here.." msgstr "Voeg naam hier toe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:209 #, fuzzy msgid "Install WAD" msgstr "Installeer Wii-menu" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 msgid "Install to Wii Menu" msgstr "Installeren in Wii-menu" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 #, fuzzy msgid "Installing WAD..." msgstr "Het installeren van WAD naar de Wii Menu ..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 #, fuzzy msgid "Interface" msgstr "Interface Instellingen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 msgid "Interface Settings" msgstr "Interface Instellingen" #: Source/Core/Core/Src/State.cpp:192 msgid "Internal LZO Error - compression failed" msgstr "" #: Source/Core/Core/Src/State.cpp:292 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" #: Source/Core/Core/Src/State.cpp:390 msgid "Internal LZO Error - lzo_init() failed" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 #, fuzzy msgid "Internal Resolution:" msgstr "Volledige Scherm Resolutie:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "Interpreter (VERY slow)" msgstr "Interpreteer (Behoorlijk langszaam)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 msgid "Invalid Value!" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 msgid "Invalid bat.map or dir entry" msgstr "" #: Source/Core/Core/Src/CoreTiming.cpp:534 #, c-format msgid "Invalid event type %i" msgstr "" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" #: Source/Core/Core/Src/Movie.cpp:374 msgid "Invalid recording file" msgstr "" #: Source/Core/Core/Src/Core.cpp:488 msgid "Invalid state" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 msgid "Italian" msgstr "Italie" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 msgid "JAPAN" msgstr "JAPAN" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (aanbevolen)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 msgid "JITIL experimental recompiler" msgstr "JITIL experimentele recompiler" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 msgid "Japanese" msgstr "Japans" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 msgid "KOREA" msgstr "KOREA" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 msgid "Key" msgstr "Toets" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 msgid "Korean" msgstr "Koreaans" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L Knop" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 msgid "Language:" msgstr "Taal:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:165 msgid "Last Overwritten State" msgstr "Laatste Overgeschreven Staat" #: Source/Core/DolphinWX/Src/FrameTools.cpp:172 #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 msgid "Last Saved State" msgstr "Laatste Opgeslagen Staat" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Klik met de linkermuisknop om input te detecteren.\n" "Midden-klik om te wissen.\n" "Klik met de rechtermuisknop voor meer opties." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links / Rechts-klik voor meer opties.\n" "Midden-klik om te wissen." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 msgid "Less Than" msgstr "Minder dan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 msgid "Limit by FPS" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 msgid "Load" msgstr "Laad" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 #, fuzzy msgid "Load Custom Textures" msgstr "Laad Hi-Res Texturen" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 msgid "Load State Slot 1" msgstr "Laad staat 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Load State Slot 2" msgstr "Laad staat 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Load State Slot 3" msgstr "Laad staat 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 msgid "Load State Slot 4" msgstr "Laad staat 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Load State Slot 5" msgstr "Laad staat 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 msgid "Load State Slot 6" msgstr "Laad staat 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Load State Slot 7" msgstr "Laad staat 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Load State Slot 8" msgstr "Laad staat 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Load State..." msgstr "Laad staat..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 #, fuzzy msgid "Load Wii System Menu" msgstr "Laad Wii System Menu(%d %c)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 #, fuzzy, c-format msgid "Load Wii System Menu %d%c" msgstr "Laad Wii System Menu(%d %c)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 #, fuzzy msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Laad een hoge resolutie texturen van User / Load / Textures / /" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Load preset values from hack patterns available." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" msgstr "Laad het opgegeven bestand (DOL, ELF, GCM, ISO, WAD)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:590 msgid "Local" msgstr "Locaal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 #, fuzzy msgid "Lock Threads to Cores" msgstr "Lock threads to cores" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "Logboek" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 msgid "Log Configuration" msgstr "Houd Configuratie Bij" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 msgid "Log Types" msgstr "Log Types" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 msgid "Logger Outputs" msgstr "Logger Uitgangen" #: Source/Core/DolphinWX/Src/Frame.cpp:398 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 msgid "Logging" msgstr "Bijhouden" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:149 msgid "Low level (LLE) or high level (HLE) audio" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M Knop" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "MMU Speed Hack" msgstr "MMU Snelheids Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark bestanden(*.gcs" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 msgid "Max" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 msgid "Memcard already has a save for this title" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 msgid "Memcard already opened" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 #, fuzzy msgid "Memory Byte" msgstr "&Geheugen " #: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 msgid "Memory Card" msgstr "Geheugen Kaart" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" #: Source/Core/Core/Src/CoreParameter.cpp:369 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 msgid "Memorycard filesize does not match the header size" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 msgid "Mic" msgstr "Overig" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 #, fuzzy msgid "Min" msgstr "Overig" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 msgid "Misc" msgstr "Overig" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 msgid "Misc Settings" msgstr "Overige Instellingen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:113 msgid "Monospaced font" msgstr "Enkelspatielettertype" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Vermenigvuldigen" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 msgid "" "Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " "effect on emulated wiimotes." msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Toevoegen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimaal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Verwijderen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Verdalen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Omlaag" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP Einde" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Gelijk" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Thuis" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Invoegen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Links" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Vermenigvuldigen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Pagina Omlaang" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Pagina Omhoog" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Rechts" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Scheiding" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Ruimte" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Aftrekken" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Omhoog" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 msgid "Name:" msgstr "Naam:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 msgid "Name: " msgstr "Naam:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Native GCI-bestanden (*. GCI)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 msgid "New Scan" msgstr "Nieuwe Scan" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Next Page" msgstr "Volgende Pagina" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "Next Scan" msgstr "Volgende Scan" #: Source/Core/DolphinWX/Src/NetWindow.cpp:52 msgid "Nickname :" msgstr "Gebruikersnaam :" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 msgid "No Country (SDK)" msgstr "Geen land (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "No ISOs or WADS found" msgstr "Geen ISOs of WADS gevonden." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 #, c-format msgid "No banner file found for title %s" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:513 msgid "No docking" msgstr "Geen docking" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 msgid "No file loaded" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "No free dir index entries" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 msgid "No recorded file" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 #, c-format msgid "No save folder found for title %s" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/NetWindow.cpp:598 msgid "None" msgstr "Geen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 msgid "Norwegian Bokmaal" msgstr "Noorse Bokmaal" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 msgid "Not Equal" msgstr "Niet gelijk" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 msgid "Not Set" msgstr "Niet gezet" #: Source/Core/DolphinWX/Src/Main.cpp:607 msgid "Not connected" msgstr "Niet verbonden" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 msgid "Notes" msgstr "Opmerkingen" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 msgid "Notes: " msgstr "Opmerking:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:70 #: Source/Core/DolphinWX/Src/FrameAui.cpp:73 #: Source/Core/DolphinWX/Src/FrameAui.cpp:579 #: Source/Core/DolphinWX/Src/FrameAui.cpp:620 #: Source/Core/DolphinWX/Src/FrameAui.cpp:628 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Notice" msgstr "Opmerkingen" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 msgid "Number Of Codes: " msgstr "Aantal Codes:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuk Acceleratie" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 msgid "Object" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "Object Range" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 msgid "Off" msgstr "Uit" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Afstand:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 msgid "Open" msgstr "Open" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Open &containing folder" msgstr "Open &bevattende map" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 msgid "Open Wii &save folder" msgstr "Open Wii &save map" #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 msgid "Open file..." msgstr "Open Bestand..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 msgid "OpenCL Texture Decoder" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 msgid "OpenMP Texture Decoder" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:124 msgid "Opens the debugger" msgstr "Open de debugger" #: Source/Core/DolphinWX/Src/Main.cpp:129 msgid "Opens the logger" msgstr "Open de logger" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "Opties" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "Orangje" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 msgid "Other" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Output" msgstr "Uitgang" #: Source/Core/DolphinWX/Src/FrameTools.cpp:355 msgid "P&lay Recording..." msgstr "P&lay Opnemen" #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "Pad " msgstr "Pad" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Pagina Omlaag" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Pagina Omhoog" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 msgid "Pair Up" msgstr "Verbinden" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraaf" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 msgid "Parameters" msgstr "Parameters" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 #, c-format msgid "Partition %i" msgstr "Partitie %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 msgid "Paths" msgstr "Pad" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 msgid "Pause" msgstr "Pauze" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 #, fuzzy msgid "Per-Pixel Lighting" msgstr "Pixel Verlichting" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "Perfect" msgstr "Perfect" #: Source/Core/DolphinWX/Src/FrameAui.cpp:608 #, c-format msgid "Perspective %d" msgstr "perspectief %d" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 msgid "Play" msgstr "Speel" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play Recording" msgstr "Speel Opname" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 msgid "Play/Pause" msgstr "Spel/Pauze" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "Playable" msgstr "Speelbaar" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 #, fuzzy msgid "Playback Options" msgstr "Opties" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Players" msgstr "Spelers" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 msgid "Please confirm..." msgstr "Bevestig alsjeblieft..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:578 msgid "Please create a perspective before saving" msgstr "Maak een perspectief voor het opslaan" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Ongeveer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 msgid "Polish" msgstr "Pools" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 msgid "Port 1" msgstr "Poort 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Port 2" msgstr "Poort 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 msgid "Port 3" msgstr "Poort 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 msgid "Port 4" msgstr "Poort 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 #: Source/Core/DolphinWX/Src/NetWindow.cpp:114 msgid "Port :" msgstr "Poort :" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 msgid "Portuguese" msgstr "Portugees" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 msgid "Portuguese (Brazilian)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 #, fuzzy msgid "Post-Processing Effect:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Presets: " msgstr "Presets: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 msgid "Prev Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Previous Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 msgid "Previous Value" msgstr "Vorige waarden" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 msgid "Profile" msgstr "Profiel" #: Source/Core/DolphinWX/Src/ISOProperties.h:55 msgid "Properties" msgstr "Eigenschappen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:296 msgid "Purge Cache" msgstr "Zuiveren van de Cache" #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Question" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:146 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 msgid "Quit" msgstr "Stoppen" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R Knop" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 msgid "RUSSIA" msgstr "RUSLAND" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 msgid "Range" msgstr "Afstand" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 msgid "Read-only mode" msgstr "Alleen-lezen modus" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Real Wiimote" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 #, fuzzy msgid "Real Wiimotes" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:163 msgid "Reconnect Wiimote Confirm" msgstr "Bevestig herverbinding van Wiimote " #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 #, fuzzy msgid "Reconnect Wiimote on State Loading" msgstr "Herverbind Wiimote Bij Staat Laden" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 #, fuzzy msgid "Record" msgstr "Speel Opname" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 #, fuzzy msgid "Recording Info" msgstr "Speel Opname" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "Rood Links" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "Rood Rechts" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 #, fuzzy msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "Vermindert de hoeveelheid aliasing veroorzaakt door rasteren 3D-graphics.\n" "Dit maakt de gerenderde afbeelding er minder hoekig, maarr vermindert ook " "zwaar de prestaties." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 msgid "Refresh" msgstr "Vernieuw" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 msgid "Refresh List" msgstr "Lijst Vernieuwen " #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 msgid "Refresh game list" msgstr "Vernieuw de speellijst" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "Verwijder" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 #, fuzzy msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maak de scène als een wireframe.\n" "Dit is alleen handig voor debugging doeleinden." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 msgid "Render to Main Window" msgstr "Geef weer op hoofdscherm" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 msgid "Reset" msgstr "Opnieuw" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 msgid "Results" msgstr "Resultaten" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Terug" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "Rechts" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "Rechter Stuur" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 msgid "Run DSP LLE on a dedicated thread (not recommended)." msgstr "Zet DSP LLE op een apparte core (niet aanbevolen)." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 msgid "Russian" msgstr "Russisch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Sa&ve State" msgstr "S&la Staat Op" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 msgid "Sample Rate:" msgstr "Voorbeeld Rate:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 msgid "Save" msgstr "Opslaan" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 msgid "Save GCI as..." msgstr "Sla GCI op als..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Save State Slot 1" msgstr "Sla Staat 1 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 msgid "Save State Slot 2" msgstr "Sla Staat 2 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 msgid "Save State Slot 3" msgstr "Sla Staat 3 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 msgid "Save State Slot 4" msgstr "Sla Staat 4 op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 msgid "Save State Slot 5" msgstr "Sla Staat 5 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 msgid "Save State Slot 6" msgstr "Sla Staat 6 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Save State Slot 7" msgstr "Sla Staat 7 Op" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Save State Slot 8" msgstr "Sla Staat 8 Op" #: Source/Core/DolphinWX/Src/FrameTools.cpp:164 msgid "Save State..." msgstr "Sla staat op als..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Save as..." msgstr "Opslaan als..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 msgid "Save compressed GCM/ISO" msgstr "Sla gecomprimeerde GCM / ISO op" #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 msgid "Save current perspective" msgstr "Sla huidige perspectief op" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 msgid "Save decompressed GCM/ISO" msgstr "Sla gedecomprimeerd GCM / ISO op" #: Source/Core/Core/Src/Movie.cpp:428 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 #, fuzzy, c-format msgid "Scanning %s" msgstr "Scannen..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning for ISOs" msgstr "Scannen voor ISO's" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 msgid "Scanning..." msgstr "Scannen..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Slot" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 msgid "Search Filter" msgstr "Zoekfilter" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 msgid "Search Subfolders" msgstr "Zoeken in submappen" #: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 #: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 #, c-format msgid "Section %s not found in SYSCONF" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Selecteer" #: Source/Core/DolphinWX/Src/FrameTools.cpp:740 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 msgid "Select The Recording File" msgstr "Selecteer de opname Bestand" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 #, fuzzy msgid "Select a Wii WAD file to install" msgstr "Selecteer een save file om te importeren" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 #, fuzzy msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Selecteer een hardware-adapter te gebruiken.\n" "In geval van twijfel, gebruik de eerste" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 msgid "Select a save file to import" msgstr "Selecteer een save file om te importeren" #: Source/Core/DolphinWX/Src/FrameAui.cpp:362 msgid "Select floating windows" msgstr "Selecteer zwevende vensters" #: Source/Core/DolphinWX/Src/FrameTools.cpp:664 msgid "Select the file to load" msgstr "Slecteer het bestand om het te laden" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 msgid "Select the save file" msgstr "Selecteer het save - bestand" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 msgid "Select the state to load" msgstr "Selecteer de Staat om te laden" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 msgid "Select the state to save" msgstr "Selecteer de Staat om op te slaan" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 #, fuzzy msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecteer welke beeldverhouding te gebruiken bij het renderen van:\n" "Auto: Gebruik de native aspect ratio (4:3)\n" "Force 16:9: Strek de foto om een aspect ratio van 16:9\n" "Force 4:3: Strek de foto om een aspect ratio van 4:3\n" "Stretch naar het venster: Stretch de foto naar je venster grootte." #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Selected font" msgstr "Geselecteerde font" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 msgid "" "Selects what graphics API to use internally.\n" "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " "Direct3D 11 is somewhere between the two.\n" "Note that the Direct3D backends are only available on Windows.\n" "\n" "If unsure, use Direct3D 9." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:275 msgid "Send" msgstr "Verzend" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 msgid "Sensor Bar Position:" msgstr "Sensor Bar Positie:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "Scheidingsteken" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Serbian" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serial Port 1 - Dit is de poort die apparaten, zoals de net-adapter te " "gebruiken" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 msgid "Set" msgstr "Stel" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 msgid "Set as &default ISO" msgstr "Ingesteld als &standaard ISO" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 #, c-format msgid "Set as default Memcard %c" msgstr "Ingesteld als standaard memcard% c" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 msgid "Settings..." msgstr "Instellingen..." #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 msgid "SetupWiiMem: Cant find setting file" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Shake" msgstr "Schudden" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 msgid "Short Name:" msgstr "Korte Naam:" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 #, fuzzy msgid "Shoulder Buttons" msgstr "Knoppen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:230 msgid "Show &Console" msgstr "Toon &Console" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Log" msgstr "Toon &Log" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "Toon &Statusbar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "Toon &Toolbar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:294 msgid "Show Drives" msgstr "Toon Schijven" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 #, fuzzy msgid "Show EFB Copy Regions" msgstr "EFB Kopie Regio" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 msgid "Show FPS" msgstr "Toon FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show France" msgstr "Toon Frans" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show GameCube" msgstr "Toon Gamecube" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 msgid "Show Input Display" msgstr "Toon Input Venster" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show Italy" msgstr "Toon Italie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:277 msgid "Show JAP" msgstr "Toon JAP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Korea" msgstr "Toon Korea" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 msgid "Show Language:" msgstr "Toon Taal:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show Log &Configuration" msgstr "Bekijk Log &Configuratie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:279 msgid "Show PAL" msgstr "Toon PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:267 msgid "Show Platforms" msgstr "Toon Platformen" #: Source/Core/DolphinWX/Src/FrameTools.cpp:276 msgid "Show Regions" msgstr "Toon Regio" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 #, fuzzy msgid "Show Statistics" msgstr "Diverse statistieken" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Show Taiwan" msgstr "Toon Taiwam" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show USA" msgstr "Toon USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:272 msgid "Show Wad" msgstr "Toon Wad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:268 msgid "Show Wii" msgstr "Toon Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 msgid "Show a confirmation box before stopping a game." msgstr "Toon een bevestigingsvenster voordat u stopt met een spel." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Toon een bericht wanneer er een mogelijk ernstige fout is opgetreden.\n" "Als je dit uitschakeld zie je geen eritante berichten, maar het betekend ook " "dat Dolphin spontaan kan uitvallen zonder melding." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show first block" msgstr "Toon eerste blok" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 msgid "Show save blocks" msgstr "Toon save blocks" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Show save comment" msgstr "Toon save reactie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 msgid "Show save icon" msgstr "Toon save icon" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Show save title" msgstr "Toon save titel" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:119 msgid "Show this help message" msgstr "Toon deze help bericht" #: Source/Core/DolphinWX/Src/FrameTools.cpp:292 msgid "Show unknown" msgstr "Toon onbekend" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Wiimote" msgstr "Zijdelings Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 msgid "Simplified Chinese" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "Size" msgstr "Groote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 #, fuzzy msgid "Skip BIOS" msgstr "Sla GC BIOS Over" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 #, fuzzy msgid "Skip Dest. Alpha Pass" msgstr "Schakel Dest. Alpha Pass uit" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 msgid "Skip EFB Access from CPU" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 msgid "" "Skip the destination alpha pass used in many games for various graphical " "effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:387 #: Source/Core/DolphinWX/Src/FrameTools.cpp:399 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "Snapshot" #: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 msgid "Sound Settings" msgstr "Geluids Instellingen" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 #, c-format msgid "Sound backend %s is not valid." msgstr "" #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Ruimte" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 msgid "Spanish" msgstr "Spaans" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 msgid "Speaker Volume:" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Specify a video backend" msgstr "Geef een video-plugin aan" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "Speed up Disc Transfer Rate" msgstr "Versnel Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 msgid "Standard Controller" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/Src/FrameTools.cpp:207 msgid "Start &NetPlay" msgstr "Start &netplay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:352 msgid "Start Re&cording" msgstr "Start Op&nemen" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 msgid "Start Recording" msgstr "Start Opnemen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 msgid "State" msgstr "Staat" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 msgid "State Saves" msgstr "Opgeslage Staten" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 #: Source/Core/DolphinWX/Src/NetWindow.cpp:312 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Stretch to Window" msgstr "Uitrekken naar Window" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "Strum" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "onttrekken " #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 #, c-format msgid "Successfully exported file to %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 msgid "Successfully imported save files" msgstr "Succesvol save games geimporteerd" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "Swing" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "System Language:" msgstr "Systeem Taal:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "TAIWAn" #: Source/Core/DolphinWX/Src/TASInputDlg.h:32 #: Source/Core/DolphinWX/Src/FrameTools.cpp:144 #, fuzzy msgid "TAS Input" msgstr "Ingang" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:509 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "Linker Tabel" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "rechter Tabel" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 msgid "Take Screenshot" msgstr "Neem een Scherm foto" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 #, fuzzy msgid "Texture Format Overlay" msgstr "Textuur Formaat" #: Source/Core/Core/Src/CoreParameter.cpp:228 msgid "The WAD has been installed successfully" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 msgid "The checksum was successfully fixed" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 msgid "The chosen directory is already in the list" msgstr "De gekozen folder is al in de lijst" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s bestaat al.\n" "Wilt u het vervangen?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:281 #, c-format msgid "The file you specified (%s) does not exist" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:627 msgid "The name can not be empty" msgstr "De naam mag niet leeg zijn" #: Source/Core/DolphinWX/Src/FrameAui.cpp:619 msgid "The name can not contain the character ','" msgstr "De naam mag niet het volgende teken bevatten ','" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:363 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "" #: Source/Core/Core/Src/CoreParameter.cpp:122 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 msgid "Theme" msgstr "Thema" #: Source/Core/DolphinWX/Src/FrameTools.cpp:602 msgid "Theme selection went wrong" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Deze instellingen overschrijven van de core Dolphin instellingen.\n" "Onbepaald betekent dat het spel maakt gebruik van Dolphin's instellen." #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 msgid "This could cause slow down in Wii Menu and some games." msgstr "Dit kan leiden tot vertraging van de Wii-menu en een aantal games." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 msgid "" "This feature allows you to change the game's camera.\n" "Hold the right mouse button and move the mouse to pan the camera around. " "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "Dit wordt gebruikt om controle over de game snelheid via geluids Throttle.\n" "Het uitschakelen van deze zou kunnen veroorzaken abnormale speelsnelheid, " "zoals te snel.\n" "Maar soms staat dit kan een constante lawaai veroorzaken.\n" "\n" "Sneltoets : Houd direct uit te schakelen Throttle." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 msgid "This is used to play music tracks, like BGM." msgstr "Dit wordt gebruikt om muziek af te spelen, net als achtergrondmuziek." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Deze splitst de Video-en CPU-threads, zodat ze kunnen worden uitgevoerd op " "afzonderlijke cores.\n" "Leidt tot grote snelheid verbeteringen op pc's met meer dan een kern, maar " "kan ook leiden tot occasionele crashes / glitches." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "This will let you Manually Edit the INI config file" msgstr "Dit laat je handmatig het config INI bestand wijzigen" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Tilt" msgstr "Kantelen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 #, fuzzy msgid "To" msgstr "Boven" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 msgid "Toggle All Log Types" msgstr "Zet Alle Log Types Aan" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Toggle Fullscreen" msgstr "Volledig Scherm Inschakelen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 msgid "Top" msgstr "Boven" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "Traditional Chinese" msgstr "Traditionele Chinese" #: Source/Core/Core/Src/Boot/Boot.cpp:375 msgid "Tried to load an unknown file type." msgstr "" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "" #: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 msgid "Trying to read from invalid SYSCONF" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 msgid "Turkish" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "Draaischijf" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "UDP Port:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "UDP Wiimote" msgstr "UDP Wiimote " #: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 msgid "UNKNOWN" msgstr "ONBEKEND" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 #, c-format msgid "" "Unable to parse line %lu of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:404 #, c-format msgid "Undefined %i" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:176 msgid "Undo Load State" msgstr "Ongedaan maken van Load staat" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Unknown" msgstr "Onbekend" #: Source/Core/Core/Src/HW/DVDInterface.cpp:894 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "" #: Source/Core/Common/Src/SysConf.cpp:145 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/Core/Src/HW/Memmap.cpp:633 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "Omhoog" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Update" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Wiimote" msgstr "Wiimote rechtop" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Gebruik EuRGB60 Mode (PAL60)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 #, fuzzy msgid "Use Fullscreen" msgstr "&Volledig Scherm" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 msgid "Use Hex" msgstr "Gebruik Hex" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 msgid "Use Panic Handlers" msgstr "Gebruik Panic Handlers" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 msgid "Utility" msgstr "Hulpprogramma" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 msgid "Value" msgstr "Waarde" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 msgid "Value:" msgstr "Waarde:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 msgid "Value: " msgstr "Waarde:" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 msgid "Verbosity" msgstr "Breedsprakigheid" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 msgid "Video" msgstr "Video" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 msgid "Virtual" msgstr "Virtueel" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 msgid "Volume" msgstr "Volume" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 #, c-format msgid "WAD installation failed: error creating %s" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 #: Source/Core/Common/Src/MsgHandler.cpp:67 msgid "Warning" msgstr "Waarschuwing" #: Source/Core/Core/Src/Boot/Boot.cpp:240 msgid "Warning - starting DOL in wrong console mode!" msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:290 msgid "Warning - starting ELF in wrong console mode!" msgstr "" #: Source/Core/Core/Src/Boot/Boot.cpp:185 msgid "Warning - starting ISO in wrong console mode!" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 msgid "Widescreen Hack" msgstr "Breedbeeld Hack" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Wii Console" msgstr "Wii Console " #: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 #, fuzzy msgid "Wii NAND Root:" msgstr "DVD Station:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:204 msgid "Wii Save Import" msgstr "Wii Save Importeren" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii save bestanden (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 #: Source/Core/Core/Src/HW/Wiimote.cpp:16 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 #, fuzzy, c-format msgid "Wiimote %i" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:162 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Wiimote %i is losgekoppeld door het systeem.\n" "Misschien ondersteunt dit spel geen multi-Wiimote,\n" "of misschien is het te wijten aan een time-out of een andere reden.\n" "Wilt u meteen opnieuw verbinden?" #: Source/Core/DolphinWX/Src/Main.cpp:609 msgid "Wiimote Connected" msgstr "Wiimote Connected" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 msgid "Wiimote Motor" msgstr "Wiimote motor" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Wiimote settings" msgstr "Wiimote instellingen" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 #, fuzzy msgid "Wiimotes" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Venster links" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Venster Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Venster Rechts" #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 msgid "Word Wrap" msgstr "Regelafbreking" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 msgid "Working..." msgstr "Werken..." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Console" msgstr "Schrijf naar Console" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to File" msgstr "Schrijf naar Bestand" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 msgid "Write to Window" msgstr "Schrijf naar venster" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 #, c-format msgid "XAudio2 init failed: %#X" msgstr "" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "" #: Source/Core/Core/Src/DSP/DSPCore.cpp:107 msgid "" "You are using free dsp roms made by Dolphin Team.\n" "Only Zelda ucode games will work correctly with them.\n" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:72 msgid "You can't close panes that have pages in them." msgstr "U kunt niet de panelen afsluiten die over pagina's beschikken." #: Source/Core/DolphinWX/Src/NetWindow.cpp:194 msgid "You must choose a game!!" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 msgid "You must enter a name!" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 msgid "You must enter a valid profile name." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 msgid "You must restart Dolphin in order for the change to take effect." msgstr "" #: Source/Core/Core/Src/CoreParameter.cpp:177 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" #: Source/Core/Common/Src/SysConf.cpp:58 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 msgid "[ waiting ]" msgstr "[wachten]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 msgid "[Custom]" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 msgid "^ ADD" msgstr "^ ERBIJ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 msgid "apploader (.img)" msgstr "applader (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 msgid "failed to read bk header" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 #, c-format msgid "failed to read data from file: %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 msgid "failed to read header" msgstr "" #: Source/Core/Core/Src/HW/Memmap.cpp:447 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 msgid "s" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 #, c-format msgid "unknown cmd 0x%08x" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 msgid "wxExecute returned -1 on application run!" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 msgid "zFar Correction: " msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 msgid "zNear Correction: " msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 msgid "| OR" msgstr "| OF" #~ msgid "%d %%" #~ msgstr "%d %%" #~ msgid "&Frame Stepping" #~ msgstr "&Frame Stepping" #~ msgid "(Default)" #~ msgstr "(Standaard)" #~ msgid "3D Vision (Requires Fullscreen)" #~ msgstr "3D Vision (Vereist volledig scherm) " #, fuzzy #~ msgid "AOSound" #~ msgstr "&Geluid " #~ msgid "Accurate Texture Cache" #~ msgstr "Nauwkeurige Textuur Cache" #, fuzzy #~ msgid "Adjust window size" #~ msgstr "Venster Groote:" #~ msgid "" #~ "Allows the CPU to read or write to the EFB (render buffer).\n" #~ "This is needed for certain gameplay functionality (e.g. star pointer in " #~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " #~ "Hunter Tri),\n" #~ "but enabling this option can also have a huge negative impact on " #~ "performance if the game uses this functionality heavily." #~ msgstr "" #~ "Hiermee kan de CPU naar de EFB lezen of schrijven (render buffer).\n" #~ "Dit is nodig voor bepaalde gameplay-functionaliteit (bijv. sterren " #~ "aanwijzer in Super Mario Galaxy), als ook voor bepaalde visuele effecten " #~ "(bv Monster Hunter Tri),\n" #~ "maar het inschakelen van deze optie kan ook een enorme negatieve invloed " #~ "op de prestaties hebben als het spel gebruik maakt van deze " #~ "functionaliteit." #~ msgid "Alternate RFI" #~ msgstr "Alternatieve RFI" #~ msgid "Auto [recommended]" #~ msgstr "Auto [aanbevolen]" #~ msgid "Bleach Versus Crusade" #~ msgstr "Bleach Versus Crusade" #~ msgid "" #~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " #~ "vertex.\n" #~ "This is the more accurate behavior but reduces performance." #~ msgstr "" #~ "Berekent verlichting van 3D-graphics op een per-pixel basis in plaats van " #~ "per vertex.\n" #~ "Dit is nauwkeuriger, maar vermindert de prestaties." #~ msgid "Config..." #~ msgstr "Config..." #~ msgid "Configuration profile" #~ msgstr "Configureer Profiel" #~ msgid "Configuration profile:" #~ msgstr "Configureer Profiel:" #~ msgid "Connected" #~ msgstr "Verbonden" #~ msgid "Connected to %i Wiimotes" #~ msgstr "Verbonden met %i Wiimotes" #~ msgid "Copy" #~ msgstr "Kopieer" #~ msgid "Could not copy %s to %s" #~ msgstr "Kan %s niet naar %s kopieeren" #, fuzzy #~ msgid "Could not get info about plugin %s" #~ msgstr "Het volgende bestanden kon niet gemaakt worden %s " #~ msgid "DList Cache" #~ msgstr "Dlijst Cache" #, fuzzy #~ msgid "DSound" #~ msgstr "&Geluid " #~ msgid "Danish" #~ msgstr "Deens" #~ msgid "" #~ "Disable texturing.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "Uitschakelen texturing.\n" #~ "Dit is alleen handig voor debugging doeleinden." #~ msgid "" #~ "Disables an alpha-setting pass.\n" #~ "Breaks certain effects but might help performance." #~ msgstr "" #~ "Deactiveer alfa-instellingen passeren.\n" #~ "Breekt bepaalde effecten, maar kan de prestaties helpen." #~ msgid "Distance Alpha Pass" #~ msgstr "Afstand Alpha Pass" #, fuzzy #~ msgid "Dolphin OpenGL" #~ msgstr "Dolphin" #~ msgid "EFB" #~ msgstr "EFB" #~ msgid "" #~ "Emulate frame buffer copies directly to textures.\n" #~ "This is not so accurate, but it's good enough for the way many games use " #~ "framebuffer copies." #~ msgstr "" #~ "Emuleer frame buffer kopieën rechtstreeks naar texturen.\n" #~ "Dit is niet zo nauwkeurig, maar het is goed genoeg voor de manier waarop " #~ "veel spellen gebruiken maken van de framebuffer kopieën." #~ msgid "Emulator Display Settings" #~ msgstr "Emulator Scherm Instellingen" #~ msgid "Enable CPU Access" #~ msgstr "Activeer CPU Toegang" #, fuzzy #~ msgid "Enable Cache" #~ msgstr "Activeer Cache" #~ msgid "Enable Copy to EFB" #~ msgstr "Activeer Kopie naar EFB" #~ msgid "Enable EFB To Texture" #~ msgstr "Activeer EFB To Texture" #~ msgid "Enable HLE Audio" #~ msgstr "Activeer HLE Audio" #~ msgid "Enable JIT Dynarec" #~ msgstr "Activeer JIT Dynarec" #~ msgid "Enable OpenCL" #~ msgstr "Activeer OpenCL" #~ msgid "Enable Screen Saver (burn-in reduction)" #~ msgstr "Activeer Screen Saver (burn-in reduction)" #~ msgid "" #~ "Enables dynamic recompilation of DSP code.\n" #~ "Changing this will have no effect while the emulator is running!" #~ msgstr "" #~ "Schakel dynamische hercompilatie van de DSP-code in.\n" #~ "Veranderen zal geen effect hebben terwijl de emulator draait!" #~ msgid "" #~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " #~ "them.\n" #~ "Games often need this for post-processing or other things, but if you can " #~ "live without it, you can sometimes get a big speedup." #~ msgstr "" #~ "Schakel emulatie van Embedded Frame Buffer exemplaren in, als het spel ze " #~ "gebruikt.\n" #~ "Games hebben vaak behoefte aan dit voor post-processing of andere dingen, " #~ "maar als je kan leven zonder haar, soms vindt je een grote snelheidswinst." #~ msgid "" #~ "Enables reinterpreting the data inside the EFB when the pixel format " #~ "changes.\n" #~ "Some games depend on this function for certain effects, so enable it if " #~ "you're having glitches.\n" #~ "Depending on how the game uses this function, the speed hits caused by " #~ "this option range from none to critical." #~ msgstr "" #~ "Schakel herinterpreteren in van de gegevens in de EFB, wanneer de pixel-" #~ "formaat verandert.\n" #~ "Sommige spellen zijn afhankelijk van deze functie voor bepaalde effecten, " #~ "dus inschakelen als je met glitches.\n" #~ "Afhankelijk van hoe het spel gebruik maakt van deze functie, hits van de " #~ "snelheid veroorzaakt door deze optie variëren van geen tot kritisch." #~ msgid "Failed to load DSP ROM: %s" #~ msgstr "Mislukt om DSP ROM te laden vanuit: %s" #~ msgid "Fast" #~ msgstr "Snel" #, fuzzy #~ msgid "Fast Mipmaps" #~ msgstr "Laad Native Mipmaps" #~ msgid "" #~ "Faster variants look at fewer pixels and thus have more potential for " #~ "errors.\n" #~ "Slower variants look at more pixels and thus are safer." #~ msgstr "" #~ "Sneller varianten blik op minder pixels en hebben dus meer kans op " #~ "fouten.\n" #~ "Langzamer varianten kijken naar meer pixels en dus veiliger zijn." #~ msgid "Force Bi/Trilinear Filtering" #~ msgstr "Forceer Bi/Trilinear Filtering" #~ msgid "Fractional" #~ msgstr "Breuk" #~ msgid "" #~ "Fully emulate embedded frame buffer copies.\n" #~ "This is more accurate than EFB Copy to Texture, and some games need this " #~ "to work properly, but it can also be very slow." #~ msgstr "" #~ "Volledig na bootsen van de embedded frame buffer exemplaren.\n" #~ "Dit is nauwkeuriger dan EFB Kopiëren naar Textuur, en sommige games " #~ "hebben dit nodig om het goed te laten werken, maar het kan ook zeer traag " #~ "zijn." #~ msgid "GFX Config" #~ msgstr "GFX Configuratie" #, fuzzy #~ msgid "Graphics Plugin" #~ msgstr "Grafische" #, fuzzy #~ msgid "Hide Shader Errors" #~ msgstr "Toon Shader Fouten" #~ msgid "" #~ "Hide the cursor when it is over the rendering window and the rendering " #~ "window has focus." #~ msgstr "" #~ "Verberg de cursor wanneer het voorbij is bij de rendering venster\n" #~ " en de rendering venster de focus heeft." #~ msgid "" #~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " #~ "option may fix the game." #~ msgstr "" #~ "Als een spel hangt, werkt alleen in de Interpreter anders crasht Dolphin, " #~ "Deze optie kan het spel fixen" #~ msgid "Input Source" #~ msgstr "Ingangskeuze" #~ msgid "Installing WAD to Wii Menu..." #~ msgstr "Het installeren van WAD naar de Wii Menu ..." #~ msgid "Integral [recommended]" #~ msgstr "Integraal [aanbevolen]" #~ msgid "" #~ "Keeps track of textures based on looking at the actual pixels in the " #~ "texture.\n" #~ "Can cause slowdown, but some games need this option enabled to work " #~ "properly." #~ msgstr "" #~ "Houdt van texturen op basis om te kijken naar de werkelijke pixels in de " #~ "textuur.\n" #~ "Kan leiden tot vertraging, maar sommige spellen hebben deze optie nodig " #~ "om goed te werken." #~ msgid "Load Script..." #~ msgstr "Laad Script..." #~ msgid "" #~ "Loads native mipmaps instead of generating them.\n" #~ "Loading native mipmaps is the more accurate behavior, but might also " #~ "decrease performance (your mileage might vary though)." #~ msgstr "" #~ "Laad native mipmaps in plaats van het genereren van ze.\n" #~ "Laden native mipmaps is het nauwkeuriger gedrag, maar kan ook de " #~ "prestaties doen afnemen (uw kilometerstand kan zich evenwel verschillen)." #~ msgid "Lua Script Console" #~ msgstr "Lua Script Console" #~ msgid "Metroid Other M" #~ msgstr "Metroid Other M" #~ msgid "" #~ "Modify textures to show the format they're using.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "Het wijzigen van texturen om de de formaat te laten zien die ze " #~ "gebruiken.\n" #~ "Dit is alleen handig voor debugging doeleinden." #~ msgid "New &Lua Console" #~ msgstr "Nieuwe &Lua Console" #~ msgid "Normal" #~ msgstr "Normaal" #~ msgid "OK" #~ msgstr "Oke" #, fuzzy #~ msgid "OpenAL" #~ msgstr "Open" #, fuzzy #~ msgid "OpenGL" #~ msgstr "Open" #~ msgid "Plugins" #~ msgstr "Plugins" #~ msgid "Projection Stats" #~ msgstr "Projectie Staaten" #~ msgid "Render to main window." #~ msgstr "Geef weer op hoofdscherm" #~ msgid "Rendering" #~ msgstr "Weergave" #~ msgid "Required for using the Japanese ROM font." #~ msgstr "Nodig voor de Japanse ROM font." #~ msgid "Run" #~ msgstr "Start" #~ msgid "Running script...\n" #~ msgstr "Draaiend script ...\n" #~ msgid "Safe" #~ msgstr "Opslaan" #~ msgid "Scale:" #~ msgstr "Schaal:" #, fuzzy #~ msgid "Scaled EFB Copy" #~ msgstr "EFB Verkleinde Kopie" #~ msgid "Select resolution for fullscreen mode" #~ msgstr "Selecteer resolutie voor fullscreen mode" #~ msgid "" #~ "Select the System Menu wad extracted from the update partition of a disc" #~ msgstr "Selecteer de System Menu wad uit de update partitie van een schijf" #~ msgid "Select the script to load" #~ msgstr "Selecteer het script om te laden" #~ msgid "" #~ "Show projection statistics.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "Toon projectie statistieken.\n" #~ "Dit is alleen handig voor debugging doeleinden." #~ msgid "Show save banner" #~ msgstr "Toon save banner" #~ msgid "Show the number of frames rendered per second." #~ msgstr "Toon het aantal frames per seconde." #~ msgid "" #~ "Show various statistics.\n" #~ "This is only useful for debugging purposes." #~ msgstr "" #~ "Diverse statistieken tonen.\n" #~ "Dit is alleen handig voor debugging doeleinden." #~ msgid "Skies of Arcadia" #~ msgstr "Skies of Arcadia" #, fuzzy #~ msgid "Slot" #~ msgstr "Slot A" #~ msgid "Sonic and the Black Knight" #~ msgstr "Sonic and the Black Knight" #~ msgid "" #~ "Specifies the resolution used to render at. A high resolution will " #~ "improve visual quality but is also quite heavy on performance and might " #~ "cause glitches in certain games.\n" #~ "Fractional: Uses your display resolution directly instead of the native " #~ "resolution. The quality scales with your display/window size, as does the " #~ "performance impact.\n" #~ "Integral: This is like Fractional, but rounds up to an integer multiple " #~ "of the native resolution. Should give a more accurate look but is usually " #~ "slower.\n" #~ "The other options are fixed resolutions for choosing a visual quality " #~ "independent of your display size." #~ msgstr "" #~ "Hiermee geeft u de resolutie die wordt gebruikt op te maken. Een hoge " #~ "resolutie zal verbeteren visuele kwaliteit, maar is ook vrij zwaar op de " #~ "prestaties en kan leiden tot storingen in bepaalde spellen.\n" #~ "Fractionele: Gebruikt uw beeldscherm resolutie direct in plaats van de " #~ "native resolutie. De kwaliteit schalen met uw scherm / venster grootte, " #~ "evenals de invloed op de prestaties.\n" #~ "Integraal: Dit is hetzelfde als Fractional, maar rondes tot een geheel " #~ "veelvoud van de native resolutie. Moeten een nauwkeurige blik geven, maar " #~ "is meestal langzamer.\n" #~ "De andere opties zijn vaste resoluties voor het kiezen van een visuele " #~ "kwaliteit, onafhankelijk van uw beeldscherm grootte." #~ msgid "Specify an audio plugin" #~ msgstr "Geef een audio-plugin" #~ msgid "Start Renderer in Fullscreen" #~ msgstr "Start de weergave-venster in volledige scherm" #~ msgid "Start the rendering window in fullscreen mode." #~ msgstr "Start de weergave-venster in volledige scherm modus." #~ msgid "Texture" #~ msgstr "Textuur" #, fuzzy #~ msgid "Texture Cache" #~ msgstr "Zuiveren van de Cache" #~ msgid "The file " #~ msgstr "Het bestand" #~ msgid "This is usually used to play voice and sound effects." #~ msgstr "" #~ "Dit wordt meestal gebruikt om spraak-en geluidseffecten af te spelen." #~ msgid "Use FPS For Limiting" #~ msgstr "Gebruik fps voor Beperkingen." #~ msgid "Use XFB" #~ msgstr "Gebruik XFB" #~ msgid "" #~ "Uses the high-resolution render buffer for EFB copies instead of scaling " #~ "them down to native resolution.\n" #~ "Vastly improves visual quality in games which use EFB copies but might " #~ "cause glitches in some games." #~ msgstr "" #~ "Maakt gebruik van de hoge-resolutie render buffer voor EFB kopieen in " #~ "plaats van schaalvergroting ze naar native resolutie.\n" #~ "Sterk verbetert visuele kwaliteit van games die EFB kopieën gebruiken, " #~ "maar kan misschien glitches veroorzaken in sommige games." #~ msgid "Video Backend:" #~ msgstr "Geluid terug halend:" #~ msgid "" #~ "Wait for vertical blanks.\n" #~ "Reduces tearing but might also decrease performance" #~ msgstr "" #~ "Wachten op verticale spaties.\n" #~ "Vermindert scheuren maar kans op vermindering van de prestaties" #~ msgid "" #~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " #~ "texture, which is a very time-consuming task.\n" #~ "With this option enabled, we'll skip decoding a texture if it didn't " #~ "change.\n" #~ "This results in a nice speedup, but possibly causes glitches.\n" #~ "If you have any problems with this option enabled you should either try " #~ "increasing the safety of the texture cache or disable this option.\n" #~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " #~ "be; accurate texture cache set to \"safe\" might actually be slower!)" #~ msgstr "" #~ "Bij het gebruik van EFB naar RAM moeten de RAM gegevens gedecodeerd " #~ "worden naar een VRAM textuur, dat is een zeer tijdrovende taak.\n" #~ "Met deze optie ingeschakeld, slaan we het decoderen van de textuur over " #~ "als het niet veranderd.\n" #~ "Dit resulteert in een mooie versnelling, maar veroorzaakt mogelijk " #~ "glitches.\n" #~ "Als je problemen hebt met deze optie, dan zou je de texture cache " #~ "veiliger moeten zetten of deze optie uitzetten.\n" #~ "(PASOP: Hoe veiliger de texture cashe is ingesteld hoe trager de speedup " #~ "is; nauwkeurige texture cache ingesteld op \"veilige \" is misschien wel " #~ "langzamer!)" #, fuzzy #~ msgid "Wiimote %i %s" #~ msgstr "Wiimote" #~ msgid "Wiimote Settings" #~ msgstr "Wiimote Instellingen" #~ msgid "Will enable progressive scan option if supported by software." #~ msgstr "" #~ "In staat om zelf de optie progressive scan in te schakelen als dit wordt " #~ "ondersteund door de software." #~ msgid "Window Size:" #~ msgstr "Venster Groote:" #~ msgid "Window height for windowed mode" #~ msgstr "Vensterhoogte voor windowed modus" #~ msgid "Window width for windowed mode" #~ msgstr "Vensterbreedte voor windowed modus" #~ msgid "XFB" #~ msgstr "XFB" #~ msgid "Zelda Twilight Princess Bloom hack" #~ msgstr "Zelda Twilight Princess Bloom hack"