// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "AudioCommon.h" #include "NullSoundStream.h" #include "../../Core/Src/HW/SystemTimers.h" #include "../../Core/Src/HW/AudioInterface.h" void NullSound::SoundLoop() { } bool NullSound::Start() { return true; } void NullSound::SetVolume(int volume) { } void NullSound::Update() { // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD. const u32 stereo_16_bit_size = 4; const u32 dma_length = 32; const u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length); const u64 ais_samples_per_second = 48000 * stereo_16_bit_size; const u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond(); m_mixer->Mix(realtimeBuffer, (unsigned int)num_samples_to_render); } void NullSound::Clear(bool mute) { m_muted = mute; } void NullSound::Stop() { }