// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerEmu/ControlGroup/Tilt.h" #include #include "Common/Common.h" #include "Common/MathUtil.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt) { AddInput(Translate, _trans("Forward")); AddInput(Translate, _trans("Backward")); AddInput(Translate, _trans("Left")); AddInput(Translate, _trans("Right")); AddInput(Translate, _trans("Modifier")); AddSetting(&m_max_angle_setting, {_trans("Angle"), // i18n: The symbol/abbreviation for degrees (unit of angular measure). _trans("°"), // i18n: Refers to tilting an emulated Wii Remote. _trans("Maximum tilt angle.")}, 85, 0, 180); AddSetting(&m_max_rotational_velocity, {_trans("Velocity"), // i18n: The symbol/abbreviation for hertz (cycles per second). _trans("Hz"), // i18n: Refers to tilting an emulated Wii Remote. _trans("Peak angular velocity (measured in turns per second).")}, 7, 1, 50); } Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted) const { const ControlState y = controls[0]->GetState() - controls[1]->GetState(); const ControlState x = controls[3]->GetState() - controls[2]->GetState(); // Return raw values. (used in UI) if (!adjusted) return {x, y}; const ControlState modifier = controls[4]->GetState(); return Reshape(x, y, modifier); } Tilt::StateData Tilt::GetState() const { return GetReshapableState(true); } ControlState Tilt::GetGateRadiusAtAngle(double ang) const { const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180; return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang); } ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const { return SquareStickGate(1.0).GetRadiusAtAngle(ang); } ControlState Tilt::GetMaxRotationalVelocity() const { return m_max_rotational_velocity.GetValue() * MathUtil::TAU; } } // namespace ControllerEmu