// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/MathUtil.h" #include "Common/Matrix.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { class IMUGyroscope : public ControlGroup { public: using StateData = Common::Vec3; IMUGyroscope(std::string name, std::string ui_name); StateData GetRawState() const; // Also updates the state by default std::optional GetState(bool update = true); // Value is in rad/s. ControlState GetDeadzone() const; bool IsCalibrating() const; private: using Clock = std::chrono::steady_clock; bool AreInputsBound() const; bool CanCalibrate() const; void RestartCalibration(); void UpdateCalibration(const StateData&); SettingValue m_deadzone_setting; SettingValue m_calibration_period_setting; StateData m_calibration = {}; MathUtil::RunningMean m_running_calibration; Clock::time_point m_calibration_period_start = Clock::now(); }; } // namespace ControllerEmu