// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #ifdef _WIN32 #include #endif #include "Common/CommonTypes.h" // This class lets you create a block of anonymous RAM, and then arbitrarily map views into it. // Multiple views can mirror the same section of the block, which makes it very convenient for emulating // memory mirrors. class MemArena { public: void GrabSHMSegment(size_t size); void ReleaseSHMSegment(); void *CreateView(s64 offset, size_t size, void *base = nullptr); void ReleaseView(void *view, size_t size); // This finds 1 GB in 32-bit, 16 GB in 64-bit. static u8 *FindMemoryBase(); private: #ifdef _WIN32 HANDLE hMemoryMapping; #else int fd; #endif }; enum { MV_MIRROR_PREVIOUS = 1, MV_FAKE_VMEM = 2, MV_WII_ONLY = 4, }; struct MemoryView { u8** out_ptr; u64 virtual_address; u32 size; u32 flags; void* mapped_ptr; void* view_ptr; u32 shm_position; }; // Uses a memory arena to set up an emulator-friendly memory map according to // a passed-in list of MemoryView structures. u8 *MemoryMap_Setup(MemoryView *views, int num_views, u32 flags, MemArena *arena); void MemoryMap_Shutdown(MemoryView *views, int num_views, u32 flags, MemArena *arena);