// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "VideoCommon/Assets/CustomAsset.h" #include "VideoCommon/Assets/CustomTextureData.h" #include "VideoCommon/RenderState.h" namespace VideoCommon { class RawTextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; struct TextureData { static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, TextureData* data); enum class Type { Type_Undefined, Type_Texture2D, Type_TextureCube, Type_Max = Type_TextureCube }; Type m_type; CustomTextureData m_data; SamplerState m_sampler; }; class GameTextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; // Validates that the game texture matches the native dimensions provided // Callees are expected to call this once the data is loaded bool Validate(u32 native_width, u32 native_height) const; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; } // namespace VideoCommon