// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Host.h" #include "RenderBase.h" #include "../GLInterface.h" #include "EGL.h" // Show the current FPS void cInterfaceEGL::UpdateFPSDisplay(const char *text) { Platform.UpdateFPSDisplay(text); } void cInterfaceEGL::Swap() { eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf); } void cInterfaceEGL::SwapInterval(int Interval) { eglSwapInterval(GLWin.egl_dpy, Interval); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceEGL::Create(void *&window_handle) { const char *s; EGLint egl_major, egl_minor; EGLConfig config; EGLint num_configs; // attributes for a visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24, #ifdef USE_GLES EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, #endif EGL_NONE }; static const EGLint ctx_attribs[] = { #ifdef USE_GLES EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; if(!Platform.SelectDisplay()) return false; GLWin.egl_dpy = Platform.EGLGetDisplay(); if (!GLWin.egl_dpy) { INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n"); return false; } GLWin.platform = Platform.platform; if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) { INFO_LOG(VIDEO, "Error: eglInitialize() failed\n"); return false; } #ifdef USE_GLES eglBindAPI(EGL_OPENGL_ES_API); #else eglBindAPI(EGL_OPENGL_API); #endif if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) { INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n"); exit(1); } if (!Platform.Init(config)) return false; s = eglQueryString(GLWin.egl_dpy, EGL_VERSION); INFO_LOG(VIDEO, "EGL_VERSION = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR); INFO_LOG(VIDEO, "EGL_VENDOR = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS); INFO_LOG(VIDEO, "EGL_EXTENSIONS = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS); INFO_LOG(VIDEO, "EGL_CLIENT_APIS = %s\n", s); GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs ); if (!GLWin.egl_ctx) { INFO_LOG(VIDEO, "Error: eglCreateContext failed\n"); exit(1); } GLWin.native_window = Platform.CreateWindow(); GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.native_window, NULL); if (!GLWin.egl_surf) { INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n"); exit(1); } if (!eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) { INFO_LOG(VIDEO, "Error: eglMakeCurrent() failed\n"); return false; } INFO_LOG(VIDEO, "GL_VENDOR: %s\n", glGetString(GL_VENDOR)); INFO_LOG(VIDEO, "GL_RENDERER: %s\n", glGetString(GL_RENDERER)); INFO_LOG(VIDEO, "GL_VERSION: %s\n", glGetString(GL_VERSION)); INFO_LOG(VIDEO, "GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS)); Platform.ToggleFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); window_handle = (void *)GLWin.native_window; return true; } bool cInterfaceEGL::MakeCurrent() { return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx); } // Close backend void cInterfaceEGL::Shutdown() { Platform.DestroyWindow(); if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (GLWin.egl_ctx) { eglMakeCurrent(GLWin.egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if(!eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx)) NOTICE_LOG(VIDEO, "Could not destroy drawing context."); if(!eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf)) NOTICE_LOG(VIDEO, "Could not destroy window surface."); if(!eglTerminate(GLWin.egl_dpy)) NOTICE_LOG(VIDEO, "Could not destroy display connection."); GLWin.egl_ctx = NULL; } }