// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/BitSet.h" #include "Common/CommonTypes.h" #include "Common/Matrix.h" #include "VideoCommon/ConstantManager.h" class PointerWrap; struct PortableVertexDeclaration; // The non-API dependent parts. class alignas(16) VertexShaderManager { public: void Init(); void Dirty(); void DoState(PointerWrap& p); // constant management void SetProjectionMatrix(); void SetConstants(const std::vector& textures); void InvalidateXFRange(int start, int end); void SetTexMatrixChangedA(u32 value); void SetTexMatrixChangedB(u32 value); void SetViewportChanged(); void SetProjectionChanged(); void SetMaterialColorChanged(int index); void SetVertexFormat(u32 components, const PortableVertexDeclaration& format); void SetTexMatrixInfoChanged(int index); void SetLightingConfigChanged(); // data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index. // out: 4 floats which will be initialized with the corresponding clip space coordinates // NOTE: m_projection_matrix must be up to date when this is called // (i.e. VertexShaderManager::SetConstants needs to be called before using this!) void TransformToClipSpace(const float* data, float* out, u32 mtxIdx); static bool UseVertexDepthRange(); VertexShaderConstants constants{}; bool dirty = false; private: alignas(16) std::array m_projection_matrix; // track changes std::array m_tex_matrices_changed{}; bool m_pos_normal_matrix_changed = false; bool m_projection_changed = false; bool m_viewport_changed = false; bool m_tex_mtx_info_changed = false; bool m_lighting_config_changed = false; bool m_projection_graphics_mod_change = false; BitSet32 m_materials_changed; std::array m_minmax_transform_matrices_changed{}; std::array m_minmax_normal_matrices_changed{}; std::array m_minmax_post_transform_matrices_changed{}; std::array m_minmax_lights_changed{}; Common::Matrix44 m_viewport_correction{}; Common::Matrix44 LoadProjectionMatrix(); };