// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Common.h" #include "Thread.h" #include "PulseAudioStream.h" #define BUFFER_SIZE 4096 #define BUFFER_SIZE_BYTES (BUFFER_SIZE * 4) PulseAudio::PulseAudio(CMixer *mixer) : SoundStream(mixer), thread_running(false), mainloop(NULL) , context(NULL), stream(NULL), iVolume(100) { mix_buffer = new u8[BUFFER_SIZE_BYTES]; } PulseAudio::~PulseAudio() { delete [] mix_buffer; } bool PulseAudio::Start() { thread_running = true; thread = std::thread(std::mem_fun(&PulseAudio::SoundLoop), this); return true; } void PulseAudio::Stop() { thread_running = false; thread.join(); } void PulseAudio::Update() { // don't need to do anything here. } // Called on audio thread. void PulseAudio::SoundLoop() { Common::SetCurrentThreadName("Audio thread - pulse"); thread_running = PulseInit(); while (thread_running) { int frames_to_deliver = 512; m_mixer->Mix((short *)mix_buffer, frames_to_deliver); if (!Write(mix_buffer, frames_to_deliver * 4)) ERROR_LOG(AUDIO, "PulseAudio failure writing data"); } PulseShutdown(); } bool PulseAudio::PulseInit() { // The Sample format to use const pa_sample_spec ss = { PA_SAMPLE_S16LE, m_mixer->GetSampleRate(), 2 }; mainloop = pa_threaded_mainloop_new(); context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "dolphin-emu"); pa_context_set_state_callback(context, ContextStateCB, this); if (pa_context_connect(context, NULL, PA_CONTEXT_NOFLAGS, NULL) < 0) { ERROR_LOG(AUDIO, "PulseAudio failed to connect context: %s", pa_strerror(pa_context_errno(context))); return false; } pa_threaded_mainloop_lock(mainloop); pa_threaded_mainloop_start(mainloop); for (;;) { pa_context_state_t state; state = pa_context_get_state(context); if (state == PA_CONTEXT_READY) break; if (!PA_CONTEXT_IS_GOOD(state)) { ERROR_LOG(AUDIO, "PulseAudio context state failure: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } // Wait until the context is ready pa_threaded_mainloop_wait(mainloop); } if (!(stream = pa_stream_new(context, "emulator", &ss, NULL))) { ERROR_LOG(AUDIO, "PulseAudio failed to create playback stream: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } // Set callbacks for the playback stream pa_stream_set_state_callback(stream, StreamStateCB, this); pa_stream_set_write_callback(stream, StreamWriteCB, this); if (pa_stream_connect_playback(stream, NULL, NULL, PA_STREAM_NOFLAGS, NULL, NULL) < 0) { ERROR_LOG(AUDIO, "PulseAudio failed to connect playback stream: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } for (;;) { pa_stream_state_t state; state = pa_stream_get_state(stream); if (state == PA_STREAM_READY) break; if (!PA_STREAM_IS_GOOD(state)) { ERROR_LOG(AUDIO, "PulseAudio stream state failure: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } // Wait until the stream is ready pa_threaded_mainloop_wait(mainloop); } pa_threaded_mainloop_unlock(mainloop); SetVolume(iVolume); NOTICE_LOG(AUDIO, "Pulse successfully initialized."); return true; } void PulseAudio::PulseShutdown() { if (mainloop) pa_threaded_mainloop_stop(mainloop); if (stream) pa_stream_unref(stream); if (context) { pa_context_disconnect(context); pa_context_unref(context); } if (mainloop) pa_threaded_mainloop_free(mainloop); } void PulseAudio::SignalMainLoop() { pa_threaded_mainloop_signal(mainloop, 0); } void PulseAudio::ContextStateCB(pa_context *c, void *userdata) { switch (pa_context_get_state(c)) { case PA_CONTEXT_READY: case PA_CONTEXT_TERMINATED: case PA_CONTEXT_FAILED: ((PulseAudio *)userdata)->SignalMainLoop(); break; default: break; } } void PulseAudio::StreamStateCB(pa_stream *s, void * userdata) { switch (pa_stream_get_state(s)) { case PA_STREAM_READY: case PA_STREAM_TERMINATED: case PA_STREAM_FAILED: ((PulseAudio *)userdata)->SignalMainLoop(); break; default: break; } } void PulseAudio::StreamWriteCB(pa_stream *s, size_t length, void *userdata) { ((PulseAudio *)userdata)->SignalMainLoop(); } static bool StateIsGood(pa_context *context, pa_stream *stream) { if (!context || !PA_CONTEXT_IS_GOOD(pa_context_get_state(context)) || !stream || !PA_STREAM_IS_GOOD(pa_stream_get_state(stream))) { if ((context && pa_context_get_state(context) == PA_CONTEXT_FAILED) || (stream && pa_stream_get_state(stream) == PA_STREAM_FAILED)) { ERROR_LOG(AUDIO, "PulseAudio state failure: %s", pa_strerror(pa_context_errno(context))); } else { ERROR_LOG(AUDIO, "PulseAudio state failure: %s", pa_strerror(PA_ERR_BADSTATE)); } return false; } return true; } bool PulseAudio::Write(const void *data, size_t length) { if (!data || length == 0 || !stream) return false; pa_threaded_mainloop_lock(mainloop); if (!StateIsGood(context, stream)) { pa_threaded_mainloop_unlock(mainloop); return false; } while (length > 0) { size_t l; int r; while (!(l = pa_stream_writable_size(stream))) { pa_threaded_mainloop_wait(mainloop); if (!StateIsGood(context, stream)) { pa_threaded_mainloop_unlock(mainloop); return false; } } if (l == (size_t)-1) { ERROR_LOG(AUDIO, "PulseAudio invalid stream: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } if (l > length) l = length; r = pa_stream_write(stream, data, l, NULL, 0LL, PA_SEEK_RELATIVE); if (r < 0) { ERROR_LOG(AUDIO, "PulseAudio error writing to stream: %s", pa_strerror(pa_context_errno(context))); pa_threaded_mainloop_unlock(mainloop); return false; } data = (const uint8_t*) data + l; length -= l; } pa_threaded_mainloop_unlock(mainloop); return true; } void PulseAudio::SetVolume(int volume) { iVolume = volume; if (!stream) return; pa_cvolume cvolume; const pa_channel_map *channels = pa_stream_get_channel_map(stream); pa_cvolume_set(&cvolume, channels->channels, iVolume * (PA_VOLUME_NORM - PA_VOLUME_MUTED) / 100); pa_context_set_sink_input_volume(context, pa_stream_get_index(stream), &cvolume, NULL, this); }