// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _VOLUME_WAD #define _VOLUME_WAD #include "Volume.h" #include "Blob.h" #include "NANDContentLoader.h" // --- this volume type is used for Wad files --- // Some of this code might look redundant with the CNANDContentLoader class, however, // We do not do any decryption here, we do raw read, so things are -Faster- namespace DiscIO { class CVolumeWAD : public IVolume { public: CVolumeWAD(IBlobReader* _pReader); ~CVolumeWAD(); bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const; bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const { return false; } bool GetTitleID(u8* _pBuffer) const; std::string GetUniqueID() const; std::string GetMakerID() const; std::vector GetNames() const; u32 GetFSTSize() const { return 0; } std::string GetApploaderDate() const { return "0"; } ECountry GetCountry() const; u64 GetSize() const; u64 GetRawSize() const; private: IBlobReader* m_pReader; u32 OpeningBnrOffset, hdr_size, cert_size, tick_size, tmd_size, data_size; u8 m_Country; }; } // namespace #endif