// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "BPMemory.h" // BP state // STATE_TO_SAVE BPMemory bpmem; // The backend must implement this. void BPWritten(const BPCmd& bp); // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg() void LoadBPReg(u32 value0) { //handle the mask register int opcode = value0 >> 24; int oldval = ((u32*)&bpmem)[opcode]; int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask); int changes = (oldval ^ newval) & 0xFFFFFF; BPCmd bp = {opcode, changes, newval}; //reset the mask register if (opcode != 0xFE) bpmem.bpMask = 0xFFFFFF; BPWritten(bp); } // Called when loading a saved state. // Needs more testing though. void BPReload() { for (int i = 0; i < 254; i++) { switch (i) { case BPMEM_BLENDMODE: case BPMEM_SETDRAWDONE: case BPMEM_TRIGGER_EFB_COPY: case BPMEM_LOADTLUT1: case BPMEM_PERF1: case BPMEM_PE_TOKEN_ID: case BPMEM_PE_TOKEN_INT_ID: // Cases in which we DON'T want to reload the BP continue; default: BPCmd bp = {i, 0xFFFFFF, static_cast(((u32*)&bpmem)[i])}; BPWritten(bp); } } }