// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/Thread.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" struct VideoConfig; class TextureCache { public: struct TCacheEntryConfig { TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {} u32 width, height; u32 levels, layers; bool rendertarget; bool operator == (const TCacheEntryConfig& b) const { return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget; } struct Hasher : std::hash { size_t operator()(const TextureCache::TCacheEntryConfig& c) const { u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width; return std::hash::operator()(id); } }; }; struct TCacheEntryBase { const TCacheEntryConfig config; // common members u32 addr; u32 size_in_bytes; u64 hash; u32 format; bool is_efb_copy; bool is_custom_tex; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int native_levels; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; void SetGeneralParameters(u32 _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels) { native_width = _native_width; native_height = _native_height; native_levels = _native_levels; } void SetHashes(u64 _hash) { hash = _hash; } TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {} virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; virtual bool Save(const std::string& filename, unsigned int level) = 0; virtual void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) = 0; virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0; bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() { return is_efb_copy; } }; virtual ~TextureCache(); // needs virtual for DX11 dtor static void OnConfigChanged(VideoConfig& config); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. static void Cleanup(int frameCount); static void Invalidate(); static void MakeRangeDynamic(u32 start_address, u32 size); virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0; virtual void CompileShaders() = 0; // currently only implemented by OGL virtual void DeleteShaders() = 0; // currently only implemented by OGL static TCacheEntryBase* Load(const u32 stage); static void UnbindTextures(); static void BindTextures(); static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); static void RequestInvalidateTextureCache(); virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0; protected: TextureCache(); static GC_ALIGNED16(u8 *temp); static size_t temp_size; private: static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level); static void CheckTempSize(size_t required_size); static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config); static void FreeTexture(TCacheEntryBase* entry); static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry); typedef std::multimap TexCache; typedef std::unordered_multimap TexPool; static TexCache textures; static TexPool texture_pool; static TCacheEntryBase* bound_textures[8]; // Backup configuration values static struct BackupConfig { int s_colorsamples; bool s_texfmt_overlay; bool s_texfmt_overlay_center; bool s_hires_textures; bool s_copy_cache_enable; bool s_stereo_3d; bool s_efb_mono_depth; } backup_config; }; extern TextureCache *g_texture_cache;