// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "VideoBackends/OGL/GLInterface/GLX.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VideoConfig.h" #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSPROC)(Display*, GLXFBConfig, GLXContext, Bool, const int*); typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); static PFNGLXCREATECONTEXTATTRIBSPROC glXCreateContextAttribs = nullptr; static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr; static bool s_glxError; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { s_glxError = true; return 0; } void cInterfaceGLX::SwapInterval(int Interval) { if (glXSwapIntervalSGI) glXSwapIntervalSGI(Interval); else ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate)."); } void* cInterfaceGLX::GetFuncAddress(const std::string& name) { return (void*)glXGetProcAddress((const GLubyte*)name.c_str()); } void cInterfaceGLX::Swap() { glXSwapBuffers(dpy, win); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceGLX::Create(void *window_handle) { dpy = XOpenDisplay(nullptr); int screen = DefaultScreen(dpy); // checking glx version int glxMajorVersion, glxMinorVersion; glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion); if (glxMajorVersion < 1 || (glxMajorVersion == 1 && glxMinorVersion < 4)) { ERROR_LOG(VIDEO, "glX-Version %d.%d detected, but need at least 1.4", glxMajorVersion, glxMinorVersion); return false; } // loading core context creation function glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSPROC)GetFuncAddress("glXCreateContextAttribsARB"); if (!glXCreateContextAttribs) { ERROR_LOG(VIDEO, "glXCreateContextAttribsARB not found, do you support GLX_ARB_create_context?"); return false; } // choosing framebuffer int visual_attribs[] = { GLX_X_RENDERABLE , True, GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, GLX_RED_SIZE , 8, GLX_GREEN_SIZE , 8, GLX_BLUE_SIZE , 8, GLX_DEPTH_SIZE , 0, GLX_STENCIL_SIZE , 0, GLX_DOUBLEBUFFER , True, None }; int fbcount = 0; GLXFBConfig* fbc = glXChooseFBConfig(dpy, screen, visual_attribs, &fbcount); if (!fbc || !fbcount) { ERROR_LOG(VIDEO, "Failed to retrieve a framebuffer config"); return false; } fbconfig = *fbc; XFree(fbc); // Get an appropriate visual vi = glXGetVisualFromFBConfig(dpy, fbconfig); // Create a GLX context. // We try to get a 3.3 core profile, else we try it with anything we get. int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; s_glxError = false; XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler); ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, context_attribs); XSync(dpy, False); if (!ctx || s_glxError) { int context_attribs_legacy[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 1, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None }; s_glxError = false; ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, context_attribs_legacy); XSync(dpy, False); if (!ctx || s_glxError) { ERROR_LOG(VIDEO, "Unable to create GL context."); return false; } } XSetErrorHandler(oldHandler); XWindow.Initialize(dpy); Window parent = (Window)window_handle; XWindowAttributes attribs; if (!XGetWindowAttributes(dpy, parent, &attribs)) { ERROR_LOG(VIDEO, "Window attribute retrieval failed"); return false; } s_backbuffer_width = attribs.width; s_backbuffer_height = attribs.height; win = XWindow.CreateXWindow(parent, vi); return true; } bool cInterfaceGLX::MakeCurrent() { bool success = glXMakeCurrent(dpy, win, ctx); if (success) { // load this function based on the current bound context glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)GLInterface->GetFuncAddress("glXSwapIntervalSGI"); } return success; } bool cInterfaceGLX::ClearCurrent() { return glXMakeCurrent(dpy, None, nullptr); } // Close backend void cInterfaceGLX::Shutdown() { XWindow.DestroyXWindow(); if (ctx) { glXDestroyContext(dpy, ctx); XCloseDisplay(dpy); ctx = nullptr; } }