// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt2/Host.h" #include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/Settings.h" RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent) { QPalette p; p.setColor(QPalette::Background, Qt::black); setPalette(p); connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle); connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) { if (!SConfig::GetInstance().bRenderWindowAutoSize || isFullScreen() || isMaximized()) return; resize(w, h); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { SetFillBackground(SConfig::GetInstance().bRenderToMain && state == Core::State::Uninitialized); }); // We have to use Qt::DirectConnection here because we don't want those signals to get queued // (which results in them not getting called) connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen, Qt::DirectConnection); connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle, Qt::DirectConnection); connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface, Qt::DirectConnection); emit HandleChanged((void*)winId()); m_mouse_timer = new QTimer(this); connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer); m_mouse_timer->setSingleShot(true); setMouseTracking(true); connect(&Settings::Instance(), &Settings::HideCursorChanged, this, &RenderWidget::OnHideCursorChanged); OnHideCursorChanged(); m_mouse_timer->start(MOUSE_HIDE_DELAY); SetFillBackground(true); } void RenderWidget::SetFillBackground(bool fill) { setAttribute(Qt::WA_OpaquePaintEvent, !fill); setAttribute(Qt::WA_NoSystemBackground, !fill); setAutoFillBackground(fill); } void RenderWidget::OnHideCursorChanged() { setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor); } void RenderWidget::HandleCursorTimer() { if (isActiveWindow()) setCursor(Qt::BlankCursor); } void RenderWidget::showFullScreen() { QWidget::showFullScreen(); emit SizeChanged(width(), height()); } bool RenderWidget::event(QEvent* event) { switch (event->type()) { case QEvent::KeyPress: { QKeyEvent* ke = static_cast(event); if (ke->key() == Qt::Key_Escape) emit EscapePressed(); // The render window might flicker on some platforms because Qt tries to change focus to a new // element when there is none (?) Handling this event before it reaches QWidget fixes the issue. if (ke->key() == Qt::Key_Tab) return true; break; } case QEvent::MouseMove: case QEvent::MouseButtonPress: if (!Settings::Instance().GetHideCursor() && isActiveWindow()) { setCursor(Qt::ArrowCursor); m_mouse_timer->start(MOUSE_HIDE_DELAY); } break; case QEvent::WinIdChange: emit HandleChanged((void*)winId()); break; case QEvent::WindowActivate: Host::GetInstance()->SetRenderFocus(true); break; case QEvent::WindowDeactivate: Host::GetInstance()->SetRenderFocus(false); break; case QEvent::Resize: { const QResizeEvent* se = static_cast(event); QSize new_size = se->size(); emit SizeChanged(new_size.width(), new_size.height()); break; } case QEvent::WindowStateChange: emit StateChanged(isFullScreen()); break; case QEvent::Close: emit Closed(); break; default: break; } return QWidget::event(event); }