// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include "InputCommon/ControllerInterface/DInput/DInput.h" #include "InputCommon/ControllerInterface/DInput/DInputJoystick.h" namespace ciface { namespace DInput { #define DATA_BUFFER_SIZE 32 static const GUID s_known_xinput_guids[] = { // ValveStreamingGamepad { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }, // IID_X360WiredGamepad { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }, // IID_X360WirelessGamepad { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }, }; void InitJoystick(IDirectInput8* const idi8, std::vector& devices, HWND hwnd) { std::list joysticks; idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); // this is used to number the joysticks // multiple joysticks with the same name shall get unique ids starting at 0 std::map< std::basic_string, int> name_counts; for (DIDEVICEINSTANCE& joystick : joysticks) { // skip XInput Devices if (std::find(std::begin(s_known_xinput_guids), std::end(s_known_xinput_guids), joystick.guidProduct) != std::end(s_known_xinput_guids)) { continue; } LPDIRECTINPUTDEVICE8 js_device; if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr))) { if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick))) { if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE))) { //PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!"); // fall back to non-exclusive mode, with no rumble if (FAILED(js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { //PanicAlert("SetCooperativeLevel failed!"); js_device->Release(); continue; } } Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++); // only add if it has some inputs/outputs if (js->Inputs().size() || js->Outputs().size()) devices.push_back(js); else delete js; } else { //PanicAlert("SetDataFormat failed!"); js_device->Release(); } } } } Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) : m_device(device) , m_index(index) //, m_name(TStringToString(lpddi->tszInstanceName)) { // seems this needs to be done before GetCapabilities // polled or buffered data DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DATA_BUFFER_SIZE; // set the buffer size, // if we can't set the property, we can't use buffered data m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph)); // seems this needs to be done after SetProperty of buffer size m_device->Acquire(); // get joystick caps DIDEVCAPS js_caps; js_caps.dwSize = sizeof(js_caps); if (FAILED(m_device->GetCapabilities(&js_caps))) return; // max of 32 buttons and 4 hats / the limit of the data format I am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); //m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0; // buttons for (u8 i = 0; i != js_caps.dwButtons; ++i) AddInput(new Button(i, m_state_in.rgbButtons[i])); // hats for (u8 i = 0; i != js_caps.dwPOVs; ++i) { // each hat gets 4 input instances associated with it, (up down left right) for (u8 d = 0; d != 4; ++d) AddInput(new Hat(i, m_state_in.rgdwPOV[i], d)); } // get up to 6 axes and 2 sliders DIPROPRANGE range; range.diph.dwSize = sizeof(range); range.diph.dwHeaderSize = sizeof(range.diph); range.diph.dwHow = DIPH_BYOFFSET; // screw EnumObjects, just go through all the axis offsets and try to GetProperty // this should be more foolproof, less code, and probably faster for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset) { range.diph.dwObj = offset * sizeof(LONG); // try to set some nice power of 2 values (128) to match the GameCube controls range.lMin = -(1 << 7); range.lMax = (1 << 7); m_device->SetProperty(DIPROP_RANGE, &range.diph); // but I guess not all devices support setting range // so I getproperty right afterward incase it didn't set. // This also checks that the axis is present if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) { const LONG base = (range.lMin + range.lMax) / 2; const LONG& ax = (&m_state_in.lX)[offset]; // each axis gets a negative and a positive input instance associated with it AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base), new Axis(offset, ax, base, range.lMax-base)); } } // force feedback std::list objects; if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS))) { InitForceFeedback(m_device, (int)objects.size()); } ClearInputState(); } Joystick::~Joystick() { m_device->Unacquire(); m_device->Release(); } void Joystick::ClearInputState() { ZeroMemory(&m_state_in, sizeof(m_state_in)); // set hats to center memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV)); } std::string Joystick::GetName() const { return GetDeviceName(m_device); } int Joystick::GetId() const { return m_index; } std::string Joystick::GetSource() const { return DINPUT_SOURCE_NAME; } // update IO bool Joystick::UpdateInput() { HRESULT hr = 0; // just always poll, // MSDN says if this isn't needed it doesn't do anything m_device->Poll(); if (m_buffered) { DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE]; DWORD numevents = DATA_BUFFER_SIZE; hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0); if (SUCCEEDED(hr)) { for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt) { // all the buttons are at the end of the data format // they are bytes rather than longs if (evt->dwOfs < DIJOFS_BUTTON(0)) *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData; else ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData; } // seems like this needs to be done maybe... if (DI_BUFFEROVERFLOW == hr) hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } } else { hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } // try reacquire if input lost if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) hr = m_device->Acquire(); return SUCCEEDED(hr); } // get name std::string Joystick::Button::GetName() const { std::ostringstream ss; ss << "Button " << (int)m_index; return ss.str(); } std::string Joystick::Axis::GetName() const { std::ostringstream ss; // axis if (m_index < 6) { ss << "Axis " << (char)('X' + (m_index % 3)); if (m_index > 2) ss << 'r'; } // slider else { ss << "Slider " << (int)(m_index - 6); } ss << (m_range < 0 ? '-' : '+'); return ss.str(); } std::string Joystick::Hat::GetName() const { static char tmpstr[] = "Hat . ."; tmpstr[4] = (char)('0' + m_index); tmpstr[6] = "NESW"[m_direction]; return tmpstr; } // get / set state ControlState Joystick::Axis::GetState() const { return std::max(0.0f, ControlState(m_axis - m_base) / m_range); } ControlState Joystick::Button::GetState() const { return ControlState(m_button > 0); } ControlState Joystick::Hat::GetState() const { // can this func be simplified ? // hat centered code from MSDN if (0xFFFF == LOWORD(m_hat)) return 0; return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2); } } }