// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "Common/FileUtil.h" #include "Core/ConfigManager.h" #include "DolphinQt2/Settings.h" static QString GetSettingsPath() { return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX)) + QStringLiteral("/UI.ini"); } Settings::Settings(QObject* parent) : QSettings(GetSettingsPath(), QSettings::IniFormat, parent) { } QString Settings::GetThemeDir() const { QString theme_name = value(QStringLiteral("Theme"), QStringLiteral("Clean")).toString(); return QString::fromStdString(File::GetThemeDir(theme_name.toStdString())); } QString Settings::GetLastGame() const { return value(QStringLiteral("GameList/LastGame")).toString(); } void Settings::SetLastGame(const QString& path) { setValue(QStringLiteral("GameList/LastGame"), path); } QStringList Settings::GetPaths() const { return value(QStringLiteral("GameList/Paths")).toStringList(); } void Settings::SetPaths(const QStringList& paths) { setValue(QStringLiteral("GameList/Paths"), paths); } void Settings::RemovePath(int i) { QStringList paths = GetPaths(); paths.removeAt(i); SetPaths(paths); } QString Settings::GetDefaultGame() const { return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO); } void Settings::SetDefaultGame(const QString& path) { SConfig::GetInstance().m_strDefaultISO = path.toStdString(); SConfig::GetInstance().SaveSettings(); } QString Settings::GetDVDRoot() const { return QString::fromStdString(SConfig::GetInstance().m_strDVDRoot); } void Settings::SetDVDRoot(const QString& path) { SConfig::GetInstance().m_strDVDRoot = path.toStdString(); SConfig::GetInstance().SaveSettings(); } QString Settings::GetApploader() const { return QString::fromStdString(SConfig::GetInstance().m_strApploader); } void Settings::SetApploader(const QString& path) { SConfig::GetInstance().m_strApploader = path.toStdString(); SConfig::GetInstance().SaveSettings(); } QString Settings::GetWiiNAND() const { return QString::fromStdString(SConfig::GetInstance().m_NANDPath); } void Settings::SetWiiNAND(const QString& path) { SConfig::GetInstance().m_NANDPath = path.toStdString(); SConfig::GetInstance().SaveSettings(); } DiscIO::IVolume::ELanguage Settings::GetWiiSystemLanguage() const { return SConfig::GetInstance().GetCurrentLanguage(true); } DiscIO::IVolume::ELanguage Settings::GetGCSystemLanguage() const { return SConfig::GetInstance().GetCurrentLanguage(false); } bool Settings::GetPreferredView() const { return value(QStringLiteral("PreferredView"), true).toBool(); } void Settings::SetPreferredView(bool table) { setValue(QStringLiteral("PreferredView"), table); } bool Settings::GetConfirmStop() const { return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool(); } int Settings::GetStateSlot() const { return value(QStringLiteral("Emulation/StateSlot"), 1).toInt(); } void Settings::SetStateSlot(int slot) { setValue(QStringLiteral("Emulation/StateSlot"), slot); } bool Settings::GetRenderToMain() const { return value(QStringLiteral("Graphics/RenderToMain"), false).toBool(); } bool Settings::GetFullScreen() const { return value(QStringLiteral("Graphics/FullScreen"), false).toBool(); } QSize Settings::GetRenderWindowSize() const { return value(QStringLiteral("Graphics/RenderWindowSize"), QSize(640, 480)).toSize(); }