// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Logging/LogManager.h" #include "Common/StringUtil.h" #include "Core/Boot/Boot.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DiscIO/FileMonitor.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" namespace FileMon { static std::unique_ptr s_open_iso; static std::unique_ptr s_filesystem; static std::string ISOFile = "", CurrentFile = ""; static bool FileAccess = true; // Filtered files bool IsSoundFile(const std::string& filename) { std::string extension; SplitPath(filename, nullptr, nullptr, &extension); std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower); static std::unordered_set extensions = { ".adp", // 1080 Avalanche, Crash Bandicoot, etc. ".adx", // Sonic Adventure 2 Battle, etc. ".afc", // Zelda WW ".ast", // Zelda TP, Mario Kart ".brstm", // Wii Sports, Wario Land, etc. ".dsp", // Metroid Prime ".hps", // SSB Melee ".ogg", // Tony Hawk's Underground 2 ".sad", // Disaster ".snd", // Tales of Symphonia ".song", // Tales of Symphonia ".ssm", // Custom Robo, Kirby Air Ride, etc. ".str", // Harry Potter & the Sorcerer's Stone }; return extensions.find(extension) != extensions.end(); } // Read the file system void ReadFileSystem(const std::string& filename) { // Should have an actual Shutdown procedure or something s_open_iso.reset(); s_filesystem.reset(); s_open_iso = DiscIO::CreateVolumeFromFilename(filename); if (!s_open_iso) return; if (s_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD) { s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get()); if (!s_filesystem) return; } FileAccess = true; } // Logs a file if it passes a few checks void CheckFile(const std::string& file, u64 size) { // Don't do anything if the log is unselected if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING)) return; // Do nothing if we found the same file again if (CurrentFile == file) return; if (size > 0) size = (size / 1000); std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str()); if (IsSoundFile(file)) { INFO_LOG(FILEMON, "%s", str.c_str()); } else { WARN_LOG(FILEMON, "%s", str.c_str()); } // Update the current file CurrentFile = file; } // Find the filename void FindFilename(u64 offset) { // Don't do anything if a game is not running if (Core::GetState() != Core::CORE_RUN) return; // Or if the log is unselected if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING)) return; // Or if we don't have file access if (!FileAccess) return; if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename) { FileAccess = false; ReadFileSystem(SConfig::GetInstance().m_LastFilename); ISOFile = SConfig::GetInstance().m_LastFilename; INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str()); return; } const std::string filename = s_filesystem->GetFileName(offset); if (filename.empty()) return; CheckFile(filename, s_filesystem->GetFileSize(filename)); } void Close() { s_open_iso.reset(); s_filesystem.reset(); ISOFile = ""; CurrentFile = ""; FileAccess = true; } } // FileMon