// Thanks to: // SD Card Directory Listing Demo // Updated 12/19/2008 by PunMaster #include #include #include #include #include #include #include #include #include #include #include #include #include static void *xfb = NULL; u32 first_frame = 1; GXRModeObj *rmode; void Initialise() { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); WPAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); } void dirlist(char* path) { DIR* pdir = opendir(path); if (pdir != NULL) { u32 sentinel = 0; while(true) { struct dirent* pent = readdir(pdir); if(pent == NULL) break; if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0) { char dnbuf[260]; sprintf(dnbuf, "%s/%s", path, pent->d_name); struct stat statbuf; stat(dnbuf, &statbuf); if(S_ISDIR(statbuf.st_mode)) { printf("%s \n", dnbuf); dirlist(dnbuf); } else { printf("%s (%d)\n", dnbuf, (int)statbuf.st_size); } sentinel++; } } if (sentinel == 0) printf("empty\n"); closedir(pdir); printf("\n"); } else { printf("opendir() failure.\n"); } } int main() { bool canList = false; Initialise(); printf("\x1b[10;0H"); if(fatInitDefault()) { printf("\nPress A to list dirs\n"); canList = true; } else printf("\nfatInitDefault() failure.\n"); while(1) { // Call WPAD_ScanPads each loop, this reads the latest controller states PAD_ScanPads(); WPAD_ScanPads(); // WPAD_ButtonsDown tells us which buttons were wpressed in this loop // this is a "one shot" state which will not fire again until the button has been released u32 pressed = PAD_ButtonsDown(0); u32 wpressed = WPAD_ButtonsDown(0); if ((wpressed & WPAD_BUTTON_A || pressed & PAD_BUTTON_A) && canList) dirlist("/"); // We return to the launcher application via exit if (wpressed & WPAD_BUTTON_HOME || pressed & PAD_BUTTON_START) exit(0); // Wait for the next frame VIDEO_WaitVSync(); } return 0; }