# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Siegfried, 2013-2023 # its take , 2016 # its take , 2015 # Siegfried, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2023-10-25 22:42+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Siegfried, 2013-2023\n" "Language-Team: Korean (http://app.transifex.com/delroth/dolphin-emu/language/" "ko/)\n" "Language: ko\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1456 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "게임큐브 디스크 이미지들이 작은 검증 데이터를 담고 있어서, 돌핀이 감지할 수 " "없는 문제들이 있을 수도 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1462 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "이 타이틀은 리테일 Wii 콘솔을 위한 것이 아니여서, 돌핀은 그것이 조작되었는지 " "보장할 수 없습니다, 서명이 유효한 것으로 보임에도 말이죠." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (디스크 %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "! Not" msgstr "! 아님" #: Source/Core/Core/Boot/Boot.cpp:259 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295 msgid "$ User Variable" msgstr "$ 사용자 변수" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "% Modulo" msgstr "% 나머지" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1 가\n" "당신의 파티에 참여를 원합니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:73 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:310 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:336 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:105 msgid "%1 (Copy)" msgstr "%1 (복사)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (디스크 %2, 개정 %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (개정 %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:513 msgid "%1 (Stock)" msgstr "%1 (기본)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:234 msgid "%1 (recommended)" msgstr "%1 (추천됨)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:216 msgid "%1 (slow)" msgstr "%1 (느림)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO 바이트\n" "%2 메모리 바이트\n" "%3 프레임" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:74 msgid "%1 Graphics Configuration" msgstr "%1 그래픽 환경설정" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:300 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:314 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:137 msgid "%1 doesn't support this feature on your system." msgstr "%1 는 당신의 시스템에서 이 특성을 지원하지 않습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:294 msgid "%1 doesn't support this feature." msgstr "%1 는 이 특성을 지원하지 않습니다" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 프레임(들)\n" "%2 오브젝트(들)\n" "현재 프레임: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:914 msgid "%1 has joined" msgstr "%1 가 참가했습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919 msgid "%1 has left" msgstr "%1 가 떠났습니다" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:169 msgid "" "%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 " "hardcore)" msgstr "" "%1 가 %2/%3 달성 (%4 하드코어)을 해제했습니다 %5/%6 점 (%7 하드코어) 의 가치" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:180 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "%1 가 %2/%3 달성을 해제했습니다 %4/%5 점의 가치" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1112 msgid "%1 is not a valid ROM" msgstr "%1 는 적합한 롬이 아닙니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1041 msgid "%1 is now golfing" msgstr "%1 은 지금 골프중입니다" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:136 msgid "%1 is playing %2" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:112 msgid "%1 memory ranges" msgstr "%1 메모리 영역" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:254 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:323 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:155 #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:101 msgid "%1 points" msgstr "%1 점" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:266 msgid "%1 session found" msgstr "%1 세션이 발견되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:266 msgid "%1 sessions found" msgstr "%1 세션들이 발견되었습니다" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:408 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:283 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:171 msgid "%1% (Normal Speed)" msgstr "%1% (보통 속도)" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634 msgid "%1's value is changed" msgstr "%1 의 값이 변경되었습니다" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:628 msgid "%1's value is hit" msgstr "%1 의 값이 일치합니다" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:631 msgid "%1's value is used" msgstr "%1 의 값이 사용됩니다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:171 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/GCMemcardManager.cpp:606 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:327 #, c-format msgid "%1x MSAA" msgstr "%1x MSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "%1x Native (%2x%3)" msgstr "%1x 원본 (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "%1x Native (%2x%3) for %4" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339 #, c-format msgid "%1x SSAA" msgstr "%1x SSAA" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:315 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:333 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "%n 주소(들)은 에뮬된 메모리에서 엑세스할 수 없습니다." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:306 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n 주소(들)이 남았습니다." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:305 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n 주소(들)이 지워졌습니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291 msgid "& And" msgstr "& 그리고" #: Source/Core/DolphinQt/GBAWidget.cpp:433 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:435 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:439 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "&About" msgstr "돌핀 정보(&A)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360 msgid "&Add Memory Breakpoint" msgstr "메모리 중단점 추가 (&A)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:59 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84 msgid "&Add New Code..." msgstr "새로운 코드 추가... (&A)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "&Add function" msgstr "함수 추가 (&A)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44 msgid "&Add..." msgstr "추가... (&A)" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Audio Settings" msgstr "오디오 설정(&A)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "&Auto Update:" msgstr "자동 업데이트(&A):" #: Source/Core/DolphinQt/MenuBar.cpp:549 msgid "&Automatic Start" msgstr "자동 시작 (&A)" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "&Borderless Window" msgstr "틀 없는 창(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "&Breakpoints" msgstr "중단점 (&B)" #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "&Bug Tracker" msgstr "버그 추적자(&B)" #: Source/Core/DolphinQt/WiiUpdate.cpp:105 msgid "&Cancel" msgstr "취소(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:217 msgid "&Cheats Manager" msgstr "치트 매니저(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "&Check for Updates..." msgstr "업데이트 확인(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "&Clear Symbols" msgstr "부호 지우기 (& C)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175 msgid "&Clone..." msgstr "복제... (&C)" #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "&Code" msgstr "코드 (&C)" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "&Connected" msgstr "연결된(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Controller Settings" msgstr "컨트롤러 설정(&C)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:570 msgid "&Copy address" msgstr "주소 복사 (&C)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:137 msgid "&Create..." msgstr "생성...(&C)" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:457 #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Delete" msgstr "삭제 (&)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:359 msgid "&Delete Watch" msgstr "관찰 삭제 (&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:338 msgid "&Delete Watches" msgstr "관찰들 삭제 (&D)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:60 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:85 msgid "&Edit Code..." msgstr "코드 수정... (&E)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175 msgid "&Edit..." msgstr "편집... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:197 msgid "&Eject Disc" msgstr "디스크 꺼내기(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "&Emulation" msgstr "에뮬레이션(&E)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257 msgid "&Export" msgstr "내보내기 (&E)" #: Source/Core/DolphinQt/GBAWidget.cpp:414 msgid "&Export Save Game..." msgstr "게임 저장 내보내기...(&E)" #: Source/Core/DolphinQt/GBAWidget.cpp:422 msgid "&Export State..." msgstr "상태 내보내기...(&E)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "&Export as .gci..." msgstr ".gci 로 내보내기... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:187 msgid "&File" msgstr "파일(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:562 msgid "&Font..." msgstr "폰트 (&F)" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Frame Advance" msgstr "프레임 진행(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:537 msgid "&Free Look Settings" msgstr "자유 보기 설정(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:959 msgid "&Generate Symbols From" msgstr "부호 생성 (&G)" #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "&GitHub Repository" msgstr "GitHub 저장소(&G)" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:455 msgid "&Go to start of function" msgstr "함수의 시작으로 가기(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Graphics Settings" msgstr "그래픽 설정(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "&Help" msgstr "도움말(&H)" #: Source/Core/DolphinQt/MenuBar.cpp:536 msgid "&Hotkey Settings" msgstr "단축키 설정(&H)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:252 msgid "&Import" msgstr "가져오기 (&I)" #: Source/Core/DolphinQt/GBAWidget.cpp:411 msgid "&Import Save Game..." msgstr "게임 저장 가져오기...(&I)" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Import State..." msgstr "상태 가져오기...(&I)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "&Import..." msgstr "가져오기... (&I)" #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "&Infinity Base" msgstr "무한대 기반(&I)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "&Insert blr" msgstr "blr 삽입 (&I)" #: Source/Core/DolphinQt/GBAWidget.cpp:452 msgid "&Interframe Blending" msgstr "프레임간 혼합(&I)" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&JIT" msgstr "JIT(&J)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "&Language:" msgstr "언어(&L):" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "&Load State" msgstr "상태 로드(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:965 msgid "&Load Symbol Map" msgstr "로드 부호 맵 (&L)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253 msgid "&Load file to current address" msgstr "파일을 현재 주소로 로드합니다 (&L)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:341 msgid "&Lock Watches" msgstr "관찰들 고정 (&L)" #: Source/Core/DolphinQt/MenuBar.cpp:422 msgid "&Lock Widgets In Place" msgstr "위젯 고정(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "&Memory" msgstr "메모리(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "&Movie" msgstr "무비(&M)" #: Source/Core/DolphinQt/GBAWidget.cpp:425 msgid "&Mute" msgstr "음소거(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "&Network" msgstr "네트워크(&N)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "아니요(&N)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:189 Source/Core/DolphinQt/MenuBar.cpp:191 msgid "&Open..." msgstr "열기...(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Options" msgstr "옵션(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "&Patch HLE Functions" msgstr "HLE 함수 패치 (&P)" #: Source/Core/DolphinQt/MenuBar.cpp:310 msgid "&Pause" msgstr "일시정지(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "&Play" msgstr "실행(&P)" #: Source/Core/DolphinQt/GameList/GameList.cpp:400 msgid "&Properties" msgstr "속성(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "&Read-Only Mode" msgstr "읽기 전용 모드(&R)" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 msgid "&Refresh List" msgstr "목록 새로고침(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:438 msgid "&Registers" msgstr "레지스터 (&R)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46 msgid "&Remove" msgstr "제거 (&R)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:61 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 msgid "&Remove Code" msgstr "코드 제거 (&R)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585 msgid "&Rename symbol" msgstr "부호 이름 바꾸기 (&R)" #: Source/Core/DolphinQt/GBAWidget.cpp:405 #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "&Reset" msgstr "리셋(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "&Resource Pack Manager" msgstr "리소스 팩 매니저(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "&Save Symbol Map" msgstr "부호 맵 저장 (&S)" #: Source/Core/DolphinQt/GBAWidget.cpp:401 msgid "&Scan e-Reader Card(s)..." msgstr "e-Reader 카드 스캔...(&S)" #: Source/Core/DolphinQt/MenuBar.cpp:222 msgid "&Skylanders Portal" msgstr "스카이랜더스 포탈 (&S)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176 msgid "&Speed Limit:" msgstr "속도 제한(&S):" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Stop" msgstr "중지(&S)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:118 msgid "&Theme:" msgstr "테마(&T):" #: Source/Core/DolphinQt/MenuBar.cpp:447 msgid "&Threads" msgstr "쓰레드(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:212 msgid "&Tools" msgstr "도구(&T)" #: Source/Core/DolphinQt/GBAWidget.cpp:397 msgid "&Unload ROM" msgstr "롬 언로드(&U)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:344 msgid "&Unlock Watches" msgstr "관찰들 고정풀기 (&U)" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "&View" msgstr "보기(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:457 msgid "&Watch" msgstr "관찰(&W)" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Website" msgstr "웹사이트(&W)" #: Source/Core/DolphinQt/GameList/GameList.cpp:403 msgid "&Wiki" msgstr "위키(&W)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "예(&Y)" #: Source/Core/DolphinQt/MenuBar.cpp:1264 msgid "'%1' not found, no symbol names generated" msgstr "'%1' 이 발견되지 않았습니다, 생성된 부호 이름이 없습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1486 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' 이 발견되지 않았습니다, 공통 함수들을 대신 스캔합니다" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:136 msgid "(None)" msgstr "(없음)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142 msgid "(host)" msgstr "(호스트)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:268 msgid "(off)" msgstr "(꺼짐)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:141 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284 msgid "* Multiply" msgstr "* 곱하기" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 msgid "+ Add" msgstr "+ 더하기" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298 msgid ", Comma" msgstr ", 쉼표" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "- Subtract" msgstr "- 빼기" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:374 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:217 msgid "--Unknown--" msgstr "--알려지지 않음--" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:300 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:718 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285 msgid "/ Divide" msgstr "/ 나누기" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:585 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:586 msgid "0" msgstr "0" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:80 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "1080p" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 블락)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:77 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "1440p" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "16 Bytes" msgstr "16 바이트" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:84 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 블락)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16-비트" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "16-bit Signed Integer" msgstr "16-비트 부호화 정수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:140 msgid "16-bit Unsigned Integer" msgstr "16-비트 비부호화 정수" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "16x Anisotropic" msgstr "16x 비등방성" #: Source/Core/Core/HotkeyManager.cpp:193 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:81 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:78 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/Core/HotkeyManager.cpp:194 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110 msgid "2x Anisotropic" msgstr "2x 비등방성" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:85 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 블락)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32-비트" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:161 msgid "32-bit Float" msgstr "32-비트 실수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "32-bit Signed Integer" msgstr "32-비트 부호화 정수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:143 msgid "32-bit Unsigned Integer" msgstr "32-비트 비부호화 정수" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:352 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D 깊이" #: Source/Core/Core/HotkeyManager.cpp:195 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 msgid "4 Bytes" msgstr "4 바이트" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:82 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 블락)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74 msgid "4K" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111 msgid "4x Anisotropic" msgstr "4x 비등방성" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:79 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74 msgid "5K" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 블락)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:76 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:164 msgid "64-bit Float" msgstr "64-비트 실수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "64-bit Signed Integer" msgstr "64-비트 부호화 정수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:146 msgid "64-bit Unsigned Integer" msgstr "64-비트 비부호화 정수" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "720p" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 msgid "8 Bytes" msgstr "8 바이트" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:83 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 블락)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8-비트" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "8-bit Signed Integer" msgstr "8-비트 부호화 정수" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:137 msgid "8-bit Unsigned Integer" msgstr "8-비트 비부호화 정수" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "8K" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112 msgid "8x Anisotropic" msgstr "8x 비등방성" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "< Less-than" msgstr "< 보다-적은" #: Source/Core/Core/HW/EXI/EXI_Device.h:131 msgid "" msgstr "<없음>" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:70 msgid "" msgstr "<시스템 언어>" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406 msgid "If unsure, leave this unchecked." msgstr "" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" "자동스테핑 시간이 지났습니다. 현재 명령은 관련이 없습니" "다." #: Source/Core/DolphinQt/Updater.cpp:64 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

새로운 돌핀 버전이 사용가능합니다!

돌핀 %1 이 다운로드 가능합니다. 당" "신은 %2 를 구동하고 있습니다.
업데이트하고 싶습니까?

릴리즈 노트:" "

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "> Greater-than" msgstr "> 보다-큰" #: Source/Core/DolphinQt/MainWindow.cpp:1517 #: Source/Core/DolphinQt/MainWindow.cpp:1584 msgid "A NetPlay Session is already in progress!" msgstr "넷플레이 세션이 이미 진행 중입니다!" #: Source/Core/Core/WiiUtils.cpp:172 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "NAND 에 이 타이틀의 다른 버전이 이미 설치되어 있습니다.\n" "\n" "설치된 버전: {0}\n" "WAD 버전: {1}\n" "\n" "이 WAD 를 설치하면 되돌릴 수 없게 바꾸게 됩니다. 계속합니까?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:464 msgid "A disc is already about to be inserted." msgstr "디스크가 이미 삽입되려는 중입니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" "색들을 더 정교하게 만드는 특성들 그룹, Wii 와 게임큐브 게임들을 의도된 대로 " "색공간을 매치시켜줍니다" #: Source/Core/DolphinQt/Main.cpp:228 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "저장 상태는 시작할 게임 명시 없이는 로드될 수 없습니다." #: Source/Core/DolphinQt/MainWindow.cpp:934 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이" "션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:160 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote." msgstr "" "지원되는 블루투스 장치를 찾을 수 없습니다.\n" "위 리모트를 수동으로 연결해야 합니다." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233 msgid "A sync can only be triggered when a Wii game is running." msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다." #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:98 msgid "AD16" msgstr "AD16" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "주의:\n" "\n" "모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n" "활성화된 경우, SD 카드가 플레이어들 사이에 반드시 같아야 합니다.\n" "DSP LLE가 사용된 경우, DSP 롬이 플레이어들 사이에 반드시 같아야 합니다.\n" "부팅시 멈추면, 겜이 듀얼 코어 넷플레이를 지원하지 않을 수도 있습니다. 듀얼 코" "어를 비활성하세요.\n" "직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n" "\n" "Wii 리모트 넷플레이에서 지원은 실험적이라서 올바르게 작동하지 않을 수도 있습" "니다.\n" "스스로 위험을 감수하고 사용하세요.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:90 msgid "AR Code" msgstr "AR 코드" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "AR 코드" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "ASCII" msgstr "애스키" #: Source/Core/DolphinQt/ConvertDialog.cpp:435 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "중단" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "돌핀에 대해" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51 msgid "Accelerometer" msgstr "가속도계" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "가속도계 영향" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "정확성:" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:22 #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "Achievements" msgstr "달성" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172 msgid "Action" msgstr "액션" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "액션 리플레이 코드 해독 에러:\n" "패러티 체크 실패했습니다\n" "\n" "문제 코드:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:536 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "액션 리플레이 에러: 코드 추가 ({2}) 에 부적합 크기 ({0:08x} : address = " "{1:08x})" #: Source/Core/Core/ActionReplay.cpp:628 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "액션 리플레이 에러: 채우기와 슬라이드 ({2}) 에 부적합 크기 ({0:08x} : " "address = {1:08x}) " #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "액션 리플레이 에러: 램 쓰기와 채우기 ({2}) 에 부적합 크기 ({0:08x} : address " "= {1:08x})" #: Source/Core/Core/ActionReplay.cpp:470 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "액션 리플레이 에러: 포인터 ({2})에 쓰기에 부적합 크기 ({0:08x} : address = " "{1:08x})" #: Source/Core/Core/ActionReplay.cpp:687 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "액션 리플레이 에러: 메모리 복사 ({1}) 에 부적합 크기 ({0:08x})" #: Source/Core/Core/ActionReplay.cpp:551 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. " "({0})\n" "마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요." #: Source/Core/Core/ActionReplay.cpp:225 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: {0}" #: Source/Core/Core/ActionReplay.cpp:799 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:766 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:724 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:823 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 {0:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "넷플레이 채팅 활성" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 msgid "Active" msgstr "액티브" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:75 msgid "Active Infinity Figures:" msgstr "활성 무한대 피겨:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "활성 쓰레드 큐" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "활성 쓰레드" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "Adapter" msgstr "어댑터" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "어댑터가 감지되었습니다" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75 msgid "Adapter:" msgstr "어댑터:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "추가" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "중단점 추가(&b)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "새로운 DSU 서버 추가" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "새로운 USB 장치 추가" #: Source/Core/DolphinQt/GameList/GameList.cpp:490 #: Source/Core/DolphinQt/GameList/GameList.cpp:493 msgid "Add Shortcut to Desktop" msgstr "데스크탑에 바로가기 추가" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "중단점 추가" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "메모리 중단점 추가" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Add memory &breakpoint" msgstr "메모리 중단점 추가 (&b)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "메모리 중단점 추가" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "관찰에 추가 (&w)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:468 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:901 msgid "Add to watch" msgstr "관찰에 추가" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:331 msgid "Add..." msgstr "추가..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:155 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:960 msgid "Address" msgstr "주소" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162 msgid "Address Space" msgstr "주소 공간" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:120 msgid "Address space by CPU state" msgstr "CPU 상태에 의한 주소 공간" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 msgid "Address:" msgstr "주소:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:504 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games." "

If unsure, select 'Default'." msgstr "" "텍스처 필터링을 조정합니다. 비등방성 필터링은 비스듬한 시야각에 있는 텍스처들" "의 보이는 품질을 향상시킵니다. 강제 Nearest 와 강제 Linear 는 게임에 의해 선" "택된 텍스처 스캐일링 필터를 무시합니다.

'기본'을 제외한 옵션은 게임의 " "외형을 바꿀 것이고 소수의 게임에서 이슈들을 일으킬 지도 모릅니다." "

잘 모르겠으면, '기본'을 선택하세요." #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107 msgid "Adjusts target radius of simulated stick gate." msgstr "시뮬레이트된 스틱 게이트의 대상 반지름을 조정합니다." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "GPU가 램으로부터 텍스처 업데이트를 받는 정확도를 조정합니다

\"안전\" " "설정은 GPU가 램으로부터 텍스처 업데이트를 놓칠 가능성을 없앱니다. 더 낮은 정" "확도는 특정 게임에서 인게임 텍스트가 왜곡이 보이게 유발합니다." "

잘 모르겠으면, 가장 오른쪽 값을 선택하세요." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:150 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "에뮬된 콘솔에서 사용할 램의 총량을 조정합니다\n" "\n" "경고: 이것을 활성화하면 많은 게임을 완전히 망가트릴 것입니다. 단지 소수 게임" "만 이것으로 이득을 얻을 수 있습니다." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:109 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "에뮬된 CPU 의 클럭 비율을 조정합니다\n" "\n" "높은 값일수록 성능을 소비해서 가변-프레임 게임들을 더 높은 프레임으로 구동되" "게 만들 수도 있습니다. 낮은 값일수록 게임의 내부 프레임스킵을 유발할 수도 있" "습니다, 잠재적으로 성능은 향상.\n" "\n" "경고: 기본 (100%)에서 이를 변경하면 게임이 깨지거나 결함을 유발할 수 있습니" "다. 그러니 위험을 스스로 안고 하세요. 비-기본 클럭으로 일어난 버그를 리포트하" "지 말아주세요." #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Advance Game Port" msgstr "고급 게임 포트" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:157 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "고급" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:210 msgid "Advanced Settings" msgstr "고급 설정" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:510 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions. i.e 1080p and 1440p.
Comes in various flavors:
B-" "Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similarly to \"Nearest Neighbor\", it maintains a " "sharp look,
but also does some blending to avoid shimmering.
Works " "best with 2D games at low resolutions.

Area Sampling - [up to " "324 samples]
Weights pixels by the percentage of area they occupy. Gamma " "corrected.
Best for down scaling by more than 2x." "

If unsure, select 'Default'." msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "아프리카" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:353 msgid "Air" msgstr "공기" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116 msgid "Aligned to data type length" msgstr "데이터 타입 길이로 정렬됨" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:331 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409 msgid "All" msgstr "모두" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169 msgid "All Double" msgstr "모든 더블" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 #: Source/Core/DolphinQt/MainWindow.cpp:772 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "모든 파일" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:665 msgid "All Files (*)" msgstr "모든 파일 (*)" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166 msgid "All Float" msgstr "모든 실수" #: Source/Core/DolphinQt/MainWindow.cpp:771 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "모든 GC/Wii 파일들" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159 msgid "All Hexadecimal" msgstr "모든 16진수" #: Source/Core/DolphinQt/MainWindow.cpp:1384 #: Source/Core/DolphinQt/MainWindow.cpp:1393 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "모든 저장 상태 (*.sav *.s##);; 모든 파일 (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161 msgid "All Signed Integer" msgstr "모든 부호화 정수" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163 msgid "All Unsigned Integer" msgstr "모든 비부호화 정수" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695 msgid "All files (*)" msgstr "모든 파일 (*)" #: Source/Core/Core/NetPlayServer.cpp:1205 msgid "All players' codes synchronized." msgstr "모든 플레이어의 코드가 동기화되었습니다." #: Source/Core/Core/NetPlayServer.cpp:1147 msgid "All players' saves synchronized." msgstr "모든 플레이어의 저장이 동기화되었습니다." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Allow Mismatched Region Settings" msgstr "맞지 않는 지역 설정 허락" #: Source/Core/DolphinQt/Main.cpp:262 msgid "Allow Usage Statistics Reporting" msgstr "사용 통계 보고 허용" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:222 msgid "Allow Writes to SD Card" msgstr "SD 카드에 쓰기 허용" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:37 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "인-게임 카메라 조종을 허용합니다.

잘 모르겠으면, 체" "크 해제해 두세요." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "대체 입력 소스" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185 msgid "Always" msgstr "항상" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:86 msgid "Always Connected" msgstr "항상 연결됨" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "Always on &Top" msgstr "항상 위에(&T)" #: Source/Core/Core/HW/DVD/DVDThread.cpp:115 msgid "An inserted disc was expected but not found." msgstr "삽입된 디스크가 예상되었지만 찾지 못했습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Anaglyph" msgstr "입체" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 msgid "Analyze" msgstr "분석" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "각도" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "무시하고 리맵핑할 각 속도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:616 msgid "Anti-Aliasing" msgstr "안티-앨리어싱" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "Anti-Aliasing:" msgstr "안티-앨리어싱:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 msgid "Any Region" msgstr "아무 지역" #: Source/Core/DolphinQt/MenuBar.cpp:1635 msgid "Append signature to" msgstr "서명 덧붙이기" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "Append to &Existing Signature File..." msgstr "존재하는 서명 파일에 덧붙이기... (&E)" #: Source/Core/DolphinQt/MenuBar.cpp:982 msgid "Appl&y Signature File..." msgstr "서명 파일 적용... (&y)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:544 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "프레임을 렌더링한 후 후-처리 효과를 적용합니다.

" "잘 모르겠으면, (끄기)를 선택하세요." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "앱로더 날짜:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "적용" #: Source/Core/DolphinQt/MenuBar.cpp:1658 msgid "Apply signature file" msgstr "서명 파일 적용" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155 msgid "Arbitrary Mipmap Detection" msgstr "독단적 밉맵 감지" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:268 msgid "Are you sure that you want to delete '%1'?" msgstr "'%1' 를 정말로 지우고 싶습니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:829 msgid "Are you sure you want to delete this file?" msgstr "이 파일을 정말로 삭제하시겠습니까?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:241 msgid "Are you sure you want to delete this pack?" msgstr "이 팩을 정말로 삭제하시겠습니까?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501 msgid "Are you sure you want to quit NetPlay?" msgstr "정말로 넷플레이를 종료하고 싶습니까?" #: Source/Core/DolphinQt/ConvertDialog.cpp:285 msgid "Are you sure?" msgstr "확신합니까?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138 msgid "Area Sampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:261 msgid "Aspect Ratio" msgstr "종횡비" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:78 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Aspect Ratio:" msgstr "종횡비:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295 msgid "Assign Controller Ports" msgstr "컨트롤러 포트 할당" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "컨트롤러 할당" #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 msgid "" "At least two of the selected save files have the same internal filename." msgstr "선택된 저장 파일중에 적어도 2개가 같은 내부 파일명입니다." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Attach MotionPlus" msgstr "모션플러스 연결" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "오디오" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Audio Backend:" msgstr "오디오 백엔드:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Audio Stretching Settings" msgstr "오디오 늘림 설정" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "오스트레일리아" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Author" msgstr "작성자" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "제작자" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:75 msgid "Auto" msgstr "자동" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 msgid "Auto (Multiple of 640x528)" msgstr "자동 (640x528의 배수)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:181 msgid "Auto Update Settings" msgstr "설정 자동 업데이트" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "자동 내부 해상도는 엄격한 동기 모드에서는 허락되지 않습니다, 창 크기에 의존하" "기 때문이죠.\n" "\n" "특정 내부 해상도를 선택해주세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Auto-Adjust Window Size" msgstr "창 크기 자동 조정" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "자동-숨기기" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "Auto-detect RSO modules?" msgstr "RSO 모듈을 자동-감지할까요?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:242 msgid "Automatically Sync with Folder" msgstr "폴더와 자동으로 동기화" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "창 크기를 내부 해상도로 자동 조정합니다.

모르겠으" "면, 체크 해제해 두세요." #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171 msgid "Auxiliary" msgstr "보조" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:545 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA MAC 주소 {0} XLink Kai 에 부적합합니다. 적합한 닌텐도 게임큐브 MAC 주소" "가 사용되어야만 합니다. 00:09:bf 나 00:17:ab 로 시작하는 새로운 MAC 주소를 생" "성하세요." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:210 msgid "BIOS:" msgstr "바이오스:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537 msgid "BP register " msgstr "BP 레지스터" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "백 체인" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256 msgid "Backend" msgstr "백엔드" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "Backend Multithreading" msgstr "백엔드 멀티쓰레딩" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 msgid "Backend Settings" msgstr "백엔드 설정" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:72 msgid "Backend:" msgstr "백엔드:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65 msgid "Background Input" msgstr "백그라운드 입력" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "뒤로" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:823 msgid "Bad Value Given" msgstr "안 좋은 값이 주어짐" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:809 msgid "Bad address provided." msgstr "안 좋은 주소가 제공되었습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Bad dump" msgstr "안 좋은 덤프" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:690 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:815 msgid "Bad offset provided." msgstr "안 좋은 오프셋이 제공되었습니다." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:653 msgid "Bad value provided." msgstr "안 좋은 값이 제공되었습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:996 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Banner" msgstr "배너" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "배너 세부사항" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "배너:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "바" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "기본 우선순위" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "기본" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135 msgid "Basic Settings" msgstr "기본 설정" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "베이스" #: Source/Core/DolphinQt/Main.cpp:235 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "배치 모드는 시작할 게임 명시 없이는 사용될 수 없습니다." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Battery" msgstr "배터리" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Beta (once a month)" msgstr "베타 (한 달에 한 번)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, 등등" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Bicubic: B-Spline" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Bicubic: Catmull-Rom" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Bicubic: Mitchell-Netravali" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Bilinear" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426 msgid "Binary SSL" msgstr "바이너리 SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427 msgid "Binary SSL (read)" msgstr "바이너리 SSL (읽기)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "Binary SSL (write)" msgstr "바이너리 SSL (쓰기)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143 msgid "Bitrate (kbps):" msgstr "비트레이트 (kbps):" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:292 msgid "" "Blank figure creation failed at:\n" "%1, try again with a different character" msgstr "" "빈 피겨 생성이 이곳에서 실패했습니다:\n" "%1, 다른 캐릭터로 다시 시도하세요" #: Source/Core/DolphinQt/GameList/GameList.cpp:1006 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Block Size" msgstr "블락 크기" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:64 msgid "Block Size:" msgstr "블락 크기:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "Blocking" msgstr "블락킹" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "블록들" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Blue" msgstr "파랑" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Blue Left" msgstr "파랑 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46 msgid "Blue Right" msgstr "파랑 오른쪽" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "블루투스 패스쓰루 모드가 켜졌습니다, 하지만 돌핀이 libusb 없이 빌드되었습니" "다. 패스쓰루 모드를 사용할 수 없습니다." #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "Boot to Pause" msgstr "부팅하고 멈추기" #: Source/Core/DolphinQt/MainWindow.cpp:1777 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND 백업 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1803 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii 키 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 msgid "Borderless Fullscreen" msgstr "틀 없는 전체화면" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:361 msgid "Bottom" msgstr "아래" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "분기: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 msgid "Branches" msgstr "분기들" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143 msgid "Break" msgstr "중단" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "중단점" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566 msgid "Breakpoint encountered! Step out aborted." msgstr "중단점을 만났습니다! 스텝 나가기가 중단되었습니다." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:42 msgid "Breakpoints" msgstr "중단점" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Broadband Adapter (HLE)" msgstr "광대역 어댑터 (HLE)" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 msgid "Broadband Adapter (TAP)" msgstr "광대역 어댑터 (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (XLink Kai)" msgstr "광대역 어댑터 (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (tapserver)" msgstr "광대역 어댑터 (tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57 msgid "Broadband Adapter DNS setting" msgstr "광대역 어댑터 DNS 설정" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:108 msgid "Broadband Adapter Error" msgstr "광대역 어댑터 에러" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "광대역 어댑터 맥 어드레스" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "Browse &NetPlay Sessions...." msgstr "넷플레이 세션들 둘러보기...(&N)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:145 msgid "Buffer Size:" msgstr "버퍼 크기:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929 msgid "Buffer size changed to %1" msgstr "버퍼 크기가 %1 로 변경되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960 msgid "Buffer:" msgstr "버퍼:" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "버그성 GPU 드라이버가 감지되었습니다.\n" "클로즈드-소스 GPU 드라이버를 설치하거나 Mesa 3D 버전을 업데이트하세요." #: Source/Core/Core/HW/GCPadEmu.cpp:74 msgid "Button" msgstr "버튼" #: Source/Core/Core/HW/GBAPadEmu.h:36 Source/Core/Core/HW/GCPadEmu.h:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:119 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96 msgid "Buttons" msgstr "버튼" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213 msgid "By: " msgstr "만든이:" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31 msgid "C Stick" msgstr "C 스틱" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "C&reate Signature File..." msgstr "서명 파일 생성... (&C)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554 msgid "CP register " msgstr "CP 레지스터" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:62 msgid "CPU Emulation Engine:" msgstr "CPU 에뮬레이션 엔진:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:51 msgid "CPU Options" msgstr "CPU 옵션" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "Cached Interpreter (slower)" msgstr "캐시된 인터프리터 (더 느림)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "시작시 사용자 지정 텍스처를 시스템 램에 캐쉬합니다.

아주 많은 램이 더 " "필요할 수 있지만 발생할 수 있는 스터터링을 고칩니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108 msgid "Calculate" msgstr "계산" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:552 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "3D 오브젝트의 빛을 버텍스별 보다는 픽셀마다 계산합니다, 비춰진 폴리곤 모양을 " "부드럽게하고 폴리곤의 삼각형을 덜 알아차리게 합니다.

드물게 느려짐이" "나 그래픽 이슈를 발생시킵니다.

잘 모르겠으면, 체크 " "해제해 두세요." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897 msgid "Calibrate" msgstr "측정합니다" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889 msgid "Calibration" msgstr "측정" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "측정 기간" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Call display list at %1 with size %2" msgstr "%1 에 %2 크기로 디스플레이 목록 불러오기" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:144 msgid "Callers" msgstr "호출자들" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:140 msgid "Calls" msgstr "호출들" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:132 msgid "Callstack" msgstr "콜스텍" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69 msgid "Camera 1" msgstr "카메라 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "카메라 시야 ( 포인팅 민감도에 영향을 줍니다)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 msgid "Can only generate AR code for values in virtual memory." msgstr "가상 메모리 값용 AR 코드만 생성할 수 있습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1828 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "{0:02x} 연결 핸들로 Wii 리모트를 찾을 수 없음" #: Source/Core/DolphinQt/MainWindow.cpp:1510 #: Source/Core/DolphinQt/MainWindow.cpp:1577 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작할 수 없습니다!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:1306 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:62 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "취소" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937 msgid "Cancel Calibration" msgstr "측정 취소" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:248 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "FIFO 를 단일단계로 처리할 수 없습니다. 프레임 진행을 대신 사용하세요." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "NAND 에 설치될 수 없기 때문에 이 WAD 를 부팅할 수 없습니다." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:273 msgid "Cannot compare against last value on first search." msgstr "첫 검색의 마지막 값과 비교할 수 없습니다." #: Source/Core/Core/Boot/Boot.cpp:604 msgid "Cannot find the GC IPL." msgstr "GC IPL 을 찾을 수 없습니다." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:518 msgid "Cannot generate AR code for this address." msgstr "이 주소에 대한 AR 코드를 생성할 수 없습니다." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:379 msgid "Cannot refresh without results." msgstr "결과 없이 새로할 수 없습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:536 msgid "Cannot set GCI folder to an empty path." msgstr "GCI 폴더를 빈 경로로 설정할 수 없습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:434 msgid "Cannot set memory card to an empty path." msgstr "메모리 카드를 빈 경로로 설정할 수 없습니다." #: Source/Core/Core/Boot/Boot.cpp:602 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPL 을 찾을 수 없어서, 게임을 시작할 수 없습니다." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "카드 크기" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "중앙" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Center Mouse" msgstr "마우스 중앙으로" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Center and Calibrate" msgstr "중앙과 측정" #: Source/Core/DolphinQt/GameList/GameList.cpp:420 msgid "Change &Disc" msgstr "디스크 변경(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:196 msgid "Change &Disc..." msgstr "디스크 변경...(&D)" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "디스크 변경" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149 msgid "Change Discs Automatically" msgstr "디스크 자동 교환" #: Source/Core/Core/Movie.cpp:1283 msgid "Change the disc to {0}" msgstr "{0} 로 디스크를 변경합니다." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" "에뮬레이션 속도에 따른 FPS 카운터의 색을 변경합니다

" "잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "자유 보기에서 인-게임 카메라 유형을 변경합니다.

6 축: 모든 축에 완전" "한 카메라 컨트롤을 제공합니다, 무 중력에서 우주선을 움직이는 것과 비슷합니" "다. 이것은 가장 파워풀한 자유 보기 옵션이지만 사용하기에 가장 도전적입니다." "

일인칭: 일인칭 비디오 게임과 비슷하게 자유 카메라를 컨트롤합니다. 카" "메라는 로테이트와 트레블을 할 수 있습니다, 하지만 롤은 불가능합니다. 사용하" "기 쉽지만, 제한적입니다.

궤도: 원본 카메라의 주위를 자유 카메라가 로테" "이트합니다. 측면 이동은 없습니다, 단지 로테이트하고 카메라의 원본 지점까지 줌" "할 수 있을 겁니다." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Changing cheats will only take effect when the game is restarted." msgstr "치트 변경은 게임을 재시작해야만 효과가 반영될 것입니다." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151 msgid "Channel Partition (%1)" msgstr "채널 파티션 (%1)" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262 msgid "Character entered is invalid!" msgstr "입력된 캐릭터가 부적합합니다!" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266 msgid "Chat" msgstr "대화" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "치트 코드 에디터" #: Source/Core/DolphinQt/CheatsManager.cpp:119 msgid "Cheat Search" msgstr "치트 찾기" #: Source/Core/DolphinQt/CheatsManager.cpp:27 msgid "Cheats Manager" msgstr "치트 관리자" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Check NAND..." msgstr "NAND 체크..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "게임 목록 변경을 백그라운드로 체크" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "업데이트 확인" #: Source/Core/DolphinQt/GameList/GameList.cpp:855 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "파일 삭제에 필요한 권한이 있는지 아니면 파일이 여전히 사용중에 있는지 확인하" "세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Checksum" msgstr "체크섬" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "중국" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:226 msgid "Choose" msgstr "고르세요" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:631 msgid "Choose a file to open" msgstr "열 파일 선택하기" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:422 msgid "Choose a file to open or create" msgstr "열거나 만들 파일 선택" #: Source/Core/DolphinQt/MenuBar.cpp:1680 msgid "Choose priority input file" msgstr "우선 입력 파일 선택" #: Source/Core/DolphinQt/MenuBar.cpp:1685 msgid "Choose secondary input file" msgstr "차선 입력 파일 선택" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:525 msgid "Choose the GCI base folder" msgstr "GCI 기본 폴더를 고르세요" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217 msgid "Choose the folder to extract to" msgstr "압축해제할 폴더를 선택" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "요 축에 대한 회전 클램핑." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334 msgid "Classic Buttons" msgstr "클래식 버튼" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "클래식 컨트롤러" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:154 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:107 msgid "Clear" msgstr "지움" #: Source/Core/DolphinQt/MenuBar.cpp:850 msgid "Clear Cache" msgstr "캐시 청소" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:125 msgid "Clear Slot" msgstr "슬롯 비움" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89 msgid "Clock Override" msgstr "클럭 오버라이드" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180 msgid "Clone and &Edit Code..." msgstr "복제하고 코드 수정... (&E)" #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "닫기" #: Source/Core/DolphinQt/MenuBar.cpp:525 Source/Core/DolphinQt/MenuBar.cpp:528 msgid "Co&nfiguration" msgstr "환경설정(&n)" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:40 msgid "Code" msgstr "코드" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:41 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:181 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:191 msgid "Code Diff Tool" msgstr "코드 차이 도구" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:414 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:433 msgid "Code Diff Tool Help" msgstr "코드 차이 도구 도움말" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:59 msgid "Code did not get executed" msgstr "코드가 실행되어지지 않았습니다" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:60 msgid "Code has been executed" msgstr "코드가 실행되었습니다" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "코드:" #: Source/Core/Core/NetPlayClient.cpp:1860 msgid "Codes received!" msgstr "코드들을 받았습니다!" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:625 msgid "Color Correction" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24 msgid "Color Correction Configuration" msgstr "색 보정 환경설정" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Color Correction:" msgstr "색 보정:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58 msgid "Color Space" msgstr "색 공간" #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "Combine &Two Signature Files..." msgstr "두 서명 파일을 합치기... (&T)" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33 msgid "Common" msgstr "공통" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "비교대상:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1430 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" "게임의 Wii 디스크 출시판과 비교해서, 심각성이 낮은 문제들이 발견되었습니다. " "그럼에도, 이것은 Wii U eShop 출시판에 비해 좋은 덤프일 가능성이 있습니다. 돌" "핀은 이것을 검증할 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1394 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" "게임의 Wii 디스크 출시판과 비교해서, 이것은 안좋은 덤프입니다. 그럼에도, 이것" "은 Wii U eShop 출시판에 비해 좋은 덤프일 가능성이 있습니다. 돌핀은 이것을 검" "증할 수 없습니다." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119 msgid "Compile Shaders Before Starting" msgstr "시작하기 전에 쉐이더들 컴파일" #: Source/Core/VideoCommon/ShaderCache.cpp:174 msgid "Compiling Shaders" msgstr "쉐이더들 컴파일하기" #: Source/Core/DolphinQt/GameList/GameList.cpp:1007 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Compression" msgstr "압축" #: Source/Core/DolphinQt/ConvertDialog.cpp:72 msgid "Compression Level:" msgstr "압축 레블:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:68 msgid "Compression:" msgstr "압축:" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 msgid "Condition" msgstr "상태" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178 msgid "Condition:" msgstr "조건:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "조건" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:368 msgid "Conditional help" msgstr "조건적 도움" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" " LR, CTR, PC\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" "조건들:\n" "중단점 히트 때 평가되는 표현식을 설정합니다. 만일 표현식이 false 혹은 0 이" "면, 그 중단점은 재 히트 때까지 무시됩니다. 서술들은 쉼표로 분리되야 합니다. " "마지막 서술만 무엇을 할지 결정하는데 쓰일 것입니다.\n" "\n" "참조 가능한 레지스터들:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" " LR, CTR, PC\n" "\n" "함수들:\n" "레지스터 설정: r1 = 8\n" "캐스트: s8(0xff). 사용가능: s8, u8, s16, u16, s32, u32\n" "콜스택: callstack(0x80123456), callstack(\"anim\")\n" "스트링 비교: streq(r3, \"abc\"). 매개변수 둘다 주소나 스트링 상수가 될 수 있" "습니다.\n" "메모리 읽기: read_u32(0x80000000). 사용가능: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "메모리 쓰기: write_u32(r3, 0x80000000). 사용가능: u8, u16, u32, f32, f64\n" "*현재 쓰기는 항상 작동할 것입니다\n" "\n" "연산자들:\n" "단항: -u, !u, ~u\n" "산술: * / + -, power: **, remainder: %, shift: <<, >>\n" "비교: <, <=, >, >=, ==, !=, &&, ||\n" "비트연산: &, |, ^\n" "\n" "예들:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "쓰고 중단: r4 = 8, 1\n" "쓰고 계속: f3 = f1 + f2, 0\n" "조건은 항상 마지막이어야 합니다.\n" "\n" "스트링은 callstack() 이나 streq() 와 \"인용된\" 에서만 쓰여야 합니다. 변수에 " "할당하지 마세요.\n" "히트나 NaN 결과일 경우, 모든 변수들은 메모리 인터페이스 로그에 프린트될 것입" "니다. 이슈들을 체크하려면, 방정식에 변수를 할당하세요, 그러면 프린트될 수 있" "습니다.\n" "\n" "노트: 모든 값들은 내부적으로 계산을 위해 더블로 변환됩니다. 범위를 벗어나거" "나 NaN 이 될 수 있습니다. NaN 이 리턴되면 경고가 주어질 것입니다, 그리고 NaN " "된 변수가 로그될 것입니다." #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr " 환경설정" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:144 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:140 msgid "Configure" msgstr "설정" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Configure Controller" msgstr "컨트롤러 설정" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "돌핀 환경설정" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Input" msgstr "입력 설정" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Output" msgstr "출력 설정" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267 #: Source/Core/DolphinQt/ConvertDialog.cpp:284 #: Source/Core/DolphinQt/ConvertDialog.cpp:408 #: Source/Core/DolphinQt/GameList/GameList.cpp:642 #: Source/Core/DolphinQt/GameList/GameList.cpp:828 #: Source/Core/DolphinQt/MainWindow.cpp:933 #: Source/Core/DolphinQt/MainWindow.cpp:1713 #: Source/Core/DolphinQt/WiiUpdate.cpp:142 msgid "Confirm" msgstr "확정" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:165 msgid "Confirm backend change" msgstr "백엔드 변경 확정" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Confirm on Stop" msgstr "멈출 때 확인" #: Source/Core/DolphinQt/MenuBar.cpp:1219 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:500 #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Confirmation" msgstr "확정" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "연결" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:302 msgid "Connect Balance Board" msgstr "밸런스 보드 연결" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Connect USB Keyboard" msgstr "USB 키보드 연결" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Connect Wii Remote %1" msgstr "Wii 리모트 %1 연결" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "Wii 리모트 1 연결" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "Wii 리모트 2 연결" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "Wii 리모트 3 연결" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "Wii 리모트 4 연결" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Connect Wii Remotes" msgstr "Wii 리모트 연결" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "에뮬된 컨트롤러에 대한 Wii 리모트 연결" #: Source/Core/DolphinQt/WiiUpdate.cpp:143 msgid "Connect to the Internet and perform an online system update?" msgstr "인터넷에 연결하여 온라인 시스템 업데이트를 하시겠습니까?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Connected" msgstr "연결되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716 msgid "Connecting" msgstr "연결중" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "연결 종류:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1234 msgid "Content {0:08x} is corrupt." msgstr "내용 {0:08x} 은 오류입니다." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112 msgid "Continuous Scanning" msgstr "지속적인 스캐닝" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "넷플레이 골프 모드 컨트롤" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "컨트롤 스틱" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "Controller Profile" msgstr "컨트롤러 프로파일" #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Controller Profile 1" msgstr "컨트롤러 프로파일 1" #: Source/Core/Core/HotkeyManager.cpp:343 msgid "Controller Profile 2" msgstr "컨트롤러 프로파일 2" #: Source/Core/Core/HotkeyManager.cpp:344 msgid "Controller Profile 3" msgstr "컨트롤러 프로파일 3" #: Source/Core/Core/HotkeyManager.cpp:345 msgid "Controller Profile 4" msgstr "컨트롤러 프로파일 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "컨트롤러 설정" #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "컨트롤러" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 200." msgstr "" "nits 에서 흰 종이 표면의 기본 밝기를 컨트롤합니다. HDR 디스플레이를 사용할 " "때 다른 환경 밝기 상태를 조정할 때 유용합니다.

이 설정이 적용되려면 " "HDR 출력이 필요합니다.

잘 모르겠으면, 200 에 두세" "요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "수렴 평면의 거리를 컨트롤합니다. 이것은 가상 오브젝트가 화면 앞에 나타날 거리" "입니다.

높은 수치는 더 강한 화면-밖 효과를 만듭니다 반면 낮은 수치는 " "좀 더 편안합니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:491 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "렌더링 해상도를 컨트롤합니다.

고해상도는 비주얼 품질을 굉장히 향상시" "킵니다, 하지만 GPU 로드를 또한 굉장히 증가시키고 특정 게임에서 이슈들을 유발" "할 수 있습니다. 일반적으로 말해서, 더 낮은 내부 해상도는, 더 좋은 성능이 나" "올 것입니다.

모르겠으면, 원본을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "가상 카메라들 사이의 분리된 거리를 컨트롤합니다.

높은 수치는 더 강한 " "깊이의 느낌을 만듭니다 반면 낮은 수치는 더 편합니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "듀얼 코어 활성화 여부를 조정합니다. 성능을 향상시킬 수 있지만 이슈를 유발 할 " "수도 있습니다. 기본값은 켜기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "메모리 관리 유닛이 완전히 에뮬될지 여부를 조정합니다. 소수 게임이 이게 필요합" "니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "높은 혹은 낮은-레벨 DSP 에뮬레이션을 사용할지 정합니다. 기본값은 켜기" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:653 msgid "Convergence" msgstr "수렴" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218 msgid "Convergence:" msgstr "수렴:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:295 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:320 msgid "Conversion failed." msgstr "변환을 실패하였습니다." #: Source/Core/DolphinQt/ConvertDialog.cpp:44 msgid "Convert" msgstr "변환" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:272 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:300 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:320 msgid "Convert File to Folder Now" msgstr "파일을 폴더로 지금 변환" #: Source/Core/DolphinQt/GameList/GameList.cpp:418 msgid "Convert File..." msgstr "파일 변환..." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:271 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:275 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:295 msgid "Convert Folder to File Now" msgstr "폴더를 파일로 지금 변환" #: Source/Core/DolphinQt/GameList/GameList.cpp:382 msgid "Convert Selected Files..." msgstr "선택된 파일 변환..." #: Source/Core/DolphinQt/ConvertDialog.cpp:79 msgid "Convert..." msgstr "변환..." #: Source/Core/DolphinQt/ConvertDialog.cpp:317 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "정크 데이터 제거 없이 Wii 디스크 이미지를 GCZ 로 변환하기는 ISO 로 변환하기" "와 비교해서 뚜렷하게 공간을 절약하지는 않습니다. 아무튼 계속 하시겠습니까?" #: Source/Core/DolphinQt/ConvertDialog.cpp:435 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Converting..." msgstr "변환중..." #: Source/Core/DolphinQt/ConvertDialog.cpp:443 msgid "" "Converting...\n" "%1" msgstr "" "변환중...\n" "%1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" "sRGB/Rec.709 로 작동될 게임큐브/Wii 의 색 공간에서 색들을 변환합니다." "

There's no way of knowing 게임들의 정확한 색 공간을 알 방법은 없습니" "다, 여러 표준들이 있는데 대부분의 게임들은 인지하지 못합니다, 그래서 게임 디" "스크 지역으로 포멧을 추측하는 것은 정확하지 않습니다. 그냥 좀 더 자연스러워 " "보이는 것을 고르세요, 아니면 그 게임이 개발된 지역과 맞추세요.

PAL " "과 NTSC-J 색 공간에서 모든 색을 보려면 HDR 출력이 필요합니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" "현재 SDR 디스플레이 타겟에 해당 게임이 무엇으로 타겟되었는지로 감마를 변환합" "니다.
모니터들은 sRGB 를 타겟하곤 합니다. 티비들은 2.2 를 타겟하곤 합니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:708 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:737 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:765 msgid "Copy" msgstr "복사" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:572 msgid "Copy &function" msgstr "함수 복사 (&f)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:575 msgid "Copy &hex" msgstr "헥스 복사 (&h)" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:885 msgid "Copy Address" msgstr "주소 복사" #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Copy Failed" msgstr "복사가 실패했습니다" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887 msgid "Copy Hex" msgstr "헥스 복사" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:890 msgid "Copy Value" msgstr "값 복사" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574 msgid "Copy code &line" msgstr "코드 줄 복사 (&l)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581 msgid "Copy tar&get address" msgstr "대상 주소 복사(&g)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to A" msgstr "A로 복사" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to B" msgstr "B로 복사" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "코어" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "Correct Color Space" msgstr "색 공간 보정" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93 msgid "Correct SDR Gamma" msgstr "SDR 감마 보정" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:91 msgid "Cost" msgstr "비용" #: Source/Core/Core/NetPlayClient.cpp:176 #: Source/Core/Core/NetPlayClient.cpp:240 msgid "Could not communicate with host." msgstr "호스트와 통신할 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:142 msgid "Could not create client." msgstr "클라이언트를 생성할 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:156 msgid "Could not create peer." msgstr "피어를 생성할 수 없었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "닌텐도로부터 업데이트 파일을 다운로드할 수 없었습니다. 인터넷 연결을 확인하시" "고 다시 시도하세요." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "닌텐도로부터 업데이트 정보를 다운로드할 수 없었습니다. 인터넷 연결을 확인하시" "고 다시 시도하세요." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n" "\n" "에뮬된 콘솔이 지금 멈출 것입니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n" "다음 에러는 돌핀이 어댑터를 사용하려 했을 때 발생했습니다.\n" "{0}\n" "\n" "에뮬된 콘솔이 지금 멈출 것입니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Wii 시스템 메모리에 업데이트를 설치할 수 없었습니다. 더 많은 정보에 대해서는 " "로그를 참조하세요." #: Source/Core/Core/IOS/ES/ES.cpp:379 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" " NAND 에 없어서 IOS {0:016x} 를 런치할 수 없었습니다.\n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/IOS/ES/ES.cpp:414 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND 에 없어서 Wii 메뉴를 시작할 수 없었습니다. \n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/IOS/ES/ES.cpp:419 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND 에 없어서 {0:016x} 타이틀을 시작할 수 없었습니다. \n" "에뮬된 소프트웨어가 지금 멈출 것 같습니다." #: Source/Core/Core/Boot/Boot.cpp:281 Source/Core/Core/Boot/Boot.cpp:298 msgid "Could not recognize file {0}" msgstr "{0} 파일을 인식할 수 없습니다." #: Source/Core/UICommon/AutoUpdate.cpp:303 #: Source/Core/UICommon/AutoUpdate.cpp:309 msgid "Could not start updater process: {0}" msgstr "업데이터 처리를 시작할 수 없었습니다: {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "메모리 카드 파일 {0} 를 쓸 수 없습니다.\n" "\n" "CD/DVD에서 돌핀을 구동하고 있거나, 저장 파일이 보호되어 있나요?\n" "\n" "에뮬레이터 디렉토리를 이동한 후에 이 메시지를 받고 있나요?\n" "그렇다면, 옵션에서 메모리카드 위치를 재지정해야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995 msgid "Couldn't look up central server" msgstr "중앙 서버를 찾을 수 없습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:829 msgid "Couldn't open file." msgstr "파일을 열 수 없습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:832 msgid "Couldn't read file." msgstr "파일을 읽을 수 없습니다." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "국가:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:108 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:244 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:598 msgid "Create" msgstr "생성" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:281 msgid "Create Infinity File" msgstr "무한대 파일 생성" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "새로운 메모리 카트 생성" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:529 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:633 msgid "Create Skylander File" msgstr "스카이랜더 파일 생성" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:81 msgid "Create Skylander Folder" msgstr "스카이랜더 폴더 생성" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110 msgid "Create mappings for other devices" msgstr "다른 디바이스들을 위한 매핑을 생성합니다" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "생성..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:338 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution." "

If unsure, leave this unchecked." msgstr "" "윈도우 크기가 아닌 안에서 표현되는, 렌더러의 내부해상도로 프레임 덤프와 스크" "린샷을 생성합니다.

화면 비율이 와이드스크린이라면, 출력 이미지는 수" "직 해상도를 보존하기 위해 수평으로 크기 조절이 될 것입니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110 msgid "Creator:" msgstr "만든이:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "치명적" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "Crop" msgstr "자르기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "원본 종횡비에서 그림을 4:3이나 16:9로 자릅니다.

잘 " "모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "크로스페이드" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "Cull Vertices on the CPU" msgstr "CPU 상에서 정점들 도태" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:375 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" "요구되는 드로우 콜 수를 줄이기 위해 CPU 상의 정점들을 도태시킵니다. 성능과 드" "로우 통계에 효과가 있을지 모릅니다.

잘 모르겠으면, " "체크 해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:271 msgid "Current Region" msgstr "현재 지역" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 msgid "Current Value" msgstr "현재 값" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "현재 맥락" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Current game" msgstr "현재 게임" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "현재 쓰레드" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51 msgid "Custom Address Space" msgstr "커스텀 주소 공간" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:157 msgid "Custom RTC Options" msgstr "사용자 지정 RTC 옵션" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102 msgid "Custom:" msgstr "사용자 지정:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:123 msgid "Customize" msgstr "사용자 지정" #: Source/Core/Core/HW/GBAPadEmu.h:37 Source/Core/Core/HW/GCPadEmu.h:57 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:120 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "D-패드" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "DFF 파일 매직 넘버가 올바르지 않습니다: {0:08x} 였음, {1:08x} 여야함" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "DFF 파일 크기가 0; 변질된/미완성 파일?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "디제이 턴테이블" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "DK Bongos" msgstr "DK 봉고" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP Emulation Engine" msgstr "DSP 에뮬레이션 엔진" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (빠름)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP HLE (recommended)" msgstr "DSP HLE (추천됨)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Interpreter (very slow)" msgstr "DSP LLE 인터프리터 (매우 느림)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Recompiler (slow)" msgstr "DSP LLE 리컴파일러 (느림)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "DSU 클라이언트" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "DSU 프로토콜은 플레이스테이션, 닌텐도 스위치, 스팀 컨트롤러들 같은 호환 소스" "에서 입력과 모션 데이터를 사용하게 해줍니다.

는 설정 지시사항, 는 이 페이" "지 를 참조합니다." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "Dance Mat" msgstr "댄스 매트" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:360 msgid "Dark" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "데이터" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145 msgid "Data Partition (%1)" msgstr "데이터 파티션 (%1)" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "데이터 전송" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89 msgid "Data Type" msgstr "데이터 타입" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "Data in area of file that should be unused." msgstr "사용되면 안되는 파일의 구역에 있는 데이터" #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Data in unrecognized format or corrupted." msgstr "데이터가 인식불가 형식이거나 오염되었습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "GC메모리메니저에서 데이터 비일관성, 액션을 중단함." #: Source/Core/Core/NetPlayClient.cpp:1818 msgid "Data received!" msgstr "데이터를 받았습니다!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro 파일" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "데드 존" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "디버그" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453 msgid "Debugging" msgstr "디버깅" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "10 진수" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:101 msgid "Decoding Quality:" msgstr "디코딩 품질:" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Decrease" msgstr "감소" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Convergence" msgstr "수렴 감소" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Decrease Depth" msgstr "깊이 감소" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "에뮬레이션 속도 감소" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Decrease IR" msgstr "IR 감소" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Decrease Selected State Slot" msgstr "선택된 상태 슬롯을 줄입니다" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Decrease X" msgstr "X 감소" #: Source/Core/Core/FreeLookManager.cpp:110 msgid "Decrease Y" msgstr "Y 감소" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155 msgid "Default" msgstr "기본" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176 msgid "Default Config (Read Only)" msgstr "기본 환경 (읽기 전용)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:369 msgid "Default Device" msgstr "기본 장치" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "기본 폰트" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "기본 ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "기본 쓰레드" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "Defer EFB Cache Invalidation" msgstr "EFB 캐시 무효화를 연기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "EFB 램에 복사 연기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "GPU 동기화 명령이 실행될 때까지 EFB 액세스 캐시의 무효화를 연기합니다. 비활성" "화될 시, 해당 캐시는 모든 드로우 콜과 함께 무효화될 것입니다.

안정성" "을 대가로 CPU EFB 액세스에 의존하는 일부 게임에서 성능을 향상시킬지도 모릅니" "다.

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:133 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "삭제" #: Source/Core/DolphinQt/GameList/GameList.cpp:488 msgid "Delete File..." msgstr "파일 삭제..." #: Source/Core/DolphinQt/GameList/GameList.cpp:393 msgid "Delete Selected Files..." msgstr "선택된 파일들 삭제..." #: Source/Core/AudioCommon/WaveFile.cpp:38 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140 msgid "Delete the existing file '{0}'?" msgstr "존재하는 파일 '{0}' 를 삭제합니까?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:650 msgid "Depth" msgstr "깊이" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 msgid "Depth Percentage:" msgstr "깊이 퍼센트:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:216 msgid "Depth:" msgstr "깊이:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:998 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:636 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Description" msgstr "설명" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:111 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "설명:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220 msgid "Description: " msgstr "설명: " #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "떨어진" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Detect" msgstr "감지" #: Source/Core/DolphinQt/MenuBar.cpp:1307 msgid "Detecting RSO Modules" msgstr "RSO 모듈 감지하기" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 msgid "Deterministic dual core:" msgstr "결정론적 듀얼 코어:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Dev (multiple times a day)" msgstr "개발 (하루에 여러 번)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 msgid "Device" msgstr "장치" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102 msgid "Device PID (e.g., 0305)" msgstr "장치 PID (예, 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "장치 설정" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100 msgid "Device VID (e.g., 057e)" msgstr "장치 VID (예, 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:129 msgid "Device:" msgstr "장치:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "%1 을 적합한 Riivolution XML 파일로 인식하지 못했습니다." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:108 msgid "Diff" msgstr "차이" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "Dims the screen after five minutes of inactivity." msgstr "활동이 없을 경우 5분후에 화면을 어둡게 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "직접 연결" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "Dis&connected" msgstr "연결 끊어진(&c)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423 msgid "Disable" msgstr "비활성화" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "바운딩 박스 끄기" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154 msgid "Disable Copy Filter" msgstr "복사 필터 비활성" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Disable EFB VRAM Copies" msgstr "EFB 비디오램 복사 비활성" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "에뮬레이션 속도 제한 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Disable Fastmem" msgstr "Fastmem 비활성" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150 msgid "Disable Fog" msgstr "안개 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "Disable JIT Cache" msgstr "JIT 캐시 비활성" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196 msgid "Disabled" msgstr "비활성화됨" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "바운딩 박스 에뮬레이션을 끕니다.

이것은 GPU 성능을 상당히 향상시킬지" "도 모릅니다, 하지만 일부 게임은 깨질 것입니다.

잘 모" "르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "EFB 의 비디오램 복사를 비활성합니다, 램에 왕복을 강제시킵니다. 모든 업스케일" "링을 막습니다.

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:592 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "EFB 를 복사할 때 인접한 줄들의 혼합을 비활성합니다. 이것은 일부 게임에서 \"깜" "박임방지\" 나 \"부드럽게하기\" 로 알려진 것입니다.

이 필터 비활성은 " "성능에 영향이 없습니다, 하지만 더 날카로운 이미지로 나올 수도 있습니다. 소수" "의 그래픽 이슈들을 일으킵니다.

잘 모르겠으면, 체크" "해 두세요." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97 msgid "Disc" msgstr "디스크" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "폐기" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182 msgid "Display Type" msgstr "디스플레이 타입" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:232 msgid "Display values in Hex" msgstr "값들을 Hex 로 보여주기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "스켄아웃을 기다리는 대신, XFB 복사가 생성되자마자 표시합니다.

만일 게" "임이 모든 XFB 복사가 표시되기를 기대하지 않는다면 일부 게임에서 그래픽 결함" "을 일으킬 수 있습니다. 하지만 이 설정을 켜면 지연을 줄입니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "거리" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "중립 위치에서 이동 거리" #: Source/Core/DolphinQt/Main.cpp:264 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "돌핀이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?" #: Source/Core/DolphinQt/MainWindow.cpp:1714 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "\"%1\" 를 게임 경로들의 목록에 추가하고 싶습니까?" #: Source/Core/DolphinQt/MenuBar.cpp:1220 msgid "Do you want to clear the list of symbol names?" msgstr "부호 이름 목록을 청소할까요?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:659 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "선택된 저장 파일 %n 을 삭제하고 싶습니까?" #: Source/Core/DolphinQt/MainWindow.cpp:937 msgid "Do you want to stop the current emulation?" msgstr "에뮬레이션을 중단하고 싶습니까?" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:86 msgid "Do you want to try to repair the NAND?" msgstr "NAND 고치기를 시도하고 싶습니까?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Dolby Pro Logic II Decoder" msgstr "돌비 프로 로직 II 디코더" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230 msgid "Dolphin FIFO Log (*.dff)" msgstr "돌핀 FIFO 로그 (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327 msgid "Dolphin Game Mod Preset" msgstr "돌핀 게임 모드 프리셋" #: Source/Core/DolphinQt/MenuBar.cpp:1516 #: Source/Core/DolphinQt/MenuBar.cpp:1533 #: Source/Core/DolphinQt/MenuBar.cpp:1552 msgid "Dolphin Map File (*.map)" msgstr "돌핀 맵 파일 (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:74 msgid "Dolphin Signature CSV File" msgstr "돌핀 서명 CSV 파일" #: Source/Core/DolphinQt/MenuBar.cpp:74 msgid "Dolphin Signature File" msgstr "돌핀 서명 파일" #: Source/Core/DolphinQt/MainWindow.cpp:1825 #: Source/Core/DolphinQt/MainWindow.cpp:1896 msgid "Dolphin TAS Movies (*.dtm)" msgstr "돌핀 TAS 무비 (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:328 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "돌핀은 NKit 파일들을 non-NKit 파일들로 변환할 수 없습니다. NKit 파일을 돌핀에" "서 변환하면 또다른 NKit 파일이 나올 것입니다.\n" "\n" "NKit 파일을 non-NKit 파일로 변환하고 싶다면, 파일을 NKit 포멧으로 변환시 원" "래 사용했던 같은 프로그램을 사용할 수 있습니다.\n" "\n" "아무튼 계속 하고 싶습니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:280 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다.\n" "게임 디렉토리를 설정하려면 여기를 더블클릭하세요..." #: Source/Core/DolphinQt/ConvertDialog.cpp:530 msgid "Dolphin failed to complete the requested action." msgstr "돌핀이 요청된 액션 완수에 실패했습니다." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "돌핀은 무료이고 오픈-소스 게임큐브 및 Wii 에뮬레이터입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000 msgid "Dolphin is too old for traversal server" msgstr "횡단 서버에 비해 돌핀이 너무 구 버전입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "실제 디스크의 덤프들이 아니기 때문에, 돌핀은 일반 TGC 파일들을 올바르게 검증" "할 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1376 msgid "Dolphin is unable to verify unlicensed discs." msgstr "돌핀은 라이슨스되지 않은 디스크들을 검증할 수 없습니다." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "돌핀은 자동으로 지역이 결정될 수 없는 타이틀에 대해 이것을 사용할 것입니다." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73 msgid "Dolphin's cheat system is currently disabled." msgstr "돌핀의 치트 시스템이 현재 꺼졌습니다." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Domain" msgstr "도메인" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Don't Update" msgstr "업데이트 안함" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:56 msgid "Don't show this again" msgstr "이것을 다시 보여주지마세요" #: Source/Core/DiscIO/CompressedBlob.cpp:374 msgid "Done compressing disc image." msgstr "디스크 이미지 압축이 완료되었습니다." #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "문들이 잠겼습니다" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155 msgid "Double" msgstr "더블" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Down" msgstr "아래쪽" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87 msgid "Download Codes" msgstr "코드 다운로드" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89 msgid "Download Codes from the WiiRD Database" msgstr "WiiRD 데이터베이스에서 코드를 다운로드" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "GameTDB.com 에서 그리드 모드에 사용할 게임커버를 다운로드" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:373 msgid "Download complete" msgstr "다운로드 완료" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:374 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 코드들이 다운로드됨. (%2 추가됨)" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "드로썸 태블릿" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "드럼 키트" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "듀얼 코어" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "Dual View" msgstr "듀얼 뷰" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Dummy" msgstr "더미" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260 msgid "Dump &ARAM" msgstr "ARAM 덤프(&A)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259 msgid "Dump &ExRAM" msgstr "확장램 덤프(&E)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261 msgid "Dump &FakeVMEM" msgstr "가짜가상메모리 덤프(&F)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258 msgid "Dump &MRAM" msgstr "MRAM 덤프(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:805 msgid "Dump Audio" msgstr "오디오 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Dump Base Textures" msgstr "기반 텍스처 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Dump EFB Target" msgstr "EFB 타겟 덤프" #: Source/Core/DolphinQt/MenuBar.cpp:799 msgid "Dump Frames" msgstr "프레임들 덤프" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380 msgid "Dump GameCube BBA traffic" msgstr "게임큐브 BBA 트래픽을 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122 msgid "Dump Mip Maps" msgstr "밉맵 덤프" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "덤프 경로:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Dump XFB Target" msgstr "XFB 타겟 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134 msgid "Dump at Internal Resolution" msgstr "내부 해상도에서 덤프" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:375 msgid "Dump decrypted SSL reads" msgstr "해독된 SSL 읽기들 덤프" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376 msgid "Dump decrypted SSL writes" msgstr "해독된 SSL 쓰기들 덤프" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369 msgid "Dump options" msgstr "덤프 옵션" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Dump peer certificates" msgstr "피어 증명서 덤프" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:378 msgid "Dump root CA certificates" msgstr "루트 CA 증명서 덤프" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "다른 플래그에 기반한 디코드된 게임 텍스처를 User/Dump/Textures/<" "game_id>/ 에 덤프합니다.

잘 모르겠으면, 체크 해제" "해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:325 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다.

" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:328 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/로 XFB 복사의 내용을 덤프합니다.

" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58 msgid "Duration of Turbo Button Press (frames):" msgstr "터보 버튼 누르기의 기간 (프레임):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64 msgid "Duration of Turbo Button Release (frames):" msgstr "터보 버튼 떼기의 기간 (프레임)" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Dutch" msgstr "네덜란드어" #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "E&xit" msgstr "종료(&x)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178 msgid "EFB copy %1" msgstr "EFB 복사 %1" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "오류: 이 버전의 돌핀은 적어도 {0}.{1} 버전 TAP-Win32 드라이버가 필요합니다. " "-- 최근에 돌핀 배포를 업그레이드했다면, 윈도우가 새로운 드라이버를 인식하기 " "위해 재부팅이 필요합니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "모든 플레이어에 대해, 호스트에 의해 설정된 같은 버퍼 크기로, 각각의 플레이가 " "자신의 입력을 게임에 보냅니다.\n" "공정함과 최소의 지연이 가장 중요한 경쟁 게임들에 알맞음." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122 msgid "Early Memory Updates" msgstr "빠른 메모리 업데이트" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:347 msgid "Earth" msgstr "지구" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "동 아시아" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60 msgid "Edit Breakpoint" msgstr "중단점 수정" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:430 msgid "Edit..." msgstr "편집..." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201 msgid "Editor" msgstr "에디터" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "효과" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168 msgid "Effective" msgstr "효과적인" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "효율 우선순위" #: Source/Core/UICommon/UICommon.cpp:546 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "디스크 꺼내기" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:295 msgid "Element" msgstr "요소" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "내장형 프레임 버퍼 (EFB)" #: Source/Core/Core/State.cpp:618 msgid "Empty" msgstr "비어있음" #: Source/Core/Core/Core.cpp:247 msgid "Emu Thread already running" msgstr "에뮬 쓰레드가 이미 구동중임" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Emulate Disc Speed" msgstr "디스크 속도 에뮬" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:61 msgid "Emulate Infinity Base" msgstr "무한대 기반 에뮬" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:152 msgid "Emulate Skylander Portal" msgstr "쓰카이 포탈 에뮬레이트" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wii 의 블루투스 어댑터를 에뮬" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" "실제 하드웨어의 디스크 속도를 에뮬합니다. 비활성화는 불안정을 유발할 수 있습" "니다. 기본 값은 True" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "Emulated USB Devices" msgstr "에뮬된 USB 장치들" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142 msgid "Emulated Wii Remote" msgstr "에뮬된 Wii 리모트" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "에뮬된 메모리 크기가 맞지 않습니다!\n" "현재: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "에뮬레이션 속도" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:182 msgid "Emulation must be started to record." msgstr "녹화하려면 에뮬레이션이 시작되어야 합니다" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:130 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423 msgid "Enable" msgstr "활성" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86 msgid "Enable API Validation Layers" msgstr "API 검증 레이어 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83 msgid "Enable Achievement Badges" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:60 msgid "Enable Achievements" msgstr "달성 활성화" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:142 msgid "Enable Audio Stretching" msgstr "오디오 늘림 활성" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Enable Cheats" msgstr "치트 활성화" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "Enable Controller Inpu&t" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:161 msgid "Enable Custom RTC" msgstr "사용자 지정 RTC 켜기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Enable Debugging UI" msgstr "디버깅 UI 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "듀얼 코어 활성화" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140 msgid "Enable Dual Core (speedup)" msgstr "듀얼 코어 활성화 (속도 상승)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:94 msgid "Enable Emulated CPU Clock Override" msgstr "에뮬된 CPU 클럭 오버라이드 활성화" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:124 msgid "Enable Emulated Memory Size Override" msgstr "에뮬된 메모리 크기 오버라이드 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88 msgid "Enable Encore Achievements" msgstr "재 달성 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "FPRF 활성화" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105 msgid "Enable Graphics Mods" msgstr "그래픽 모드 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62 msgid "Enable Leaderboards" msgstr "리더보드 활성화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "Enable MMU" msgstr "MMU 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 msgid "Enable Progress Notifications" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156 msgid "Enable Progressive Scan" msgstr "프로그레시브 스캔 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45 msgid "Enable RetroAchievements.org Integration" msgstr "RetroAchievements.org 통합 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable Rich Presence" msgstr "풍부한 존재 활성화" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:356 msgid "Enable Rumble" msgstr "진동 활성화" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:161 msgid "Enable Screen Saver" msgstr "화면 보호기 활성화" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114 msgid "Enable Speaker Data" msgstr "스피커 데이터 활성화" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:72 msgid "Enable Unofficial Achievements" msgstr "비공식 달성 활성화" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "Enable Usage Statistics Reporting" msgstr "사용 통계 보고 활성화" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Enable WiiConnect24 via WiiLink" msgstr "WiiLink 로 WiiConnect24 활성화" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:81 msgid "Enable Wireframe" msgstr "와이어프레임 활성화" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82 msgid "Enable Write-Back Cache (slow)" msgstr "롸이트-백 캐시 활성화 (느림)" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85 msgid "" "Enable achievement badges.

Displays icons for the player, game, and " "achievements. Simple visual option, but will require a small amount of extra " "memory and time to download the images." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64 msgid "" "Enable competing in RetroAchievements leaderboards.

Hardcore Mode " "must be enabled to use." msgstr "" "RetroAchievements 리더보드에서 경쟁을 활성화합니다.

사용하려면 하드코" "어 모드가 활성화 되어야만 합니다." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable detailed rich presence on the RetroAchievements website.

This " "provides a detailed description of what the player is doing in game to the " "website. If this is disabled, the website will only report what game is " "being played.

This has no bearing on Discord rich presence." msgstr "" "RetroAchievements 웹사이트상에 자세한 풍부한 존재를 활성화합니다.

이것" "은 플레이어가 게임에서 무엇을 하고 있는지 웹사이트에 자세한 설명을 제공합니" "다. 이것이 비활성화 되면, 웹사이트는 무슨 게임이 플레이되고 있는지만 보고할 " "것입니다.

이것은 디스코드 풍부한 존재와 무관합니다." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" "에뮬된 디스크 속도를 켭니다. 이것을 비활성화하면 일부 게임에서 깨짐이나 다른 " "문제를 일으킬 수 있습니다. (켬 = 호환성, 끔 = 해제)" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" "얻은 달성과 리더보드 경쟁을 위한 RetroAchievements 와 통합을 활성합니다." "

사용하려면 RetroAchievements 계정에 로그인 해야만 합니다. 돌핀은 로그" "인을 유지하기 위해 패스워드를 로컬로 저장하지 않고 API 토큰을 사용합니다." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:90 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun." msgstr "" "앙코르 모드에서 달성을 해제합니다.

앙코르 모드는 사이트에서 이미 해제" "된 달성을 재활성화해서 해제된 조건들을 다시 만나면 알림을 받을 수 있습니다, " "커스텀 스피드런에 유용 혹은 단순 재미용." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61 msgid "Enable unlocking achievements.
" msgstr "달성 해제 활성화.
" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun." msgstr "" "공식 뿐만아니라 비공식 달성 해제도 활성화합니다.

비공식 달성은 " "RetroAchievements에서 공식으로 간주되지 않은 옵션이나 미완료 달성이될 수 있으" "며 테스트용 또는 단순히 재미로 유용할 수 있습니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:97 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "5.1 서라운드를 사용하는 돌비 프로 로직 II 에뮬레이션을 켭니다. 특정 백엔드 전" "용." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "부동 소수점 결과 플래그 계산을 켭니다, 소수의 게임들에서 필요합니다. (켬 = 호" "환성, 끔 = 빠름)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "독단적 밉맵 감지를 활성화합니다, 일부 게임이 특별한 거리-기반 효과를 위해 쓰" "입니다.

증가된 내부 해상도에 흐린 텍스처 결과가 나오는 잘못된 긍정을 " "가져올 수도 있습니다, 매우 낮은 해상도 밉맵을 사용하는 게임같은 곳에서 말이" "죠. 이것을 비활성화 하면 새로운 텍스처를 자주 로딩하는 게임에서 버벅임을 줄" "일 수도 있습니다. 이 특성은 GPU 텍스처 디코딩과는 호환되지 않습니다." "

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:365 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "지원하는 백엔드일 때 멀티쓰레드된 명령 제출을 활성화합니다. 이 옵션을 활성화" "하면 CPU 코어가 두개 이상인 시스템에서 성능이 증가할 수도 있습니다. 현재, 이" "것은 Vulkan 백엔드 한정입니다.

잘 모르겠으면, 체크" "해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:361 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "에뮬된 소프트에서 지원된다면 프로그레시브 스캔을 활성화합니다. 대부분의 게임" "들은 이것과 아무런 이슈가 없습니다.

잘 모르겠으면, " "체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:606 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" "scRGB HDR 출력 (그래픽 카드 백엔드와 모니터가 지원된다면) 을 활성화합니다. 전" "체화면이 필요할지 모릅니다.

이것은 후처리 쉐이더에 정확도를 위한 더 많" "은 공간을 제공합니다, \"AutoHDR\" 후-처리 쉐이더가 작동하도록 허용합니다, 그" "리고 PAL 과 NTSC-J 색 공간 전체 표현을 허용합니다.

게임들은 내부적으" "로 여전히 SDR 로 랜더하는 점을 알아두세요.

잘 모르겠" "으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:151 msgid "Enables stretching of the audio to match emulation speed." msgstr "에뮬레이션 스피드와 맞도록 오디오 늘리기를 활성화합니다." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "CPU 대신 GPU 를 이용하는 텍스처 디코딩을 활성화합니다.

일부 시나리" "오, 혹은 CPU가 병목에 걸린 시스템에서 성능을 얻을 수도 있습니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "일부 게임들에 필요한 메모리 관리 유닛을 활성화 합니다. (켬 = 호환성, 끔 = 빠" "름)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:194 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" "WiiConnect24 채널들을 위한 WiiLink 서비스를 활성화합니다.\n" "WiiLink 는 Forecast 와 닌텐도 채널들과 같은 중단된 WiiConnect24 채널들을 위" "한 대체 제공자입니다.\n" "이곳에서 서비스 설명을 읽으세요: https://www.wiilink24.com/tos" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "비디오 백엔드에 의해 만들어진 API 의 검증을 활성화합니다, 그래픽 관련 이슈의 " "디버깅에 도움이 될 수도 있습니다. Vulkan 과 D3D 백엔드에서, 이것은 컴파일된 " "쉐이더용 디버그 부호를 활성화합니다.

잘 모르겠으면, " "체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.

" "잘 모르겠으면, 체크 해제해 두세요." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "인코딩" #: Source/Core/DolphinQt/GCMemcardManager.cpp:616 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "저장 파일을 여는 동안 다음 에러가 발생했습니다:\n" "%1\n" "\n" "가져오기를 중단합니다." #: Source/Core/Core/NetPlayServer.cpp:126 msgid "Enet Didn't Initialize" msgstr "Enet이 초기화되지 않았습니다." #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "English" msgstr "영어" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61 msgid "Enhancements" msgstr "향상" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "XLink Kai 클라이언트를 구동할 장치의 IP 주소 입력 :" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "USB 장치 ID 를 입력하세요" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 msgid "Enter address to watch:" msgstr "관찰할 주소 입력:" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "새로운 광대역 어댑터 맥 어드레스 입력:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "Enter password" msgstr "패스워드 입력" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52 msgid "Enter the DNS server to use:" msgstr "사용할 DNS 서버를 입력:" #: Source/Core/DolphinQt/MenuBar.cpp:1279 msgid "Enter the RSO module address:" msgstr "RSO 모듈 주소를 입력:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:540 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259 #: Source/Core/DolphinQt/ConvertDialog.cpp:427 #: Source/Core/DolphinQt/ConvertDialog.cpp:474 #: Source/Core/DolphinQt/ConvertDialog.cpp:529 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:653 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:665 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:690 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:705 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:713 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 #: Source/Core/DolphinQt/GBAWidget.cpp:578 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 #: Source/Core/DolphinQt/Main.cpp:211 Source/Core/DolphinQt/Main.cpp:227 #: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:299 #: Source/Core/DolphinQt/MainWindow.cpp:307 #: Source/Core/DolphinQt/MainWindow.cpp:1112 #: Source/Core/DolphinQt/MainWindow.cpp:1509 #: Source/Core/DolphinQt/MainWindow.cpp:1516 #: Source/Core/DolphinQt/MainWindow.cpp:1576 #: Source/Core/DolphinQt/MainWindow.cpp:1583 #: Source/Core/DolphinQt/MainWindow.cpp:1692 #: Source/Core/DolphinQt/MenuBar.cpp:1183 #: Source/Core/DolphinQt/MenuBar.cpp:1263 #: Source/Core/DolphinQt/MenuBar.cpp:1286 #: Source/Core/DolphinQt/MenuBar.cpp:1300 #: Source/Core/DolphinQt/MenuBar.cpp:1332 #: Source/Core/DolphinQt/MenuBar.cpp:1356 #: Source/Core/DolphinQt/MenuBar.cpp:1577 #: Source/Core/DolphinQt/MenuBar.cpp:1588 #: Source/Core/DolphinQt/MenuBar.cpp:1600 #: Source/Core/DolphinQt/MenuBar.cpp:1622 #: Source/Core/DolphinQt/MenuBar.cpp:1648 #: Source/Core/DolphinQt/MenuBar.cpp:1702 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:317 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:481 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:742 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1102 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1112 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:123 #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:434 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:450 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:492 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:536 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:573 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:596 #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error" msgstr "오류" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "어댑터 열기 에러: %1" #: Source/Core/Core/NetPlayServer.cpp:1493 msgid "Error collecting save data!" msgstr "저장 데이터 수집 에러!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:608 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:615 msgid "Error converting value" msgstr "값 변환 에러" #: Source/Core/DolphinQt/Translation.cpp:323 msgid "Error loading selected language. Falling back to system default." msgstr "" "선택된 언어 가져오는 데 오류가 발생했습니다. 기본 시스템 언어로 돌아갑니다." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:211 msgid "Error obtaining session list: %1" msgstr "에러가 있는 세션 목록: %1" #: Source/Core/DolphinQt/MainWindow.cpp:300 msgid "Error occurred while loading some texture packs" msgstr "일부 텍스처 팩을 로딩하는 중에 에러가 발생했습니다" #: Source/Core/Core/NetPlayClient.cpp:1847 msgid "Error processing codes." msgstr "코드들 처리 에러." #: Source/Core/Core/NetPlayClient.cpp:1819 msgid "Error processing data." msgstr "데이터 처리 에러." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "파일 읽기 에러: {0}" #: Source/Core/Core/NetPlayServer.cpp:1529 msgid "Error synchronizing cheat codes!" msgstr "치트 코드들 동기화 에러!" #: Source/Core/Core/NetPlayServer.cpp:1515 msgid "Error synchronizing save data!" msgstr "저장 데이터 동기화 에러!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "파일 쓰기 에러: {0}" #: Source/Core/Common/ChunkFile.h:310 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "오류: \"{0}\" 뒤에, {1} ({2:#x}) 를 발견하였습니다, 저장 표식 {3} ({4:#x}) 대" "신에. 상태 저장 로드를 취소합니다..." #: Source/Core/Core/HW/GBACore.cpp:191 msgid "Error: GBA{0} failed to create core" msgstr "에러: GBA{0} 코어 생성에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:346 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "에러: GBA{0} {1} 에서 바이오스 로드에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:211 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "에러: GBA{0} {1} 에서 롬 로드에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:365 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "에러: GBA{0} {1} 에서 저장 로드에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:340 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "에러: GBA{0} {1} 에서 바이오스 열기에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:181 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "에러: GBA{0} {1} 에서 롬 열기에 실패했습니다" #: Source/Core/Core/HW/GBACore.cpp:359 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "에러: GBA{0} {1} 에서 저장 열기에 실패했습니다" #: Source/Core/Core/HW/SI/SI_Device.cpp:199 msgid "Error: This build does not support emulated GBA controllers" msgstr "Error: 이 빌드는 에뮬된 GBA 컨트롤러를 지원하지 않습니다" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:335 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "오류: Shift JIS 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 제대" "로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:330 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "오류: Windows-1252 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 " "제대로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "{1} 파티션에 {0} 블락들에서 에러들이 발견되었습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "{1} 파티션에 {0} 사용되지 않은 블락들에서 에러들이 발견되었습니다." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 msgid "Euphoria" msgstr "유포리아" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:273 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "유럽" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:434 msgid "" "Example:\n" "You want to find a function that runs when HP is modified.\n" "1. Start recording and play the game without letting HP be modified, then " "press 'Code did not get executed'.\n" "2. Immediately gain/lose HP and press 'Code has been executed'.\n" "3. Repeat 1 or 2 to narrow down the results.\n" "Includes (Code has been executed) should have short recordings focusing on " "what you want.\n" "\n" "Pressing 'Code has been executed' twice will only keep functions that ran " "for both recordings. Hits will update to reflect the last recording's number " "of Hits. Total Hits will reflect the total number of times a function has " "been executed until the lists are cleared with Reset.\n" "\n" "Right click -> 'Set blr' will place a blr at the top of the symbol.\n" msgstr "" "예:\n" "HP 가 수정되었을 때 구동되는 함수를 찾고 싶다.\n" "1. 녹화를 시작하고 HP 가 수정되지 않은 상태로 게임을 플레이, 그런 후 '코드가 " "실행되어지지 않았습니다'를 누른다.\n" "2. 즉시 HP 얻기/잃기 후에 '코드가 실행되었습니다'를 누릅니다.\n" "3. 결과를 좁히려면 1 또는 2를 반복합니다.\n" "포함 (코드가 실행되었습니다) 은 원하는 것에 짧은 녹화 포커싱을 해야합니다.\n" "\n" "'코드가 실행되었습니다' 를 두번 누르면 두 녹화에서 구동되었던 함수들만 유지합" "니다. 히트는 마지막 녹화의 히트 수를 반영하도록 업데이트됩니다. 총 히트는 해" "당 목록들이 리셋으로 클리어될 때까지 함수가 실행되어진 총 수를 반영할 것입니" "다.\n" "\n" "우 클릭 -> 'blr 설정' 은 blr 을 그 부호의 맨 위에 위치시킬 것입니다.\n" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:146 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:403 msgid "Excluded: %1" msgstr "제외됨: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:73 msgid "Excluded: 0" msgstr "제외됨: 0" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 msgid "Exclusive Ubershaders" msgstr "전용 우버쉐이더" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "나가기" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:938 msgid "Expected + or closing paren." msgstr "+ 혹은 닫는 괄호를 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:774 msgid "Expected arguments: " msgstr "예상되는 인수들: " #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:905 msgid "Expected closing paren." msgstr "닫는 괄호를 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761 msgid "Expected comma." msgstr "쉼표를 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693 msgid "Expected end of expression." msgstr "표현식의 끝을 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:924 msgid "Expected name of input." msgstr "입력의 이름을 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:915 msgid "Expected opening paren." msgstr "여는 괄호를 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:835 msgid "Expected start of expression." msgstr "표현식의 시작을 예상했습니다." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:815 msgid "Expected variable name." msgstr "변수 이름을 예상했습니다." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177 msgid "Experimental" msgstr "실험적" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "Export All Wii Saves" msgstr "모든 Wii 저장을 내보내기" #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 #: Source/Core/DolphinQt/GCMemcardManager.cpp:493 #: Source/Core/DolphinQt/GCMemcardManager.cpp:500 msgid "Export Failed" msgstr "내보내기를 실패했습니다" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "입력 기록 내보내기" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Export Recording..." msgstr "입력 기록 내보내기..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:438 msgid "Export Save File" msgstr "저장 파일 내보내기" #: Source/Core/DolphinQt/GCMemcardManager.cpp:455 msgid "Export Save Files" msgstr "저장 파일들 내보내기" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Export Wii Save" msgstr "Wii 저장 내보내기" #: Source/Core/DolphinQt/GameList/GameList.cpp:389 msgid "Export Wii Saves" msgstr "Wii 저장들 내보내기" #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&gcs..." msgstr ".gcs 로 내보내기... (&g)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:119 msgid "Export as .&sav..." msgstr ".sav 로 내보내기... (&s)" #: Source/Core/DolphinQt/MenuBar.cpp:1108 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "%n 저장(들)을 내보냈습니다" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "확장" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Input" msgstr "확장 모션 입력" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122 msgid "Extension Motion Simulation" msgstr "확장 모션 시뮬레이션" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "External" msgstr "외부의" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "외부 프레임 버퍼 (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Extract Certificates from NAND" msgstr "NAND 에서 증명서 추출" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269 msgid "Extract Entire Disc..." msgstr "전체 디스크 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 msgid "Extract Entire Partition..." msgstr "전체 파티션 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extract File..." msgstr "파일 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242 msgid "Extract Files..." msgstr "파일 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252 msgid "Extract System Data..." msgstr "시스템 데이터 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356 msgid "Extracting All Files..." msgstr "모든 파일을 압축 풀기..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting Directory..." msgstr "디렉토리 압축 풀기..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37 #: Source/Core/DolphinQt/MenuBar.cpp:219 msgid "FIFO Player" msgstr "FIFO 플레이어" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132 msgid "Failed loading XML." msgstr "XML 로딩에 실패했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "메모리 카드 열기에 실패했습니다:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458 msgid "Failed to add this session to the NetPlay index: %1" msgstr "넷플레이 목록 : %1 에 이 세션을 추가하는데에 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1649 msgid "Failed to append to signature file '%1'" msgstr "서명 파일 '%1' 에 덧붙이기에 실패했습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "블투 패스쓰루용 인터페이스 요청에 실패했습니다: {0}" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:657 msgid "Failed to clear Skylander!" msgstr "스카이랜더 클리어에 실패했습니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:658 msgid "Failed to clear the Skylander from slot(%1)!" msgstr "slot(%1) 에서 스카이랜더 클리어에 실패했습니다!" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Redump.org 연결에 실패했습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985 msgid "Failed to connect to server: %1" msgstr "서버 연결에 실패했습니다: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:154 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 msgid "Failed to create D3D swap chain" msgstr "D3D 스왑 체인 생성에 실패했습니다" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "D3D12 맥락 생성에 실패했습니다" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "D3D12 글로벌 리소스 생성에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "DXGI 팩토리 생성에 실패했습니다" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291 msgid "Failed to create Infinity file" msgstr "무한대 파일 생성에 실패했습니다" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:779 msgid "Failed to create Skylander file!" msgstr "스카이랜더 파일 생성에 실패했습니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:780 msgid "" "Failed to create Skylander file:\n" "%1\n" "(Skylander may already be on the portal)" msgstr "" "스카이랜더 파일 생성에 실패했습니다:\n" "%1\n" "(포탈에 스카이랜더가 이미 있을지도 모릅니다)" #: Source/Core/Core/NetPlayClient.cpp:1292 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "넷플레이 GBA{0} 저장 파일 삭제에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/Core/NetPlayClient.cpp:1082 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "넷플레이 메모리 카드를 삭제에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/GameList/GameList.cpp:854 msgid "Failed to delete the selected file." msgstr "선택된 파일 삭제에 실패했습니다." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "블투 패스쓰루용 커널 드라이버를 분리하는데에 실패했습니다: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346 msgid "Failed to download codes." msgstr "코드 다운로드에 실패했습니다." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738 msgid "Failed to dump %1: Can't open file" msgstr "덤프에 실패했습니다 %1: 파일을 열 수 없습니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745 msgid "Failed to dump %1: Failed to write to file" msgstr "덤프에 실패했습니다 %1: 파일에 쓰기를 실패했습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:489 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "%1 저장 파일(들)로부터 %n 를 내보내기에 실패했습니다 ." #: Source/Core/DolphinQt/GameList/GameList.cpp:584 msgid "Failed to export the following save files:" msgstr "다음 저장 파일들을 내보내기에 실패했습니다:" #: Source/Core/DolphinQt/MenuBar.cpp:1183 msgid "Failed to extract certificates from NAND" msgstr "NAND 에서 증명서 추출에 실패했습니다" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "파일 압축 풀기에 실패했습니다." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 msgid "Failed to extract system data." msgstr "시스템 데이터 압축 풀기에 실패했습니다." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "새로운 파일명을 찾을 수 없습니다.\n" " {0}\n" "가 덮어 쓰여질 것입니다." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "하나 이상의 D3D 부호 찾기에 실패했습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:566 msgid "Failed to import \"%1\"." msgstr "\"%1\" 가져오기에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1084 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "저장 파일을 가져오기에 실패했습니다. 해당 게임을 한번 띄워주세요, 그리고 다" "시 시도하세요." #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "저장 파일 가져오기에 실패했습니다. 주어진 파일은 오염되었거나 적합한 Wii 저장" "이 아닙니다." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "저장 파일 가져오기에 실패했습니다. NAND 가 오염되었을지 모릅니다, 혹은 어떤 " "것이 그 안에 파일들에 액세스를 막고 있습니다. NAND (도구 -> NAND 관리 -> " "NAND 체크...) 를 고쳐 보세요, 그런 후 저장을 다시 가져오세요." #: Source/Core/DolphinQt/MainWindow.cpp:1112 msgid "Failed to init core" msgstr "코어 인식에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "Direct3D 초기화에 실패했습니다.\n" "비디오 카드가 적어도 D3D 10.0 지원하는지 확인하세요\n" "{0}" #: Source/Core/VideoCommon/VideoBackendBase.cpp:373 msgid "Failed to initialize renderer classes" msgstr "렌더러 클래스 초기화에 실패했습니다" #: Source/Core/DolphinQt/ResourcePackManager.cpp:205 msgid "Failed to install pack: %1" msgstr "팩 설치에 실패했습니다: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:628 #: Source/Core/DolphinQt/MenuBar.cpp:1049 msgid "Failed to install this title to the NAND." msgstr "NAND 에 이 타이틀 설치에 실패했습니다." #: Source/Core/DolphinQt/MainWindow.cpp:1609 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니" "까?" #: Source/Core/DolphinQt/MenuBar.cpp:1300 #: Source/Core/DolphinQt/MenuBar.cpp:1356 msgid "Failed to load RSO module at %1" msgstr "%1 에서 RSO 모듈 로드에 실패했습니다" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "d3d11.dll 로드에 실패했습니다" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "dxgi.dll 로드에 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1588 msgid "Failed to load map file '%1'" msgstr "맵 파일 '%1' 을 로드에 실패했습니다." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:821 msgid "Failed to load the Skylander file!" msgstr "스카이랜더 파일 로드에 실패했습니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:822 msgid "Failed to load the Skylander file(%1)!\n" msgstr "스카이랜더 파일(%1) 로드에 실패했습니다!\n" #: Source/Core/Core/Boot/Boot.cpp:560 msgid "Failed to load the executable to memory." msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "{0} 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 " "설치해보세요." #: Source/Core/DolphinQt/GBAWidget.cpp:578 #: Source/Core/DolphinQt/MainWindow.cpp:1692 #: Source/Core/DolphinQt/RenderWidget.cpp:123 msgid "Failed to open '%1'" msgstr "'%1' 를 열기에 실패했습니다" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647 msgid "Failed to open Bluetooth device: {0}" msgstr "블루투스 장치 열기에 실패했습니다: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "환경 파일 열기에 실패했습니다!" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "파일 \"{0}\" 열기에 실패했습니다." #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "파일 \"{0}\" 열기에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "외부 에디터로 파일 열기에 실패했습니다.\n" "INI 파일들을 여는데 할당된 애플러케이션이 있는지 확인하세요." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to open file." msgstr "파일 열기에 실패했습니다." #: Source/Core/DolphinQt/MainWindow.cpp:1608 msgid "Failed to open server" msgstr "서버 열기에 실패했습니다" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:166 msgid "Failed to open the Infinity file!" msgstr "무한대 파일 열기에 실패했습니다!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:167 msgid "" "Failed to open the Infinity file(%1)!\n" "File may already be in use on the base." msgstr "" "무한대 파일 열기에 실패했습니다(%1)!\n" "파일이 이미 베이스에서 사용중일지도 모릅니다." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:797 msgid "Failed to open the Skylander file!" msgstr "스카이랜더 파일 열기에 실패했습니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:798 msgid "" "Failed to open the Skylander file(%1)!\n" "File may already be in use on the portal." msgstr "" "스카이랜더 파일(%1) 열기에 실패했습니다!\n" "파일이 아마 포탈에서 이미 사용 중일 것입니다." #: Source/Core/DolphinQt/ConvertDialog.cpp:475 msgid "Failed to open the input file \"%1\"." msgstr "입력 파일 \"%1\" 열기에 실패했습니다." #: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58 #: Source/Core/DiscIO/WIABlob.cpp:2043 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "출력 파일 \"{0}\" 을 열 수 없습니다.\n" "타겟 폴더에 쓰기 권한을 가지고 있는지와 미디어가 쓰여질 수 있는지를 확인하세" "요." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:319 msgid "Failed to parse Redump.org data" msgstr "Redump.org 데이터 문법분석에 실패했습니다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:286 msgid "Failed to parse given value into target data type." msgstr "주어진 값을 대상 데어터 타입으로 파싱하는데에 실패했습니다." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "DFF 파일 읽기에 실패했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Failed to read from file." msgstr "파일에서 읽기에 실패했습니다." #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2058 msgid "Failed to read from the input file \"{0}\"." msgstr "입력 파일 \"{0}\" 로 부터 읽기에 실패했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:424 #: Source/Core/DolphinQt/GCMemcardManager.cpp:642 msgid "Failed to read selected savefile(s) from memory card." msgstr "메모리 카드에서 선택된 저장파일(들)을 읽기에 실패했습니다." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175 msgid "Failed to read the Infinity file!" msgstr "무한대 파일 읽기에 실패했습니다!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:176 msgid "" "Failed to read the Infinity file(%1)!\n" "File was too small." msgstr "" "무한대 파일 읽기에 실패했습니다(%1)!\n" "파일이 너무 작습니다." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807 msgid "Failed to read the Skylander file!" msgstr "스카이랜더 파일 읽기에 실패했습니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808 msgid "" "Failed to read the Skylander file(%1)!\n" "File was too small." msgstr "" "스카이랜더 파일(%1) 읽기에 실패했습니다!\n" "파일이 너무 작았습니다." #: Source/Core/Core/Movie.cpp:1037 msgid "Failed to read {0}" msgstr "{0} 을 읽을 수 없습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 msgid "Failed to remove file." msgstr "파일 삭제에 실패했습니다." #: Source/Core/DolphinQt/ConvertDialog.cpp:456 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "파일 \"%1\" 로 부터 정크 데이터 제거에 실패했습니다.\n" "\n" "정크 데이터 제거 없이 변환 하시겠습니까?" #: Source/Core/DolphinQt/GameList/GameList.cpp:658 msgid "Failed to remove this title from the NAND." msgstr "NAND 에서 이 타이틀 제거에 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:1106 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "넷플레이 GCI 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/Core/NetPlayClient.cpp:1137 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "넷플레이 NAND 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/Core/NetPlayClient.cpp:1143 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "넷플레이 리다이렉트 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 msgid "Failed to save FIFO log." msgstr "FIFO 로그 저장에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1578 msgid "Failed to save code map to path '%1'" msgstr "경로 '%1' 에 코드 맵 저장을 실패했습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1622 msgid "Failed to save signature file '%1'" msgstr "서명 파일 '%1' 을 저장에 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1601 msgid "Failed to save symbol map to path '%1'" msgstr "경로 '%1' 에 심볼 맵 저장을 실패했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1703 msgid "Failed to save to signature file '%1'" msgstr "서명 파일 '%1' 에 저장에 실패했습니다." #: Source/Core/Core/Core.cpp:548 msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > Convert File to Folder Now!" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:226 msgid "Failed to uninstall pack: %1" msgstr "팩 언인스톨에 실패했습니다: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78 msgid "Failed to write BT.DINF to SYSCONF" msgstr "BT.DINF를 SYSCONF로 쓰지 못했습니다." #: Source/Core/Core/NetPlayClient.cpp:1173 msgid "Failed to write Mii data." msgstr "Mii 데이터 쓰기에 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:1258 msgid "Failed to write Wii save." msgstr "Wii 저장 쓰기에 실패했습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "환경 파일 쓰기에 실패했습니다!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 #: Source/Core/DolphinQt/GCMemcardManager.cpp:692 msgid "Failed to write modified memory card to disk." msgstr "수정된 메모리 카드를 디스크에 쓰기를 실패했습니다." #: Source/Core/Core/NetPlayClient.cpp:1271 msgid "Failed to write redirected save." msgstr "리다이렉트된 저장 쓰기에 실패했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 msgid "Failed to write savefile to disk." msgstr "저장파일을 디스크에 쓰기를 실패했습니다. " #: Source/Core/DiscIO/CompressedBlob.cpp:382 #: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2062 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "출력 파일 \"{0}\" 를 쓰지 못했습니다.\n" "타겟 드라이브에 충분한 여유 공간이 있는지 확인하세요." #: Source/Core/DolphinQt/GameList/GameList.cpp:626 #: Source/Core/DolphinQt/GameList/GameList.cpp:656 #: Source/Core/DolphinQt/GameList/GameList.cpp:853 #: Source/Core/DolphinQt/MenuBar.cpp:1049 msgid "Failure" msgstr "실패" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184 msgid "Fair Input Delay" msgstr "공정한 입력 지연" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Fallback Region" msgstr "대비책 지역" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:211 msgid "Fallback Region:" msgstr "대비책 지역:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "빠름" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "빠른 깊이 계산" #: Source/Core/Core/Movie.cpp:1319 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "치명적 비동기. 재생을 중단합니다. (PlayWiimote에서 오류: {0} != {1}, byte " "{2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "시야" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:235 msgid "Figure Number:" msgstr "피겨 번호:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:375 msgid "Figure type" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "파일 세부사항" #: Source/Core/DolphinQt/GameList/GameList.cpp:1005 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "File Format" msgstr "파일 형식" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "파일 형식:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80 msgid "File Info" msgstr "파일 정보" #: Source/Core/DolphinQt/GameList/GameList.cpp:1000 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "File Name" msgstr "파일 이름" #: Source/Core/DolphinQt/GameList/GameList.cpp:1001 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Path" msgstr "파일 경로" #: Source/Core/DolphinQt/GameList/GameList.cpp:1004 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "File Size" msgstr "파일 크기" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "파일 크기:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352 msgid "File contained no codes." msgstr "파일에 코드가 없습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 msgid "Filename" msgstr "파일명" #: Source/Core/DiscIO/CompressedBlob.cpp:294 msgid "Files opened, ready to compress." msgstr "파일이 열렸습니다, 압축할 준비가 되었습니다." #: Source/Core/Core/Boot/Boot.cpp:90 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "M3U 파일 \"{0}\" 에 기술된 파일들은 발견되지 않음:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:835 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "파일크기가 어떤 알려진 게임큐브 메모리 카트 크기와도 맞지 않습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:838 msgid "Filesize in header mismatches actual card size." msgstr "헤더안 파일크기가 실제 카드 크기와 맞지 않습니다." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83 msgid "Filesystem" msgstr "파일 시스템" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Filters" msgstr "필터들" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "Find &Next" msgstr "다음 찾기(&N)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Find &Previous" msgstr "이전 찾기(&P)" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "Finish Calibration" msgstr "측정 완료" #: Source/Core/DolphinQt/WiiUpdate.cpp:110 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "업데이트를 완료중입니다...\n" "시간이 잠시 걸릴 수 있습니다." #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344 msgid "Fire" msgstr "발사" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "First Person" msgstr "일인칭" #: Source/Core/DolphinQt/GCMemcardManager.cpp:128 msgid "Fix Checksums" msgstr "체크섬을 고치기" #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Fix Checksums Failed" msgstr "실패한 체크섬 고치기" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 msgid "Fixed Alignment" msgstr "고정된 정돈" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Flags" msgstr "플래그" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "플로우트" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:566 msgid "Follow &branch" msgstr "분기 따라가기 (&b)" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "For best results please slowly move your input to all possible regions." msgstr "" "최고의 결과를 얻으려면 당신의 입력을 모든 가능한 곳으로 천천히 움직이세요." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "설정 지시사항들에 대해서, 이 페이지를 참고하세요." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65 msgid "" "For setup instructions, refer to this page." msgstr "" "설정 지시사항에 대해, " "이 페이지를 참고하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 16:9" msgstr "강제 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152 msgid "Force 24-Bit Color" msgstr "강제 24-비트 컬러" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 4:3" msgstr "강제 4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "Force Linear" msgstr "강제 Linear" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Force Linear and 16x Anisotropic" msgstr "강제 Linear 와 16x 비등방성" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Force Linear and 2x Anisotropic" msgstr "강제 Linear 와 2x 비등방성" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Force Linear and 4x Anisotropic" msgstr "강제 Linear 와 4x 비등방성" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Force Linear and 8x Anisotropic" msgstr "강제 Linear 와 8x 비등방성" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "강제 듣기 포트: " #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "Force Nearest" msgstr "강제 Nearest" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:444 msgid "Forced off because %1 doesn't support VS expansion." msgstr "%1 가 VS 확장을 지원하지 않기 때문에 강제로 꺼졌습니다." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:441 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "%1 가 기하학 쉐이더를 지원하지 않기 때문에 강제로 켜졌습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:558 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "게임이 특정 종횡비를 위한 그래픽 출력을 하게 강제시킵니다. 4:3-전용 게임을 " "16:9로 강제시키려면 \"종횡비\"를 \"강제 16:9\"를 사용하세요.

드물게 좋" "은 결과를 가져오고 종종 부분적으로 그래픽과 게임 UI들이 깨집니다. AR/Gecko-코" "드 와이드스크린 패치를 사용한다면 불필요합니다(그리고 좋지 않습니다)." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "게임이 RGB 컬러 채널을 24-비트로 렌더하게 만듭니다,

색 줄무늬 현상을 " "줄여서 품질이 증가합니다. 성능에 영향이 없고 소수의 그래픽 이슈를 읽으킵니다." "

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Format:" msgstr "포맷:" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "앞으로" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "포트 열기 (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:470 msgid "Found %1 results for \"%2\"" msgstr "%1 결과들을 찾았음 \"%2\" 에 대한 것임" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:324 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "%n 주소(들)을 발견했습니다." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Frame %1" msgstr "프레임 %1" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:336 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "프레임 진행" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "프레임 진행 속도 감소" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "프레임 진행 속도 증가" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "프레임 진행 속도 리셋" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Frame Dumping" msgstr "프레임 덤핑" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Frame Range" msgstr "프레임 범위" #: Source/Core/VideoCommon/FrameDumper.cpp:323 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "프레임 덤프 이미지(들) '{0}' 가 이미 존재합니다. 덮어쓰시겠습니까?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Frames to Record:" msgstr "녹화할 프레임:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "프랑스" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Blocks: %1" msgstr "빈 블록: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:313 msgid "Free Files: %1" msgstr "빈 파일: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43 msgid "Free Look Control Type" msgstr "자유 보기 컨트롤 타입" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:472 msgid "Free Look Controller %1" msgstr "자유 보기 컨트롤러 %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17 msgid "Free Look Settings" msgstr "자유 보기 설정" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "자유 보기는 인-게임 카메라의 조종을 허용합니다. 다른 카메라 타입들을 드랍다" "운 메뉴에서 사용할 수 있습니다.

자세한 지시사항은, 이 페이지를 참조하세요." #: Source/Core/Core/FreeLookManager.cpp:310 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "자유보기" #: Source/Core/Core/HotkeyManager.cpp:348 msgid "Freelook" msgstr "자유로운 보기" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Toggle" msgstr "자유로운 보기 토글" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "French" msgstr "프랑스어" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "주파수" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "프렛들" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 msgid "From" msgstr "From" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 msgid "From:" msgstr "에서:" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "전체화면" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 msgid "Function" msgstr "함수" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302 msgid "Functions" msgstr "함수들" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "GBA (Integrated)" msgstr "GBA (내장된)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "GBA 카트리지 경로:" #: Source/Core/Core/HotkeyManager.cpp:358 msgid "GBA Core" msgstr "GBA 코어" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "GBA 포트 %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199 msgid "GBA Settings" msgstr "GBA 설정" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27 msgid "GBA TAS Input %1" msgstr "GBA TAS 입력 %1" #: Source/Core/Core/HotkeyManager.cpp:359 msgid "GBA Volume" msgstr "GBA 볼륨" #: Source/Core/Core/HotkeyManager.cpp:360 msgid "GBA Window Size" msgstr "GBA 창 크기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:837 msgid "GBA%1 ROM changed to \"%2\"" msgstr "GBA%1 롬이 \"%2\" 로 변경되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:842 msgid "GBA%1 ROM disabled" msgstr "GBA%1 롬이 비활성화되었습니다" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "GC 포트 %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "GCI Folder" msgstr "GCI 폴더" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "GCI 폴더 경로:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: 부적합한 블록 주소로 호출된 클리어블록" #: Source/Core/DolphinQt/ConvertDialog.cpp:350 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ GC/Wii 이미지들 (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:736 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" "GFX FIFO: 알려지지 않은 옵코드 ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "더 많은 에러들이 비디오 백엔드 로그에 보내질 것이고 돌핀은 이제 깨지거나 멈출" "것입니다." #: Source/Core/VideoBackends/OGL/OGLMain.cpp:181 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE 가 {0} 입니다 - 적어도 1024 이어야만 합니다." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "GPU 텍스처 디코딩" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: 에러: 멀티 렌더 타겟을 위해 GL_ARB_framebuffer_object 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:96 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL 에러: 당신의 비디오 카드가 OpenGL 2.0 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL 에러: GL_ARB_map_buffer_range 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL 에러: GL_ARB_sampler_objects 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3.3 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL 에러: GL_ARB_uniform_buffer_object 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3.1 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL 에러: GL_ARB_vertex_array_object 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:103 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL 에러: OpenGL 3 가 필요합니다.\n" "GPU: 당신의 비디오 카드가 OpenGL 3 을 지원합니까?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:456 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL 에러: 적어도 GLSL 1.30 이 필요합니다\n" "GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?\n" "GPU: 당신의 드라이버는 GLSL {0} 을 지원합니다" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:169 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL 에러: 속성 개수 {0} 는 충분하지 않습니다.\n" "GPU: 당신의 비디오 카드는 OpenGL 2.x 을 지원합니까?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:251 msgid "Game" msgstr "게임" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:463 msgid "Game Boy Advance" msgstr "게임 보이 어드밴스" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:632 msgid "Game Boy Advance Carts (*.gba)" msgstr "게임 보이 어드밴스 카트리지 (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:818 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "게임 보이 어드밴스 롬(*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;모" "든 파일 (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "Game Boy Advance at Port %1" msgstr "포트 %1 에 게임 보이 어드밴스" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73 msgid "Game Color Space:" msgstr "게임 색 공간:" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "게임 환경" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "게임 세부사항" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "게임 폴더들" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88 msgid "Game Gamma" msgstr "게임 감마" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86 msgid "Game Gamma:" msgstr "게임 감마:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1002 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Game ID" msgstr "게임 ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111 msgid "Game ID:" msgstr "게임 ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 msgid "Game Status" msgstr "게임 상태" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829 msgid "Game changed to \"%1\"" msgstr "게임이 \"%1\" 로 변경되었습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" "게임 파일이 다른 해시를 가지고 있습니다; 그걸 우-클릭; 속성 선택, 검증 탭으" "로 전환, 그리고 해시를 확인하기위해 무결성 검증을 선택하세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "Game has a different disc number" msgstr "게임이 다른 디스크 넘버를 가지고 있습니다" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650 msgid "Game has a different revision" msgstr "게임이 다른 개정을 가지고 있습니다" #: Source/Core/Core/NetPlayClient.cpp:1745 msgid "Game is already running!" msgstr "게임이 이미 구동중입니다!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "게임이 다른 게임 저장과 함께 덮어썼습니다. {0:#x}, {1:#x} 앞쪽에 데이터 오염" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652 msgid "Game region does not match" msgstr "게임 지역이 맞지 않습니다" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149 msgid "Game-Specific Settings" msgstr "게임-상세 설정" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "게임큐브" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GameCube Adapter for Wii U" msgstr "Wii U용 게임큐브 어댑터" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "포트 %1 에 Wii U 용 게임큐브 어댑터 " #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:418 msgid "GameCube Controller" msgstr "게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417 msgid "GameCube Controller at Port %1" msgstr "포트 %1 에 게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77 msgid "GameCube Controllers" msgstr "게임큐브 컨트롤러" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:410 msgid "GameCube Keyboard" msgstr "게임큐브 키보드" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:409 msgid "GameCube Keyboard at Port %1" msgstr "포트 %1 에 겜임큐브 키보드" #: Source/Core/DolphinQt/GCMemcardManager.cpp:100 msgid "GameCube Memory Card Manager" msgstr "게임큐브 메모리 카드 매니저" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "GameCube Memory Cards" msgstr "게임큐브 메모리 카드" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:424 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "게임큐브 메모리 카드 (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "GameCube Microphone Slot %1" msgstr "게임큐브 마이크 슬롯 %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "GameCube TAS Input %1" msgstr "게임큐브 TAS 입력 %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80 msgid "Gamma" msgstr "감마" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103 msgid "Gate Size" msgstr "게이트 크기" #: Source/Core/DolphinQt/CheatsManager.cpp:91 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Gecko Codes" msgstr "Gecko 코드" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:470 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "일반" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 msgid "General and Options" msgstr "일반 옵션" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:472 msgid "Generate Action Replay Code" msgstr "액션 리플레이 코드 생성" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:233 msgid "Generate a New Statistics Identity" msgstr "새로운 통계 식별자 생성" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:508 msgid "Generated AR code." msgstr "AR 코드를 생성했습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1257 msgid "Generated symbol names from '%1'" msgstr "'%1' 에서 부호 이름들을 생성했습니다" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "German" msgstr "독일어" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "독일" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161 msgid "GetDeviceList failed: {0}" msgstr "디바이스목록얻기 실패했음: {0}" #: Source/Core/UICommon/UICommon.cpp:545 msgid "GiB" msgstr "GiB" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413 msgid "Giant" msgstr "" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:273 msgid "Giants" msgstr "거인들" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "Golf Mode" msgstr "골프 모드" #: Source/Core/DiscIO/VolumeVerifier.cpp:345 msgid "Good dump" msgstr "좋은 덤프" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "그래픽" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67 msgid "Graphics Mods" msgstr "그래픽 모드" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "그래픽 토글" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "그래픽 모드가 현재 꺼졌습니다." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:547 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "텍스처에 렌더 효과를 사용하여 생성된 텍스쳐의 질을 엄청나게 향상시킵니다." "

GPU 로드를 약간 증가시키고 상대적으로 적은 그래픽 오류를 일으킵니다. " "내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다." "

잘 모르겠으면, 체크해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Green" msgstr "초록" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Green Left" msgstr "초록 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Green Right" msgstr "초록 오른쪽" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "Grid View" msgstr "격자 보기" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "기타" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Gyroscope" msgstr "자이로스" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139 msgid "HDR Paper White Nits" msgstr "HDR 흰 종이 Nits" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137 msgid "HDR Paper White Nits:" msgstr "HDR 흰 종이 Nits:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157 msgid "HDR Post-Processing" msgstr "HDR 후-처리" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62 msgid "Hacks" msgstr "핵" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "헤드" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:94 #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "도움" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "Hex" msgstr "헥스" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Hex 16" msgstr "헥스 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190 msgid "Hex 32" msgstr "헥스 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:188 msgid "Hex 8" msgstr "헥스 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136 msgid "Hex Byte String" msgstr "헥스 바이트 스트링" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "16진수" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "숨기기" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Hide All" msgstr "모두 숨기기" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Hide In-Game Sessions" msgstr "인-게임 세션 숨기기" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide Incompatible Sessions" msgstr "비호환 세션들 숨기기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233 msgid "Hide Remote GBAs" msgstr "원격 GBA 숨기기" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:429 msgid "High" msgstr "높은" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "Highest" msgstr "최고" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 msgid "Hit Strength" msgstr "치기 힘" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Hits" msgstr "히트" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237 msgid "Horizontal FOV" msgstr "수평 시야" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "호스트" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "호스트 코드:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190 msgid "Host Input Authority" msgstr "호스트 입력 권한" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "Host Size" msgstr "호스트 크기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "호스트가 게임에 모든 입력 보내기를 컨트롤합니다, 다른 플레이어들로부터 받듯" "이, 호스트는 지연이 없지만 다른 이들에게는 지연이 증가합니다.\n" "3+ 플레이어들과 함께하는 캐주얼 게임에 알맞음, 아마도 불안정하거나 높은 지연 " "연결상에서." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938 msgid "Host input authority disabled" msgstr "호스트 입력 권한 꺼짐" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938 msgid "Host input authority enabled" msgstr "호스트 입력 권한 켜짐" #: Source/Core/DolphinQt/GameList/GameList.cpp:526 msgid "Host with NetPlay" msgstr "넷플레이로 호스트" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Hostname" msgstr "호스트명" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464 msgid "Hotkey Settings" msgstr "단축키 설정" #: Source/Core/Core/HotkeyManager.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "단축키" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Hotkeys Require Window Focus" msgstr "핫키들은 윈도우 포커스가 필요함" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Hybrid Ubershaders" msgstr "하이브리드 우버쉐이더" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "I am aware of the risks and want to continue" msgstr "나는 위험성을 알고 있고 계속하겠습니다" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 msgid "ID" msgstr "아이디" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:608 msgid "ID entered is invalid!" msgstr "입력된 ID 가 부적합합니다." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:583 msgid "ID:" msgstr "ID:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "IOS 버전:" #: Source/Core/Core/IOS/Network/SSL.cpp:181 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL 서비스 ({0}) 를 위해 필요한 파일이 부적합합니다. Wii 네트워킹 설정상" "의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참고하세" "요." #: Source/Core/Core/IOS/Network/SSL.cpp:166 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL 서비스 ({0}) 를 위해 필요한 파일을 읽을 수 없었습니다. Wii 네트워킹 " "설정상의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참" "고하세요." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "IP 주소:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 msgid "IPL Settings" msgstr "IPL 설정" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:365 msgid "IR Sensitivity:" msgstr "IR 감도:" #: Source/Core/DolphinQt/ConvertDialog.cpp:88 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: 많은 프로그램에서 지원되는 단순하고 강력한 포맷. 다른 어느 포맷보다 더 " "많은 공간을 차지합니다.\n" "\n" "GCZ: 대부분의 돌핀 버전과 일부 다른 프로그램과 호환되는 기본 압축된 포맷. 정" "크 데이터(제거 되지 않으면)나 암호화된 Wii 데이터를 효과적으로 압축할 수 없습" "니다.\n" "\n" "WIA: 돌핀 5.0-12188 이상, 적은 수의 다른 프로그램들과 호환되는 진보된 압축 포" "맷, 암호화된 Wii 데이터를 효과적으로 압축할 수 있습니다, 하지만 정크 데이터" "는 안됩니다 (제거되지 않으면)\n" "\n" "RVZ: 돌핀 5.0-12188 이상과 호환되는 진보된 압축 포맷. 정크 데이터와 암호화된 " "Wii 데이터 둘다 효과적으로 압축할 수 있습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Icon" msgstr "아이콘" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "호스트 입력 권한을 동일하게, 단 \"호스트\" (지연 없는 사람)는 언제라도 전환" "될 수 있습니다.\n" "\n" "타이밍-민감한 컨트롤을 지진 턴-기반 게임에 알맞음, 골프 같은." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372 msgid "Identity Generation" msgstr "식별자 생성" #: Source/Core/DolphinQt/Main.cpp:266 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 " "와 운영체제에 대한 데이터를 수집할 수 있습니다.\n" "\n" "사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에" "뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 " "도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정" "을 우리가 식별하게 도와줍니다.\n" "이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" "체크되면, 게임 시장되었을 때의 저장만 사용되는 대신에 모든 Wii 저장들이 사용" "될 것입니다. 세션중간에 게임을 스위칭할 때 유용합니다. 저장 데이터 없음이 선" "택되었을 때는 효과가 없습니다." #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "체크 되면, 에뮬된 컨트롤러는 항상 연결됩니다.\n" "체크 해제되면, 에뮬된 컨트롤러의 연결 상태는\n" "실제 기본 장비 (만일 있다면)의 연결 상태와 연결됩니다." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "활성화되면, 모든 메모리 업데이트가 첫 프레임 전에 한번에 일어납니다.

" "많은 fifologs 와 문제들을 유발합니다, 하지만 테스트에 유용할 수 있습니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "체크되지 않으면, fifolog 의 재생이 마지막 프레임 후에 멈춥니다.

이것" "은 일반적으로 프레임-덤핑 옵션이 활성화되었을 때만 유용합니다." "

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "무시" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "포맷 변경들을 무시" #: Source/Core/DolphinQt/Main.cpp:76 msgid "Ignore for this session" msgstr "이 세션을 무시" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "EFB 포맷에 모든 변경들을 무시합니다.

네거티브 효과 없는 많은 게임들에" "서 성능을 향상시킵니다. 소수 다른 게임들에서 그래픽 결함을 유발합니다." "

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "EFB에서 읽거나 쓰는 CPU로부터 모든 요구들을 무시합니다.

일부 게임들에" "서 성능을 향상시킵니다, 하지만 모든 EFB-기반 그래픽 효과들이나 게임플레이-관" "련 특성들을 비활성화 시킬 것입니다.

잘 모르겠으면, " "체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "XFB 를 즉시 표시합니다" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:398 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "전용 모드를 사용하는 대신에 틀없는 창을 전체화면으로 늘려서 전체화면 모드를 " "수행합니다. 전체화면과 윈도우 모드간에 빠른 변경을 허용합니다, 하지만 약간 인" "풋 랙을 늘립니다, 이동을 덜 부드럽게 만들고 약간 성능을 감소시킵니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND 백업 가져오기..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "Import Failed" msgstr "가져오기를 실패했습니다" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Import Save File(s)" msgstr "저장 파일(들)을 가져오기" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Import Wii Save..." msgstr "Wii 저장 가져오기" #: Source/Core/DolphinQt/MainWindow.cpp:1786 msgid "Importing NAND backup" msgstr "NAND 백업 가져오기" #: Source/Core/DolphinQt/MainWindow.cpp:1796 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND 백업 가져오기\n" " 경과 시간: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 msgid "In-Game?" msgstr "인-게임?" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:147 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:404 msgid "Included: %1" msgstr "포함됨: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:74 msgid "Included: 0" msgstr "포함됨: 0" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "내장 프레임 버퍼 (EFB) 의 내용들과 상태 저장에 업스케일된 EFB 복사들을 포함합" "니다. 저장/로드 시간이 늘어나는 대신 상태 로딩시 비-업스케일된 텍스쳐/오브젝" "트 놓침을 고칩니다.

잘 모르겠으면, 체크해 두세요." #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Increase" msgstr "증가" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Convergence" msgstr "수렴 증가" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Increase Depth" msgstr "깊이 증가" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "에뮬레이션 속도 증가" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Increase IR" msgstr "IR 증가" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Increase Selected State Slot" msgstr "선택된 상태 슬롯을 늘립니다" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Increase X" msgstr "X 증가" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Increase Y" msgstr "Y 증가" #: Source/Core/Core/FreeLookManager.cpp:113 msgid "Incremental Rotation" msgstr "증분 회전" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43 msgid "Incremental Rotation (rad/sec)" msgstr "증분 회전 (rad/sec)" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:190 msgid "Infinity Figure Creator" msgstr "무한대 피겨 생성자" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:38 msgid "Infinity Manager" msgstr "무한대 매니저" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:282 msgid "Infinity Object (*.bin);;" msgstr "무한대 오브젝트 (*.bin);;" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" "가속도계 데이터가 피치 및 롤에 미치는 영향. 값이 높을수록 노이즈를 대가로 드" "리프트가 감소합니다. 1%와 3% 사이의 값을 고려하십시오." #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 #: Source/Core/DolphinQt/ConvertDialog.cpp:102 msgid "Info" msgstr "정보" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:712 #: Source/Core/DolphinQt/GameList/GameList.cpp:774 #: Source/Core/DolphinQt/MenuBar.cpp:1256 #: Source/Core/DolphinQt/MenuBar.cpp:1496 msgid "Information" msgstr "정보" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Inhibit Screensaver During Emulation" msgstr "에뮬하는 동안 화면보호기를 감춥니다" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 #: Source/Core/DolphinQt/MenuBar.cpp:1279 #: Source/Core/DolphinQt/MenuBar.cpp:1338 #: Source/Core/DolphinQt/MenuBar.cpp:1607 #: Source/Core/DolphinQt/MenuBar.cpp:1632 msgid "Input" msgstr "입력" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "활성에 필요한 힘을 입력하세요." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "무시하고 리매핑할 힘을 입력하세요." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Insert &nop" msgstr "nop 삽입 (&n)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "Insert SD Card" msgstr "SD 카드 삽입" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Inspected" msgstr "조사됨" #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ResourcePackManager.cpp:321 msgid "Install" msgstr "설치" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154 msgid "Install Partition (%1)" msgstr "파티션 (%1) 설치" #: Source/Core/DolphinQt/Updater.cpp:86 msgid "Install Update" msgstr "업데이트 설치" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Install WAD..." msgstr "WAD 설치..." #: Source/Core/DolphinQt/GameList/GameList.cpp:443 msgid "Install to the NAND" msgstr "NAND 에 설치" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:156 msgid "Instr." msgstr "명령." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "명령" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101 msgid "Instruction Breakpoint" msgstr "명령 중단점" #: Source/Core/DolphinQt/MenuBar.cpp:1730 msgid "Instruction:" msgstr "명령:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "명령: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:731 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" "실행된 명령들: %1\n" "안에 담긴 값:\n" "레지스터들: %2\n" "메모리: %3" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "강도" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "인터페이스" #: Source/Core/Core/State.cpp:654 msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "" #: Source/Core/Core/State.cpp:327 msgid "Internal LZ4 Error - compression failed" msgstr "" #: Source/Core/Core/State.cpp:674 msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "" #: Source/Core/Core/State.cpp:687 msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "내부 LZO 오류 - 압축 실패했습니다" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "내부 LZO 오류 - 압축해제를 실패했습니다" #: Source/Core/Core/State.cpp:525 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" #: Source/Core/Core/State.cpp:538 msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" #: Source/Core/Core/State.cpp:555 msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:347 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:613 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "내부 해상도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160 msgid "Internal Resolution:" msgstr "내부 해상도:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:521 msgid "Internal error while generating AR code." msgstr "AR 코드를 생성하는 동안 내부 에러." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Interpreter (slowest)" msgstr "인터프리터 (가장 느림)" #: Source/Core/DolphinQt/MenuBar.cpp:816 msgid "Interpreter Core" msgstr "인터프리터 코어" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:708 msgid "Invalid Expression." msgstr "부적합 표현." #: Source/Core/UICommon/AutoUpdate.cpp:214 msgid "Invalid JSON received from auto-update service : {0}" msgstr "자동-업데이트 서비스에서 부적합한 JSON 을 받았습니다: {0}" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "부적합 복합 코드" #: Source/Core/DolphinQt/MainWindow.cpp:308 msgid "Invalid Pack %1 provided: %2" msgstr "부적합한 %1 이 제공됨: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "부적합한 플레이어 아이디" #: Source/Core/DolphinQt/MenuBar.cpp:1286 msgid "Invalid RSO module address: %1" msgstr "부적합 RSO 모듈 주소: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:352 msgid "Invalid callstack" msgstr "부적합한 스텍호출" #: Source/Core/DolphinQt/GCMemcardManager.cpp:841 msgid "Invalid checksums." msgstr "부적합 체크섬" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140 msgid "Invalid game." msgstr "부적합한 게임." #: Source/Core/Core/NetPlayClient.cpp:1979 msgid "Invalid host" msgstr "부적합 호스트" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256 msgid "Invalid input for the field \"%1\"" msgstr "필드 \"%1\" 에 부적합한 입력" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431 msgid "Invalid input provided" msgstr "부적합한 입력이 제공됨" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457 msgid "Invalid literal." msgstr "부적합한 문자." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:360 msgid "Invalid parameters given to search." msgstr "검색에 부적합 인자들." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:317 msgid "Invalid password provided." msgstr "부적합한 패스워드가 제공되었습니다." #: Source/Core/Core/Movie.cpp:971 msgid "Invalid recording file" msgstr "부적합 기록 파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:397 msgid "Invalid search parameters (no object selected)" msgstr "부적합한 찾기 파라미터 (선택된 오브젝트 없음)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:424 msgid "Invalid search string (couldn't convert to number)" msgstr "부적합한 찾기 스트링 (숫자로 변환될 수 없었습니다)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:407 msgid "Invalid search string (only even string lengths supported)" msgstr "부적합한 찾기 스트링 (짝수 길이 스트링만 지원됩니다)" #: Source/Core/DolphinQt/Main.cpp:211 msgid "Invalid title ID." msgstr "부적합한 타이틀 ID." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 msgid "Invalid watch address: %1" msgstr "부적합한 관찰 주소: %1" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:177 msgid "Italian" msgstr "이탈리아어" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "이탈리아" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:421 msgid "Item" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:814 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "JIT Block Linking Off" msgstr "JIT 블록 연결 끄기" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:24 msgid "JIT Blocks" msgstr "JIT 블록들" #: Source/Core/DolphinQt/MenuBar.cpp:938 msgid "JIT Branch Off" msgstr "JIT 분기 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "JIT FloatingPoint Off" msgstr "JIT 소수점 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:917 msgid "JIT Integer Off" msgstr "JIT 정수 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "JIT LoadStore Floating Off" msgstr "JIT 로드스토어 부동 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "JIT LoadStore Off" msgstr "JIT 로드스토어 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "JIT LoadStore Paired Off" msgstr "JIT 로드스토어 짝짓기 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:881 msgid "JIT LoadStore lXz Off" msgstr "JIT 로드스토어 lXz 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:874 msgid "JIT LoadStore lbzx Off" msgstr "JIT 로드스토어 lbzx 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "JIT LoadStore lwz Off" msgstr "JIT 로드스토어 lwz 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "JIT Off (JIT Core)" msgstr "JIT 끄기 (JIT 코어)" #: Source/Core/DolphinQt/MenuBar.cpp:924 msgid "JIT Paired Off" msgstr "JIT 짝짓기 끄기" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "ARM64 용 JIT 리컴파일러 (권장)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "x86-64 용 JIT 리컴파일러 (권장)" #: Source/Core/DolphinQt/MenuBar.cpp:945 msgid "JIT Register Cache Off" msgstr "JIT 레지스터 캐시 끄기" #: Source/Core/DolphinQt/MenuBar.cpp:931 msgid "JIT SystemRegisters Off" msgstr "JIT 시스템레지스터 끄기" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:812 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:934 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT 이 캐시 청소후에 코드 공간 찾기에 실패했습니다. 이것은 절대 일어나서는 안" "됩니다. 버그 트랙커에 이 사고를 보고해주세요. 돌핀은 지금 나갈 것입니다." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Japan" msgstr "일본" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "Japanese" msgstr "일본어" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "일본어 (쉬프트-JIS)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:672 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296 msgid "Keep Running" msgstr "계속 구동하기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Keep Window on Top" msgstr "창을 맨위로 유지" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:179 msgid "Keep addresses where value in memory" msgstr "메모리에 값이 있는 주소를 유지" #: Source/Core/Core/HW/GCKeyboard.cpp:20 msgid "Keyboard" msgstr "키보드" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45 msgid "Keyboard Controller" msgstr "키보드 컨트롤러" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "키" #: Source/Core/UICommon/UICommon.cpp:545 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294 msgid "Kick Player" msgstr "플레이어 차기" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Korea" msgstr "한국" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:181 msgid "Korean" msgstr "한국어" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:71 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:393 msgid "L&oad ROM..." msgstr "롬 로드...(&L)" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 msgid "L-Analog" msgstr "L-아날로그" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "LR 세이브" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "레이블" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 msgid "Last Value" msgstr "마지막 값" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "Latency:" msgstr "지연:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~10 ms" msgstr "지연: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~20 ms" msgstr "지연: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:444 msgid "Latency: ~40 ms" msgstr "지연: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:442 msgid "Latency: ~80 ms" msgstr "지연: ~80 ms" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:81 msgid "Launching these titles may also fix the issues." msgstr "이 타이틀들을 런칭하면 이슈들도 고칠지도 모릅니다." #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:52 msgid "Leaderboards" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Left" msgstr "왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94 msgid "Left Stick" msgstr "왼쪽 스틱" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "왼쪽 테이블" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "IR 값을 설정하려면 좌 클릭.\n" "중심-재설정은 우 클릭." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "스틱 값을 설정하려면 좌 클릭.\n" "중심-재설정은 우 클릭." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "좌-클릭 입력 감지.\n" "중-클릭 지우기.\n" "우-클릭 더 많은 옵션들." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "좌/우-클릭 출력 설정하기.\n" "중-클릭 지우기." #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "레버들" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "라이슨스" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:350 msgid "Life" msgstr "생명" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53 msgid "Lift" msgstr "들기" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:363 msgid "Light" msgstr "왼쪽" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "덩어리된 업로드 스피드 제한:" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "List Columns" msgstr "목록 세로줄" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "List View" msgstr "목록 보기" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Listening" msgstr "듣기" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:115 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:109 msgid "Load" msgstr "로드" #: Source/Core/DolphinQt/MenuBar.cpp:970 msgid "Load &Bad Map File..." msgstr "배드 맵 파일 로드... (&B)" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "Load &Other Map File..." msgstr "다른 맵 파일 로드... (&O)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98 msgid "Load Custom Textures" msgstr "커스텀 텍스처 로드" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:124 msgid "Load File" msgstr "파일 로드" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Load GameCube Main Menu" msgstr "게임큐브 메인 메뉴 로드" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Load Host's Save Data Only" msgstr "호스트의 저장 데이터만 로드" #: Source/Core/Core/HotkeyManager.cpp:356 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "마지막 상태 로드" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "경로 로드:" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Load ROM" msgstr "롬 로드" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:126 msgid "Load Slot" msgstr "슬롯 로드" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:353 msgid "Load State" msgstr "상태 로드" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 1" msgstr "최근 1 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 10" msgstr "최근 10 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 2" msgstr "최근 2 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 3" msgstr "최근 3 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 4" msgstr "최근 4 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 5" msgstr "최근 5 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 6" msgstr "최근 6 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 7" msgstr "최근 7 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 8" msgstr "최근 8 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 9" msgstr "최근 9 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 1" msgstr "슬롯 1 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 10" msgstr "슬롯 10 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 2" msgstr "슬롯 2 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 3" msgstr "슬롯 3 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 4" msgstr "슬롯 4 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 5" msgstr "슬롯 5 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 6" msgstr "슬롯 6 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 7" msgstr "슬롯 7 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 8" msgstr "슬롯 8 상태 로드" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 9" msgstr "슬롯 9 상태 로드" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Load State from File" msgstr "파일에서 상태 로드" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Load State from Selected Slot" msgstr "선택된 슬롯에서 상태를 로드합니다" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Load State from Slot" msgstr "슬롯에서 상태 로드" #: Source/Core/DolphinQt/MenuBar.cpp:1009 msgid "Load Wii System Menu %1" msgstr "Wii 시스템 메뉴 %1 로드" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "Load and Write Host's Save Data" msgstr "호스트의 저장 데이터 로드하고 쓰기" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load from Selected Slot" msgstr "선택된 슬롯에서 로드" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Load from Slot %1 - %2" msgstr "슬롯 %1 - %2 로부터 로드" #: Source/Core/DolphinQt/MenuBar.cpp:1515 #: Source/Core/DolphinQt/MenuBar.cpp:1532 msgid "Load map file" msgstr "맵 파일 로드" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "Load vWii System Menu %1" msgstr "vWii 시스템 메뉴 %1 로드" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 msgid "Load..." msgstr "로드..." #: Source/Core/DolphinQt/MenuBar.cpp:1497 msgid "Loaded symbols from '%1'" msgstr "'%1' 에서 부호들이 로드되었습니다" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "User/Load/Textures/<game_id>/ 와 User/Load/DynamicInputTextures/<" "game_id>/ 에서 커스텀 텍스처를 로드합니다.

잘 모" "르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "User/Load/GraphicsMods/ 에서 그래픽 모드를 로드합니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:529 msgid "Local" msgstr "지역" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:193 msgid "Lock Mouse Cursor" msgstr "마우스 커서 가두기" #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "잠긴" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Log" msgstr "로그" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "로그 환경설정" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:55 msgid "Log In" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "Log JIT Instruction Coverage" msgstr "JIT 명령 커버리지 로그" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56 msgid "Log Out" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63 msgid "Log Render Time to File" msgstr "렌더 타임을 파일에 로그" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "로그 타입" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "로거 출력" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:57 msgid "Login Failed" msgstr "로그인 실패" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "모든 프레임의 렌더 타임을 User/Logs/render_time.txt 에 로그합니다.

돌" "핀의 성능을 측정하려면 이 기능을 사용하세요.

잘 모르" "겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Loop" msgstr "루프" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:978 msgid "Lost connection to NetPlay server..." msgstr "넷플레이 서버 연결을 잃었습니다..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:202 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "Low" msgstr "낮은" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Lowest" msgstr "최하" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "MORIBUND" msgstr "빈사" #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark 파일" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335 msgid "Magic" msgstr "마법" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29 msgid "Main Stick" msgstr "메인 스틱" #: Source/Core/DolphinQt/GameList/GameList.cpp:999 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Maker" msgstr "제작사" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "제작사:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:565 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "안개를 제거해서 멀리 있는 물체들을 더 잘보이게 만듭니다, 그리하여 전반적인 디" "테일을 향상시킵니다.

안개 끄기는 적절한 안개 에뮬레이션과 관련된 일부 " "게임들을 망가뜨릴 것입니다.

잘 모르겠으면, 이것을 체" "크 해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Manage NAND" msgstr "NAND 관리" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184 msgid "Manual Texture Sampling" msgstr "수동 텍스처 샘플링" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 msgid "Mapping" msgstr "매핑" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Mask ROM" msgstr "마스크 롬" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:845 msgid "Match Found" msgstr "일치 발견" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960 msgid "Max Buffer:" msgstr "최대 버퍼:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Max buffer size changed to %1" msgstr "최대 버퍼 크기가 %1 로 변경되었습니다" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "최대 틸트 각도." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:198 msgid "May cause slow down in Wii Menu and some games." msgstr "Wii 메뉴와 일부 게임에서 느려짐을 유발할지도 모릅니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205 msgid "Medium" msgstr "중간" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45 msgid "Memory" msgstr "메모리" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 msgid "Memory Breakpoint" msgstr "메모리 중단점" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Memory Card" msgstr "메모리 카드" #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "Memory Card Manager" msgstr "메모리 카드 관리자" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "메모리 카드 경로:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119 msgid "Memory Override" msgstr "메모리 오버라이드" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220 msgid "Memory breakpoint options" msgstr "메모리 중단점 옵션" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "메모리카드: 부적합한 주소 ({0:#x}) 상에서 호출된 클리어블록" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "메모리카드: 부적합 소스 주소로 호출된 읽기 ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "메모리카드: 부적합 목적지 주소로 호출된 쓰기 ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1767 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "현재 선택된 NAND 를 새로운 NAND 에 병합하는 것은 이미 존재하는 채널과 게임저" "장들을 덮어쓰게 됩니다. 이 처리는 되돌릴 수 없습니다, 따라서 두 NAND 를 계속 " "백업할 것을 권장합니다. 정말 계속합니까?" #: Source/Core/UICommon/UICommon.cpp:545 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 msgid "Microphone" msgstr "마이크" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419 msgid "Mini" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151 msgid "Misc" msgstr "기타" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:156 msgid "Misc Settings" msgstr "기타 설정" #: Source/Core/DolphinQt/GCMemcardManager.cpp:844 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "헤더안 빈 블락 숫자와 실제 사용되지 않은 블락수가 맞지 않습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Mismatch between internal data structures." msgstr "내부 데이터 구조들끼리 맞지 않습니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1104 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "맞지 않는 롬\n" "선택된: {0}\n" "- 타이틀: {1}\n" "- 해시: {2:02X}\n" "기대된:\n" "- 타이틀: {3}\n" "- 해시: {4:02X}" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "수정자" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "인코딩되어 있는 포맷을 보여주기 위해 텍스처들을 수정합니다.

에뮬레이" "션 리셋이 필요할 수도 있습니다.

잘 모르겠으면, 체크 " "해제해 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:1306 #: Source/Core/DolphinQt/MenuBar.cpp:1456 msgid "Modules found: %1" msgstr "발견된 모듈: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Mono" msgstr "단일" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "Monoscopic Shadows" msgstr "모노스코픽 그림자" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "단일띄어쓰기 폰트" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:435 msgid "Motion Input" msgstr "모션 입력" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434 msgid "Motion Simulation" msgstr "모션 시뮬레이션" #: Source/Core/Core/HW/GCPadEmu.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Motor" msgstr "모터" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Mouse Cursor Visibility" msgstr "마우스 커서 가시성" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181 msgid "" "Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement." msgstr "비활동 후에 마우스 커서를 숨기고 마우스 커서가 움직이면 돌아갑니다." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186 msgid "Mouse Cursor will always be visible." msgstr "마우스 커서는 항상 보일 것입니다." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184 msgid "Mouse Cursor will never be visible while a game is running." msgstr "마우스 커서는 게임이 구동되는 동안에 절대로 보이지 않을 것입니다." #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "이동" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "무비" #: Source/Core/Core/Movie.cpp:1006 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" "무비 {0} 는 상태저장에서 시작함을 뜻합니다, 하지만 {1} 가 존재하지 않습니다. " "해당 무비가 동기화하기 힘들 것입니다!" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342 msgid "Multiplier" msgstr "곱하는 수" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "모두 아니오(&o)" #: Source/Core/DolphinQt/MenuBar.cpp:1138 #: Source/Core/DolphinQt/MenuBar.cpp:1147 #: Source/Core/DolphinQt/MenuBar.cpp:1165 #: Source/Core/DolphinQt/MenuBar.cpp:1169 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "NAND 체크" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:32 msgid "NKit Warning" msgstr "NKit 경고" #: Source/Core/DolphinQt/MenuBar.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" "NTSC-M 과 NTSC-J 타겟 감마 ~2.2. PAL 타겟 감마 ~2.8.
두가지 모두 게임이나 " "티비에 필수로 따르는 것이 아닙니다.
2.35 는 모든 지역에 좋은 일반적인 값입" "니다.

만일 게임이 감마 값을 고를 수 있도록 허용한다면, 여기서 맞추세" "요.

모르겠으면, 2.35 로 두세요." #: Source/Core/DolphinQt/MenuBar.cpp:246 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Name" msgstr "이름" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "Name for a new tag:" msgstr "새로운 태그 이름:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Name of the tag to remove:" msgstr "제거할 태그의 이름:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "서버 브라우저에서 보여지는 당신의 세션 이름" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109 msgid "Name:" msgstr "이름:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 msgid "Native (640x528)" msgstr "원본 (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 #: Source/Core/DolphinQt/GCMemcardManager.cpp:406 msgid "Native GCI File" msgstr "원본 GCI 파일" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "넷플레이" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34 msgid "NetPlay Session Browser" msgstr "넷플레이 세션 브라우저" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "넷플레이 설정" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "네덜란드" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" "넷플레이가 호스트의 저장 데이터를 사용해서 시작할 것입니다, 해당 넷플레이 세" "션동안 생성되거나 수정된 어느 저장 데이터도 호스트의 로컬 저장에 남을 것입니" "다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" "넷플레이가 호스트의 저장 데이터를 사용해서 시작할 것입니다, 하지만 해당 넷플" "레이 세션동안 생성되거나 수정된 어느 저장 데이터도 세션 끝에서 버려질 것입니" "다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" "넷플레이가 저장 데이터 없이 시작할 것입니다, 어느 생성된 저장 데이터도 넷플레" "이 세션 끝에 버려질 것입니다." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182 msgid "Network" msgstr "네트워크" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:384 msgid "Network dump format:" msgstr "네트워크 덤프 포멧:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Never" msgstr "절대 아니" #: Source/Core/DolphinQt/Updater.cpp:84 msgid "Never Auto-Update" msgstr "자동-업데이트 절대 안함" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "새로운" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28 msgid "New Breakpoint" msgstr "새로운 중단점" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123 msgid "New Search" msgstr "새로운 찾기" #: Source/Core/DolphinQt/GameList/GameList.cpp:521 msgid "New Tag..." msgstr "새로운 태그..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "New identity generated." msgstr "새로운 식별자가 생성되었습니다." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "새로운 명령:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "New tag" msgstr "새로운 태그" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Next Game Profile" msgstr "다음 게임 프로파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87 msgid "Next Match" msgstr "다음 일치" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Next Profile" msgstr "다음 프로파일" #: Source/Core/Core/NetPlayClient.cpp:293 msgid "Nickname is too long." msgstr "별명이 너무 깁니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "별명:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:246 msgid "No" msgstr "아니요" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "감지된 어댑터가 없습니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "No Alignment" msgstr "정돈 없음" #: Source/Core/Core/Config/MainSettings.h:17 msgid "No Audio Output" msgstr "오디오 출력 없음" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:218 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "압축하지 않음" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:857 msgid "No Match" msgstr "일치 없음" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "No Save Data" msgstr "저장 데이터 없음" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:542 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:559 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:574 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:732 msgid "No description available" msgstr "적합한 상세 설명 없음" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "No errors." msgstr "에러가 없습니다." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "선택된 확장이 없습니다." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329 msgid "No file loaded / recorded." msgstr "로드된 / 녹화된 파일이 없음." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:357 msgid "No game is running." msgstr "구동중인 게임이 없습니다." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163 msgid "No game running." msgstr "구동중인 게임이 없습니다." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196 msgid "No graphics mod selected" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1149 msgid "No issues have been detected." msgstr "이슈가 감지되지 않았습니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "No matching game was found" msgstr "매칭하는 게임을 찾지 못했습니다" #: Source/Core/Core/Boot/Boot.cpp:96 msgid "No paths found in the M3U file \"{0}\"" msgstr "M3U 파일 \"{0}\" 에 경로가 없습니다" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:400 msgid "No possible functions left. Reset." msgstr "가능한 함수가 없습니다. 리셋합니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1423 msgid "No problems were found." msgstr "문제들이 발견되지 않았습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1417 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "문제들이 발견되지 않았습니다. 이것은 이것이 좋은 덤프라는 보장이 아닙니다, 하" "지만 Wii 타이틀이 많은 검증 데이터를 포합하고 있기때문에, 그것은 에뮬레이션" "에 악영향을 줄 문제들이 거의 없다는 것을 의미합니다." #: Source/Core/InputCommon/InputConfig.cpp:78 msgid "No profiles found for game setting '{0}'" msgstr "게임 설정 '{0}' 에 대한 프로파일이 없음" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143 msgid "No recording loaded." msgstr "로드된 녹화가 없습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:712 #: Source/Core/DolphinQt/GameList/GameList.cpp:774 msgid "No save data found." msgstr "발견된 저장 데이터가 없습니다." #: Source/Core/Core/State.cpp:995 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm 이 없습니다, 무비 갈림을 막기위해서 상태로드 되돌리기를 취소합니다" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:423 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:112 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:130 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:850 msgid "None" msgstr "없음" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "북 아메리카" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "설정 안됨" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 msgid "Not all players have the game. Do you really want to start?" msgstr "" "모든 플레이어가 그 게임을 가지고 있지는 않습니다. 정말 시작하고 싶습니까?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "해당 메모리 카드상에 빈 블록들이 충분하지 않습니다. 적어도 %n 빈 블록(들)이 " "요구됩니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:522 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "해당 메모리 카드상에 빈 파일들이 충분하지 않습니다. 적어도 %n 빈 파일(들)이 " "요구됩니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654 msgid "Not found" msgstr "발견되지 않음" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "주목: 모션 입력은 사용전에 대체 입력 소스들이 필요할 지도 모릅니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "참고:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "설정할 것이 없음" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "알림" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:87 msgid "Null" msgstr "없음" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89 msgid "NumExec" msgstr "실행횟수" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "초당 흔들기 횟수." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "눈챠쿠" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185 msgid "Nunchuk Accelerometer" msgstr "눈처크 가속계" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278 msgid "Nunchuk Buttons" msgstr "눈챠쿠 버튼" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90 msgid "Nunchuk Stick" msgstr "눈챠쿠 스틱" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:642 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "확인" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176 msgid "Object %1" msgstr "오브젝트 %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90 msgid "Object Range" msgstr "오브젝트 범위" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "오시애니아" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Off" msgstr "끄기" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Offset" msgstr "오프셋" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "켜기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179 msgid "On Movement" msgstr "움직일 때" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:370 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" "백엔드 상에서 점 선들을 늘리기 위해 기하학 쉐이더와 꼭지점 쉐이더 둘 다 지원" "합니다, 작업을 위해서는 꼭지점 쉐이더를 선택하세요. 성능 효과가 있을 수도." "

%1" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "Online &Documentation" msgstr "온라인 문서(&D)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:48 msgid "Only Show Collection" msgstr "컬렉션만 보기" #: Source/Core/DolphinQt/MenuBar.cpp:1632 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "접두사를 가진 부호들만 덧붙입니다:\n" "(모든 부호들은 빈칸)" #: Source/Core/DolphinQt/MenuBar.cpp:1607 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "접두사를 가진 부호들을 내보냅니다:\n" "(모든 부호들은 빈칸)" #: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "열기" #: Source/Core/DolphinQt/GameList/GameList.cpp:487 msgid "Open &Containing Folder" msgstr "담고 있는 폴더 열기(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:202 msgid "Open &User Folder" msgstr "사용자 폴더 열기 (&U)" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:66 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 msgid "Open Directory..." msgstr "디렉토리 열기..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 msgid "Open FIFO log" msgstr "FIFO 로그 열기" #: Source/Core/DolphinQt/GameList/GameList.cpp:483 msgid "Open GameCube &Save Folder" msgstr "게임큐브 저장 폴더 열기(&S)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60 msgid "Open Riivolution XML..." msgstr "Riivolution XML 열기..." #: Source/Core/DolphinQt/GameList/GameList.cpp:471 msgid "Open Wii &Save Folder" msgstr "Wii 저장 폴더 열기(&S)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Open dump folder" msgstr "덤프 폴더 열기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "외부 에디터로 열기" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: {0} 장치에 대한 맥락을 만들 수 없음" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: 사운드 장치들을 찾을 수 없음" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: {0} 장치를 열 수 없음" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "Operators" msgstr "연산자들" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:84 #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "Options" msgstr "옵션" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53 msgid "Orange" msgstr "주황" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Orbital" msgstr "궤도" #: Source/Core/Core/FreeLookManager.cpp:101 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:364 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:439 msgid "Other" msgstr "다른 것들" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158 msgid "Other Partition (%1)" msgstr "다른 파티션 (%1)" #: Source/Core/Core/HotkeyManager.cpp:357 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "다른 상태 단축키" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462 msgid "Other State Management" msgstr "다른 상태 관리" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Other game..." msgstr "다른 게임..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622 msgid "Output Resampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Output Resampling:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:691 msgid "Overwritten" msgstr "덮어 쓰여진" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "P&lay Input Recording..." msgstr "입력 기록 플레이...(&l)" #: Source/Core/DolphinQt/MenuBar.cpp:249 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "PAL (EBU)" msgstr "PAL (EBU)" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:425 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147 msgid "PNG Compression Level" msgstr "PNG 압축 레블" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "PNG Compression Level:" msgstr "PNG 압축 레블:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG 이미지 파일 (*.png);; 모든 파일 (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "PPC Size" msgstr "PPC 크기" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595 msgid "PPC vs Host" msgstr "PPC 대 호스트" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "패드" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "패드" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:157 msgid "Parameters" msgstr "매개변수들" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:210 msgid "Parse as Hex" msgstr "헥스로 파싱" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "분석 에러" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207 msgid "Passive" msgstr "패씨브" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:105 msgid "Passthrough a Bluetooth adapter" msgstr "블루투스 어댑터를 패스쓰루" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "패스워드" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "당신의 게임에 참가할 패스워드 (없으면 비우세요)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Password?" msgstr "패스워드?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "패치 에디터" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "패치 이름" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "패치" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "경로:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "경로" #: Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Pause" msgstr "일시정지" #: Source/Core/DolphinQt/MenuBar.cpp:760 msgid "Pause at End of Movie" msgstr "무비의 끝에서 일시정지" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Pause on Focus Loss" msgstr "초점 잃을 때 일시정지" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74 msgid "Pause on Panic" msgstr "패닉시 일시정지" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "피크 각 속도 (초당 회전으로 측정된)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "중립 위치로 이동의 피크 가속도." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "바깥쪽 스윙 이동의 피크 가속도" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147 msgid "Per-Pixel Lighting" msgstr "픽셀단위 광원" #: Source/Core/DolphinQt/MenuBar.cpp:269 msgid "Perform Online System Update" msgstr "온라인 시스템 업데이트 하기" #: Source/Core/DolphinQt/GameList/GameList.cpp:431 msgid "Perform System Update" msgstr "시스텝 업데이트 하기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Performance Sample Window (ms)" msgstr "성능 샘플 윈도우 (ms)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Performance Sample Window (ms):" msgstr "성능 샘플 윈도우 (ms):" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 msgid "Performance Statistics" msgstr "성능 통계" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:174 msgid "Physical" msgstr "피지컬" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:123 msgid "Physical address space" msgstr "물리적 주소 공간" #: Source/Core/UICommon/UICommon.cpp:546 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1211 msgid "Pick a debug font" msgstr "디버그 폰트 고르기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 msgid "Ping" msgstr "핑" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "피치 내리기" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "피치 올리기" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Platform" msgstr "플랫폼" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165 msgid "Play" msgstr " 실행 " #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Play / Record" msgstr "재생 / 녹화" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "(입력) 기록 재생" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79 msgid "Play Set/Power Disc" msgstr "플레이 셋/파워 디스크" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Playback Options" msgstr "재생 옵션" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 msgid "Player" msgstr "플레이어" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:81 msgid "Player One" msgstr "플레이어 원" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83 msgid "Player One Ability One" msgstr "플레이어 원 능력 하나" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85 msgid "Player One Ability Two" msgstr "플레이어 원 능력 둘" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87 msgid "Player Two" msgstr "플레이어 투" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89 msgid "Player Two Ability One" msgstr "플레이어 투 능력 하나" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91 msgid "Player Two Ability Two" msgstr "플레이어 투 능력 둘" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289 msgid "Players" msgstr "플레이어" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:717 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" "\"SyncOnSkipIdle\" 설정을\"True\" 로 바꾸세요! 현재 비활성화 되어있습니다, 이" "게 이 문제를 매우 잘 일어나게 합니다." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:164 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "표준 메모리 영역으로 찾기 시작하기 전에 게임을 시작하세요." #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Point" msgstr "포인트" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:67 msgid "Port %1" msgstr "포트 %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "Port %1 ROM:" msgstr "포트 %1 롬:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "포트:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:169 msgid "Portal Slots" msgstr "포탈 슬롯들" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:971 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "가능한 비동기 감지됨: %1 가 프레임 %2 에서 비동기화된 듯 합니다" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:628 msgid "Post-Processing Effect" msgstr "후-처리 효과" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Post-Processing Effect:" msgstr "후-처리 효과:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "후-처리 쉐이더 환경설정" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161 msgid "Prefer VS for Point/Line Expansion" msgstr "점/선 확장용 선호 VS" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100 msgid "Prefetch Custom Textures" msgstr "커스텀 텍스처 프리패치" #: Source/Core/Core/Movie.cpp:1217 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "PlayController에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1333 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "PlayWiimote에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1307 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "PlayWiimote에 무비 마무리가 미완성되었습니다. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "업데이트 준비중...\n" "시간이 잠시 걸릴 수 있습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "사전설정" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "동기화 버튼을 누르세요" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52 msgid "Pressure" msgstr "압력" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "기다리는 오브젝트들을 렌더링하지 않아서 쉐이더 컴파일 버벅임을 막습니다. 우버" "쉐이더스가 작동하지 않는 시나리오에서 작동할 수 있습니다, 보이는 결함과 망가" "진 효과들을 보여주는 대가로 말이죠.

추천되지 않습니" "다, 다른 옵션들이 형편없는 결과를 가져올 때만 사용하세요." #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Previous Game Profile" msgstr "이전 게임 프로파일" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88 msgid "Previous Match" msgstr "이전 일치" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Previous Profile" msgstr "이전 프로파일" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:617 msgid "Primitive %1" msgstr "프리머티브 %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Private" msgstr "사설" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private and Public" msgstr "사설과 공공" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "문제" #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "높은 심각성을 지닌 문제들이 발견되었습니다. 게임이 전혀 작동하지 않을 가능성" "이 높습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1437 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "낮은 심각성을 지닌 문제들이 발견되었습니다. 게임 구동을 방해할 가능성은 적습" "니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1443 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "중간 심각성을 지닌 문제들이 발견되었습니다. 게임 전체나 특정 부분들이 올바르" "게 작동하지 않을 수도 있습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129 msgid "Profile" msgstr "프로파일" #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "프로그램 카운터" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:50 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345 #: Source/Core/DolphinQt/ConvertDialog.cpp:437 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:285 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:310 msgid "Progress" msgstr "진행" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99 msgid "Public" msgstr "공공" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "Purge Game List Cache" msgstr "게임 목록 캐시 제거" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:723 msgid "Put IPL ROMs in User/GC/." msgstr "IPL 롬을 in User/GC/ 에 두세요." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "QT_레이아웃_방향" #: Source/Core/Core/NetPlayClient.cpp:1600 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "서비스의 품질 (QoS) 이 활성화될 수 없었습니다." #: Source/Core/Core/NetPlayClient.cpp:1596 msgid "Quality of Service (QoS) was successfully enabled." msgstr "서비스의 품질 (QoS) 이 성공적으로 활성화되었습니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "DPLII 디코더의 품질. 오디오 지연이 품질로 증가합니다." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:455 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 #: Source/Core/DolphinQt/MainWindow.cpp:1766 msgid "Question" msgstr "질문" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "종료" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "R-Analog" msgstr "R-아날로그" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "READY" msgstr "준비" #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "RSO Modules" msgstr "RSO 모듈" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "RSO auto-detection" msgstr "RSO 자동-감지" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "RUNNING" msgstr "구동" #: Source/Core/DolphinQt/ConvertDialog.cpp:358 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ GC/Wii 이미지들 (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127 msgid "Range" msgstr "범위" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75 msgid "Range End: " msgstr "범위 끝: " #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range Start: " msgstr "범위 시작: " #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:107 msgid "Rank %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Re&place instruction" msgstr "명령 바꾸기 (&p)" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 msgid "Read" msgstr "읽기" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:227 msgid "Read and write" msgstr "읽고 쓰기" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:231 msgid "Read only" msgstr "읽기 전용" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138 msgid "Read or Write" msgstr "읽거나 쓰기" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "읽기-전용 모드" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113 msgid "Real Balance Board" msgstr "실제 밸런스 보드" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142 msgid "Real Wii Remote" msgstr "실제 Wii 리모트" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:387 msgid "Received invalid Wii Remote data from Netplay." msgstr "넷플레이에서 부적합한 Wii 원격 데이터를 받았습니다." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "리센터" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Record" msgstr "녹화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 msgid "Record Inputs" msgstr "입력 녹화" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147 msgid "Recording" msgstr "녹화" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Recording Options" msgstr "녹화 옵션" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325 msgid "Recording..." msgstr "녹화..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Red" msgstr "빨강" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Red Left" msgstr "빨강 왼쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Red Right" msgstr "빨강 오른쪽" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:497 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "3D 그래픽을 래스터화함으로 유발되는 앨리어싱의 양을 줄입니다, 오브젝트의 모서" "리를 부드럽게 합니다. GPU 로드를 증가시키고 때때로 그래픽 이슈를 유발합니다." "

SSAA는 MSAA보다 상당히 더 로드가 요구됩니다, 하지만 최고 품질의 기하" "학 안티-앨리어싱을 제공하고 빛, 그림자 효과, 텍스처에 안티-앨리어싱을 또한 적" "용합니다.

잘 모르겠으면, 없음을 선택하세요." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87 msgid "Redump.org Status:" msgstr "Redump.org 상태:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:99 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "새로고침" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:221 msgid "Refresh Current Values" msgstr "현재 값들을 새로하기" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "게임 목록 새로고침" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:407 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "새로하기를 실패했습니다. 게임을 잠시 구동하신 후에 다시 시도하세요." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:421 msgid "Refreshed current values." msgstr "현재 값들을 새로했습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:279 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:199 msgid "Refreshing..." msgstr "새로고침..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1003 #: Source/Core/DolphinQt/MenuBar.cpp:641 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Region" msgstr "지역" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107 msgid "Region:" msgstr "지역:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "레지스터" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "연관 입력" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "연관 입력 유지" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Remind Me Later" msgstr "나중에 다시 알려주기" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:332 msgid "Remove" msgstr "제거" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Remove Failed" msgstr "실패들 삭제" #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Remove Junk Data (Irreversible):" msgstr "정크 데이터 제거 (되돌릴 수 없음):" #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "Remove Tag..." msgstr "태그 제거..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Remove tag" msgstr "태그 제거" #: Source/Core/DolphinQt/ConvertDialog.cpp:304 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "정크 데이터 제거하기는 ISO 로 변환할 때 (ISO 파일을 나중에 ZIP 같은 파일 포맷" "으로 담지 않는다면) 압축공간을 조금도 절약하지 않습니다. 아무튼 계속 하시겠습" "니까?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:956 msgid "Rename symbol" msgstr "부호 이름 바꾸기" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:163 msgid "Render Window" msgstr "렌더 창" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Render to Main Window" msgstr "메인 창에 렌더" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "와이어프레임으로 장면을 렌더합니다.

잘 모르겠으면, " "체크 해제해 두세요." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "알림: GCIFolder가 할당되지 않은 블록 {0:#x} 에 씀" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "당신의 파티로 참여 요청" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "리셋" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:216 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:92 msgid "Reset All" msgstr "모두 리셋" #: Source/Core/DolphinQt/MenuBar.cpp:556 msgid "Reset Ignore Panic Handler" msgstr "패닉 핸들러 무시를 리셋" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:223 msgid "Reset Results" msgstr "결과들 리셋" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "횡단 서버를 리셋합니다" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "횡단 서버를 %1:%2 로 리셋합니다" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "횡단 설정 리셋" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333 msgid "Reset Values" msgstr "값 리셋" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Reset View" msgstr "보기 리셋" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110 msgid "Reset all saved Wii Remote pairings" msgstr "저장된 모든 Wii 리모트 페어링 재설정" #: Source/Core/DolphinQt/ResourcePackManager.cpp:26 msgid "Resource Pack Manager" msgstr "리소스 팩 매니저" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "리소스 팩 경로:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321 msgid "Restart Required" msgstr "재시작이 요구됩니다" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "기본값 복원" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601 msgid "Restore instruction" msgstr "명령 복구" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "재시도" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "돌아오기 속도" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 msgid "Revision" msgstr "개정" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "개정: %1" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Right" msgstr "오른쪽" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98 msgid "Right Stick" msgstr "오른쪽 스틱" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "오른쪽 테이블" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 msgid "Riivolution XML files" msgstr "Riivolution XML 파일들" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "테두리" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32 msgid "Rocker Down" msgstr "라커 내림" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Up" msgstr "라커 올림" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "왼쪽 구르기" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "오른쪽 구르기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523 msgid "Room ID" msgstr "룸 ID" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471 msgid "Rotation" msgstr "회전" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "손발 스윙에 적용된 회전." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "2D 정점들을 전체 픽셀들로 반올림하고 뷰포트 크기를 전체 수로 반올림합니다." "

더 높은 내부 해상도일 때 일부 게임에서 생기는 그래픽 문제를 해결합니" "다.

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/GCPadEmu.h:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "진동" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592 msgid "Run &To Here" msgstr "여기까지 실행 (&T)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204 msgid "Run GBA Cores in Dedicated Threads" msgstr "GBA 코어들을 전용 쓰레드로 구동합니다" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:671 msgid "Run until" msgstr "때까지 구동" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:626 msgid "Run until (ignoring breakpoints)" msgstr "때까지 구동 (중단점들을 무시)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178 msgid "Run until hit (ignoring breakpoints)" msgstr "일치할 때까지 구동 (중단점들 무시)" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "러시아" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223 msgid "SD Card" msgstr "SD 카드" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:267 msgid "SD Card File Size:" msgstr "SD 카드 파일 크기:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:510 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD 카드 이미지 (*.raw);;모든 파일 (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:234 msgid "SD Card Path:" msgstr "SD 카드 경로:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:214 msgid "SD Card Settings" msgstr "SD 카드 설정" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168 msgid "SD Root:" msgstr "SD 루트:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:256 msgid "SD Sync Folder:" msgstr "SD 동기화 폴더:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97 msgid "SDR Display Gamma Target" msgstr "SDR 디스플레이 감마 타겟" #: Source/Core/Core/HW/GBAPadEmu.h:43 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "선택" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "SHA1 요약" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:192 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347 msgid "SSL context" msgstr "SSL 맥락" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:44 Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "시작" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "Sa&ve Code" msgstr "코드 저장 (&v)" #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "Sa&ve State" msgstr "상태 저장(&v) " #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "안전" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:132 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:116 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "저장" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "모두 저장" #: Source/Core/DolphinQt/GameList/GameList.cpp:583 #: Source/Core/DolphinQt/GameList/GameList.cpp:588 #: Source/Core/DolphinQt/MenuBar.cpp:1107 msgid "Save Export" msgstr "저장 내보내기" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Save FIFO log" msgstr "FIFO 로그 저장" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302 msgid "Save File to" msgstr "에 파일 저장" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:410 msgid "Save Game" msgstr "게임 저장" #: Source/Core/DolphinQt/GBAWidget.cpp:246 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "게임 저장 파일들 (*.sav);;모든 파일들 (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1065 #: Source/Core/DolphinQt/MenuBar.cpp:1074 #: Source/Core/DolphinQt/MenuBar.cpp:1077 #: Source/Core/DolphinQt/MenuBar.cpp:1083 #: Source/Core/DolphinQt/MenuBar.cpp:1090 msgid "Save Import" msgstr "저장 가져오기" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Save Oldest State" msgstr "가장 오래된 상태 저장" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325 msgid "Save Preset" msgstr "프리셋 저장" #: Source/Core/DolphinQt/MainWindow.cpp:1896 msgid "Save Recording File As" msgstr "녹화 파일을 다른 이름으로 저장" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:354 #: Source/Core/DolphinQt/GBAWidget.cpp:418 msgid "Save State" msgstr "상태 저장" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 1" msgstr "슬롯 1 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 10" msgstr "슬롯 10 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 2" msgstr "슬롯 2 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 3" msgstr "슬롯 3 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 4" msgstr "슬롯 4 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 5" msgstr "슬롯 5 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 6" msgstr "슬롯 6 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 7" msgstr "슬롯 7 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 8" msgstr "슬롯 8 상태 저장" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 9" msgstr "슬롯 9 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Save State to File" msgstr "파일에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Save State to Oldest Slot" msgstr "가장 오래된 슬롯에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Save State to Selected Slot" msgstr "선택된 슬롯에 상태를 저장합니다" #: Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Save State to Slot" msgstr "슬롯에 상태 저장" #: Source/Core/DolphinQt/MenuBar.cpp:971 msgid "Save Symbol Map &As..." msgstr "심볼 맵 다른 이름으로 저장... (&A)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "텍스처 캐시를 상태로 저장" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461 msgid "Save and Load State" msgstr "상태 저장과 로드" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63 msgid "Save as Preset..." msgstr "프리셋 다른 이름으로 저장..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "다른 이름으로 저장..." #: Source/Core/DolphinQt/MenuBar.cpp:1690 msgid "Save combined output file as" msgstr "합쳐진 출력 파일 다른 이름으로 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1066 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "이 타이틀에 대한 저장 데이터가 이미 NAND 에 존재합니다. 덮어쓰기 전에 현재 데" "이터 백업을 고려하세요.\n" "지금 덮어쓰시겠습니까?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:225 msgid "Save in Same Directory as the ROM" msgstr "롬과 같은 디렉토리에 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1550 msgid "Save map file" msgstr "맵 파일 저장" #: Source/Core/DolphinQt/MenuBar.cpp:1610 msgid "Save signature file" msgstr "서명 파일 저장" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save to Selected Slot" msgstr "선택된 슬롯에 저장" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "Save to Slot %1 - %2" msgstr "슬롯 %1 - %2 에 저장" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149 msgid "Save..." msgstr "저장..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "저장된 Wii 리모트 페어링은 게임이 구동 중일 때만 재설정될 수 있습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:231 msgid "Saves:" msgstr "저장들:" #: Source/Core/Core/Movie.cpp:1046 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "상태저장 무비 {0} 가 손상되었습니다, 무비 기록 중지 중..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145 msgid "Scaled EFB Copy" msgstr "스케일된 EFB 복사" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:300 msgid "Scan succeeded." msgstr "스캔을 성공했습니다." #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "스크린샷" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 #: Source/Core/DolphinQt/MenuBar.cpp:515 Source/Core/DolphinQt/MenuBar.cpp:517 msgid "Search" msgstr "찾기" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Search Address" msgstr "주소 검색" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Search Current Object" msgstr "최근 오브젝트 찾기" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "하위폴더 찾기" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:219 msgid "Search and Filter" msgstr "검색과 필터" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:364 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "가상 주소 공간에서는 현재 검색할 수 없습니다. 게임을 잠시 구동하신 후에 다시 " "시도하세요." #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "Search for an Instruction" msgstr "명령에 대한 찾기" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "게임들 검색..." #: Source/Core/DolphinQt/MenuBar.cpp:1730 msgid "Search instruction" msgstr "명령 찾기" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242 msgid "Search:" msgstr "찾기:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "모든 액션 리플레이 치트 코드들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "게코 치트 코드들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "모든 그래픽 관련 설정들을 포함하는 섹션." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "대부분의 CPU 와 하드웨어 관련된 설정들을 포함하는 섹션." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:408 msgid "Security options" msgstr "보안 옵션" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "Select" msgstr "선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "덤프 경로 선택" #: Source/Core/DolphinQt/GameList/GameList.cpp:563 #: Source/Core/DolphinQt/MenuBar.cpp:1101 msgid "Select Export Directory" msgstr "내보내기 디렉토리 선택" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138 msgid "Select Figure File" msgstr "피겨 파일 선택" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:664 msgid "Select GBA BIOS" msgstr "GBA 바이오스 선택" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:812 msgid "Select GBA ROM" msgstr "GBA 롬 선택" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693 msgid "Select GBA Saves Path" msgstr "GBA 저장 경로 선택" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "마지막 상태 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "로드 경로 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "리소스 팩 경로 선택" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120 msgid "Select Riivolution XML file" msgstr "Riivolution XML 파일 선택" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:492 msgid "Select Skylander Collection" msgstr "스카이랜더 컬렉션 선택" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:563 msgid "Select Skylander File" msgstr "스카이랜더 파일 선택" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "Select Slot %1 - %2" msgstr "슬롯 %1 - %2 선택" #: Source/Core/Core/HotkeyManager.cpp:355 msgid "Select State" msgstr "상태 선택" #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Select State Slot" msgstr "상태 슬롯 선택" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 1" msgstr "상태 슬롯 1 선택" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 10" msgstr "상태 슬롯 10 선택" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 2" msgstr "상태 슬롯 2 선택" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 3" msgstr "상태 슬롯 3 선택" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 4" msgstr "상태 슬롯 4 선택" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 5" msgstr "상태 슬롯 5 선택" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 6" msgstr "상태 슬롯 6 선택" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 7" msgstr "상태 슬롯 7 선택" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 8" msgstr "상태 슬롯 8 선택" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 9" msgstr "상태 슬롯 9 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "WFS 경로 선택" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Wii NAND 루트 선택" #: Source/Core/DolphinQt/GameList/GameList.cpp:292 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "디렉토리 선택" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/GBAWidget.cpp:214 #: Source/Core/DolphinQt/GBAWidget.cpp:245 #: Source/Core/DolphinQt/MainWindow.cpp:767 #: Source/Core/DolphinQt/MainWindow.cpp:1383 #: Source/Core/DolphinQt/MainWindow.cpp:1392 msgid "Select a File" msgstr "파일 선택" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:525 msgid "Select a Folder to sync with the SD Card Image" msgstr "SD 카드 이미지와 동기화할 폴더를 선택하세요" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "게임 선택" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:508 msgid "Select a SD Card Image" msgstr "SD 카드 이미지 선택" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694 msgid "Select a file" msgstr "파일 선택" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "게임 선택" #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "Select a title to install to NAND" msgstr "NAND 에 설치할 타이틀 선택" #: Source/Core/DolphinQt/GBAWidget.cpp:192 msgid "Select e-Reader Cards" msgstr "e-Reader 카드 선택" #: Source/Core/DolphinQt/MenuBar.cpp:1338 msgid "Select the RSO module address:" msgstr "RSO 모듈 주소 선택:" #: Source/Core/DolphinQt/MainWindow.cpp:1825 msgid "Select the Recording File to Play" msgstr "플레이할 녹화 파일 선택" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174 msgid "Select the Virtual SD Card Root" msgstr "가상 SD 카드 루트 선택" #: Source/Core/DolphinQt/MainWindow.cpp:1802 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "키 파일 선택 (OTP/SEEPROM 덤프)" #: Source/Core/DolphinQt/MainWindow.cpp:1776 #: Source/Core/DolphinQt/MenuBar.cpp:1056 msgid "Select the save file" msgstr "저장 파일을 선택" #: Source/Core/DolphinQt/ConvertDialog.cpp:380 msgid "Select where you want to save the converted image" msgstr "변환된 이미지를 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/ConvertDialog.cpp:371 msgid "Select where you want to save the converted images" msgstr "변환된 이미지들을 저장하고 싶은 곳을 선택하세요" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "선택된 폰트" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233 msgid "Selected controller profile does not exist" msgstr "선택된 컨트롤러 프로파일이 존재하지 않습니다" #: Source/Core/Core/NetPlayServer.cpp:1331 #: Source/Core/Core/NetPlayServer.cpp:1705 #: Source/Core/Core/NetPlayServer.cpp:2033 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:490 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:892 msgid "Selected game doesn't exist in game list!" msgstr "선택된 게임은 게임 목록에 존재하지 않습니다!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "선택된 쓰레드 콜스택" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "선택된 쓰레드 맥락" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "사용할 하드웨어 어댑터를 선택하세요.

%1 는 이 기능" "을 지원하지 않습니다." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:306 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "사용할 하드웨어 어댑터를 선택하세요.

잘 모르겠으면, " "처음 것을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:570 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "입체 3D 모드를 선택합니다. 입체 보기는 필요한 하드웨어가 있다면 깊이의 더 좋" "은 느낌을 줍니다. 심하게 에뮬레이션 스피드를 감소시키고 때로는 이슈를 유발합" "니다.

대부분의 3D TV에서 Side-by-Side와 Top-and-Bottom이 사용됩니다." "
여색 입체시는 빨강-청록색의 안경이 사용됩니다.
HDMI 3D는 모니터가 3D " "디스플레이 해상도를 지원할 때 사용됩니다
.패씨브는 일부 TV에서 사용되는 다" "른 유형의 3D입니다.

잘 모르겠으면, 끄기를 선택하세" "요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "렌더링할 때 사용할 종횡비를 선택하세요.

자동: 원본 종횡비를 사용합니" "다.
강제 16:9: 와이드스크린 종횡비로 아날로그 TV를 흉내냅니다.
강제 " "4:3: 표준 4:3 아날로그 TV를 흉내냅니다.
창으로 늘림: 창 크기로 그림을 늘립" "니다.

잘 모르겠으면, 자동을 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:194 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" "내부적으로 어느 그래픽 API를 사용할지 선택합니다.

소프트웨어 렌더러는 " "극히 느리고 디버깅에만 유용합니다, 그래서 다른 백엔드들중 아무거나 추천됩니" "다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다르게 행동할 것입니다, 그러니 " "최고의 에뮬레이션 경험을 위해서 각각 시도해보기를 권장합니다 그리고나서 문제" "가 가장 적은 것을 고르세요.

잘 모르겠으면, OpenGL을 " "선택하세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269 msgid "Send" msgstr "보내기" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:358 msgid "Sensor Bar Position:" msgstr "센서 바 위치:" #: Source/Core/DiscIO/VolumeVerifier.cpp:315 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "{0} 에 씨리얼 과/혹은 버전 데이터가 없습니다\n" "다운로딩할 때 \"{1}\" (따옴표 없이) 를 datfile URL 에 첨부해 주세요\n" "예: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "서버 IP 주소" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "서버 포트" #: Source/Core/Core/NetPlayClient.cpp:1976 msgid "Server rejected traversal attempt" msgstr "서버가 횡단 시도를 거절했습니다" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Set &Value" msgstr "값 설정(&V)" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:456 msgid "Set &blr" msgstr "blr 설정(&b)" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "PC 설정" #: Source/Core/DolphinQt/GameList/GameList.cpp:415 msgid "Set as &Default ISO" msgstr "기본 ISO로 설정(&D)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set memory card file for Slot A" msgstr "슬롯 A 용 메모리 카드 파일 설정" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Set memory card file for Slot B" msgstr "슬롯 B 용 메모리 카드 파일 설정" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589 msgid "Set symbol &end address" msgstr "부호 끝 주소 설정 (&e)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587 msgid "Set symbol &size" msgstr "부호 크기 설정 (&s)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:981 msgid "Set symbol end address" msgstr "부호 끝 주소 설정" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:957 msgid "Set symbol size (%1):" msgstr "부호 크기 (%1) 설정:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:190 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Wii 디스플레이 모드를 PAL 게임을 위한 50Hz (576i) 대신에 60Hz (480i)로 설정합" "니다.\n" "모든 게임에서 작동하지는 않을 것입니다." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:197 msgid "Sets the Wii system language." msgstr "Wii 시스템 언어를 설정합니다." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:92 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" "지연을 밀리세컨즈로 설정합니다. 값이 높을수록 오디오 튐을 줄일지도 모릅니다. " "특정 백엔드 전용." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "가상 주소 공간에서 표준 MEM1 과 (Wii 상의) MEM2 매핑을 사용하여 검색을 설정합" "니다. 방대한 다수의 게임들에서 작동할 것입니다." #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:49 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70 msgid "Settings" msgstr "설정" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:431 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "Wii메모리설정: setting.txt 파일을 생성할 수 없음" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "심각성" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103 msgid "Shader Compilation" msgstr "쉐이더 컴파일" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "흔들기" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Sharp Bilinear" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "신간선" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "신간선 컨트롤러" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 #, c-format msgid "Show % Speed" msgstr "% 속도 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:397 msgid "Show &Log" msgstr "로그 보기(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:410 msgid "Show &Toolbar" msgstr "툴바 표시(&T)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show Active Title in Window Title" msgstr "창 제목에 활성 타이틀 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show All" msgstr "모두 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Australia" msgstr "오스트레일리아" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153 msgid "Show Current Game on Discord" msgstr "디스코드에 현재 게임을 보여주기" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:119 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:265 msgid "Show Disabled Codes First" msgstr "비활성된 코드들 먼저 보기" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:118 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 msgid "Show Enabled Codes First" msgstr "활성된 코드들 먼저 보기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Show FPS" msgstr "FPS 보기" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Show Frame Counter" msgstr "프레임 카운터 보기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Show Frame Times" msgstr "프레임 타임 보기" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show France" msgstr "프랑스" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show GameCube" msgstr "게임큐브" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Germany" msgstr "독일" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 msgid "Show Golf Mode Overlay" msgstr "골프 모드 오버레이 보기" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "Show Infinity Base" msgstr "무한대 베이스 보기" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Show Input Display" msgstr "입력 표시 보기" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Italy" msgstr "이탈리아" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show JPN" msgstr "일본 보기" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Korea" msgstr "한국" #: Source/Core/DolphinQt/MenuBar.cpp:772 msgid "Show Lag Counter" msgstr "랙 카운터 보기" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "언어 보기:" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show Log &Configuration" msgstr "로그 환경설정(&C)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Show NetPlay Messages" msgstr "넷플레이 메시지 보기" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Show NetPlay Ping" msgstr "넷플레이 핑 보기" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Netherlands" msgstr "네덜란드" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show On-Screen Display Messages" msgstr "온-스크린 메시지 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show PAL" msgstr "PAL (유럽 방식)" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "PC 보기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Show Performance Graphs" msgstr "성능 그래프 보기" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Show Platforms" msgstr "플랫폼 표시" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Regions" msgstr "지역 표시" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Rerecord Counter" msgstr "재녹화 횟수 보이기" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show Russia" msgstr "러시아" #: Source/Core/Core/HotkeyManager.cpp:198 msgid "Show Skylanders Portal" msgstr "스카이랜더들 포탈 보기" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Spain" msgstr "스페인" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59 msgid "Show Speed Colors" msgstr "속도 색 보여주기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82 msgid "Show Statistics" msgstr "통계 보기" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Show System Clock" msgstr "시스템 클럭 보기" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Taiwan" msgstr "타이완" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show USA" msgstr "USA (미국 방식)" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show Unknown" msgstr "알려지지 않음" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Show VBlank Times" msgstr "VBlank 타임 보기" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Show VPS" msgstr "VPS 보여주기" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show WAD" msgstr "WAD" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show World" msgstr "세계" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:577 msgid "Show in &memory" msgstr "메모리로 보기 (&m)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:405 msgid "Show in Code" msgstr "코드로 보기" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:422 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:356 msgid "Show in Memory" msgstr "메모리로 보기" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897 msgid "Show in code" msgstr "코드로 보기" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:467 msgid "Show in memory" msgstr "메모리로 보기" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "서버 브라우저에서 보기" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:579 msgid "Show target in memor&y" msgstr "메모리에서 대상을 보여주기(&y)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:225 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "넷플레이로 플레이하는 동안 채팅 메시지, 버퍼 변화, 갈림 경보를 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" "에뮬레이션 성능으로 통계에 따른 프레임타임 그래프를 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270 #, c-format msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" "풀스피드와 비교해 에뮬레이션의 % 속도를 보여줍니다.

" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" "표준 편차에 따른 각각의 구별되는 렌더된 프레임 사이의 ms 평균을 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" "표준 편차에 따른 각각의 렌더된 프레임 사이의 ms 평균을 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:250 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" "보이는 부드러움의 측정으로 초당 렌더되는 구분되는 프레임들의 수를 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:258 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "넷플레이를 하는 동안 플레이어의 최대 핑을 보여줍니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "다양한 렌더링 통계를 보여줍니다.

잘 모르겠으면, 체" "크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Side-by-Side" msgstr "나란히" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Sideways Hold" msgstr "옆방향 잡기" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 msgid "Sideways Toggle" msgstr "옆방향 토글" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Sideways Wii Remote" msgstr "Wii 리모트 옆으로" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "Signature Database" msgstr "서명 데이터베이스" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Signed 16" msgstr "부호화 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Signed 32" msgstr "부호화 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Signed 8" msgstr "부호화 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 msgid "Signed Integer" msgstr "부호화 정수" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Simplified Chinese" msgstr "간소화 중국어" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "DK 봉고 시뮬" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Six Axis" msgstr "6 축" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 msgid "Size" msgstr "크기" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "밀리세컨드 단위의 늘림 버퍼 크기. 값이 너무 낮으면 오디오 지직거림을 일으킬" "지 모릅니다." #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "스킵" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110 msgid "Skip Drawing" msgstr "그리기 스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "CPU로부터 EFB 엑세스 스킵" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 msgid "Skip Main Menu" msgstr "메인 메뉴 스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Skip Presenting Duplicate Frames" msgstr "반복 프레임들 제출 스킵" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%. " "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" "지연이 감지되었을 때 수직 블랭크 인터럽트를 스킵합니다, 에뮬레이션 속도가 " "100% 아닐 때 부드러운 오디오 재생을 하게 해줍니다.

" "경고: 멈추거나 호환 문제의 원인이 될 수 있습니다. " "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "25fps/30fps 게임들에서 반복 프레임들 (XFB 복사들) 제출을 스킵합니다. 이것은 " "로-엔드 장비상에서 성능을 향상 시킬지도 모릅니다, 반면 프레임 패이싱은 덜 안" "정적이게 됩니다.

최적 프레임 패이싱을 위해서는 수직-동기를 키고 이 " "옵션은 끄세요.

잘 모르겠으면, 체크해 두세요." #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411 msgid "Skylander" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:183 msgid "Skylander %1" msgstr "스카이랜더 %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:564 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:633 msgid "Skylander (*.sky);;All Files (*)" msgstr "스카이랜더 (*.sky);;모든 파일들 (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:223 msgid "Skylander Collection Path:" msgstr "스카이랜더 컬렉션 경로:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:530 msgid "Skylander not found in this collection. Create new file?" msgstr "이 컬렉션에 스카이렌더가 없습니다. 새 파일을 생성합니까?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:43 msgid "Skylanders Manager" msgstr "스카이랜더 매니저" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:82 msgid "Skylanders folder not found for this user. Create new folder?" msgstr "이 사용자에 대한 스카이랜더들 폴더가 없습니다. 새 폴더를 생성합니까?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "슬라이더 바" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot A" msgstr "슬롯 A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:164 msgid "Slot A:" msgstr "슬롯 A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot B" msgstr "슬롯 B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178 msgid "Slot B:" msgstr "슬롯 B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "엄지스틱 위치를 가장 가까운 8각 축으로 스냅합니다." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 msgid "Socket table" msgstr "소켓 테이블" #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "소프트웨어 렌더러" #: Source/Core/DiscIO/VolumeVerifier.cpp:1322 msgid "Some of the data could not be read." msgstr "데이터의 일부가 읽혀지지 않았습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1048 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "제로여야할 일부 채우기 데이터가 제로가 아닙니다. 이것은 특정 지점들에서 게임" "을 얼게 만들 수 있습니다." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "제공된 일부 값들이 부적합합니다.\n" "밝게표시된 값들을 확인하세요." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:117 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:263 msgid "Sort Alphabetically" msgstr "알파벳순으로 정렬" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Sound:" msgstr "사운드:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "남 아메리카" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "스페인" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Spanish" msgstr "스페인어" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 msgid "Speaker Pan" msgstr "스피커 팬" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:372 msgid "Speaker Volume:" msgstr "스피커 볼륨:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Specialized (Default)" msgstr "전문화된 (기본값)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "상세" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "PNG 이미지들 (스크린샷들과 프레임덤핑 둘다)을 저장할 때 사용할 zlib 압축 레블" "을 정합니다.

PNG 는 비손실 압축을 사용하기때문에, 이것은 이미지 품질" "에 영향을 주지 않습니다; 대신, 파일 크기와 압축 시간 사이의 교환입니다." "

0 값은 압축을 전혀 사용하지 않습니다. 1 값은 매우 적은 압축을 사용합" "니다, 반면 최대값 9는 압축을 많이 사용합니다. 하지만, PNG 파일들은, 3에서 6사" "이 레블들이 일반적으로 9 레블 만큼 대략 좋지만 상당히 적은 시간에 끝납니다." "

모르겠으면, 이것을 6으로 두세요." #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "속도" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270 msgid "Spyro's Adventure" msgstr "스파이로의 모험" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "스택 끝" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "스택 시작" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Standard Controller" msgstr "표준 컨트롤러" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61 msgid "Start" msgstr "시작" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "Start &NetPlay..." msgstr "넷플레이 시작(&N)" #: Source/Core/DolphinQt/CheatsManager.cpp:106 msgid "Start New Cheat Search" msgstr "새로운 치트 검색 시작" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Start Re&cording Input" msgstr "입력 기록 시작(&c)" #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:61 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:213 msgid "Start Recording" msgstr "(입력) 기록 시작" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Start in Fullscreen" msgstr "전체화면으로 시작" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47 msgid "Start with Riivolution Patches" msgstr "Riivolution 패치들로 시작" #: Source/Core/DolphinQt/GameList/GameList.cpp:410 msgid "Start with Riivolution Patches..." msgstr "Riivolution 패치들로 시작..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:874 msgid "Started game" msgstr "시작된 게임" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "상태" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "Steering Wheel" msgstr "운전대" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "스텝" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "스텝 들어가기" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "스텝 나가기" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "스텝 넘어가기" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:570 msgid "Step out successful!" msgstr "스텝 나가기 성공!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568 msgid "Step out timed out!" msgstr "스텝 나가기 시간 초과!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487 msgid "Step over in progress..." msgstr "스텝 넘어가기 진행 중..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:465 msgid "Step successful!" msgstr "스텝 성공!" #: Source/Core/Core/HotkeyManager.cpp:338 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "스텝핑" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "Stereo" msgstr "스테레오" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:647 msgid "Stereoscopic 3D Mode" msgstr "입체 3D 모드" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Stereoscopic 3D Mode:" msgstr "입체 3D 모드:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:202 msgid "Stereoscopy" msgstr "입체 영상" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "스틱" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "중지" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Stop Playing/Recording Input" msgstr "입력 재생/기록 중지" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:205 msgid "Stop Recording" msgstr "녹화 중지" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:410 msgid "Stopped game" msgstr "멈춰진 게임" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Store EFB Copies to Texture Only" msgstr "EFB 복사를 텍스처에만 담기" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Store XFB Copies to Texture Only" msgstr "XFB 복사를 텍스처에만 담기" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 소수 게임에" "서 그래픽 결함을 일으킵니다.

활성 = EFB 복사를 텍스처에
비활성 = " "EFB 복사를 램(과 텍스처)에

잘 모르겠으면, 체크해 두" "세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "시스템 메모리를 우회해서 GPU 상에 XFB 복사를 전용으로 담습니다. 소수 게임에" "서 그래픽 결함을 일으킵니다.

활성 = XFB 복사를 텍스처에
비활성 = " "XFB 복사를 램(과 텍스처)에

잘 모르겠으면, 체크해 두" "세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Stretch to Window" msgstr "창으로 늘림" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Strict Settings Sync" msgstr "엄격한 설정 동기화" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "스트링" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "스트럼" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "스타일러스" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:286 #: Source/Core/DolphinQt/ConvertDialog.cpp:538 #: Source/Core/DolphinQt/GameList/GameList.cpp:626 #: Source/Core/DolphinQt/GameList/GameList.cpp:656 #: Source/Core/DolphinQt/MenuBar.cpp:1044 #: Source/Core/DolphinQt/MenuBar.cpp:1178 msgid "Success" msgstr "성공" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:457 msgid "Successfully added to the NetPlay index" msgstr "넷플레이 목록에 성공적으로 추가되었습니다" #: Source/Core/DolphinQt/ConvertDialog.cpp:539 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n 이미지를 성공적으로 변환했습니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287 msgid "Successfully deleted '%1'." msgstr "'%1' 를 성공적으로 삭제했습니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "%1 저장 파일(들)로부터 %n 를 성공적으로 내보냈습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:588 msgid "Successfully exported save files" msgstr "저장 파일들을 성공적으로 내보냈습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1179 msgid "Successfully extracted certificates from NAND" msgstr "NAND 에서 증명서를 성공적으로 추출했습니다" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "성공적으로 파일 압축을 풀었습니다." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Successfully extracted system data." msgstr "성공적으로 시스템 데이터 압축을 풀었습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1074 msgid "Successfully imported save file." msgstr "저장 파일을 성공적으로 내보냈습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:627 #: Source/Core/DolphinQt/MenuBar.cpp:1045 msgid "Successfully installed this title to the NAND." msgstr "NAND 에 이 타이틀을 성공적으로 설치했습니다." #: Source/Core/DolphinQt/GameList/GameList.cpp:657 msgid "Successfully removed this title from the NAND." msgstr "NAND 에서 이 타이틀을 성공적으로 제거했습니다." #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:283 msgid "SuperChargers" msgstr "수퍼차저스" #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "지원" #: Source/Core/DolphinQt/GCMemcardManager.cpp:589 msgid "Supported file formats" msgstr "지원하는 파일 포멧" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:221 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "SD 와 SDHC 를 지원합니다. 기본 크기는 128 MB 입니다." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Surround" msgstr "서라운드" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "연기된" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212 msgid "Swap Eyes" msgstr "눈 교차" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:276 msgid "Swap Force" msgstr "스왑 포스" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415 msgid "Swapper" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "왼쪽과 오른쪽 눈을 바꿉니다. 나란히 눈 교차로 보기 모드에서 가장 유용합니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "스윙" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to A" msgstr "A로 스위치" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to B" msgstr "B로 스위치" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84 msgid "Symbol" msgstr "부호" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:982 msgid "Symbol (%1) end address:" msgstr "부호 (%1) 끝 주소:" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192 msgid "" "Symbol map not found.\n" "\n" "If one does not exist, you can generate one from the Menu bar:\n" "Symbols -> Generate Symbols From ->\n" "\tAddress | Signature Database | RSO Modules" msgstr "" "부호 맵이 발견되지 않았습니다.\n" "\n" "존재하지 않는다면, 메뉴 바에서 생성할 수 있습니다:\n" "부호 -> 로 부터 부호 생성 ->\n" "\t주소 | 서명 데이터베이스 | RSO 모듈" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921 msgid "Symbol name:" msgstr "부호 이름:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:955 msgid "Symbols" msgstr "부호들" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106 msgid "Sync" msgstr "동기화" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko 코드들 동기화" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109 msgid "Sync real Wii Remotes and pair them" msgstr "실제 Wii 리모트를 동기화하고 페어링" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "GPU 쓰레드 동기화" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "듀얼 코어 모드에서 랜덤 프리징을 막을 수 있도록 GPU와 CPU 쓰레드들을 동기화합" "니다. (켬 = 호환성, 끔 = 빠름)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:244 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "시작과 끝내기 에뮬레이션 때 SD 동기화 폴더와 SD 카드를 동기화합니다." #: Source/Core/Core/NetPlayClient.cpp:1434 msgid "Synchronizing AR codes..." msgstr "AR 코드들을 동기화합니다..." #: Source/Core/Core/NetPlayClient.cpp:1367 msgid "Synchronizing Gecko codes..." msgstr "Gecko 코드들을 동기화합니다..." #: Source/Core/Core/NetPlayClient.cpp:1050 msgid "Synchronizing save data..." msgstr "저장 데이터를 동기화합니다..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:170 msgid "System Language:" msgstr "시스템 언어:" #: Source/Core/DolphinQt/MenuBar.cpp:756 msgid "TAS Input" msgstr "TAS 입력" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "TAS Tools" msgstr "TAS 도구" #: Source/Core/DolphinQt/GameList/GameList.cpp:501 #: Source/Core/DolphinQt/GameList/GameList.cpp:1008 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:235 #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Tags" msgstr "태그" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "타이코 드럼" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "꼬리" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "타이완" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:316 msgid "Take Screenshot" msgstr "스크린샷 찍기" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:665 msgid "Target address range is invalid." msgstr "대상 주소 범위가 부적합합니다." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:692 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" "목표 값이 현재 명령에 의해 덮어 쓰였습니다.\n" "실행된 명령들: %1" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341 msgid "Tech" msgstr "테크" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Test" msgstr "테스트" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "텍스처 캐시" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:298 msgid "Texture Cache Accuracy" msgstr "텍스처 캐시 정확도" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117 msgid "Texture Dumping" msgstr "텍스처 덤핑" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619 msgid "Texture Filtering" msgstr "텍스처 필터링" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Texture Filtering:" msgstr "텍스처 필터링:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84 msgid "Texture Format Overlay" msgstr "텍스처 포맷 오버레이" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "DFF 의 최소 로더 버전 ({0}) 이 이 FIFO 플레이어의 버전 ({1}) 을 초과합니다" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11 렌더러는 당신의 시스템 환경에서 지원하지 않는 특성들 지원을 요구" "합니다. 이 백엔드를 계속 사용할 수도 있습니다, 하지만 특정 게임들에서 그래픽 " "인공물을 접할 것입니다.\n" "\n" "정말 Direct3D 11로 전환하고 싶습니까? 잘 모르겠으면, '아니오'를 선택하세요." #: Source/Core/DiscIO/VolumeVerifier.cpp:601 msgid "The H3 hash table for the {0} partition is not correct." msgstr "{0} 파티션에 대한 H3 해쉬 테이블이 올바르지 않습니다." #: Source/Core/Core/Boot/Boot.cpp:424 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "IPL 파일이 알려진 좋은 덤프가 아닙니다. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:484 msgid "The Masterpiece partitions are missing." msgstr "명작 파티션들이 빠져있습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NAND 는 고쳐질 수 없었습니다. 현재 데이터 백업이 권장됩니다 그리고 생생한 " "NAND 로 다시 시작하세요." #: Source/Core/DolphinQt/MenuBar.cpp:1165 msgid "The NAND has been repaired." msgstr "NAND 가 고쳐졌습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1003 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "TMD 는 올바르게 서명되지 않았습니다. 이 타이틀을 SD 카드에 옮기거나 복사하" "면, Wii 시스템 메뉴는 더이상 그것을 시작하지 않고 NAND 로 다시 복사나 이동도 " "거부할 것입니다." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" "FPS 와 VPS 카운터가 샘플로 뽑을 총 시간.

값이 클수록, FPS/VPS 카운터" "가 더 안정적이 될 것입니다, 하지만 더 느리게 할 수록 업데이트가 더 느려질 것" "입니다.

잘 모르겠으면 이것을 1000ms 로 두세요." #: Source/Core/DiscIO/VolumeVerifier.cpp:467 msgid "The channel partition is missing." msgstr "채널 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:462 msgid "The data partition is missing." msgstr "데이터 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:501 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "데이터 파티션이 보통의 위치에 있지 않습니다. 이것은 에뮬된 로딩 시간에 영향" "을 줄 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플레" "이를 사용하는 것들을 할 수 없을 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:614 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "{0} 파티션에 대한 데이터 크기가 블록 크기에 의해 균등하게 나누어질 수 없습니" "다." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "해독 키들은 NAND 백업 파일에 첨부될 필요가 있습니다." #: Source/Core/DolphinQt/ConvertDialog.cpp:428 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" "원본 파일과 대상 파일이 같을 수 없습니다.\n" "\n" "\"%1\" 에 대한 다른 대상 경로를 선택하세요" #: Source/Core/Core/Movie.cpp:404 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "\"{0}\" 로 변경한 디스크는 .dtm 파일로 저장될 수 없었습니다.\n" "디스크 이미지의 파일명은 40 글자보다 더 길어서는 안됩니다." #: Source/Core/Core/HW/DVD/DVDThread.cpp:310 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "디스크가 읽혀질 수 없었습니다 (위치 {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:432 msgid "The disc that was about to be inserted couldn't be found." msgstr "삽입되려 했던 디스크를 찾을 수 없습니다." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:36 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" "에뮬된 NAND 가 데미지를 입었습니다. Wii 메뉴와 Wii 샾 채널이 올바르게 구동하" "지 않을 지도 모릅니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "에뮬된 Wii 콘솔이 업데이트되었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "에뮬된 Wii 콘솔이 이미 최신입니다." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:111 msgid "The entered MAC address is invalid." msgstr "입력된 맥 어드레스가 부적합합니다." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140 msgid "The entered PID is invalid." msgstr "입력된 PID 가 부적합합니다." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133 msgid "The entered VID is invalid." msgstr "입력된 VID 가 부적합합니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:540 msgid "The expression contains a syntax error." msgstr "표현식에 문법 에러가 있습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "파일\n" "%1\n" "은 맛이 갔거나 게임큐브 메모리 카드 파일이 아닙니다.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:409 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "파일 %1 이 이미 존재합니다.\n" "바꾸시겠습니까?" #: Source/Core/AudioCommon/WaveFile.cpp:60 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "{0} 파일은 쓰기 위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려있는" "지 확인해주세요." #: Source/Core/AudioCommon/WaveFile.cpp:52 msgid "The file {0} was already open, the file header will not be written." msgstr "{0} 파일이 이미 열려 있습니다, 파일 헤더는 기록되지 않을 것입니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:451 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" "파일이름 %1 가 메모리 카드용 돌핀 지역 코드 포멧과 맞지 않습니다. 거기에 있" "는 저장 파일의 지역과 일치하도록 이 파일을 %2, %3, 혹은 %4 로 이름을 바꿔주" "세요." #: Source/Core/DiscIO/VolumeVerifier.cpp:431 msgid "The filesystem is invalid or could not be read." msgstr "파일시스템이 부적합하거나 읽혀질 수 없습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:574 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, or %4, matching the " "region of the save files that are in it." msgstr "" "%1 폴더는 GCI 폴더를 위한 돌핀의 지역 코드 포멧에 부합하지 않습니다. 그 안에 " "있는 저장 파일들의 지역과 매칭되는 %2, %3, 나 %4, 로 이 폴더 이름을 바꿔주세" "요." #: Source/Core/DiscIO/VolumeVerifier.cpp:781 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "디스크 이미지가 저장되어 있는 포맷이 디스크 이미지 크기를 담고있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "The game ID is inconsistent." msgstr "게임 ID 가 일관되지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:898 msgid "The game ID is unusually short." msgstr "게임 ID 가 비정상적으로 짧습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:879 msgid "The game ID is {0} but should be {1}." msgstr "게임 ID 가 {0} 이지만 {1} 이어야 합니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "게임 디스크가 사용가능한 업데이트 정보를 가지고 있지 않습니다." #: Source/Core/Core/NetPlayClient.cpp:290 msgid "The game is currently running." msgstr "게임이 현재 구동중입니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려" "고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다." #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:704 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "그래픽 드라이버가 돌핀에 대한 앤티-앨리어싱을 강제로 활성화하고 있습니다. 돌" "핀이 작동하기 위해서는 그래픽 드라이버의 설정에서 이것을 끌 필요가 있습니" "다.\n" "\n" "({0} 을 지닌 MSAA 샘플이 기본 프레임버퍼상에서 발견되었습니다)" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155 msgid "The hashes do not match!" msgstr "해쉬가 일치하지 않습니다!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151 msgid "The hashes match!" msgstr "해쉬가 일치합니다!" #: Source/Core/Core/NetPlayClient.cpp:184 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "호스트 코드가 너무 깁니다.\n" "올바른 코드인지 다시 확인해 주세요." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "설치 파티션이 빠져있습니다." #: Source/Core/Core/HW/EXI/EXI.cpp:48 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "무비는 메모리 카드가 {0:n} 에 삽입되어야 한다고 합니다, 하지만 현재 삽입되어 " "있지 않습니다(대신, {1} 가 삽입되어 있습니다). 올바른 무비 동기화를 위해, 선" "택된 디바이스를 메모리 카드나 GCI 폴더로 바꿔주세요." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141 msgid "The patches in %1 are not for the selected game or game revision." msgstr "%1 에 있는 패치들은 선택된 게임이나 게임 리비전 용이 아닙니다." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 msgid "The profile '%1' does not exist" msgstr "프로파일 '%1' 이 존재하지 않습니다" #: Source/Core/Core/Movie.cpp:260 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "기록된 게임 ({0}) 은 선택된 게임 ({1}) 과 같지 않습니다" #: Source/Core/DiscIO/VolumeVerifier.cpp:916 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "지역 코드가 게임 ID 와 맞지 않습니다. 만일 이것이 지역 코드가 수정되어서라" "면, 게임은 잘못된 속도로 구동될지도 모릅니다, 그래픽적 요소들이 벗어나거나, " "게임이 전혀 구동되지 않을 지도 모릅니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "해독된 AR 코드 결과가 없습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "같은 파일이 여러 슬롯에 사용될 수 없습니다; %1 에서 이미 사용되고 있습니다." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:597 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" "같은 폴더가 멀티 슬롯들에서 사용될 수 없습니다; %1 에 의해 이미 사용되었습니" "다." #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The server and client's NetPlay versions are incompatible." msgstr "서버와 클리이언트의 넷플레이 버전이 호환되지 않습니다." #: Source/Core/Core/NetPlayClient.cpp:283 msgid "The server is full." msgstr "서버가 가득 찼습니다." #: Source/Core/Core/NetPlayClient.cpp:296 msgid "The server sent an unknown error message." msgstr "서버가 알려지지 않은 오류 메시지를 보냈습니다." #: Source/Core/VideoBackends/Software/SWmain.cpp:60 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "소프트웨어 렌더러는 다른 백엔드들 보다 상당히 느리고 디버깅 목적으로만 추천됩" "니다.\n" "\n" "소프트웨어 렌더링을 활성을 정말 원합니까? 잘 모르겠으면, '아니오'를 선택하세" "요." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "The specified common key index is {0} but should be {1}." msgstr "명시된 공통 키 인덱스는 {0} 입니다 하지만 {1} 이어야 합니다." #: Source/Core/Core/Boot/Boot.cpp:199 msgid "The specified file \"{0}\" does not exist" msgstr "기술된 \"{0}\" 파일은 존재하지 않습니다" #: Source/Core/DolphinQt/MenuBar.cpp:1128 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "NAND 의 시스템-예약 부분이 %1 블럭 (%2 KiB) 의 데이터를 포함합니다, %3 블럭 " "(%4 KiB) 의 최대 허용을 벗어납니다." #: Source/Core/DolphinQt/GCMemcardManager.cpp:544 msgid "The target memory card already contains a file \"%1\"." msgstr "대상 메모리 카드가 이미 파일 \"%1\" 을 가지고 있습니다." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:994 msgid "The ticket is not correctly signed." msgstr "티켓이 올바르게 서명되어 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:523 msgid "The type of a partition could not be read." msgstr "파티션 종류가 읽혀질 수 없었습니다." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "업데이트가 취소되었습니다. 불안정한 시스템 소프트웨어 버전을 피하기위해 종료" "할 것을 강력히 권장합니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:684 msgid "The update partition does not contain the IOS used by this title." msgstr "업데이트 파티션이 이 타이틀에서 사용되는 IOS 를 담고 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:457 msgid "The update partition is missing." msgstr "업데이트 파티션이 빠져있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:492 msgid "The update partition is not at its normal position." msgstr "업데이트 파티션이 정상적 위치에 있지 않습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1120 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "NAND 의 사용자-접근가능 부분이 %1 블럭 (%2 KiB) 의 데이터를 포함합니다, %3 블" "럭 (%4 KiB) 의 최대 허용을 벗어납니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:643 msgid "The {0} partition does not have a valid file system." msgstr "{0} 파티션은 적합한 파일 시스템이 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:572 msgid "The {0} partition does not seem to contain valid data." msgstr "{0} 파티션은 적합한 데이터를 가지고 있지 않은 것 같습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "The {0} partition is not correctly signed." msgstr "{0} 파티션은 올바르게 서명되어 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:539 msgid "The {0} partition is not properly aligned." msgstr "{0} 파티션은 올바르게 정렬되어 있지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:445 msgid "There are too many partitions in the first partition table." msgstr "첫 파티션 테이블에 너무 많은 파티션들이 있습니다." #: Source/Core/Core/State.cpp:1005 msgid "There is nothing to undo!" msgstr "되돌릴 것이 없습니다!" #: Source/Core/DolphinQt/GameList/GameList.cpp:494 msgid "There was an issue adding a shortcut to the desktop" msgstr "데스크탑에 바로가기 추가하기에 문제가 있었습니다" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n" "결정되지 않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "이 액션 리플레이 코드는 암호와 비암호화된 줄들을 둘다 포함하고 있습니다; 올바" "르게 입력했는지 확인해야합니다.\n" "\n" "비암호화된 줄들을 전부 제거하겠습니까?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "Gecko 코드가 아무 줄도 포함하고 있지 않습니다." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:941 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "이 한국 타이틀은 보통 한국 콘솔에서 사용되지 않은 IOS 를 사용하게 세팅되어 있" "습니다. 이것은 ERROR #002 로 이어질 가능성이 있습니다." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152 msgid "This USB device is already whitelisted." msgstr "이 USB 장치는 이미 와이트리스트되어 있습니다." #: Source/Core/Core/ConfigManager.cpp:277 msgid "This WAD is not bootable." msgstr "이 WAD 는 부팅이 가능하지 않습니다." #: Source/Core/Core/ConfigManager.cpp:272 msgid "This WAD is not valid." msgstr "이 WAD 는 적합하지 않습니다." #: Source/Core/Core/ActionReplay.cpp:908 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않" "습니다." #: Source/Core/Common/x64CPUDetect.cpp:83 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "이 돌핀 빌드는 본래 당신의 CPU 용으로 컴파일되어 있지 않습니다.\n" "더 나은 경험을 위해 돌핀의 ARM64 빌드를 구동하세요." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/GameList/GameList.cpp:830 msgid "This cannot be undone!" msgstr "이것은 되돌릴 수 없습니다!" #: Source/Core/DiscIO/VolumeVerifier.cpp:828 msgid "This debug disc image has the size of a retail disc image." msgstr "이 디버그 디스크 이미지는 리테일 디스크 이미지 크기를 가지고 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:851 msgid "This disc image has an unusual size." msgstr "이 디스크 이미지는 비정상적인 크기입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "이 디스크 이미지는 비정상 크기입니다. 이것은 대체로 에뮬된 로딩 시간을 더 길" "게 만들 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플" "레이를 사용하는 것들을 대체로 할 수 없을 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1013 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "이 디스크 이미지는 Nkit 포맷으로 되어 있습니다. 그것은 현재 폼에서 좋은 덤프" "가 아닙니다. 하지만 되돌려 변경된다면 좋은 덤프가 될지도 모릅니다. 비록 파일" "들이 똑같지는 않더라도 이 파일의 CRC32 가 좋은 덤프의 CRC32 와 매치될지도 모" "릅니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "디스크 이미지가 너무 작고 일부 데이터가 부족합니다. 당신의 덤핑 프로그램이 디" "스크 이미지를 여러 부분으로 저장했다면, 한 파일로 통합할 필요가 있습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "이 디스크 이미지는 너무 작고 일부 데이터가 부족합니다. 싱글-레이어 디스크처" "럼 덤프된 듀얼-레이어 디스크인 문제일 공산이 큽니다." #: Source/Core/VideoCommon/CommandProcessor.cpp:731 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. If this error " "is stopping the game from working, please report it to the developers." msgstr "" "이 에러는 보통 에뮬된 GPU 와 에뮬된 CPU 가 갈려서 유발됩니다, 하지만 당신의 " "현재 설정들은 이것이 일어나기 힘들게 만듭니다. 이 에러가 게임을 멈추게하면, " "개발자들에게 리포트하세요." #: Source/Core/VideoCommon/CommandProcessor.cpp:724 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" "이 에러는 보통 에뮬된 GPU 와 에뮬된 CPU 가 갈려서 유발됩니다. 이것을 피하려" "면 \"듀얼 코어\" 설정을 끄세요." #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "이 파일은 적합한 Wii 파일시스템을 지니고 있지 않습니다" #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "이 파일은 BootMii NAND 백업처럼 보이지 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:773 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "이것은 싱글-레이어 DVD 에 맞게 해킹된 게임입니다. 사전-렌더된 비디오들 같은 " "일부 내용들, 추가 언어들이나 전체 게임 모드들이 고장날 것입니다. 이 문제는 일" "반적으로 불법 복제 게임들에만 존제합니다." #: Source/Core/VideoCommon/VideoBackendBase.cpp:194 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "이 게임은 올바르게 구동하려면 바운딩 박스 에뮬레이션이 필요하지만 당신의 그래" "픽 카드나 드라이버가 그것을 지원하지 않습니다. 결과적으로 이 게임을 구동하는 " "동안 버그나 프리징을 겪을 것입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "This is a bad dump." msgstr "이것은 안 좋은 덤프입니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1401 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "이것은 안 좋은 덤프입니다. 이것이 필연적으로 게임이 올바르게 구동되지 않을 것" "이라는 것을 의미하지는 않습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Redump.org 에 따르면 이것은 좋은 덤프입니다, 하지만 돌핀이 문제를 발견했습니" "다. 이것은 돌핀쪽 버그 일지도 모릅니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:1363 msgid "This is a good dump." msgstr "이것은 좋은 덤프입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:303 msgid "This session requires a password:" msgstr "이 세션은 패스워드가 필요합니다:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:183 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "이 설정은 현재 시스템 시간과 분리시켜 사용자 지정 실제 시간 시계(RTC)를 세팅" "하도록 해줍니다.\n" "\n" "잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니다." #: Source/Core/Core/ConfigManager.cpp:295 msgid "This title cannot be booted." msgstr "이 타이틀은 부팅될 수 없습니다." #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "This title is set to use an invalid IOS." msgstr "이 타이틀은 부적합 IOS 를 사용하도록 설정되어 있습니다." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:963 msgid "This title is set to use an invalid common key." msgstr "이 타이틀은 부적합 공유 키를 사용하도록 설정되어 있습니다." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:343 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이" "라면 LLE를 사용하세요.\n" "\n" "DSPHLE: 알려지지 않은 ucode (CRC = {0:08x}) - 강제 AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:334 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이" "라면 LLE를 사용하세요.\n" "\n" "알려지지 않은 ucode (CRC = {0:08x}) - 강제 AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "이 값은 그래픽 환경설정에 설정된 수렴 값에 추가되어집니다." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "이 값은 그래픽 환경설정에서 설정된 깊이와 곱해집니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "이것은 클라이언트마다 덩어리된 업로드하기의 속도를 제한할 것입니다, 저장 동기" "화에 쓰입니다." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "이것은 추가적인 그래픽 설정을 동기화할 것입니다, 그리고 모든이를 같은 내부 해" "상도로 강제합니다.\n" "EFB 읽기를 사용하는 일부 게임에서 비동기화를 막을지도 모릅니다. 모두 같은 비" "디오 백엔드를 사용하는지 확실히 하세요." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "쓰레드 맥락" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "쓰레드" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "한계점" #: Source/Core/UICommon/UICommon.cpp:546 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "기울기" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "측정을 작동시키기 위한 안정적 입력 기간. (제로는 비활성)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293 msgid "Timed Out" msgstr "시간 초과" #: Source/Core/DolphinQt/GameList/GameList.cpp:997 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Title" msgstr "타이틀" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309 msgid "To" msgstr "To" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "To:" msgstr "까지:" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Toggle &Fullscreen" msgstr "전체화면 토글(&F)" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "3D 애너글리프 토글" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "3D 사이드-바이-사이드 토글" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "3D 탑-바텀 토글" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "모든 로그 타입 토글" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio" msgstr "종횡비 토글" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:906 msgid "Toggle Breakpoint" msgstr "중단점 토글" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Crop" msgstr "자르기 토글" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Custom Textures" msgstr "사용자 지정 텍스처 토글" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle EFB Copies" msgstr "EFB 복사 토글" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Fog" msgstr "안개 토글" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "전체화면 토글" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "일시정지 토글" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "SD 카드 토글" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Skip EFB Access" msgstr "EFB 엑세스 스킵 토글" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Texture Dumping" msgstr "텍스처 덤핑 토글" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "USB 키보드 토글" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Copies" msgstr "XFB 복사 토글" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle XFB Immediate Mode" msgstr "XFB 즉시 모드 토글" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:958 msgid "Tokenizing failed." msgstr "토큰화를 실패했습니다." #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "툴바" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:360 msgid "Top" msgstr "위" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Top-and-Bottom" msgstr "위 아래로" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Total Hits" msgstr "총 히트" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "총 피치" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "총 요" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "피치 축에 대한 총 회전." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "요 축에 대한 총 회전." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "총 이동 거리" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "터치" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:180 msgid "Traditional Chinese" msgstr "전통 중국어" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:428 msgid "Trap" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417 msgid "Trap Master" msgstr "" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:279 msgid "Trap Team" msgstr "트랩 팀" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999 msgid "Traversal Error" msgstr "횡단 에러" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "횡단 서버" #: Source/Core/Core/NetPlayClient.cpp:1973 msgid "Traversal server timed out connecting to the host" msgstr "횡단 서버가 호스트에 연결중 시간이 초과되었습니다." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "분기들을 미리 해석 시도합니다, 대부분의 경우에서 성능을 향상시킵니다. 기본값" "은 켜기" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "Triforce AM Baseboard" msgstr "트라이포스 AM 베이스보드" #: Source/Core/Core/HW/GCPadEmu.h:58 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212 msgid "Triggers" msgstr "트리거" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:423 msgid "Trophy" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Type" msgstr "타입" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 msgid "Type-based Alignment" msgstr "타입-기반 정돈" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Typical GameCube/Wii Address Space" msgstr "전형적 게임큐브/Wii 주소 공간" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:292 msgid "UNKNOWN" msgstr "알려지지 않음" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "미국" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "USB 장치 에뮬레이션" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "USB Emulation" msgstr "USB 에뮬레이션" #: Source/Core/Core/HotkeyManager.cpp:361 msgid "USB Emulation Devices" msgstr "USB 에뮬레이션 장치들" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:151 msgid "USB Whitelist Error" msgstr "USB 와이트리스트 에러" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "우버쉐이더스가 결코 사용되지 않습니다. 버벅임이 쉐이더 컴파일 동안 발생할 것" "입니다. 하지만 GPU 요구가 낮습니다.

로-엔드 하드웨어에 추천됩니다." "

모르겠으면, 이 모드를 선택하세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "우버 쉐이더가 항상 사용될 것입니다. 매우 높은 GPU 성능 요구를 대가로 거의 버" "벅임 없는 경험을 제공합니다.

하이브리드 우버쉐이더" "로 버벅임을 겪었고 매우 강력한 GPU를 가지고 있지 않다면 이것을 사용하지 마세" "요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "우버쉐이더스가 쉐이더 컴파일 동안 버벅임을 막기위해 사용되어질 것입니다. 하지" "만 버벅임을 유발하지 않는다면 특화된 쉐이더들이 사용될 것입니다.

최상" "의 경우 미약한 성능 타격을 얻는 반면 쉐이더 컴파일 버벅임을 완전제거합니다, " "하지만 결과는 비디오 드라이버 행동에 달려있습니다." #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Unable to auto-detect RSO module" msgstr "RSO 모듈을 자동-감지할 수 없습니다" #: Source/Core/UICommon/AutoUpdate.cpp:204 msgid "Unable to contact update server." msgstr "업데이트 서버에 접촉할 수 없습니다." #: Source/Core/UICommon/AutoUpdate.cpp:276 msgid "Unable to create updater copy." msgstr "업데이터 복사를 생성할 수 없습니다." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:705 msgid "Unable to open file." msgstr "파일 열기가 불가능합니다." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "입력된 AR 코드의 %1 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습니" "다. 올바로 타이핑했는지 확인하세요.\n" "\n" "이 라인을 무시하고 분석을 계속합니까?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "입력된 Gecko 코드의 %1 라인을 적합한 코드로 분석할 수 없습니다. 올바로 타이핑" "했는지 확인하세요.\n" "\n" "이 라인을 무시하고 분석을 계속합니까?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:713 msgid "Unable to read file." msgstr "파일 읽기가 불가능합니다." #: Source/Core/UICommon/AutoUpdate.cpp:281 msgid "Unable to set permissions on updater copy." msgstr "업데이터 복사상에 승인 설정을 할 수 없습니다." #: Source/Core/DiscIO/NANDImporter.cpp:297 msgid "Unable to write to file {0}" msgstr "{0} 파일에 쓸 수 없습니다" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97 msgid "Unbound" msgstr "풀림" #: Source/Core/DolphinQt/ConvertDialog.cpp:346 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "압축풀린 GC/Wii 이미지들 (*.iso *.gcm)" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:357 msgid "Undead" msgstr "언데드" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Undo Load State" msgstr "상태 로드 되돌리기" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Undo Save State" msgstr "상태 저장 되돌리기" #: Source/Core/DolphinQt/ResourcePackManager.cpp:320 msgid "Uninstall" msgstr "언인스톨" #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Uninstall from the NAND" msgstr "NAND 에서 언인스톨" #: Source/Core/DolphinQt/GameList/GameList.cpp:643 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "WAD 를 언인스톨하면 NAND 에서 현재 설치된 이 타이틀 버전을 저장 데이터를 지우" "지 않고 제거하게 됩니다." #: Source/Core/DolphinQt/MenuBar.cpp:279 msgid "United States" msgstr "미국" #: Source/Core/Core/State.cpp:622 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Unknown" msgstr "알려지지 않음" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:845 msgid "Unknown (Id:%1 Var:%2)" msgstr "알려지지 않음 (Id:%1 Var:%2)" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1168 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "알려지지 않은 DVD 명령 {0:08x} - 치명적 오류" #: Source/Core/Core/NetPlayClient.cpp:1334 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "알려지지 않은 SYNC_CODES 메시지를 받았습니다 id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1234 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "알려지지 않은 SYNC_GECKO_CODES 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니" "다 플레이어 퇴장시키기!" #: Source/Core/Core/NetPlayClient.cpp:1035 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "알려지지 않은 SYNC_SAVE_DATA 메시지를 받았습니다 id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1177 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "알려지지 않은 SYNC_SAVE_DATA 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니" "다 플레이어 퇴장시키기!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:129 msgid "Unknown address space" msgstr "알려지지 않은 주소 공간" #: Source/Core/DolphinQt/ResourcePackManager.cpp:120 msgid "Unknown author" msgstr "알려지지 않은 저자" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:167 msgid "Unknown data type" msgstr "알려지지 않은 데이터 타입" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Unknown disc" msgstr "알려지지 않은 디스크" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:368 msgid "Unknown error occurred." msgstr "알려지지 않은 에러가 발생했습니다." #: Source/Core/Core/NetPlayClient.cpp:1982 msgid "Unknown error {0:x}" msgstr "알려지지 않은 오류 {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:869 msgid "Unknown error." msgstr "알려지지 않은 오류." #: Source/Core/Core/NetPlayClient.cpp:480 msgid "Unknown message received with id : {0}" msgstr "id : {0} 의 알려지지 않은 메시지를 받았습니다" #: Source/Core/Core/NetPlayServer.cpp:1242 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "알려지지 않은 메시지 id:{0} 를 플레이어:{1} 로부터 받았습니다 플레이어 강퇴!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:544 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:628 msgid "Unknown(%1 %2).sky" msgstr "알려지지 않음(%1 %2).sky" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:277 msgid "Unknown(%1).bin" msgstr "알려지지 않음(%1).bin" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164 msgid "Unlimited" msgstr "무제한" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Unload ROM" msgstr "롬 언로드" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "마우스 커서 풀기" #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:166 msgid "Unlocked" msgstr "해제됨" #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:155 msgid "Unlocked %1 times this session" msgstr "이 세션을 %1 번 해제하였습니다" #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:164 msgid "Unlocked (Casual)" msgstr "해제됨 (캐주얼)" #: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:157 msgid "Unlocked this session" msgstr "이 세션이 해제되었습니다" #: Source/Core/DiscIO/FileBlob.cpp:87 msgid "Unpacking" msgstr "풀기" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Unsigned 16" msgstr "비부호화 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Unsigned 32" msgstr "비부호화 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Unsigned 8" msgstr "비부호화 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Unsigned Integer" msgstr "부호 없는 정수" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "위쪽" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:369 msgid "Update" msgstr "업데이트" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148 msgid "Update Partition (%1)" msgstr "파티션 (%1) 업데이트" #: Source/Core/DolphinQt/Updater.cpp:77 msgid "Update after closing Dolphin" msgstr "돌핀을 닫은 후에 업데이트" #: Source/Core/DolphinQt/Updater.cpp:60 msgid "Update available" msgstr "업데이트 사용가능" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "업데이트가 취소되었습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "업데이트가 완료되었습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "업데이트가 실패했습니다" #: Source/Core/DolphinQt/WiiUpdate.cpp:98 msgid "Updating" msgstr "업데이트하기" #: Source/Core/DolphinQt/WiiUpdate.cpp:124 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "타이틀 %1 를 업데이트중...\n" "시간이 잠시 걸릴 수 있습니다." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Hold" msgstr "똑바로 잡기" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Upright Toggle" msgstr "똑바로 토글" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Upright Wii Remote" msgstr "Wii 리모트 똑바로" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:226 msgid "Usage Statistics Reporting Settings" msgstr "사용 통계 보고 설정" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "일반 DNS 용 8.8.8.8 을 사용합니다, 아니면 원하는 서버를 넣으세요." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Use All Wii Save Data" msgstr "모든 Wii 저장 데이터 사용" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Built-In Database of Game Names" msgstr "내장된 데이터 베이스의 게임 이름 사용" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "Use Custom User Style" msgstr "맞춤형 사용자 스타일 사용" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136 msgid "Use Lossless Codec (FFV1)" msgstr "비손실 코덱 (FFV1) 사용" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 모드 (EuRGB60) 사용" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Use Panic Handlers" msgstr "패닉 핸들러 사용" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:385 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" "그래픽 백엔드의 내장 기능의 텍스처 샘플링 대신에 수동 이행을 사용합니다.." "

이 설정은 특정 GPU들상의 일부 게임들에서 그래픽 이슈들을 고칠 수 있습" "니다, 가장 흔하게 FMV들 상의 수직 라인들. 이것에 추가로, 수동 텍스처 샘플링 " "활성화는 특별한 경우들 (1x 내장 해상도나 스케일된 EFB 가 비활성화되었을 때, " "그러면서 커스텀 텍스처들이 비활성화로)을 감싸는 텍스처의 정확한 에뮬과 더 나" "은 세밀한 레블 계산 에뮬을 허용할 것입니다.

이것은 잠재적으로 최악의 " "성능을 대가로합니다, 특히 더 높은 내장 해상도들에서; 또한, 비등방성 필터링은 " "현재 수동 텍스처 샘플링과 호환이 않됩니다.

잘 모르겠" "으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "양쪽 눈에 대해 하나의 깊이 버퍼를 사용합니다. 소수 게임들을 위해 필요합니다." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65 msgid "Use memory mapper configuration at time of scan" msgstr "스캔 시에 메모리 매퍼를 사용" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use physical addresses" msgstr "물리적 주소를 사용" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use virtual addresses when possible" msgstr "가능하면 가상 주소를 사용" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:415 msgid "" "Used to find functions based on when they should be running.\n" "Similar to Cheat Engine Ultimap.\n" "A symbol map must be loaded prior to use.\n" "Include/Exclude lists will persist on ending/restarting emulation.\n" "These lists will not persist on Dolphin close.\n" "\n" "'Start Recording': keeps track of what functions run.\n" "'Stop Recording': erases current recording without any change to the lists.\n" "'Code did not get executed': click while recording, will add recorded " "functions to an exclude list, then reset the recording list.\n" "'Code has been executed': click while recording, will add recorded function " "to an include list, then reset the recording list.\n" "\n" "After you use both exclude and include once, the exclude list will be " "subtracted from the include list and any includes left over will be " "displayed.\n" "You can continue to use 'Code did not get executed'/'Code has been executed' " "to narrow down the results." msgstr "" "언제 구동되고 있어야할지에 기반으로 함수를 찾을 때 사용됩니다.\n" "치트 엔진 Ultimap 과 비슷합니다.\n" "부호 맵은 사용하기 전에 로딩되어 있어야 합니다.\n" "포함/제외 목록은 에뮬레이션 끝/재시작 상태에서 지속될 것입니다.\n" "이들 목록은 돌핀 닫기에서 지속되지 않을 것입니다.\n" "\n" "'녹화 시작': 어떤 함수가 구동되는지 추적 유지합니다.\n" "'녹화 중지': 해당 목록의 변경 없이 현재 녹화를 지웁니다.\n" "'코드가 실행되어지지 않았습니다': 녹화 중에 클릭, 제외 목록에 녹화된 함수들" "이 추가될 것입니다.\n" "'코드가 실행되었습니다': 녹화 중에 클릭, 포함 목록에 함수들이 추가될 것입니" "다, 그런 후 녹화 목록을 리셋합니다.\n" "\n" "제외와 포함 둘다 일단 사용한 후에, 제외 목록은 포함 목록에서 빠질 것이고 남" "은 포함들은 표시될 것입니다.\n" "해당 결과를 좁히기 위해 '코드가 실행되어지지 않았습니다'/'코드가 실행되엇습니" "다' 를 계속 사용할 수 있습니다." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "User Config" msgstr "사용자 환경" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:102 msgid "User Interface" msgstr "사용자 인터페이스" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:131 msgid "User Style:" msgstr "사용자 스타일:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "User Variables" msgstr "사용자 변수들" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "사용자 정의된 변수들을 컨트롤 익스프레션에서 사용할 수 있습니다.\n" "같은 부모 컨트롤러의 입력들과 출력들 사이에서\n" "저장하거나 값들을 찾기위해 사용할 수 있습니다." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50 msgid "Username" msgstr "사용자이름" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "깊이 값들을 계산하기 위해 덜 정확한 알고리즘을 사용합니다.

소수 게임들" "에서 이슈들을 일으킵니다, 하지만 게임과/이나 GPU에 따라 괜찮은 속도증가를 가" "져올 수 있습니다.

모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "렌더링에 전체화면을 사용합니다.

비활성화되면, 렌더 창이 대신 생성될 것" "입니다.

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "렌더링을 위해 분리된 렌더 창 보다는 메인 돌핀 창을 사용합니다." "

잘 모르겠으면, 체크 해제해 두세요." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Qt %1 를 사용하기" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601 msgid "Usually used for light objects" msgstr "보통 광 오브젝트들에 쓰입니다" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:594 msgid "Usually used for normal matrices" msgstr "보통 일반 메이트릭스들에 쓰입니다" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588 msgid "Usually used for position matrices" msgstr "위치 메이트릭스들에 쓰입니다" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598 msgid "Usually used for tex coord matrices" msgstr "보통 텍스처 좌표 메이트릭스들에 쓰입니다" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Utility" msgstr "유틸리티" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "V-Sync" msgstr "수직-동기화" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "VBI Skip" msgstr "VBI 스킵" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125 msgid "Value" msgstr "값" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:705 msgid "Value tracked to current instruction." msgstr "현재 명령으로 추적된 값." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "값:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:615 msgid "Variant entered is invalid!" msgstr "입력된 변형이 부적합합니다!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:584 msgid "Variant:" msgstr "변형:" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:426 msgid "Vehicle" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "속도" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "상세설명" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77 msgid "Verify" msgstr "검증" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Verify Integrity" msgstr "무결성 검증" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:412 msgid "Verify certificates" msgstr "증명서 검증" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:160 msgid "Verifying" msgstr "검증하기" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:226 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Version" msgstr "버전" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "버텍스 반올림" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245 msgid "Vertical FOV" msgstr "수직 시야" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "수직 오프셋" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "비디오" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "코드 보기 (&c)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "메모리 보기 (&m)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "가상 노치" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:126 msgid "Virtual address space" msgstr "가상 주소 공간" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "Volume" msgstr "볼륨" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189 msgid "Volume Down" msgstr "볼륨 감소" #: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191 msgid "Volume Toggle Mute" msgstr "볼륨 음소거 토글" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190 msgid "Volume Up" msgstr "볼륨 증가" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "WAD files (*.wad)" msgstr "WAD 파일 (*.wad)" #: Source/Core/Core/WiiUtils.cpp:137 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "WAD 설치를 실패했습니다: Wii 샵 로그 파일을 생성할 수 없습니다." #: Source/Core/Core/WiiUtils.cpp:105 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD 설치를 실패했습니다: 타이틀 가져오기를 마무리 할 수 없습니다." #: Source/Core/Core/WiiUtils.cpp:95 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "WAD 설치를 실패했습니다: 내용 {0:08x} 를 가져올 수 없습니다." #: Source/Core/Core/WiiUtils.cpp:79 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD 설치를 실패했습니다: 타이틀 가져오기를 초기화할 수 없었습니다 (에러 {0})." #: Source/Core/Core/WiiUtils.cpp:57 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD 설치를 실패했습니다: 선택된 파일은 적합한 WAD 가 아닙니다." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "WAITING" msgstr "대기" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:44 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" "경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완" "전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)" "은 지워 집니다:" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "경고: 가속도계와 자이로콥하에 컨트롤들은 모션 센서 하드웨어와 직접 접속하도" "록 디자인되어있습니다. 그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되" "어있지 않습니다. 이들 컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요" "가 있을 것 같습니다." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "경고: 이 컨트롤들은 모션 센서 하드웨어와 직접 접속하도록 디자인되어있습니다. " "그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되어있지 않습니다. 이들 " "컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요가 있을 것 같습니다." #: Source/Core/Core/Config/MainSettings.h:23 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (전용 모드)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "WFS 경로:" #: Source/Core/DolphinQt/ConvertDialog.cpp:354 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA GC/Wii 이미지들 (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:229 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:436 msgid "Waiting for first scan..." msgstr "첫 스캔을 기다립니다..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "게임을 시작하기 전에 모든 쉐이더들이 컴파일을 끝내도록 기다립니다. 이 옵션을 " "활성화하면 게임이 시작된 후에 짧은 시간동안 버벅거리거나 잠시 멈추는 것을 줄" "일지도 모릅니다, 게임 시작전 더 긴 지연을 대가로 말이죠. 두 개 이하의 코어를 " "지닌 시스템이라면, 이 옵션 활성이 권장됩니다, 큰 쉐이더 큐가 프레임률을 줄일" "지도 모르기 때문입니다.

그렇지 않고, 잘 모르겠으" "면, 체크 해제해 두세요." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:217 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "갈라짐을 막기위해 수직의 빈칸을 기다립니다.

에뮬레이션 속도가 100% 이" "하라면 성능을 저하시킵니다.

잘 모르겠으면, 체크 해제" "해 두세요." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "램에 EFB 복사들의 내용을 기록하기 전에 에뮬된 GPU 와 그 게임이 동기화할 때까" "지 기다립니다.

EFB 램 복사들의 오버헤드를 줄입니다, 많은 게임에서 성" "능 부스트를 제공합니다, 에뮬된 GPU 와 안전하게 동기화하지 않은 것들을 망가뜨" "리는 위험을 가지고 말이죠.

잘 모르겠으면, 체크해 두" "세요." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:216 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:1485 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:473 msgid "Warning" msgstr "경고" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" "경고: 이 슬롯을 위한 GCI 폴더 오버라이드 경로가 최근 설정되었습니다. 여기에" "서 GCI 경로를 조정하면 효과가 없을 것입니다." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "경고: 아날로그 입력들은 컨트롤러 값들을 랜덤하게 재설정할지 모릅니다. 일부의 " "경우 이것은 데드존을 추가해서 고쳐질 수 있습니다." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "경고: BAT ({0}) 에 의해 나타난 블록수가 파일 헤더 ({1}) 의 수와 일치하지 않습" "니다" #: Source/Core/Core/Movie.cpp:1095 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "경고: 현재 무비의 마지막 뒤에 있는 저장을 로드하였습니다. (바이트 {0} > {1}) " "(입력 {2} > {3}). 계속하기전에 다른 저장을 로드해야합니다, 그렇지 않으면 읽" "기-전용 모드가 꺼진 상태로 이것을 로드합니다." #: Source/Core/Core/Movie.cpp:1070 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "경고: 저장 (바이트 {0} < {1}) (프레임 {2} < {3})에서 현재 프레임 전에 무비가 " "끝나는 저장을 로드했습니다. 계속하기 전에 다른 저장을 로드해야합니다." #: Source/Core/Core/Movie.cpp:1120 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "경고: {0} ({1:#x}) 바이트상에 무비와 맞지 않는 저장을 로드했습니다. 계속하기 " "전에 다른 저장을 로드해야 합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇" "지 않으면 아마도 싱크 문제가 생길겁니다." #: Source/Core/Core/Movie.cpp:1136 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "경고: {0} 프레임상에 무비 매칭이 안되는 저장을 로드했습니다. 계속하기전에 다" "른 저장을 로드해야합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇지 않으" "면 아마도 싱크 어긋남이 생길 겁니다.\n" "\n" "추가 정보: 현재 무비는 {1} 프레임 길이 이고 상태저장의 무비는 {2} 프레임 길" "이 입니다.\n" "\n" "{3} 프레임 상에, 현재 무비 프레스:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, 연결됨={22}\n" "\n" "{23} 프레임 상에, 상태저장의 무비 프레스:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, 연결됨={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "관찰" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338 msgid "Water" msgstr "워터" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Website" msgstr "웹사이트" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "웨스턴 (윈도우즈-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "훼미" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "기반 게임 텍스처를 User/Dump/Textures/<game_id>/ 에 덤프할지 여부. 만" "일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 기반 텍스처" "를 포함합니다.

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "밉맵된 게임 텍스처를 User/Dump/Textures/<game_id>/ 에 덤프할지 여부. " "만일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 밉맵 텍스처" "를 포함합니다.

잘 모르겠으면, 체크해 두세요." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:344 msgid "Whitelisted USB Passthrough Devices" msgstr "와이트리스트된 USB 패스쓰루 장치들" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149 msgid "Widescreen Hack" msgstr "와이드스크린 핵" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wii 메뉴" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Wii NAND 루트:" #: Source/Core/Core/HW/Wiimote.cpp:99 msgid "Wii Remote" msgstr "Wii 리모트" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:138 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wii 리모트 %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112 msgid "Wii Remote Accelerometer" msgstr "Wii 리모트 가속도계" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270 msgid "Wii Remote Buttons" msgstr "Wii 리모트 버튼" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145 msgid "Wii Remote Gyroscope" msgstr "Wii 리모트 자이로스콥" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:352 msgid "Wii Remote Settings" msgstr "Wii 리모트 설정" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102 msgid "Wii Remotes" msgstr "Wii 리모트" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:419 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS 입력 %1 - 클래식 컨트롤러" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:438 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS 입력 %1 - Wii 리모트" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:398 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS 입력 %1 - Wii 리모트 + 눈챠쿠" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455 msgid "Wii and Wii Remote" msgstr "Wii 와 Wii 리모트" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Wii 데이터는 아직 공개가 아닙니다" #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii 저장 파일 (*.bin);;모든 파일 (*)" #: Source/Core/DolphinQt/MenuBar.cpp:75 msgid "WiiTools Signature MEGA File" msgstr "WiiTools 서명 MEGA 파일" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" "포커스가 있는 한 마우스 커서를 렌더 위젯에 가둘 것입니다. 이것을 풀기위한 핫" "키 설정을 할 수 있습니다." #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:432 msgid "Window Size" msgstr "창 크기" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "자동 줄바꿈" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "세계" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136 msgid "Write" msgstr "쓰기" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235 msgid "Write only" msgstr "쓰기 전용" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "콘솔에 쓰기" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "파일에 쓰기" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log" msgstr "로그에 쓰기" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145 msgid "Write to Log and Break" msgstr "로그에 쓰고 중단" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "창에 쓰기" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "Wrong disc number" msgstr "잘못된 디스크 넘버" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Wrong hash" msgstr "잘못된 해시" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652 msgid "Wrong region" msgstr "잘못된 지역" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650 msgid "Wrong revision" msgstr "잘못된 개정" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569 msgid "XF register " msgstr "XF 레지스터" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67 msgid "XLink Kai BBA Destination Address" msgstr "XLink Kai BBA 대상 주소" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "왼쪽으로 요" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "오른쪽으로 요" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Yellow" msgstr "노랑" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:246 msgid "Yes" msgstr "예" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "모두 예(&A)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:301 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" "%2 에 있는 파일의 내용을 %1 에 있는 폴더로 변환하려 합니다. 모든 현재 폴더의 " "내용이 삭제됩니다. 정말 계속 하시겠습니까?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:276 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" "%1 에 있는 폴더의 내용을 %2 에 있는 파일로 변환하려 합니다. 모든 현재 파일의 " "내용이 삭제됩니다. 정말 계속 하시겠습니까?" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:39 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "당신은 NKit 디스크 이미지를 구동하려 하고 있습니다. NKit 디스크 이미지들은 일" "반 디스크 이미지에서 일어나지 않는 문제들을 야기합니다. 이러한 문제들을 포" "함:\n" "\n" "• 에뮬된 로딩 시간이 더 깁니다\n" "• 당신은 노멀 디스크 이미지를 가진 사람들과 넷플레이를 이용할 수 없습니다\n" "• NKit 디스크 이미지와 일반 이미지 간에 입력 녹화가 호환되지 않습니다\n" "• NKit 디스크 이미지와 일반 이미지 간에 상태저장이 호환되지 않습니다\n" "• 일부 게임은 깨집니다, Super Paper Mario 와 Metal Gear Solid: The Twin " "Snakes 같은\n" "• Wii 게임들이 돌핀 예전 버전들과 많은 다른 프로그램들에서 전혀 작동하지 않습" "니다.\n" "\n" "어째든 계속하고 싶다고 확신합니까?" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" "당신은 \"키보드 컨트롤러\"를 설정하고 있습니다. 이 장치는 \"Phantasy Star " "Online Episode I & II\" 전용입니다. 잘 모르겠으면, 지금 뒤로 돌아가서 \"표준 " "컨트롤러\"를 설정하세요." #: Source/Core/UICommon/AutoUpdate.cpp:222 msgid "You are running the latest version available on this update track." msgstr "" "당신은 이 업데이트 트랙에서 사용할 수 있는 최신 버전을 구동하고 있습니다." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "당신은 돌핀팀이 만든 오래전 무료 DSP 롬을 사용하고 있습니다.\n" "에뮬레이션 정확도가 향상되어서, 이 롬은 더이상 올바르게 작동하지 않습니다.\n" "\n" "가장 최신 무료 DSP ROM 을 사용하기 위해 사용자 폴더안에 GC 폴더에서 dsp_rom." "bin 과 dsp_coef.bin 파일을 삭제하세요, 아니면 실제 게임큐브/Wii 로 부터 좋은 " "덤프로 교체하세요.\n" "\n" "문제를 고치기 위해 지금 멈추시겠습니까?\n" "\"아니오\" 를 선택하면, 오디오가 혼란스러울지도 모릅니다." #: Source/Core/Core/IOS/ES/ES.cpp:335 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "자신의 장비 인증서를 사용하지 않고는 Wii 샵 채널을 이용할 수 없습니다.\n" "설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-emu." "org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 msgid "You have to enter a name." msgstr "이름을 넣어야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "당신의 세션을 위한 이름을 제공해야만 합니다!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "당신의 세션을 위한 지역을 제공해야만 합니다!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "You must restart Dolphin in order for the change to take effect." msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "호스트할 게임을 선택해야 합니다!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "DSP 롬이 올바르지 않은 해시를 가지고 있습니다.\n" "\n" "가장 최신 무료 DSP ROM 을 사용하기 위해 사용자 폴더안에 GC 폴더에서 dsp_rom." "bin 과 dsp_coef.bin 파일을 삭제하세요, 아니면 실제 게임큐브/Wii 로 부터 좋은 " "덤프로 교체하세요.\n" "\n" "문제를 고치기 위해 지금 멈추시겠습니까?\n" "\"아니오\" 를 선택하면, 오디오가 혼란스러울지도 모릅니다." #: Source/Core/DolphinQt/MenuBar.cpp:1140 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" "NAND 가 허용된 것보다 많은 데이터를 가지고 있습니다. Wii 소프트웨어가 올바르" "지 않게 행동하거나 저장을 허용하지 않을지도 모릅니다." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:941 msgid "Zero 3 code not supported" msgstr "Zero 3 코드는 지원되지 않습니다" #: Source/Core/Core/ActionReplay.cpp:961 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "돌핀에 알려지지 않은 Zero 코드: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:94 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:104 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] 와 [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "aligned" msgstr "정렬됨" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:202 msgid "any value" msgstr "아무 값" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "자동" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll 는 로드될 수 없었습니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:636 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:656 msgid "default" msgstr "기본값" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:658 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389 msgid "disconnected" msgstr "연결이 끊겼습니다" #: Source/Core/DolphinQt/GBAWidget.cpp:192 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "e-Reader 카드 (*.raw);;모든 파일 (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "가짜-완료" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:183 msgid "is equal to" msgstr "는 다음과 같다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:191 msgid "is greater than" msgstr "는 다음보다 크다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:193 msgid "is greater than or equal to" msgstr "는 다음보다 크거나 같다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:187 msgid "is less than" msgstr "는 다음보다 적다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:189 msgid "is less than or equal to" msgstr "는 다음보다 적거나 같다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:185 msgid "is not equal to" msgstr "는 다음과 같지 않다" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:201 msgid "last value" msgstr "마지막 값" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:215 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "mGBA 저장 상태 (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;모든 파일 (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "없음" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229 msgid "off" msgstr "끄기" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229 msgid "on" msgstr "켜기" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "또는 장치를 선택하세요" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "this value:" msgstr "이 값:" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "유드로 게임태블릿" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "unaligned" msgstr "정렬되지 않음" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:706 msgid "{0} (Masterpiece)" msgstr "{0} (명작)" #: Source/Core/UICommon/GameFile.cpp:781 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:431 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{1} 디렉토리에서 {0} IPL이 발견되었습니다. 디스크가 인식되지 않은 것 같습니다" #: Source/Core/Core/NetPlayServer.cpp:1226 msgid "{0} failed to synchronize codes." msgstr " {0} 코드 동기화에 실패했습니다." #: Source/Core/Core/NetPlayServer.cpp:1168 msgid "{0} failed to synchronize." msgstr "{0} 동기화에 실패했습니다." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n" "쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요." #: Source/Core/DiscIO/CompressedBlob.cpp:265 #: Source/Core/DiscIO/WIABlob.cpp:1703 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{1} 블락들의 {0}. 압축 비율 {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200 msgid "{0} was not a directory, moved to *.original" msgstr "{0} 는 디렉토리가 아닙니다, *.original 로 이동되었습니다." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294 msgid "| Or" msgstr "| 또는" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ 돌핀 팀. “게임큐브” 와 “Wii” 는 닌텐도의 상표입니다. 돌핀은 닌텐" "도와 아무런 관련이 없습니다." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ 초대" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ 거절"