// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "DiscIO/Filesystem.h" namespace DiscIO { class IVolume; class CFileSystemGCWii : public IFileSystem { public: CFileSystemGCWii(const IVolume* _rVolume); virtual ~CFileSystemGCWii(); virtual bool IsValid() const override { return m_Valid; } virtual u64 GetFileSize(const std::string& _rFullPath) override; virtual size_t GetFileList(std::vector &_rFilenames) override; virtual const char* GetFileName(u64 _Address) override; virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) override; virtual bool ExportFile(const std::string& _rFullPath, const std::string&_rExportFilename) override; virtual bool ExportApploader(const std::string& _rExportFolder) const override; virtual bool ExportDOL(const std::string& _rExportFolder) const override; virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const override; virtual u32 GetBootDOLSize() const override; private: bool m_Initialized; bool m_Valid; u32 m_OffsetShift; // WII offsets are all shifted std::vector m_FileInfoVector; u32 Read32(u64 _Offset) const; std::string GetStringFromOffset(u64 _Offset) const; const SFileInfo* FindFileInfo(const std::string& _rFullPath); bool DetectFileSystem(); void InitFileSystem(); size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset); }; } // namespace