// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include class CBreakPointView; class CCodeWindow; class wxListEvent; class CBreakPointWindow : public wxPanel { public: CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("Breakpoints"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTAB_TRAVERSAL | wxBORDER_NONE); ~CBreakPointWindow(); void NotifyUpdate(); void OnDelete(wxCommandEvent& WXUNUSED(event)); void OnClear(wxCommandEvent& WXUNUSED(event)); void OnAddBreakPoint(wxCommandEvent& WXUNUSED(event)); void OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event)); void Event_SaveAll(wxCommandEvent& WXUNUSED(event)); void SaveAll(); void Event_LoadAll(wxCommandEvent& WXUNUSED(event)); void LoadAll(); private: wxAuiManager m_mgr; CBreakPointView* m_BreakPointListView; CCodeWindow* m_pCodeWindow; void OnClose(wxCloseEvent& event); void OnSelectBP(wxListEvent& event); };