// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "DolphinQt2/Config/ARCodeWidget.h" #include "DolphinQt2/Config/FilesystemWidget.h" #include "DolphinQt2/Config/GameConfigWidget.h" #include "DolphinQt2/Config/GeckoCodeWidget.h" #include "DolphinQt2/Config/InfoWidget.h" #include "DolphinQt2/Config/PatchesWidget.h" #include "DolphinQt2/Config/PropertiesDialog.h" #include "DolphinQt2/QtUtils/WrapInScrollArea.h" #include "UICommon/GameFile.h" PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game) : QDialog(parent) { setWindowTitle(QStringLiteral("%1: %2 - %3") .arg(QString::fromStdString(game.GetFileName()), QString::fromStdString(game.GetGameID()), QString::fromStdString(game.GetLongName()))); QVBoxLayout* layout = new QVBoxLayout(); QTabWidget* tab_widget = new QTabWidget(this); InfoWidget* info = new InfoWidget(game); ARCodeWidget* ar = new ARCodeWidget(game); GeckoCodeWidget* gecko = new GeckoCodeWidget(game); PatchesWidget* patches = new PatchesWidget(game); GameConfigWidget* game_config = new GameConfigWidget(game); connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings); connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings); tab_widget->addTab(GetWrappedWidget(game_config, this), tr("Game Config")); tab_widget->addTab(GetWrappedWidget(patches, this), tr("Patches")); tab_widget->addTab(GetWrappedWidget(ar, this), tr("AR Codes")); tab_widget->addTab(GetWrappedWidget(gecko, this), tr("Gecko Codes")); tab_widget->addTab(GetWrappedWidget(info, this), tr("Info")); if (DiscIO::IsDisc(game.GetPlatform())) { FilesystemWidget* filesystem = new FilesystemWidget(game); tab_widget->addTab(filesystem, tr("Filesystem")); } layout->addWidget(tab_widget); QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok); connect(ok_box, &QDialogButtonBox::accepted, this, &PropertiesDialog::accept); layout->addWidget(ok_box); setLayout(layout); }