find_package(Qt5Widgets REQUIRED) message(STATUS "Found Qt version ${Qt5Core_VERSION}") include_directories(${CMAKE_CURRENT_BINARY_DIR}) add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII) set(CMAKE_AUTOMOC ON) set(SRCS AboutDialog.cpp Host.cpp InDevelopmentWarning.cpp Main.cpp MainWindow.cpp MenuBar.cpp RenderWidget.cpp Resources.cpp Settings.cpp ToolBar.cpp Config/ControllersWindow.cpp Config/FilesystemWidget.cpp Config/InfoWidget.cpp Config/PathDialog.cpp Config/PropertiesDialog.cpp Config/SettingsWindow.cpp GameList/GameFile.cpp GameList/GameList.cpp GameList/GameListModel.cpp GameList/GameTracker.cpp GameList/ListProxyModel.cpp GameList/TableDelegate.cpp Settings/GeneralPane.cpp Settings/InterfacePane.cpp ) list(APPEND LIBS core uicommon) if(WIN32) list(APPEND SRCS DolphinQt2.manifest) endif() set(DOLPHINQT2_BINARY dolphin-emu-qt2) add_executable(${DOLPHINQT2_BINARY} ${SRCS} ${UI_HEADERS}) target_link_libraries(${DOLPHINQT2_BINARY} ${LIBS} Qt5::Widgets) if(APPLE) # Note: This is copied from DolphinQt, based on the DolphinWX version. include(BundleUtilities) set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT2_BINARY}.app) # Ask for an application bundle. set_target_properties(${DOLPHINQT2_BINARY} PROPERTIES MACOSX_BUNDLE true MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in ) # Copy qt.conf into the bundle target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf") set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/qt.conf" PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # Copy Qt plugins into the bundle get_target_property(qtcocoa_location Qt5::QCocoaIntegrationPlugin LOCATION) target_sources(${DOLPHINQT2_BINARY} PRIVATE "${qtcocoa_location}") set_source_files_properties("${qtcocoa_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/platforms) # Copy resources into the bundle set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys") file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*") foreach(res ${resources}) target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}") get_filename_component(resdir "${res}" DIRECTORY) set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/${res}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${resdir}") source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}") endforeach() # Update library references to make the bundle portable include(DolphinPostprocessBundle) dolphin_postprocess_bundle(${DOLPHINQT2_BINARY}) else() install(TARGETS ${DOLPHINQT2_BINARY} RUNTIME DESTINATION ${bindir}) endif()