// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _NATIVE_VERTEX_WRITER #define _NATIVE_VERTEX_WRITER // TODO: rename namespace VertexManager { void AddVertices(int primitive, int numvertices); void Flush(); // flushes the current buffer // These two don't really belong here and are not relevant for D3D - TODO, find better place to put them. int GetRemainingSize(); // remaining space in the current buffer. void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one. // TODO: move, rename. extern u8* s_pCurBufferPointer; } #endif