#include #include #include #include #include #include #include #include #include #include static u32* xfb = NULL; u32 first_frame = 1; GXRModeObj *rmode; vu16 oldstate; vu16 keystate; vu16 keydown; vu16 keyup; PADStatus pad[4]; int main() { VIDEO_Init(); rmode = VIDEO_GetPreferredMode(NULL); PAD_Init(); xfb = (u32*)MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2); time_t gc_time; gc_time = time(NULL); srand(gc_time); while(1) { gc_time = time(NULL); VIDEO_ClearFrameBuffer(rmode, xfb, 0); PAD_Read(pad); for(int a = 0; a < 4;a ++) { if(pad[a].err & PAD_ERR_NO_CONTROLLER) continue; // Controller not connected printf("pad[%d] Sticks, Main[ %d, %d ] Sub[ %d, %d ]\n", a, pad[a].stickX, pad[a].stickY, pad[a].substickX, pad[a].substickY); printf("pad[%d] LTrigger is %s, LTrigger Analog %d\n", a, pad[a].button & PAD_TRIGGER_L ? "pressed" : "not pressed", pad[a].triggerL); printf("pad[%d] RTrigger is %s, RTrigger Analog %d\n", a, pad[a].button & PAD_TRIGGER_R ? "pressed" : "not pressed", pad[a].triggerR); printf("pad[%d] Trigger Z is %s\n", a, pad[a].button & PAD_TRIGGER_Z ? "pressed" : "not pressed"); printf("pad[%d] Button A %s, Analog A %d\n", a, pad[a].button & PAD_BUTTON_A ? "pressed" : "not pressed", pad[a].analogA); printf("pad[%d] Button B %s, Analog B %d\n", a, pad[a].button & PAD_BUTTON_B ? "pressed" : "not pressed", pad[a].analogB); printf("pad[%d] Button X is %s\n", a, pad[a].button & PAD_BUTTON_X ? "pressed" : "not pressed"); printf("pad[%d] Button Y is %s\n", a, pad[a].button & PAD_BUTTON_Y ? "pressed" : "not pressed"); printf("pad[%d] Button Start is %s\n", a, pad[a].button & PAD_BUTTON_START ? "pressed" : "not pressed"); printf("pad[%d] DPad is [up, down, left, right](%d, %d, %d, %d)\n", a, pad[a].button & PAD_BUTTON_UP ? 1 : 0, pad[a].button & PAD_BUTTON_DOWN ? 1 : 0, pad[a].button & PAD_BUTTON_LEFT ? 1 : 0, pad[a].button & PAD_BUTTON_RIGHT ? 1 : 0); } VIDEO_WaitVSync(); int buttonsDown = PAD_ButtonsDown(0); if (buttonsDown & PAD_BUTTON_START) { exit(0); } } }